The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!
A Note from Narrative Designer Paul Kirsch: "After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term. Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. What follows behind the Spoiler gate is a broad outline of the solutions we pursued. We hope you enjoy them. Thanks for reading, and thanks for playing!""
The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!
The Combat Start is no longer visible before starting combat in certain situations.
Terrified party members who cannot move will now pass their turn correctly.
Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
In deck-to-deck combat, loot can no longer be lost if there is too much.
Characters are now able to jump between ships' decks during combats in turn-based mode.
Characters automatically finish reloading when their turn starts.
The combat speed slider will now update correctly when using the hotkeys to change it.
The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
Summoned creatures are now set to the caster's level.
Turn order UI will not appear in trap-triggered combat with no enemies.
Characters will no longer get stuck in their walk speed after leaving a cutscene.
Characters are no longer walking after leaving a Slog Zone.
In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
The Oculus will now turn off after both conduits are destroyed in turn-based mode.
The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
Light, one-handed weapon's damage has been slightly increased in turn-based mode.
In turn-based mode, dexterity now adds 4% to Stride per point.
In turn-based mode, characters receive -10 Deflection while Knocked Down.
Crucible Token's "Kazuwari's Call",
Betrayal's "Quick to Rebel",
Detonator Shard's "Final Flame",
Eye of Rymrgand's "Winter's Veil",
Kaihoa's "Lost in Time",
Waidwen's Sundial's "Life Through Death",
Whispers of Neriscyrlas' "Corrosive Breath".
Characters will no longer become stuck when trying to move near enemies in turn-based combat.
The game will no longer pause when opening a tutorial during turn-based combat.
Certain spells no longer consume Action Point from the character's next turn.
Party members now move at the correct speed when in stealth.
Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.
Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
Italian and Spanish languages now display God Challenge text.
Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
NPC ships on the world map will be placed back in the sea if they get stuck inland.
Forbidden Fist Curse Damage when stacked is calculates as expected.
Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse. Ships will not respawn for every captain defeated, but the seas will continue to be populated with ships of each faction.
Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:
Ondra - Storms on the world map are bigger, faster, and more frequent and Enemy Captains and crew about the ship are increased in rank and travel faster when chasing the player.
Wael - All numerical data for characters, spells, and items and more are hidden! This excludes Item Counts and Party Member Attributes, Skills, and Levels.
Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerates outside of combat, and only "Prepared Meals" will recover injuries and Resources.
New Megabosses - Two new Megabosses can now be challenged in the game:
Sigilmaster Auranic:
Briny Grotto
Dorudugan
Corroded Wasteland
New Subclasses - 11 new subclasses are being added to the game to add variety and allow for more interesting combinations!
Tactician (Fighter)
Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.
Bonus
Restore Discipline when successfully Interrupting an enemy action.
Gain Brilliant Tactician.
Penalty
Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.
Gain Tactical Dilemma
Furyshaper (Barbarian)
Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.
Bonus
Gain Shape Ward: Frenzy at Power Level 1.
Gain Shape Ward: Fear at Power Level 4.
Gain Shape Ward: Blood at Power Level 8.
Gain bonus Accuracy against spirits.
Penalty
If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.
Will is reduced.
Debonaire (Rogue)
As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.
Bonus
Gain significant Hit to Crit against Charmed targets.
Gain Roguish Charm ability.
Gain Hit to Graze against attacks when not affected by any afflictions.
Penalty
Cannot Engage.
Gain Cowardice ability.
Steel Garrote (Paladin)
The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.
Bonus
Heal for a portion of the damage dealt to afflicted targets.
Gain Garrote ability.
Arcane Archer (Ranger)
A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.
Bonus
Imbue spell effects gain increased Accuracy from Arcana skill.
Gain Imbue: Missiles at Power Level 1.
Gain Imbue: Web at Power Level 3.
Gain Imbue: Fireball at Power Level 5.
Gain Imbue: Eora at Power Level 7.
Gain Imbue: Death at Power Level 9.
Penalty
Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.
Max health is reduced.
Forbidden Fist (Monk)
Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder. Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.
Bonus
Gain Wounds and Health when Hostile effects expire.
Gain Forbidden Fist ability.
Penalty
No longer gain Wounds from damage received.
Bellower (Chanter)
Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic.
Bonus
Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.
Penalty
Invocations consume all remaining Phrases.
Chant radius is reduced.
Priest of Woedica (Priest)
Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.
Bonus
Automatically learn the following priest spells at new power levels:
Ancient (Druid)
Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.
Bonus
Gain bonus Power Level with Beast and Plant spells.
Automatically learn the following druid spells at new power levels:
Penalty
Reduced defense against Veil-Piercing attacks.
Increased damage received from vessels.
Blood Mage (Wizard)
Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.
Bonus
Gain Blood Sacrifice ability.
Gain passive health regeneration.
Penalty
Unable to use Empower.
All defenses against bloodied attackers are reduced.
Psion (Cipher)
Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.
Bonus
Gain Soul Mind passive ability.
Gain Telekinetic Burst ability.
Penalty
Loses Soul Whip ability.
Receiving damage disables Soul Mind briefly.
Savegames with subdirectories in the zip no longer fail to load.
If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.
Summoned creatures now unsummon when their summoner is knocked out.
The game will no longer return to the main menu after loading a save in particular scenes and exiting and re-entering that scene.
Veteran Difficulty has been tuned to be slightly more difficult.
Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.
God Challenges no longer disable mods or Berath's Blessings.
New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.
Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.
Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).
Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.
Users can now use Slow-Mode while playing under the Magran's Challenge.
Visage of Death's Herald (and its variants) can no longer be cast on self.
Hunter's Instincts has a proper stat block.
Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts).
Writ of War no longer turns off spell abilities.
Rogue
Pernicious Cloud Base Penetration from 0 -> 7.
Debonair can no longer select Persistent Distraction.
Roguish Charm no longer applies inspirations if its Charm is resisted.
Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond.
Fighter
Tactician only recovers resources when interrupting an ability being cast, not on all interrupts.
Paladin
Garrote can no longer be used on Destructibles.
Garrote now ends when combat ends or the target is killed.
Garrote's base duration reduced from 8.0 sec to 6.0 sec.
Garrote can no longer be used on self.
Steel Garrote passive healing effect now only applies to weapon attacks.
Barbarian
Furyshaper wards now properly increase in level based on the Barbarian's level.
Ranger
Animal Companion Armor is now of the category "Light" (from Medium) - this only affects validation such as from "Charged Field".
Evasive Fire will no longer target destructibles.
Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations.
Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious.
Imbue Missiles scaling now provides additional projectiles in addition to default scaling.
Arcane Archer will no longer spam spells when using an AOE weapon.
Cipher
Psion focus generation increases every odd power level.
Chanter
Their Putrid Stench Wafts Across now uses the same targeting style as its base ability "White Wurms Writhed in the Bellies of the Dead".
His Laughter Rang Through The Halls now pushes from the caster position rather than the target.
Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts.
Bellower power level bonus per phrase increased from 0.5 -> 1.
Priest
Restore is no longer restricted to combat.
Eothas Incarnate summons now have weapons that use the same material as the models.
Monk
Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds.
Druid
Fire Stag's Self-Destruct ability is no longer named "Fire Stag".
Call to the Primordials now more clearly displays the number of summons.
Wizard
Wall of Draining will now properly increase the duration of effects on the caster.
Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy.
Concelhaut's Corrosive Siphon will no longer cause characters to take damage extremely quickly after the caster unequips the grimoire it's in.
Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks.
Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword.
Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics.
Cleansing Flame and Chain Lightning Scrolls now use the "read scroll" animation.
Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active.
Magran's Shield has the "Shield Engagement" mod now.
Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect.
Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects.
Description of Solitude effect has been updated to be more clear.
The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...
Loaded Pockets - NPC pockets are filled with more and rarer items.
Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
Discount Craftsman - Crafting and enchanting costs are reduced.
Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
to the West of Ondra's Mortar
Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
List of Buffs:
Vampiric - Heal from damage dealt[/font][/size]
Reflecting - Reflect damage back as Raw
Unstoppable - Cannot be interrupted / Immune to Afflictions
Exalted - Gain Permanent T3 Inspiration (random)
Vengeful - Gain stacking Power Level when a friendly is killed
Accelerated - Attacks much faster
Bullish - Attacks interrupt and knock back
Hardened - Additional AR and Max HP
Prowling - Invisible (until attacks) and re-stealths if scoring a kill
Volatile - Explodes when defeated
You can find the new pet in the Pet Seller in Periki's Outlook
Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
AI Options for Ghost Animal Companions now work as expected.
Many older saves that were not working previously due to conversation bundles now load as expected.
Various frame-rate fixes for players that experience drops during extended play.
The Enchanting Menu does not display when the Crafting Menu is opened.
Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
The Ukaizo Guardian now spawns correctly when it should.
All abilities now work as expected in the Behavior Editor.
End Game Slides now work as expected when on the Atsura slide.
Mod Manager displays correctly in the Options Menu.
The Producer's Sword shows up correctly for Mac Users.
Alcoholic Beverages no longer display missing strings.
Consumed resources for ships are displayed correctly.
Galawain timers fixed to the correct time in early sections of the game.
Adventurers in towns now show the correct data.
The conversation window is no longer obscured if opened with the ESC button during a dialog.
All interface layouts now display the UI notifications correctly.
TEMP text no longer displays for Magran's Challenge.
Menus no longer overlap in Ship Combat.
Director Castol has had his conversation fixed for typos.
Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
Players can no longer kill the Bardatto family and make peace afterwards
Belda now holds her pistol correctly during the Bardatto Vault quest line.
Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
Rods now deal the correct type of damage when attacking with them.
Attacking destructibles from stealth now properly removes stealth from the attacker.
Auto-Attack As Default Action toggle has been implemented to AI Behavior.
The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
Druid Shift forms no longer crash the game when inventory items are moved.
All abilities will now work when using Whispers of the Endless Paths.
Lover's Embrace no longer contains typos in its stat block
Ball and Chain's "Irrepressible" efect does not activate on resisted effects.oh w
The Armor Invoice from Rowen no longer has a will keyword incorrectly.
The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.
Portraits display correct images when playing the game in Linux.
All Pets use the correct model that is expected.
Spiritual Weapon VFX now properly aligns with the model.
Orlans ears display correctly when wearing the Acorn Helm.
Cadhu Scath Shield now displays the right texture on the inner side.
Uto's model reflects the correct eye is missing as mentioned in his conversation.
Data is no longer carried over from previous DLC playthroughs.
Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
Crew member models no longer spawn at the same point simultaneously.
Ikiuq Crew member now displays his correct model in game.
Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
The default text box displays in the selected language at launch.
Combat Log displays in the language selected when changed in game.
Combat does not immediately start in the Balefire Beacon.
Chloe pet's name matches its stat block.
Xaurip Wildgards no longer get stuck when casting Wicked Briars.
End game Narrator VO no longer plays twice during one slide.
Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.
Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.
Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.
Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.
Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.
Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena
Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.
Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.
If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.
Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.
Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu
Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.
Fixed an issue where players could start the quest, Hunting Season, twice.
Fixed an issue where players could start the quest, Bekarna's Folly, twice.
© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.
Système : | Windows 7 / 8 / 10 (64-bit) |
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Processeur : | Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 |
Mémoire : | 4 GB RAM |
Carte graphique : | DirectX 11 Compatible |
Réseau : | |
DirectX : | |
Disque dur : | 45 GB available space |
Carte son : | DirectX Compatible Sound Card |
Autres : |
Système : | Windows 7 / 8 / 10, (64-bit) |
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Processeur : | Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T |
Mémoire : | 8 GB RAM |
Carte graphique : | NVIDIA GeForce GTX 960 |
Réseau : | |
DirectX : | |
Disque dur : | 45 GB available space |
Carte son : | DirectX Compatible Sound Card |
Autres : |
Système : | Ubuntu 16.04, 18.04, 64-bit or newer |
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Processeur : | Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 |
Mémoire : | 8 GB RAM |
Carte graphique : | ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT |
Réseau : | |
DirectX : | |
Disque dur : | 45 GB available space |
Carte son : | |
Autres : |
Système : | Ubuntu 16.04, 18.04, 64-bit or newer |
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Processeur : | Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T |
Mémoire : | 8 GB RAM |
Carte graphique : | Radeon HD 7700 or NVIDIA GeForce GTX 570 |
Réseau : | |
DirectX : | |
Disque dur : | 45 GB available space |
Carte son : | |
Autres : |
Système : | OS X 10.12.6 Sierra 64-bit (or newer) |
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Processeur : | Intel Core i5-4570S @ 2.9GHz |
Mémoire : | 8 GB RAM |
Carte graphique : | NVIDIA GeForce GT750M |
Réseau : | |
DirectX : | |
Disque dur : | 45 GB available space |
Carte son : | |
Autres : |
Système : | OS X 10.13.3 High Sierra 64-bit (or newer) |
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Processeur : | Intel Core i7-4770HQ @ 2.2 GHz |
Mémoire : | 16 GB RAM |
Carte graphique : | AMD Radeon R9 M370X |
Réseau : | |
DirectX : | |
Disque dur : | 45 GB available space |
Carte son : | |
Autres : |
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