Turok

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Turok

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Turok est de retour, les dinosaures n'ont qu'à bien se tenir ! Lors de sa sortie initiale en 1997, Turok a fait découvrir aux joueurs un monde rempli d'ennemis redoutables, de pièges, de casse-tête et d'armes mortelles, le tout dans un environnement en 3D prêt à être exploré. Ce grand classique est désormais remis à neuf avec un nouveau moteur graphique et de nouvelles fonctionnalités à découvrir ! Nouvelles fonctionnalités : - Support des résolutions élevées et écran large - Gameplay et conception des niveaux améliorés - Utilisation d'OpenGL afin d'assurer la portabilité et le support de la synchronisation verticale - Éclairage dynamique, flou lumineux, FXAA, effets d'eau améliorés, rayons de lumière, etc. - Possibilité de modifier les commandes du clavier, de la souris et de la manette La terre perdue... Un monde où le temps n'a pas de prise... et où le mal n'a pas de limite. Extirpé d'un monde depuis longtemps disparu, Turok, le guerrier du temps, se retrouve dans un monde sauvage ou règne le conflit. Un seigneur maléfique connu sous le nom du "Campaigner" cherche à conquérir l'univers en modifiant le cours du temps grâce à une arme ancienne du nom de "Chronoscepter". Le Chronoscepter a été détruit il y a des milliers d'années afin d'éviter qu'il ne tombe entre de mauvaises mains. Le Campaigner a construit une machine destinée à modifier et amplifier le pouvoir du Chronoscepter afin de briser les barrières du temps et régner sur l'univers. Turok a juré de trouver les huit pièces du Chronoscepter disséminées à travers la terre perdue pour mettre fin au plan maléfique du Campaigner... Pour connaître la suite, vous devrez pénétrer dans le monde de Turok: Dinosaur Hunter

Update 2.0 (24 July 2018)

  • Fixed a few general crashes across Windows, Mac and GNU/Linux,
  • Fixed 'Purrdy Colors' cheat crash,
  • Updated Internal game 'clock' tick so the game will run at 60 FPS and not 59 FPS in some cases,
  • Editor Logging has been improved to help diagnose crashes,
  • Many other improvements.

Installer update (16th December 2017) [macOS Only]

  • Installer update - No game files were changed.

Windows Update (04th December 2017) [Windows Only]

  • Installer maintenance update - No game files were changed.

Update 1.4.9 (24 March 2017) (Windows only)

  • The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas.

Update (23 may 2016)

  • We have added the Mac version of Turok to everyone's accounts.

Patch #3 1.4.7 (05 April 2016)

  • Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread)
  • Fixing a bug for flying insects making sounds while regenerating
  • Fix for respawning on levels that's not tied to hubs
  • Fix critical heap corruption error when loading the splash screen
  • Prevent crash if walking into secret sector but map isn't tied to a hub
  • Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.
  • Default to default RHI shader during material initialization. Prevents random crashes from occurring.

Patch #2 1.4.6 (07 January 2016)

  • Fixed random sounds mysteriously relocating/repitching sfx
  • Emulate the ceiling glide glitch found in original game
  • Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
  • Fix back/exit button on joystick menu
  • Localization for hub key plaque messages
  • Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
  • Enemies can now be blown away while in the death state
  • Use generic spark for metal (robot) grunt subtypes when hit by knife
  • Green blood and non-blood support (toggled in violence options)
  • Localize extra life string
  • GPU memory optimizations and cleaner implementation of Bloom post process
  • Fixed light scatter post process for intel chipsets
  • Possible fix for multiple weapons showing at once
  • Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed
  • Refactor cheats and add unlock of infinite lives when you get max lives
  • Support for hud opacity cvar
  • Do not allow picking up backpacks when you already have one
  • More fixes for preventing player from getting ejected into a room below him
  • Don't holster weapon when entering anti-gravity areas
  • Possible fixes to Mantis script logic
  • Fix a problem where campaigner will not stun if he is locked in a melee cycle
  • Special case checks for dealing with looping sounds played by sources
  • Warp hum and waterfall sounds now loop
  • Allow birds and monkeys be killed by particle accelerator because why not?
  • Make some wind sounds loop
  • Fix minigun/accelerator loop sound lock when holdstering
  • Fix particles randomly becoming black
  • Fixing tek arrow models

Patch #1 (07 January 2016)

  • Safeguard checks for initializing video. Will fall back to starting the game in windowed mode if it is unable to create a window for fullscreen mode
  • Head bobbing options implemented
  • Possible fix for a crash when loading a level or loading from a save file
  • Tremor effects no longer affects the player's velocity (won't be doing short hops)
  • Animation speeds for AI on Hard and Hardcore difficulties have been toned way down
  • Changing the difficulty in the gameplay menu now automatically updates all active AI, where before they would change their behavior only after revisiting the level (which was a bug).
  • Fixed crash with moving platforms in level 8 bonus stage.
  • Several minor updates to levels (wood pillars in Jungle all moves down rather than moving up. Looks silly with extended draw distance enabled as they all look like they're floating).
  • Clamped XY coordinates in light scatter shader. This fixes very bad rendering artifacts caused by the shader in certain graphics drivers.
Head Bobbing Options
  • This menu can be found in Options->Gameplay->Head Bobbing Options. The following options are:
  • Head Bobbing - Toggles all bobbing while walking/running on ground and jumping.
  • Turn Bobbing - Toggles the rolling of the view camera when turning (on land and in water).
  • Adjust View To Slopes - Toggles your view being aligned to the floor surface that you're standing on.
  • Underwater Bobbing - Toggles all bobbing related to being on water and underwater.
AI Updates
  • The timing on how long it takes for AI to respawn has been heavily re-factored now. It will take roughly 15-30 seconds for them to begin fading out and another 10-15 seconds for them to begin respawning. Its still randomized but there should be a longer delay before they start respawning though it really depends on their configuration in the levels.
  • The speeds of the AI has been lowered for the harder difficulties and they will be instantly updated if the difficulty option has been changed in the gameplay menu. The issue with them not updating until that level was revisited has led to a lot of confusion regarding to the broken nature of the AI and speed of the game.

Update 22 December 2015

  • Galaxy achievements should work properly now.

Turok Son of Stone TM & © 2015 by Random House, Inc. Under license to Classic Media, LLC. All Rights Reserved

Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.10+)
Sorti le :
26/11/1997
Identifiant :
Taille :
310 Mo
Forum GOG :

Système : Windows 7 / 8 /10
Processeur : Dual-core from Intel or AMD at 2.0 GHz
Mémoire : 1GB RAM
Carte graphique : Intel 787 Express or equivalent supporting OpenGL 2.0 Core
Disque dur : Disk Space: 300MB

Système : Windows 7 / 8 / 10
Processeur : Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Mémoire : 2GB
Carte graphique : NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.0 Core
Disque dur : Disk Space: 300MB

Système : Ubuntu 14.04 (64-bit)
Processeur : Dual-core from Intel or AMD at 2.0 GHz
Mémoire : 1 GB RAM
Carte graphique : Intel 787 Express or equivalent supporting OpenGL 2.1 Core
Disque dur : 800 MB available space

Système : Ubuntu 16.04 (64-bit)
Processeur : Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Mémoire : 2 GB RAM
Carte graphique : NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
Disque dur : 800 MB available space

Système : OS X 10.10 or later
Processeur : Dual-core from Intel or AMD at 2.0 GHz
Mémoire : 1 GB RAM
Carte graphique : Intel 787 Express or equivalent supporting OpenGL 2.1 Core
Disque dur : 800 MB available space

Système : OS X 10.11 or later
Processeur : Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Mémoire : 2 GB RAM
Carte graphique : NVIDIA GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
Disque dur : 800 MB available space
Classement :
PEGI 16

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