We are today happy to announce the release of the major version 1.1 patch! We crammed more stuff than planned into this patch, but all for good reasons. This is why it took a bit longer than expected.
Here comes the change list:
Upgrade the game engine from UE 4.11 to UE 4.19... phew.
Some graphical highlights and particle system glitches we had have been fixed by the UE 4.19 upgrade.
Change save file location to AppData and potentially fix other bugs with
saving. We think most if not all reported save problems are now fixed but
we don't know for sure. Reports and feedback on this are appreciated.
Fixed problems were AI got stuck on pathing. This happened for example quite often for the Alien King in the Ice Path level.
Translocator disc travel distance is now dependent on how long the button is held.
Fixed rare crash bug with inventory scrolling.
Rebinding menu for controls now works for almost all buttons.
Fixed bug were particles and star field were missing in the menu start level.
Changed orange crafting circle to spin instead of pulse.
VR: Most recent Oculus and VIVE SDK! Should fix some crashes that have been reported.
VR: Mirror screen now has correct aspect ratio.
VR: Improved TAA to use more responsive values, reducing blur and ghosting while still getting rid of most aliasing.
VR: New arc teleporter that uses a blink dash. This has also a much more solid trace than the old teleport. It now also correctly triggers overlaps such as game triggers and ladder volumes.
VR: New backpack inventory attached to the left hand. Items can now be dropped directly from the inventory backpack.
VR: First implementation of physical interaction controls. Eat/drink and holster can now be done without button presses.
VR: New tutorial at the start.
VR: Right hand is now modeled and grips the held item.
VR: Player capsule now follows the room scale player movement.
VR: A blue/black overlay is added to indicate when the player head intersects geometry.
VR: Haptic feedback added to motion controllers.
VR: Some motion controller default bindings have changed. Movement (forward, backward and strafe) is done by clicking on the Dpad for Vive, and with sticks for Oculus touch. Drop item is done by right grip.
VR: Postprocess has been extended to show heat and cold.
VR: Read mode for PDA. When it displays a story text, it will continue to do so until you take the PDA away from your face.
VR: Minor changes to the camera and pod sequence in intro.
VR: Fixed sleep menu overlay not covering the whole field of view.
VR: Reset position and orientation should now be done with default Oculus and VIVE system menus. It does not do this at startup as it did previously.
In VR, presumed fix for spawning way up in the air or below the level on reloading a save game/level.
In non VR, fix for gamepad not receiving focus on the explorer diary menu.
The Solus Projec is no longer a Game in Development
Ice Path unreadable block fixed Ice Path few small floating meshes, and missing ladder part fixed.
*Vive motion controller aiming improved
Left controller: Back trigger = Drop items or teleport to Trackpad = Walk forward backward Push trackpad left/right = Turn 45 degrees. Can be changed in options. Side buttons = Jump Shoulder button = Crouch
Right controller: Back trigger = Pick up items or shoot teleporting disc Push trackpad up = Teleporter shortcut Push trackpad down/left/right = Change PDA mode to different views Side buttons = Next inventory item Shoulder button = Reset tracking and rotation
*Major behind the scene engine upgrade.
FPC1 A doll now appears on returning with the key HP and HPC levels various small issues and holes in geometry fixed HP repeating audio fixed, which in turn possibly fixes the framedrops in the level. Harder to pass the acid lake in HPC If you run HPC in the reverse order can no longer have objectives overwrite each other Are now given an extra torch before entering Ice Path *Cable at the start of the game replaced by a cargo net to cut open
There is now an alien water bottle, to fix people from encountering water puzzles and not having a bottle. Alien bottle looks cool but is rare. It holds more water than a normal bottle. Campfires have a bigger heat range Text flickers less when it is warm New cheat solpush, teleports you 300 units forward through walls or doors New cheat soldebug, shows debug text Permanent food and water sources now give twice as much so you need to click less. Bear and spike trap also triggered by items or teleporter disc now, so it makes a bit more sense. Flamethrower warmer so you can better use it to warm up yourself No longer checks for outdoor wind direction when underground leading to improved cave wind readings Maximum number of stories you can find in the game now displays correct number (513).
PDA text slightly smaller to make translations fit more easily Multiple fixes to non translating words left and right. Cinematic cutscene borders added Credits updated *The under development message top of the screen fades in and out during the game now, to prevent showing it all the time.
Newest Oculus (1.3) and Vive SDKs Crash solved on load. If you still experience crashes ensure that DefaultGame.ini has loading screens UseLoadingScreens=False First version of Vive motion controllers. Not perfect yet, but it kind of works. We will improve upon this in the coming weeks. If you wish to play without the motion controllers you must set HMDUseViveControllers=True to False in DefaultGame.ini in the Solus\Config folder. It will fall back on keyboard/Xbox360 gamepad. Remember F12 is resetting your view while in VR. Oculus users should do this first before playing as we do not yet distinguish between Vive/Oculus!! DefaultGame.ini has a property added to set the camera height + if the game detects it is a Vive running the game, it will force camera height 0. This is a first step to resolve the Vive forcing the wrong height on the game but likely won't fix all problems. Chaperone area added for Vive. *The non VR game is now locked to non-VR only and cannot be toggled while playing anymore. Further VR/Non VR toggling will be removed in the future to make it easier for us behind the scenes.
Particle effects of items more optimized on lower end Common FX optimized, in particular on low end and in caves. Can now set shadow range with config ini file value for players who want to tweak it Intro, extro and main menu background render faster UFO has been remade and looks a lot better/fitting. You can now also remove most of the dirt spots on the screen if Visor is False. *Most lens dirt now also hides in VR.
An explorer diary mode where you can re-read all previously found story elements, and get an overview on the number of things found per level. Improved VR, in particular for Vive.
In "the Highpoint Expansion" the player will explore the new and very vertical Highpoint island, along with its accompanying massive cave level. Tons of new content is added in this free expansion. Over three hours worth of additional story and gameplay is added including a new cave look, acid lakes, dozens of strange flying orbs, a monstrous creature, and last but not least a huge windmill.
The plot thickens as the player ventures ever deeper into the world of The Solus Project and begins to understand ever more of what has happened on the planet.
Alongside the new content a large new patch is included fixing known bugs and balancing dozens of existing features.
Thanks to our translators Denis Gribov (Russian), Gonzalo Martinez (Spanish), Oliver Loos, Daniel Stevens and "Mini Maus" (German), Christoffer Larsen (Danish), Harout Meguerditchian, Fran Basille, Martin Waszczuk and Julien (French). More languages coming soon. Polish and Turkish is being worked on!
SAVE GAMES SHOULD BE COMPATIBLE BUT CANNOT GUARRANTEE 100% COMPATIBILITY
CONTROL SYSTEM WAS CHANGED - YOU MAY HAVE LOST YOUR SET OR DEFAULT VALUES
Système : | Windows 7 / 8 / 10 64 bit only |
---|---|
Processeur : | Dual Core 2GHZ+ |
Mémoire : | 4 GB RAM |
Carte graphique : | DirectX10 Compatible Card - GeForce 460 or equivalent and higher strongly recommended |
Réseau : | |
DirectX : | Version 10 |
Disque dur : | 10 GB available space |
Carte son : | Any compatible card |
Autres : |
Système : | Windows 7 / 8 / 10 (64-bit) |
---|---|
Processeur : | Processor: Quad Core 2GHZ+ |
Mémoire : | 8 GB RAM |
Carte graphique : | GeForce 760 or equivalent and higher |
Réseau : | |
DirectX : | Version 11 |
Disque dur : | 10 GB available space |
Carte son : | Any Windows compatible card |
Autres : |
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