Into the Breach is now fully localized in 9 new languages! These are:
French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.
Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!
There is now a fully native Linux version of Into the Breach! You may already be playing with the Proton version through Steam, but the native Linux version should now be available.
There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.
Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.
This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.
This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.
Thank you to everyone who played and continues to play Into the Breach!
Better support for Touch Screen / Tablet PCs (See note below)
Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
Deadly Environment / Unit effects are made more clear to the player
Potential fixes for some system compatibility issues
Satellites are now immune to Smoke effects
Fixed rare bug where a single game could be stuck resisting every Grid Damage
Fixed some rare token failures in pilot/CEO barks
Fixed bug where Mechs without weapons could become inactive
Small changes to the save backup system to prevent corruption
Phase Cannon will no longer damage buildings on the edge of the map
Mech falling down a hole will now negate the "Perfect Battle" achievement
Fixed various strange behaviors that can be triggered by the Blob Boss splitting
Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
Archimedes/Rong save and reload exploit fixed
Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
Losing every Mech in the final mission will correctly result in a Game Over
Viscera Nanobots will no longer revive units that fell down holes
Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
Fixed: Rare bug where a repaired unit lost its weapons
Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
Fixed: Health bars with 10 (or more) won't look ridiculous
Attack Order UI fixes
Minor art/UI/animation fixes
Minor text fixes
Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.
Système : | Windows 7 / 8 / 10 |
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Processeur : | 1.7+ GHz or better |
Mémoire : | 1 GB RAM |
Carte graphique : | Intel HD 3000 or better |
Disque dur : | 300 MB available space |
Système : | Ubunut 16.04 or more recent |
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Processeur : | 1.7+ GHz or better |
Mémoire : | 1 GB RAM |
Carte graphique : | Must support OpenGL 2.1 or higher. Intel HD 3000 or better. |
Disque dur : | 400 MB available space |
Système : | OS X 10.7 or more recent |
---|---|
Processeur : | Intel 1.7+ GHz |
Mémoire : | 1 GB RAM |
Carte graphique : | OpenGL 2.1 support |
Disque dur : | 200 MB available space |
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