Star Ruler 2

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Star Ruler 2

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Description
Star Ruler 2 is a massive scale 4X/RTS set in space. Select from one of seven races – or craft your own – to explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing. Expand across unique and varied planets and ultimately exterminate – or subjugate - any who stand in your way either in offline singleplayer or up to 28 player multiplayer.

Build vast armies; construct Ringworlds and Stellar Forges; conduct war by other means through diplomacy; design and test new ships, new tactics, and new strategies before a real shot is ever fired. A galaxy of possibilities and danger awaits you - do you have the bearing to confront it?

Patch 2.0.2 (07 December 2016)

  • Fix The First's Lab building consuming more Ore than it said in the description. It now correctly consumes 0.5 Ore/s (was 2 Ore/s).
  • Fix Carpet Bomb description strings not being localizable.
  • Increase cooldown of Skip Drive ability to 45 (was 20).
  • Skip Drive and Ion Cannon artifacts equipped to ships now only grant 1 use per artifact, rather than a permanent ability.
  • Buff Skip Drive and Ion Cannon subsystem stats so they require less space on the ship to be useful.
  • Add bindable hotkeys for Open Planet Management, Open Support Management and Deploy Defense Reserve.
  • Fix flagships with only Flak Batteries counting as civilian ships (Flak now counts towards DPS and strength).
  • Fix Pulse Bolt range incorrectly scaling with ship blueprint size instead of actual ship physical radius.
  • Choosing Sublight now replaces FTL Generation technologies on the research grid with Thrust improvements.
  • Fix an issue that could grant bugged amounts of influence when failing to purchase designs with influence costs.
  • Fix Museums and other unremovable buildings getting stuck in an incomplete state if canceled from the construction queue before completion.
  • Fix AI fleets rarely getting stuck in an FTL charge-up loop.
  • Fix Moon Bases adding their 2 max population immediately when they start construction, instead of when the construction finishes.
  • Fix "Fill From" toggle on Outposts not correctly allowing fleets to automatically refill support ships from it.
  • Fix Conflicts in race traits not correctly displaying as conflicting in the race customization menu.

Patch 2.0.0 (28 April 2016)

Graphics
  • Added a number of new post processing graphics options, including Bloom, Godrays and Chromatic Aberration.
  • Many many more improvements to shaders and and lighting to improve graphics quality
  • The visual surface of planets is now actually rendered to match the biome tile grid from the planet overlay. City lights will automatically appear where buildings are!
AI
  • The AI has received numerous improvements to how it plays the game. Please report any bugs you find in its new behavior!
  • You can now determine whether an AI is aggressive, passive and biased against humans separately from difficulty.
  • You can now set the particular ways an AI cheats and how much it cheats at them
UI
  • The open tabs, quickbars, and camera location are now saved and restored when you load a game.
  • Improved the planet requirement UI on the bottom left of the planet overlay.
  • Added a Replace tool to the ship designer that replaces the subsystem you click on the design with the type of subsystem you have selected while keeping the same size.
Races & FTLs
  • Mechanoid population above 1 now provides 2 labor, but population above the maximum no longer provides any.
  • Tweaked the income values of mechanoid planets over population so they don't jump up and down as much.
  • Fling Beacons now cost FTL energy to construct and have a small FTL upkeep.
  • Tweaked the cost and duration of opening slipstreams based on the size of the generator.
Notable Fixes
  • Fixed exploit for exporting labor more than once.
  • Fixed exploit with Frugal trait where planets could be Level 2 without any tier 1 resources.

Copyright 2010-2015 Blind Mind Studios

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
27/03/2015
Identifiant :
Taille :
522 Mo
Forum GOG :

Système : Windows Vista / 7 / 8 / 10 64-bit
Processeur : SSE2 Capable
Mémoire : 1 GB RAM
Carte graphique : AMD or Nvidia Graphics card w/ 512MB RAM, OpenGL 2.1 Support
Réseau :
DirectX :
Disque dur : 600 MB available space
Carte son :
Autres :

Système : Windows Vista / 7 / 8 / 10 (64-bit)
Processeur : Processor: Intel Core i7 or AMD Phenom II
Mémoire : 2 GB RAM
Carte graphique : NVIDIA GTX 460 w/ 1GB RAM
Réseau :
DirectX :
Disque dur : 600 MB available space
Carte son :
Autres :

Système : Ubuntu 14.04, Mint 17
Processeur : SSE2 Capable processor
Mémoire : 1 GB RAM
Carte graphique : AMD or Nvidia Graphics card w/ 512MB RAM, OpenGL 2.1 Support
Réseau :
DirectX :
Disque dur : 600 MB available space
Carte son :
Autres :

Système : Ubuntu 14.04, Mint 17
Processeur : Intel Core i7 or AMD Phenom II
Mémoire : 2 GB RAM
Carte graphique : NVIDIA GTX 460 w/ 1GB RAM
Réseau :
DirectX :
Disque dur : 600 MB available space
Carte son :
Autres :

Langues
English
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