Play as one of four iconic Warhammer factions (Astra Militarum, Space Marines, Orks or Necrons), each with their own unique playstyle and technology tree. Explore a randomly generated world filled with special features and threatening wildlife that can crush your troop's morale. Secure control of powerful ancient artefacts to grant you an edge against rival factions.
Construct cities, buildings and fortifications to expand your empire and produce an army to vanquish your foes. Harvest resources and research new technologies to fuel and upgrade your machinery of war.
Progress through a different storyline with each faction as their destiny on Gladius Prime, a world tainted by the warp, unfolds. In the end, when all the dust has settled, only one faction can emerge victorious.
Command a wide array of devastating weaponry, issue city edicts and deploy tactical operations. Recruit hero units that possess distinct special abilities and can be equipped with items, ranging from advanced grenades to mighty relics of the past. As they become more and more powerful with each rank, they turn into true champions of your cause.
lifeStealRadius modifier effect.startingCity bool faction attribute to signal that the faction should start with a prebuilt city instead of the first unit (see Eldar.xml).webwayGate string faction attribute to signal which unit to have sight over and for the AI to avoid attacking (see Eldar.xml).<groupSize> unit effect to change current group member count.<summaryExecution> action is no longer hardcoded and as such no longer supports moraleMin and moraleMax attributes. It's now implemented with generic conditions and effects.<deployFortress> action now supports unit attribute.<aiControlled> and <notAIControlled> player conditions.< character acquires a tile.accuracyFactorMax, accuracyFactorMin, attacksFactorMax, attacksFactorMin, damageFactorMax, damageFactorMin, rangeFactorMax, rangeFactorMin.attacksPerCharge action modifier effect for Lord's Void Strike.preventOverwatch effect.meleeOverwatch effect.<quest endingReportSound=""> and <stage reportSound="">.<upgrade reportSound="">.Data/Audio/Sounds/Cached/Factions/<faction1>Discovered<faction2>.wav).<responses> tag.<responses> tag.This fixes additional graphic glitches that people reported (many thanks to those of you!)
Special resource features now value biomass percentage bonuses as double to offset the disproportionately higher biomass output of Tyranid buildings. To reduce the irregularities of map generation for Tyranids, more features now have a biomass bonus.
As announced a few days ago, we have been working on a new massive free update for Gladius. The changelog is enormous, but its main features are the new World Builder settings and the revamped and improved AI. We received some tremendous feedback from testers, and we're really glad with how the update turned out. You can now completely customize the map you'll play in to your liking. Set the region sizes, as well as their density. You can now make the planet entirely volcanic, if you wish, or desertic. It's up to the player. The AI revamp is truly massive, as you can read in the changelog below. There have been many improvements in key areas, and you'll find that the AI is now tougher than ever. We are eager to hear what you think of the new AI in particular. With 1.0.10 now live, Proxy Studios is moving ahead on the next milestone for Gladius. You'll be thrilled to know that the announcement of the first DLC is imminent, so stay tuned!
Modding
Due to high demand we've implemented a UI scale setting. This is an early implementation that can be improved with crisper font and icon rendering down the line, but we wanted to get it to you as soon as possible.
Our next priority is getting the essential multiplayer issues resolved and features added -- you can expect more updates on that front soon.
Warhammer 40,000: Gladius - Relics of War © Copyright Games Workshop Limited 2018. Gladius - Relics of War, the Gladius - Relics of War logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Proxy Studios and Slitherine Ltd. All rights reserved to their respective owners.
| Système : | Windows 7 / 8 / 10 (64-bit) |
|---|---|
| Processeur : | Intel Core i3 or equivalent |
| Mémoire : | 4 GB RAM |
| Carte graphique : | Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series) |
| Disque dur : | 4 GB available space |
| Système : | Windows 7 / 8 / 10 (64-bit) |
|---|---|
| Processeur : | Intel Core i5 or equivalent |
| Mémoire : | 8 GB RAM |
| Carte graphique : | Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) |
| Disque dur : | 8 GB available space |
| Système : | 64-bit |
|---|---|
| Processeur : | Intel Core i3 or equivalent |
| Mémoire : | 4 GB RAM |
| Carte graphique : | Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series) |
| Disque dur : | 4 GB available space |
| Système : | 64-bit |
|---|---|
| Processeur : | Intel Core i5 or equivalent |
| Mémoire : | 8 GB RAM |
| Carte graphique : | Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) |
| Disque dur : | 8 GB available space |
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