Fixed animated HP values on cards so that they don't get bigger over time,
Child sacrifice event - the number of children to be sacrificed has been reduced, so that the event is now more likely to trigger,
Croppings event - in this event, the children who undergo the ritual start with up to 40 extra points, making those units more elite, but the events will only appear 3 times in a game,
Orcs return event - a fix to make sure they only come back once,
Light Armours - fixed icons (swapped leather and gems looks),
Bigos from Mushrooms and Bird Meat now has a proper icon,
Updated help strings in Community French (as far as I'm aware, that was the final edit and the FRC language pack is considered finished).
Apart from fixes, we've added a feature too - after every won fight your group will receive an item (equipment, tools or food) and its quality will depend on the challenge's difficulty rating.
Additionally, players reported that movement cost marker quite often did not appear. We did a little investigation and it looks like the the problem is caused by a bug in the engine we use. To solve the issue, run the game with -force-gfx-direct parameter (or select "Play in GFX Direct mode" from the starting menu).
We have discovered a problem with how game data is stored. This has never been a problem in Single Player, but in Co-op it was likely to lead to desynchronization and potential crashes. The bug has been fixed, but unfortunately pre-patch saves can no longer be used in this build. If you would like to use your old saved games then please use the rollback function in the GOG Galaxy client.
fixed Bloodbath mode not switching on/off properly
fixed bandit event where after a spore attack the vent would not dissapear
fixes for poisons and curses (these removed wounds that were left from the previous turn)
fixed Meeting Hall building cost
There are also two new hotkeys, active on the Inventory screen:
LMB click while holding R - recycles clicked item
LMB click while holding D - destroys clicked item
New Difficulty option - Bloodbath
Boosts to selected god bonuses:
Son of Zoria can wield ANY 2-handed weapon in 1 hand,
Nightstalker can wield 2-handed swords in 1 hand,
Morena's trinkets are made of advanced resources and can be of Good Quality,
Perun's weapons get guaranteed Good Quality tag,
None of the gods' given items can be Bad Quality,
Added warnings to Inventory and New Expedition screens - when food or fuel supplies are low an exclamation mark appears,
Optimizations for map loading and memory usage - these will be most visible for low to mid-end computers,
Added Custom language - when selected, this sets UI to English but loads all event texts from CUSTOM.txt file from StreamingAssets folder,
Re-balanced spawns to keep them on a bit more reasonable levels,
Adjusted the chance for the herbalist hut, to make sure it shows up faster,
Fix to the log recorder,
Fixed Research screen, where tooltips were not showing up for Crafting and Construction categories,
Fixed the giants guest, so that the Umbrage Lord isn't spawned infinitely,
Fixed a bug where sometimes difficulty settings were lost,
Copyright © 2015-2016 MuHa Games. All Rights Reserved.
Système : | Windows 7 / 8 / 10 (64 bit) |
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Processeur : | Dual Core 2.0 GHz |
Mémoire : | 4 GB RAM |
Carte graphique : | DirectX 10 class GPU with 1GB VRAM |
DirectX : | Version 10 |
Disque dur : | 2 GB available space |
Système : | Windows 7 / 8 / 10 (64 bit) |
---|---|
Processeur : | Processor: Quad Core 2.5GHz |
Mémoire : | 8 GB RAM |
Carte graphique : | DirectX 11 class GPU with 2GB VRAM |
Disque dur : | 2 GB available space |
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