Pillars of Eternity II: Deadfire

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Pillars of Eternity II: Deadfire

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Description

Parcourez la terre et les mers à la poursuite d’un dieu rebelle dans la suite de Pillars of Eternity, jeu de rôle plusieurs fois récompensé. Grimpez à bord de votre navire et embarquez pour un voyage périlleux à la découverte de l’archipel inexploré de Deadfire. Mettez le monde entier à vos genoux et découvrez un océan infini de possibilités grâce à une personnalisation poussée des personnages, une liberté d’exploration totale et des décisions importantes à prendre à chaque recoin.

  • Plongez-vous dans un jeu de rôle solo toujours plus riche. Grâce à l’ajout de nouvelles technologies et fonctionnalités, Deadfire continue sur les bases de jeu classique de D&D et y ajoute des graphismes plus travaillés, des mécaniques de jeu plus complexes et une nouvelle aventure taillée sur mesure où vos choix ont une réelle importance.

  • Découvrez la nouvelle région du Feu éteint. Décidez de votre propre parcours en bateau et explorez les îles riches et exotiques de l’archipel, découvrez de nouveaux endroits, interagissez avec leurs habitants et lancez-vous dans de nombreuses quêtes à chaque port.

  • Construisez votre groupe et personnalisez vos compagnons. Choisissez parmi 7 compagnons différents pour vous accompagner dans votre quête et assignez leur de nombreuses classes et des capacités plus marquantes. Grâce à l’ajout d’un nouveau système de compagnon, regardez leurs relations se développer et leurs interactions s’adapter.


  • Guidez votre navire sur les mers. Véritable quartier général flottant, votre vaisseau est bien plus qu’un simple moyen d’exploration. Améliorez votre navire et votre équipage et choisissez les capacités que vous souhaitez améliorer afin de survivre aux dangereuses rencontres qui vous attendent.

Update 5.0 (8 May 2019)

  • Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.
  • Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.
  • The Book Of Woedica: Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!

    A Note from Narrative Designer Paul Kirsch: "After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term. Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. What follows behind the Spoiler gate is a broad outline of the solutions we pursued. We hope you enjoy them. Thanks for reading, and thanks for playing!""

  • Expanded Eothas Dialogue - The end game with Eothas has had many new voiced lines added to address some pressing questions from the players.
  • Anarchist Path - Changes have been added to the Anarchist path to allow for more of the game to be experienced before the player can attempt to finish the game.
The Ultimate Challenge

The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!

  • The Ultimate Challenge requires the following to be enabled/completed: Triple Crown - Expert Mode, Trial of Iron, Path of the Damned Level Scaling (Only scale upwards) Solo All 11 God Challenges - Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas. All DLCs - Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum. All major enemies and boss battles completed.
  • The Ultimate Challenge requires the following to be disabled: Console Command Cheats Mods Beraths Blessings
Resolved Issues
  • Afflictions now work as expected for immunities, resistance, and suppression.
  • Players should no longer be experiencing low frame rates due to multiple NPC's being on screen at once.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.
  • Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.
  • Pulsing spells are now displayed throughout their entire duration in the turn-based mode.
  • Resisted Afflictions will no longer progress in real time in turn-based mode.
  • Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.
  • Party AI can no longer continue to use quick items with no charges left.
  • Firearms users that act last in a round will no longer be incorrectly placed first in the next round.
  • Creature summoned with Berath's Throwing Bones is now correctly queued in turn order in turn-based mode.
  • Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character's primary weapon attack.
  • Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
  • The description of Berath's Challenge now describes the effects in turn-based mode.
  • Berath's Challenge will now show an effect icon and timer on unconscious party members.
  • Wall spells now apply their effects on the turns of the characters affected by them.
  • Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.
  • Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.
  • Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.
  • Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.
  • Turn-based movement indicator will show a better estimate of the character's final position when using ranged attacks.
  • Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.
  • Invisible characters will no longer block movement.
  • The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.
  • Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.
  • Creatures summoned with Figurines now appear for the correct number of turns.
  • Priest's "Symbol of Eothas" has been adjusted to turn-based mode.
  • Ability tooltips will clearly show "Not Your Turn" when it isn't the selected character's turn.
  • Modal abilities cannot be toggled unless it's the caster's turn.
  • With Berath's Challenge enabled in turn-based mode, enemies will never exit the turn order.
  • Consuming drugs properly sets the character's initiative in turn-based mode.
  • Priest's "Blessing of Wael" has been adjusted to turn-based mode.
  • Camera in turn-based mode no longer moves to dead enemies between turns.
  • Blade Turning now ends early if the monk moves.
  • Monk's "Whispers of the Wind" ability now correctly uses an action point in turn-based mode.
  • Characters that are naturally neutral to the player will no longer drop out of turn-based combat when they are all charmed.
  • Brilliant Tactician's effects will work correctly when there are multiple Tacticians in the party.
  • Fixed the flanked condition rarely persisting after combat ends.
  • The Miss glossary entry now has the correct threshold value in turn-based mode.
  • The End Game Slides "Continue" button will no longer permanently disappear.
  • In turn-based mode, pulsing AoEs no longer pulse in real-time when the caster dies.
  • Cost numbers on the ability bar will no longer occasionally show when the ability bar is hidden.
  • Combats in turn-based mode will more reliably pull nearby enemies.
  • Resurrection's "Cannot Die" effect is now applied for correct amount of turns in turn-based mode.
  • Enemies will no longer lock up when attempting to target destructibles with certain attacks in turn-based mode.
  • Auras are now updated in real time in turn-based mode.
  • Passive abilities will no longer show "Action Type: Free" in the ability tree.
  • Immobile creatures will now switch to ranged weapons if necessary in turn-based combat.
  • Barks of the enemy ships' captains are properly assigned to them instead of to the Watcher.
  • Camera in turn-based mode with Hylea's Challenge enabled no longer moves away from party.
  • Option to disable camera centering on active character in turn-based mode has been added to the game.
  • Characters will play a visual-only flinch animation when they are bumped by allies.
  • Relentless Storm in turn-based mode will now Daze by default, and its Daze attacks that critically hit will upgrade to Stuns.
  • Gaze of Adragan has had it second redundant defense roll removed.
  • "Llengrath's Safeguard" no longer can be cast out of combat.
  • Combat Attack Results tutorial has been updated to reflect new Graze range.
  • Mortification of the Soul is a free action in turn-based mode.

Update 4.1.2 (19 February 2019)

Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.

  • Terrified party members who cannot move will now pass their turn correctly.

  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.

  • In deck-to-deck combat, loot can no longer be lost if there is too much.

  • Characters are now able to jump between ships' decks during combats in turn-based mode.

  • Characters automatically finish reloading when their turn starts.

  • The combat speed slider will now update correctly when using the hotkeys to change it.

  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).

  • Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.

  • Summoned creatures are now set to the caster's level.

  • Turn order UI will not appear in trap-triggered combat with no enemies.

  • Characters will no longer get stuck in their walk speed after leaving a cutscene.

  • Characters are no longer walking after leaving a Slog Zone.

  • In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.

  • Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.

Spoiler
  • The Oculus will now turn off after both conduits are destroyed in turn-based mode.

  • The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.

  • The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.

Balance Changes
  • Light, one-handed weapon's damage has been slightly increased in turn-based mode.

  • In turn-based mode, dexterity now adds 4% to Stride per point.

  • In turn-based mode, characters receive -10 Deflection while Knocked Down.


Update 4.1.1 (06 February 2019)

Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
  • In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
  • The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
[SPOILERS]
  • Crucible Token's "Kazuwari's Call",

  • Betrayal's "Quick to Rebel",

  • Detonator Shard's "Final Flame",

  • Eye of Rymrgand's "Winter's Veil",

  • Kaihoa's "Lost in Time",

  • Waidwen's Sundial's "Life Through Death",

  • Whispers of Neriscyrlas' "Corrosive Breath".

  • Characters will no longer become stuck when trying to move near enemies in turn-based combat.

  • The game will no longer pause when opening a tutorial during turn-based combat.

  • Certain spells no longer consume Action Point from the character's next turn.

  • Party members now move at the correct speed when in stealth.

  • Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.

  • Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.

  • Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

Balance Changes
  • Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
  • Adjusted Forbidden Fist ability:
  • Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
  • Reduced the duration of the curse to 6s (from 10s).
  • Reduced the added duration per use to 6s (from 10s).
  • Added duration from subsequent curses will no longer increase the duration of the initial curse.
  • Hid unnecessary self-application information from the combat log.

Update 4.1.0.0023 (24 January 2019)

New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.
Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
Spoiler
  • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
  • Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.
Challenges
  • Spoiler
  • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.
Quests
Spoiler
  • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
  • Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
  • Starmetal can no longer be obtained if Bekarna's questline is failed.
  • Fixed issues with Bekarna's quest logic.
  • The Courier's Calling encounter no longer triggers without Maia in the party.
Text & VO
  • Various typos in Forgotten Sanctum have been resolved.
Spoiler
  • Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
  • Ydwin no longer comments on events that are yet to happen.
  • The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
  • The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
  • Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
  • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.
Abilities
General
  • 'Terrify' now contains a glossary link where applicable.
  • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
    Wizard
  • Kalakoth's Freezing Rake hits only applies to Enemies as described.
  • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
    Fighter
  • Black Jacket Fighters can take Rapid Recovery when leveling up.
  • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
  • Brilliant Tactician will no longer activate if there isn't an enemy present.
    Ranger
  • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
    Monk
  • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
    Cipher
  • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
  • Beguiler Focus will regenerate properly.
  • Ciphers will receive focus for their first attack when attacking from stealth.
    Priest
  • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
    Chanter
  • Prepared chants are now removed when respeccing a character.
    Druid
  • Fixed a bug with Wall of Frost displaying 0 base penetration.
    Items
  • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
  • Last Word is no longer missing its statblock.
    Spoiler
  • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
  • Revelating Missiles no longer hits Allies as well as Enemies.
  • The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.
Sound Effects
  • The wings of Drakes now no longer beat at a extremely loud volume.
Visual Effects
  • Wards have VFX when disappearing.
  • VFX comes from the correct source when using Garrote.
  • The VFX from Garrote originates from the correct hand.
  • Servant of the Stars now has casting VFX.
  • Brazier VFX have been corrected in the Scriptorium
  • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
  • Candles in Collections Lower no longer lack flame VFX.
  • VFX will no longer appear through the walls in The Enclosures.
  • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
  • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.
Misc
  • Attribute check icons in scripted interaction success/fail banners will be the correct size.
  • Fixed issue where World Map points of interest could not be interacted with.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • News on the Main Menu no longer displays out of date information.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.
Spoiler
  • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
  • It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
  • Maerwald's Soul Crush ability is no longer missing its string.
  • Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.
  • Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
  • Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
  • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
  • Fog of war in several areas in the Restricted Section location has been adjusted.
  • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
  • Servant of the Stars' death gives the Inspiration to the character as expected.
  • Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
  • Orlan Llengrath is displayed in the SI when appropriate.
  • Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
  • The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression.
  • Luminescent Spore will correctly display a portrait when interacted with.
  • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
  • The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
  • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
  • Combat no longer starts and ends a few times after having defeated Spider Swarm.
  • Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
  • The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
  • The Mouth Organs within the Enclosures now have their defensive stats fully visible.
  • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
  • The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
  • Added soulbound sketch to The Weyc's Wand.
  • Fyonlecg will no longer introduce Memory Hoarder twice.
  • The camera will now focus correctly when Modwyr speaks in dialogue.

Update v4.0.1.0041 (20 December 2018)

SPOILER
  • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.

  • Italian and Spanish languages now display God Challenge text.

  • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.

  • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.

  • NPC ships on the world map will be placed back in the sea if they get stuck inland.

  • Forbidden Fist Curse Damage when stacked is calculates as expected.


Update v4.0.0.0034 (13 December 2018)

New Features
  • Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse. Ships will not respawn for every captain defeated, but the seas will continue to be populated with ships of each faction.

  • Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:

  • Ondra - Storms on the world map are bigger, faster, and more frequent and Enemy Captains and crew about the ship are increased in rank and travel faster when chasing the player.

  • Wael - All numerical data for characters, spells, and items and more are hidden! This excludes Item Counts and Party Member Attributes, Skills, and Levels.

  • Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerates outside of combat, and only "Prepared Meals" will recover injuries and Resources.

  • New Megabosses - Two new Megabosses can now be challenged in the game:

  • Sigilmaster Auranic:

  • Briny Grotto

  • Dorudugan

  • Corroded Wasteland

  • New Subclasses - 11 new subclasses are being added to the game to add variety and allow for more interesting combinations!

  • Tactician (Fighter)

  • Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.

  • Bonus

  • Restore Discipline when successfully Interrupting an enemy action.

  • Gain Brilliant Tactician.

  • Penalty

  • Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.

  • Gain Tactical Dilemma

  • Furyshaper (Barbarian)

  • Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.

  • Bonus

  • Gain Shape Ward: Frenzy at Power Level 1.

  • Gain Shape Ward: Fear at Power Level 4.

  • Gain Shape Ward: Blood at Power Level 8.

  • Gain bonus Accuracy against spirits.

  • Penalty

  • If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.

  • Will is reduced.

  • Debonaire (Rogue)

  • As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.

  • Bonus

  • Gain significant Hit to Crit against Charmed targets.

  • Gain Roguish Charm ability.

  • Gain Hit to Graze against attacks when not affected by any afflictions.

  • Penalty

  • Cannot Engage.

  • Gain Cowardice ability.

  • Steel Garrote (Paladin)

  • The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.

  • Bonus

  • Heal for a portion of the damage dealt to afflicted targets.

  • Gain Garrote ability.

  • Arcane Archer (Ranger)

  • A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.

  • Bonus

  • Imbue spell effects gain increased Accuracy from Arcana skill.

  • Gain Imbue: Missiles at Power Level 1.

  • Gain Imbue: Web at Power Level 3.

  • Gain Imbue: Fireball at Power Level 5.

  • Gain Imbue: Eora at Power Level 7.

  • Gain Imbue: Death at Power Level 9.

  • Penalty

  • Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.

  • Max health is reduced.

  • Forbidden Fist (Monk)

  • Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder. Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.

  • Bonus

  • Gain Wounds and Health when Hostile effects expire.

  • Gain Forbidden Fist ability.

  • Penalty

  • No longer gain Wounds from damage received.

  • Bellower (Chanter)

  • Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic.

  • Bonus

  • Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.

  • Penalty

  • Invocations consume all remaining Phrases.

  • Chant radius is reduced.

  • Priest of Woedica (Priest)

  • Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.

  • Bonus

  • Automatically learn the following priest spells at new power levels:

    1. Writ of Engagement
    1. Spiritual Weapon
    1. Writ of Consumption
    1. Divine Terror
    1. Writ of War
    1. Pillar of Holy Fire
    1. Writ of Sorcery
    1. Hand of Weal and Woe
    1. Writ of Mending
  • Ancient (Druid)

  • Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.

  • Bonus

  • Gain bonus Power Level with Beast and Plant spells.

  • Automatically learn the following druid spells at new power levels:

    1. Summon Sporelings
    1. Hold Beasts
    1. Wild Growth
    1. Form of the Delemgan
    1. Wall of Thorns
    1. Venombloom
    1. Call to the Primordials
    1. Fire Stag
    1. Aspect of Galawain
  • Penalty

  • Reduced defense against Veil-Piercing attacks.

  • Increased damage received from vessels.

  • Blood Mage (Wizard)

  • Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

  • Bonus

  • Gain Blood Sacrifice ability.

  • Gain passive health regeneration.

  • Penalty

  • Unable to use Empower.

  • All defenses against bloodied attackers are reduced.

  • Psion (Cipher)

  • Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.

  • Bonus

  • Gain Soul Mind passive ability.

  • Gain Telekinetic Burst ability.

  • Penalty

  • Loses Soul Whip ability.

  • Receiving damage disables Soul Mind briefly.

Major Fixes & Updates
  • Savegames with subdirectories in the zip no longer fail to load.

  • If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.

  • Summoned creatures now unsummon when their summoner is knocked out.

  • The game will no longer return to the main menu after loading a save in particular scenes and exiting and re-entering that scene.

  • Veteran Difficulty has been tuned to be slightly more difficult.

  • Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.

    Challenges
  • God Challenges no longer disable mods or Berath's Blessings.

  • New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.

  • Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.

  • Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).

  • Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.

  • Users can now use Slow-Mode while playing under the Magran's Challenge.

Quests
Spoiler
  • Whehami now acknowledges Aexica's admission of guilt.
  • A Bigger Fish quest ends after completing A Sinking Feeling and siding with the Bardattos.
  • Bounty - Assila Wave-Skipper can now be completed after speaking with Fleet Master Wakoyo. This will allow players to accept other future bounties from the Royal Deadfire Company.
  • Sabotaging and blowing up the Powderhouse will automatically fail the RDC bounty quest for Radulf should the player have this quest.
  • Captain Pai now correctly leaves loot after being defeated.
  • Sugaan now correctly gives the Strand of Favor to the Watcher.
Text & VO
  • More than 100 typos have been fixed.
  • There are no longer errors in the conversation with Engari when Pallegina and Xoti are in the active party.
  • Speaking to generic NPCs in the Sacred Stair no longer displays Missing String messages.
  • Xoti's VO is no longer cut while talking with a lost soul.
  • Dunnage Townsperson no longer produces two barks simultaneously.
    Spoiler
  • All dialogue lines during the first conversation with Queen Onekaza are played correctly.
  • Eder's bark during Gul Endurance Trial is now correctly voiced.
  • Serafen's Final Maneuver reaction bark is now fully voiced.
  • Aloth now skips over keeping discretion with the Animancers when recruited outside of Clario's office.
  • Pressing "Read" button on missive from Vatnir now correctly displays the letter.
Abilities
General
  • Visage of Death's Herald (and its variants) can no longer be cast on self.

  • Hunter's Instincts has a proper stat block.

  • Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts).

  • Writ of War no longer turns off spell abilities.

  • Rogue

  • Pernicious Cloud Base Penetration from 0 -> 7.

  • Debonair can no longer select Persistent Distraction.

  • Roguish Charm no longer applies inspirations if its Charm is resisted.

  • Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond.

  • Fighter

  • Tactician only recovers resources when interrupting an ability being cast, not on all interrupts.

  • Paladin

  • Garrote can no longer be used on Destructibles.

  • Garrote now ends when combat ends or the target is killed.

  • Garrote's base duration reduced from 8.0 sec to 6.0 sec.

  • Garrote can no longer be used on self.

  • Steel Garrote passive healing effect now only applies to weapon attacks.

  • Barbarian

  • Furyshaper wards now properly increase in level based on the Barbarian's level.

  • Ranger

  • Animal Companion Armor is now of the category "Light" (from Medium) - this only affects validation such as from "Charged Field".

  • Evasive Fire will no longer target destructibles.

  • Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations.

  • Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious.

  • Imbue Missiles scaling now provides additional projectiles in addition to default scaling.

  • Arcane Archer will no longer spam spells when using an AOE weapon.

  • Cipher

  • Psion focus generation increases every odd power level.

  • Chanter

  • Their Putrid Stench Wafts Across now uses the same targeting style as its base ability "White Wurms Writhed in the Bellies of the Dead".

  • His Laughter Rang Through The Halls now pushes from the caster position rather than the target.

  • Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts.

  • Bellower power level bonus per phrase increased from 0.5 -> 1.

  • Priest

  • Restore is no longer restricted to combat.

  • Eothas Incarnate summons now have weapons that use the same material as the models.

  • Monk

  • Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds.

  • Druid

  • Fire Stag's Self-Destruct ability is no longer named "Fire Stag".

  • Call to the Primordials now more clearly displays the number of summons.

  • Wizard

  • Wall of Draining will now properly increase the duration of effects on the caster.

  • Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy.

  • Concelhaut's Corrosive Siphon will no longer cause characters to take damage extremely quickly after the caster unequips the grimoire it's in.

    Items
  • Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks.

  • Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword.

  • Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics.

  • Cleansing Flame and Chain Lightning Scrolls now use the "read scroll" animation.

  • Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active.

  • Magran's Shield has the "Shield Engagement" mod now.

  • Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect.

  • Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects.

  • Description of Solitude effect has been updated to be more clear.

    Spoilers
Spoiler
  • Characters affected by Jadaferlas' Fiery Maw can no long move while petrified.
  • Serafen no longer learns a PL3 Cipher Spell when he first acquires PL2 Cipher spells in his auto-progression - Fractured Volition replaced with Phantom Foes.
Sound Effects
  • Belranga's Consume ability has proper SFX.
  • SFX have been added for the water pillar during Battle Royale.
  • Rotghasts now have proper SFX when Combat Speed is set to low.
  • Sheathing and unsheathing weapons triggers SFX.
  • SFX have been added to the lightning strike during the play in A Tidy Performance.
  • Defensive Roll trigger has SFX.
Visual Effects
  • Soul vision VFX are not prematurely removed during conversation with Spirit Engari.
  • Aexica has proper VFX when appearing to assist Whehami.
  • Glowing eyes effect of the statue of Toamowhai properly fade out.
Misc
  • Accuracy indicator on mouse-over now represents the chance to at least Graze, instead of at least Hit.
  • Vatnir has casting voice and hit reactions.
  • Hostile NPC Encounters in the Old City will not pull together when they shouldn't.
  • Hostile NPC Encounters in the Engwithan Digsite will not pull together when they shouldn't.
  • Examining a Soulbound item's detail page will no longer show that item's artwork in future item detail pages the player examines.
  • A loading exception when clearing child effects from racial abilities, which prevented some saves from loading correctly, has been fixed.
  • Food items are now classified as either ingredients or prepared meals.
  • Daily Wages are no longer deducted multiple times when loading a game.
  • When the player sells enchanted items that stack with ones the store already has, they will now receive the proper amount of money.
  • Port stores no longer contain multiple infinite stacks of basic supplies.
  • Watershaper's Robe character model no longer displays prominent neck seams.
  • The ability bar has received some optimizations.
  • Fixed an issue that would cause Strengthened Bond to become unavailable during level up.
  • Characters that are engaged or engaging two or more enemies cannot be bumped by allies.
  • Soulbound items can't have quality enchantments added manually, even when they're damaged in Abydon's challenge.
  • The subclass abilities column in the Ability Tree will no longer permanently disappear after viewing a tree that didn't use it.
  • New ship items can now be removed from the shopping cart in the Store UI.
  • Updated bestiary sorting keyword on Body Affliction Resistance so it will now sort correctly.
  • Eating Spoiled Food now lowers the crew's morale.
  • Attacks that teleport the attacker to the target now properly receive accuracy from the attacker's Class.
  • The player can now click to move closer to the edge of the revealed fog of war.
  • DLC Deck of Many Things and Beast of Winter NPC's are no longer displaying empty stores or empty conversations with the player.
  • Uncharted Island naming can no longer be closed by accident.
  • If the player canceled the dialog for naming an uncharted island before this patch, they may access it again by entering and exiting the associated dungeon.
  • Players can no longer duplicate morale rewards from ship combat using quicksaves.
  • The 'Follow Camera' option works correctly on the World Map.
  • Initial cutscene is not repeated after performing a save/load cycle during Battle Royale.
  • Special Armor Ratings are now correctly displayed in the Bestiary.
  • The door in the Eastern Cavern of Rimebound Temple now blends correctly with its surroundings.
  • The combat with the bears in the Eastern Cavern of the Rimebound Temple will not start without Line of Sight.
  • Conditionals for player responses in conversation with Beast of Winter have been updated.
  • Portals in the Sunken Crown are now marked on the area map.
  • King Wingauro's headdress no longer clips with the wall behind him.
  • Responses in the dialogue with Menzzago now grant appropriate disposition points.
  • Glossary links for the word "Nilkzenze" are now appearing correctly.
  • Skill checks in the Kohatekana Expanse function correctly.
  • The Inspect (question mark) button now works in the Grimoire UI.
  • The game will show a useful error message when trying to upload a mod or exported character to the Steam Cloud if the user is out of space.
    Spoiler
  • Conversation about the Pool of Lost Memories in the Drowned Kingdom no longer triggers without Rekke being in the party.
  • Vela appears next to Engrim at the beach only when the correct conditions are met.
  • Remaining volumes of Pitfalls of the Deadfire are now available at Sanza's Map Emporium.
  • Players will no longer get stuck on a loading screen in the Endless Queries when using multiple Void Gates.
  • Sigilmaster Auranic Megaboss Encounter can no longer be repeated on lower difficulties.
  • Reputation is lost with the Valian Trade Company is reduced if Aenia is killed by the player party.

Patch 3.1.1.0024 (08 November 2018)

  • Fixed characters with certain dual-weapon loadouts not using their off-hand attack.
  • Weapons will no longer disappear after the user levels up the equipped character.
  • Essence Interrupter bow will no longer prevent Hauani O Whe from dividing.
  • Users who installed certain localization mods and do not own Seeker, Slayer, Survivor can load their savegames again.
  • The Valian term Sérre now has the proper accent and a tooltip explaining its usage in dialogue.
Spoiler
  • Aloth will not mention Animancers if player has yet to encounter them on The Painted Masks quest.

Patch 3.1.0.0016 (25 October 2018)

New Features & Updates
UI Simplification
  • Changes to how some UI displays and the ability to customize some of the UI in and out of combat to provide a better experience for both. Dropdowns to control the UI can be found within the Options Menu.
    Hauani O Whe Mega Boss - A new Mega Boss can now be challenged! This colossal Ooze is prepared to face some of the strongest teams that dare brave it!
  • Spoiler: Can be found on an island between Dunnage and Fort Deadlight.
    Spell Shaping
  • Spell shaping is available for the Wizard, Druid, Priest, and Chanter classes! This passive ability allows spell casters to adjust the radius of certain AoE spells to increase the power level or area that the spell can reach!
    Magran's Fire Difficulty Additions
  • All Challenges can now be done on any difficulty in the game! Play through with new challenges for a new, interesting game experience!
    New Berath's Blessings
  • ...Can I Pet Him Anyway? - Allows Eder to equip a pet!
  • Infamous Past - Gain the Infamous Captain passive ability, as if you had survived a mutiny.
  • Spoiler - +3 Intimidate, +5% Damage, Lower level Kith enemies may become Terrified at the beginning of combat. This will not award any achievements tied to mutinies.
    Premade Characters
  • Characters can now be imported to use on various playthroughs through Deadfire. Characters can be chosen in character creation, or by visiting taverns and recruiting them as Adventurers.
    Hylea and Rymrgand Challenges - Hylea and Rymrgand Challenges make their way into the Magran's Challenges!
  • Hylea - Vela joins the adventure and must be protected at all costs or the adventure is over! She does not take a party slot and does not attack during combat.
  • Rymrgand - Food now lasts for a small duration before decaying and expiring from use.
    Path of the Damned Endgame Tuning
  • Path of the Damned has been reworked to give a better experience for mid- and high-level end-game content. Can you survive the increased difficulty with your party?
Resolved Issues
  • Swapping party members will spawn them near the Watcher as expected.
  • Players can no longer select blessings in challenge mode using a specific workaround.
  • The save button no longer becomes unclickable when attempting to create a save.
  • Quests for Seeker, Slayer, Survivor show the appropriate difficulty level in the Journal.
  • Figurines and items that have charges do not recharge at the end of combat or after rest, as intended.
  • Hired Adventurers now start with the correct engagement value when they are recruited.
  • Sacred Immolation no longer incorrectly gets 20% increased damage from Sworn Enemy.
  • Riposte no longer causes abilities such as Eternal Devotion to deal no damage.
  • Performing a Save/Load cycle near the aura-granting Paladin while on the ship no longer causes the aura to remain on the player indefinitely.
  • Characters exported to Steam Workshop are set to be visible to public by default.
  • Character Inspection window has been adjusted to a smaller font based on player feedback.
  • Mod load order can be changed without issue.
  • Completing Tasks in Seeker, Slayer, Survivor now awards significantly more experience.
  • The Chanter Bar now correctly changes when the UI changes.
  • Brilliant now restores resources every 6 seconds instead of every 3 seconds.
  • Added Vocalization to Call of Rymrgand priest spell.
  • Removed null game data reference from Overbearing Guard.
  • Kalakoth's Sunless Grasp now displays its Frost keyword on its stat block.
  • Kalakoth's Freezing Rake now displays its Frost keyword on its ability stat block.
  • Seven Nights She Waited and The Tears Falling Like Rain now display their Frost keywords on their ability stat block.
  • Thrice Was She Wronged and Her Revenge Swept Across now display their Electricity keyword on their ability stat block.
  • "Raw" is no longer a linked entry in the Journal.
  • Wizard spells in the Trickster ability tree now display correctly.
  • Slog Zone effects are now considered hostile.
Spoilers
  • Players should now be able to complete A Dance With Death on the Aeldys questline.
  • Player can no longer repeatedly loot bodies in the Hauani O Whe Megaboss encounter map.
  • Potions of Plenty now updates properly with the correct quest rewards Bubbling Chalice and Least Unstable Coil.
  • Xoti will no longer hold your hand out of character if the player is not in a relationship with her.
  • Players will no longer get stuck in the SI during the fleet battle on any of their decisions through it.
  • Kua's Head can now be given to Ruasare on the Cruel Cargo questline.
  • Fixed Vela not entering her combat state under some conditions on the Hylea challenge
  • The Flimsy Bridge SI will no longer display skill check values of 0.
  • Engari's conversation for Artifacts now triggers as expected for all Player choices.
  • Watcher Vision VFX does not end prematurely if Humaire's Spirit is encountered.
  • Survivor's Tusk now levels up correctly; affected players will have to unequip the item for it to change.
  • Pickpocketing Mokeha for Rinco's coinpurse does not leave the item in the player's inventory when completing the Burning Bridges quest.
  • Companions will now bark before Seeker, Slayer, Survivor arena content.
  • The Watcher will not be treated as a companion during SIs in Kazuwari.
  • The Life in Death passive ability is no longer usable during SI checks as intended.
  • Players can no longer Save/Load to avoid Arena fights for Seeker, Slayer, Survivor.
  • The Arena Warden's portrait and character model for Beast of Winter now match.
  • Muwatu no longer respawns during the Humaire conversation when soul is infused with the Beast's essence.
  • Grave Calling and Hel Beckoning Freeze/Corrode procs now correctly only apply their procs to attacks made with these weapons.
  • Fixed an issue where Belranga wouldn't use her screech unless someone was nearby.
  • Dragon Scales no longer hides itself from all UI and will only hide from the combat tooltip.
  • Ukaizo Guardian will no longer progress through his phases out of order.
  • Veilpiercer and St. Omaku's Mercy base damage now correctly matches a War Bow's expected damage.
  • Three Bells Through and Mechanical Marvel will now fire in a line when their projectile count is adjusted.

Patch 3.0.2.0027 (11 October 2018)

  • Items will no longer lose their mods (any previously affected items should also be fixed).
Spoiler
  • Izzia takes the Hope and Tooth and gives back the Chain as is intended.

Patch 3.0.0.0018 (25 September 2018)

New Features & Updates
Seeker, Slayer, Survivor
  • The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...

    New Berath's Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire:
  • Loaded Pockets - NPC pockets are filled with more and rarer items.

  • Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.

  • Discount Craftsman - Crafting and enchanting costs are reduced.

  • Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)

    New Ranger Abilities - Five new Ranger abilities have been added to the Ranger's arsenal of skills:
  • Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.

  • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.

  • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.

  • Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.

  • Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.

    Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game.
    Location:
    Spoiler
  • to the West of Ondra's Mortar

    Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
    Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
  • Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.

  • Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?

  • List of Buffs:

    Spoiler
  • Vampiric - Heal from damage dealt[/font][/size]

  • Reflecting - Reflect damage back as Raw

  • Unstoppable - Cannot be interrupted / Immune to Afflictions

  • Exalted - Gain Permanent T3 Inspiration (random)

  • Vengeful - Gain stacking Power Level when a friendly is killed

  • Accelerated - Attacks much faster

  • Bullish - Attacks interrupt and knock back

  • Hardened - Additional AR and Max HP

  • Prowling - Invisible (until attacks) and re-stealths if scoring a kill

  • Volatile - Explodes when defeated

    New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
    Location:
    Spoiler
  • You can find the new pet in the Pet Seller in Periki's Outlook

    Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.
    Resolved Major Issues
  • Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.

  • AI Options for Ghost Animal Companions now work as expected.

  • Many older saves that were not working previously due to conversation bundles now load as expected.

  • Various frame-rate fixes for players that experience drops during extended play.

  • The Enchanting Menu does not display when the Crafting Menu is opened.

    Spoiler
  • Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.

  • The Ukaizo Guardian now spawns correctly when it should.

  • All abilities now work as expected in the Behavior Editor.

  • End Game Slides now work as expected when on the Atsura slide.

    User Interface
  • Mod Manager displays correctly in the Options Menu.

  • The Producer's Sword shows up correctly for Mac Users.

  • Alcoholic Beverages no longer display missing strings.

  • Consumed resources for ships are displayed correctly.

  • Galawain timers fixed to the correct time in early sections of the game.

  • Adventurers in towns now show the correct data.

  • The conversation window is no longer obscured if opened with the ESC button during a dialog.

  • All interface layouts now display the UI notifications correctly.

  • TEMP text no longer displays for Magran's Challenge.

  • Menus no longer overlap in Ship Combat.

    Quests
  • Director Castol has had his conversation fixed for typos.

    Spoiler
  • Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.

  • Players can no longer kill the Bardatto family and make peace afterwards

  • Belda now holds her pistol correctly during the Bardatto Vault quest line.

    Systems Updates
  • Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time

  • Rods now deal the correct type of damage when attacking with them.

  • Attacking destructibles from stealth now properly removes stealth from the attacker.

  • Auto-Attack As Default Action toggle has been implemented to AI Behavior.

  • The Crookspur Vessel will no longer continuously attempt to engage retreating ships.

  • Druid Shift forms no longer crash the game when inventory items are moved.

    Spoiler
  • All abilities will now work when using Whispers of the Endless Paths.

  • Lover's Embrace no longer contains typos in its stat block

  • Ball and Chain's "Irrepressible" efect does not activate on resisted effects.oh w

  • The Armor Invoice from Rowen no longer has a will keyword incorrectly.

  • The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.

    Art & Visual Updates
  • Portraits display correct images when playing the game in Linux.

  • All Pets use the correct model that is expected.

  • Spiritual Weapon VFX now properly aligns with the model.

  • Orlans ears display correctly when wearing the Acorn Helm.

    Spoiler
  • Cadhu Scath Shield now displays the right texture on the inner side.

  • Uto's model reflects the correct eye is missing as mentioned in his conversation.

    Miscellaneous
  • Data is no longer carried over from previous DLC playthroughs.

  • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.

  • Crew member models no longer spawn at the same point simultaneously.

  • Ikiuq Crew member now displays his correct model in game.

  • Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.

  • The default text box displays in the selected language at launch.

  • Combat Log displays in the language selected when changed in game.

    Spoiler
  • Combat does not immediately start in the Balefire Beacon.

  • Chloe pet's name matches its stat block.

  • Xaurip Wildgards no longer get stuck when casting Wicked Briars.

  • End game Narrator VO no longer plays twice during one slide.


Patch 2.1.0.0034 (11 September 2018)

New Features & Updates
  • Shroud of the Phantasm - A new community-designed cape, the Shroud of the Phantasm seems to grant the wielder the favor of Wael, though the will of the God of Secrets is all but impossible to discern for certain. Wearers gain the ability to manifest illusory duplicates and are rarely, if the God of Secrets is watching, struck with bolts of understanding capable of turning the tide of battle. You can find this magical item hidden within Berkana's Observatory.
  • Ability Tree Preview - Thanks to our programming team, the Class Ability Tree can now be viewed outside of the level up screen! This can be done from the Inventory/Character Sheet UI, or when recruiting a new companion.
  • New Magran's Fires Challenges added - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can be found by clicking the head of Magran at the bottom of the Title Menu.
  • Skaen's Challenge
  • The Fog of War is greatly reduced around the Player's Character.
  • Torches can help increase the vision area.
  • Abydon's Challenge
  • Weapons and Armor now degrade during adventuring.
  • Weapons and Armor can be repaired for a price through the Enchanting Menu.
  • Enchanting UI Update
  • The Enchanting Menu has received a visual re-work. Enchantment progression paths are now much clearer, and it should be easy to tell if a new enchantment will replace or rework an old enchantment.
  • Audio Combat Remixing - Our audio team has remastered in-game combat sounds, resolving a suite of bugs and generally improving the game as per community feedback:
  • Combat Chatter now provides more critical feedback and is easier to understand during combat.
  • Creatures have been tuned to spam sounds less
  • Ability audio has been tuned to react to other sounds (i.e. gets softer when combat chatter is playing)
  • And much more!
Resolved Major Issues
  • FPS degradation over time that was introduced in v2.0.1 no longer occurs.
  • Party companion portraits are now saved after restarting the game.
  • Items are no longer duplicated when using the Quickload feature during item transactions.
  • Modals appear when a weapon is copied into a character's main hand.
  • Pillars of Eternity 1 saves are now recognized across all supported languages.
SPOILERS
  • Players now leave Bekarna's Observatory as expected.
  • Players now leave Fort Deadlight as expected.
  • Pre-Ukaizo save data now allows for DLC completion.
  • Players that obtain the submarine can now leave Nekataka via port icon.
  • Players can now read the Harbinger's missive with no issues.
  • Aloth and Konstanten will now appear as intended in Party Management.
  • Players no longer get stuck in combat when boarding the Deck of Many Things while a hostile ship is nearby.

Patch 2.0.1.0044 (16 August 2018)

  • Floating text will no longer remain on the screen out of combat.
  • Eder will now properly bark during The Messenger interactions.
  • Scene transitions in the Pyramid of Woedica will no longer be hidden in fog.
  • Retrained party members will no longer gain Knock Down, Constant Recovery, Battle Axe Proficiency, or Mace Proficiency when they should not.
  • Party members will no longer disappear near the portal in Sunken Crown.
  • Party members stay together when using the portal in Sunken Crown when it's flooded.
  • The autosave feature works as intended after jumping into the pit in the Beast of Winter DLC and allows for progression.

Patch 2.0.0.0030 (02 August 2018)

New Features & Updates
  • Beast of Winter
  • The first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expanding iceberg in the Deadfire Archipelago.
  • Deck of Many Things
  • The fifth free DLC that includes a Junk that sails around the Deadfire selling magical items and goods.
  • Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist. These challenges can only be done on Path of the Damned difficulty and can be found by clicking the head of Magran at the bottom of the Title Menu.
  • Triple Crown
  • Expert Mode
  • Trial of Iron
  • Solo
  • Cannot recruit companions, sidekicks, or adventurers
  • Berath's Challenge
  • Any party member Knocked Out for 6 seconds is Killed
  • Cannot flee from combat
  • Magran's Challenge
  • The game cannot be paused
  • The game time cannot be slowed
  • Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks. You can find this for sale in Henric's shop in Port Maje.
Major Issues
  • Fixed an issue where users would crash upon getting into combat with Cave Grubs.
  • Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
  • Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
  • Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
  • Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
  • Fixed various issues where interactables would only highlight from certain angles or positions.
  • Fixed an issue where some users would crash after declining to help Berath during the Prologue.
  • Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
  • Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
  • Updated many French, Italian, German, & Spanish strings UI strings that were still referencing Pillars I mechanics (such as Endurance instead of Health).
Companions/Crew
  • Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
  • Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
  • Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
  • Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
  • Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
  • Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
  • Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
  • Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
  • Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
  • A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
  • Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
  • Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
  • Fixed an issue where negative effects would permanently display a negative effect timer.
  • Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
  • Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
  • Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
  • Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
  • Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
  • Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
  • Ship injury count label refreshes when a character recovers and on load.
Quests
  • Fixed an issue where some players could not turn in A Paradise of the Mind to Copperhead.
  • Fixed an issue where Syri would have a conversation about Remaro even after Blow the Man Down and The Sorcerer and the Gentleman have been completed.
  • Fixed an issue where Harsh Medicine would not display as completed after bring turned in.
  • Fixed an issue where some players could not turn in Of Like Minds if they helped Master Kua, secured an alliance, then proceeded to kill him anyway.
  • Fixed an issue where A Dance with Death would not fail upon killing Captain Furrante.
  • Fixed an issue where Captain Mer Trevisilo and Captain Gold-Fin Chiara would be alive in the Balefire Beacon even if they were killed after Captain Furrante's execution.
  • Fixed an issue where Hunting Season could not be completed if Matter of Import is active.
  • Fixed an issue where players who leave and return to the Spire of the Soul-Seers after saving Flaune have the cutscene play again.
  • Fixed an issue where players were able to turn in Taking out the Traders after they had already sided with the Principi.
  • Fixed an issue where Talfor's encounter could occur after Sealed Fate had been completed.
  • Fixed an issue where the bluff option when obtaining luminous adra for Goods and Services would continue with the non-bluff dialogue.
  • Fixed an issue where the Watcher's skiff in the wrecked ship encounter for The Painted Masks would be hovering in the air instead of floating in the water.
  • Fixed an issue where Aeldys would reward the player with Casita Samelia's Legacy instead of the Swift Hunter's Garb upon completing Goods and Services.
  • Fixed an issue where Hunting Season would be available after the Royal Deadfire Company Powderhouse was destroyed.
  • Fixed an issue where Dereo suggests that the player stole the Cornett of Waves from Takano even if they received it as a gift.
  • Fixed an issue where Furrante's body would display as an interactable after his execution.
  • Fixed an issue where the game would not auto-pause if combat broke out during the trial in Taking Out the Traders.
  • Fixed an issue where Honor Among Thieves would not complete after rescuing Aeldys from the Balefire Tower.
Audio
  • Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
  • Fixed an issue where weapons would be removed from the third and fourth sets after level up.
  • Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
  • Fixed an issue where interrupts or disables could lead to weapons not rendering.
  • Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
  • Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
  • Fixed an issue where the Guardian of Ukaizo would reemerge if players killed it before it could heal or change forms.
  • Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
  • Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
  • Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
  • Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
  • Fixed an issue where the Cipher's Shackle given to the player from Serafen would not grand dexterity affliction resistance.
  • Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
  • Fixed an issue where one of the merchant vessels could not be engaged.
  • Fixed an issue where Rotghasts could get stuck in an attack loop.
  • Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
  • Fixed an issue where "resting" NPC's were showing detection circles.
  • Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
  • Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
  • Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
  • Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
  • Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
  • Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
  • Fixed an issue where the Watcher's Blade was missing its description.
  • Fixed an issue where the Watcher's Blade had a strange glow on its crossguard.
  • Fixed an issue where the Blighted Bog encounter on the uncharted island would not have enemies spawn and attack after eating the Menpwgra mushroom.
  • Fixed an issue where Beakhead was displaying as Orbit for additional effects.
  • Fixed an issue where some corpses in the Subterranean Temple were unlootable.
  • Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
  • Fixed an issue where pet Nemnok was displaying an effect timer on party portraits.
  • Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
  • Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
  • Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
  • Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
  • Fixed an issue where players could gain infinite reputation with Huana and RDC from conversations with Tipa and Wetu in Sayuka.
  • Fixed some pathing issues in the Deadlight Court.
  • Various typo fixes.
Systems Updates
General
  • Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
  • Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
  • Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
  • Traps no longer show level scaling due to character level in their stat blocks.
  • Slog Zones now reapply their effects to character in the slog on interval.
    Creatures
  • Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
  • Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
  • Jadaferlas and Scyorielaphas no longer show Galawain's Favor or Wrath abilities in the bestiary.
  • Guardian of Ukaizo can no longer be stunned by any player effect (Withdraw, Stasis Shell, Beetle Shell etc...).
    Items
  • Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
  • Trollhide Belt and Ring of Regeneration now stack their effects.
  • Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
  • Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
  • "Of Intellect" effects will now properly stack if they appear in multiple item mods.
  • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
  • Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
  • Scroll of Tornado no longer has duplicate "Wind" keywords.
  • All Scroll consumables have been given a keyword to properly recognize them as Spells.
  • Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
  • Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
  • The frequency of vanity pet barks has been halved.
  • Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
  • Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
  • Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
  • Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
  • Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
  • Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
    Classes:
  • Fighter
  • Fighter Charge now properly rolls against Deflection for its Stun effect.
  • Rogue
  • Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
  • Ranger
  • Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
  • Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
  • Monk
  • Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
  • Priest
  • Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
  • Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
  • Druid
  • Sunlance now has the "Fire" keyword.
  • Wizard
  • Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
  • Citzal's Enchanted Armory Breastplate now has no recovery penalty.
  • Ninagauth's Bitter Mooring now has the Frost Keyword.
  • Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
  • Concelhaut's Crushing Doom effects will now end if combat ends.
  • Cipher
  • Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
  • Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
  • Wild Leech now lists its targeted defense in its stat block.
  • Cipher's Shackle should now properly grant resistance to dexterity afflictions.

Patch 1.2.2.0033 (19 July 2018)

  • The Vendor in Port Maje, unlocked via Berath's Blessings, now sells the following items (if the party does not already own them):
  • Scavenger's Lantern
  • Stinky Pete
  • Cloak of Berath
  • Sails of Berath
  • Cutthroat Cosmo
  • If Maia leaves the party, she will only send 1 letter about her departure.
  • Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels. Fix applies to character created on patch 1.2.2 or later.
  • Missing Strings (in Portuguese) have been added to the Mod Manager Interface.
  • Passive Ability Icons in the character level up screen now appear as circles again (instead of squares).
  • Furrante's Ship has been moved closer to Port Maje to ensure the encounter occurs before the player reaches Neketaka.

Patch 1.2.0.0028 (12 July 2018)

  • Resolved a rare hang that could occur in the Sunepu Beach Scripted Interaction.
  • Resolved an error that was returning players to the main menu when attempting to return to the world map.
  • Resolved an error where loading in to certain maps for some users would return them to the main menu.
  • Addressed an error that was producing black screens when first starting the game.
  • Custom AI windows now overlay and react correctly when multiple are selected.
  • Tooltips for Attributes in the character sheet now appear.
  • Wizard spells are now properly displayed in the AI behavior editor when a grimoire is equipped on the quickbar.
  • Wahai Poraga's extra attacks no longer always launch themselves each time they hit.
  • Deleterious Alacrity of Motion no longer randomizes its status effects.

Patch 1.2.0.0017 (03 July 2018)

New Features
  • Added mod support for character backgrounds, voice sets, and Classes.
  • Mod Manager has been added to the settings on the Main menu.
  • The Player Stash now has a search feature.
  • Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.
  • Reputation screen now displays the player choices that led to changes with the companions's relationship.
  • New UI for Crew Injuries has been Added.
  • Added UI to recommend which companions to bring on quests relevant to those companions.
Major Fixes
  • Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.
  • Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.
  • Various CPU performance improvements have been made across the game.
Companions/Crew
  • Players can no longer pickpocket their party members that aren't in the current party.
  • Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.
    Spoilers:
  • Xoti no longer gain's anti-Eothas disposition when talking to Waenglith.
User Interface
  • The tool tip that breaks down player health in the character sheet now displays the proper amount of health.
  • All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.
  • Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.
  • UI windows related to Pillars I Histories are now layering properly.
Quests
Spoilers
  • Hazanui will now properly move to the brass citadel docks to show you the submarine if you return to her at the Rauataian HQ after dealing with the queen/prince.

  • Dispatching Hamuto after intimidating his men will no longer break Bertenno's reaction when the fight ends.

  • Captain Vilami will no longer talk about setting an ambush at the vault if peace has been achieved between the Valeras and the Bardattos.

  • Fixed conversation with Nemnok where conversation would end prematurely and quest would not progress.

  • Pirates loyal to Furrante in Balefire Beacon during Aeldys' release from the tower will no longer remain hostile after Aeldys returns to the Consuaglo to take control of the faction.

  • Undercroft pirates will return to being peaceful, once, if you had run into hostilities with them and then received Goods and Services from Aeldys. The pirates won't tolerate a second attack even if working for Aeldys or Mad Morena

  • Ensured that Lil Woody appears in Dunnage if The Man of Chimes quest is at the appropriate stage.

  • Prince Aruihi won't assume to have given you Trade Secrets if you've found the Undercroft before you talk to him and choose to leave his intro conversation without receiving Trade Secrets.

  • If players chose to siphon Sciorielaphas' soul and set him free, they will no longer improperly see him in the scene after leaving and returning to the Guild Ruins.

  • Ensured that Benweth disappears from the Court if he was summoned there for the party and then to the ramparts after his ship is stolen.

  • Shadow Under Neketaka will now always update properly when meeting Guildmaster Mairu

  • Attacking RDC leaders after receiving The Final Maneuver quest will properly close off RDC progress and start The City Lost to Time.

  • Fixed an issue where players could start the quest, Hunting Season, twice.

  • Fixed an issue where players could start the quest, Bekarna's Folly, twice.

Miscellaneous
  • Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves
  • Fog of War & Line of sight calculations have been made more precise.
  • Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)
  • Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.
  • Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.
  • The in-game year has been fixed to show the year 2828.
  • Enemies affected by Dismissal no longer stay alive and become permanently untargetable.
    Spoilers:
  • Nemnok's party wide effect now lasts as long as he is equipped.
  • Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo.
  • Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny.
  • Arquebus "The Red Hand" is now obtainable in Ernezzo's storeroom.
  • Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect.
  • Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again.
  • Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City.
  • Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation.
  • The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch.
Other Changes
  • Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack.
  • 2H Melee Weapons have each received +1 additional Penetration.
  • Effigy's Resentment Zahua +15% Buff Duration -> +5%.
  • Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith.
  • Charmed is now removed if the charmed character is damaged by their new allies.
  • Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)
  • Prices of Galleon and Junk ships have been doubled.
  • FogOfWar now resets its "Disabled" state when OnGameStateReset events are called.
  • Consumables are no longer affected by Might, Intellect, or Perception bonuses.
  • Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).
  • Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.
  • Figurine Items are now charged items with an additional limit of 1/Rest use.
  • Class Role entries are no longer hidden in the glossary.
  • Marine Godlike Water immunity now only applies to hostile effects.
  • Removed game data related to cut ability "Gift of Hope".
Class Changes
Fighter
  • Power Strike and Staggered Strike AOE is now Foe Only.
  • Unbending Discipline Cost 3 -> 2.
  • Unbending Shield Discipline Cost 3 -> 2.
  • Unbending Trunk Discipline Cost 3 -> 2.
  • Refreshing Defense - Concentration bonus now also refreshes duration.
  • Refreshing Defense - No longer caps at +10 seconds (5 hits).
Barbarian
  • Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)
  • Leap and Panther's Leap are now Loud on impact, Dragon's Leap is now Extremely Loud on impact.
  • Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.
Rogue
  • Trickster Gaze of the Adragan Guile Cost 3 -> 2.
  • Trickster Wall of Many Colors Guile Cost 4 -> 3.
  • Trickster Sneak Attack penalty -20% Damage -> -10%.
  • Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.
  • Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.
Paladin
  • Shieldbearer LoH prevent death Duration 5s -> 4s.
  • Virtuous Triumph 100% Zeal on Kill -> 25% Chance on Kill.
  • Hands of Light Zeal Cost 1 -> 2.
  • Greater Lay on Hands Zeal Cost 1 -> 2.
  • Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.
Ranger
  • Binding Roots now has the Plant keyword.
  • Thorny Roots now has the Plant keyword.
  • Thorny Roots Penetration 0 -> 7.
  • Master's Call and Binding Roots are no longer mutually exclusive with each other.
  • Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.
  • Evasive Fire - Base damage from 20 to 36 -> 15 to 20.
Monk
  • Torment's Reach no longer mentions deprecated Crush damage
  • Torment’s Reach now targets Deflection on the primary target
  • Torment’s Reach now benefits from +25% weapon damage.
  • Torment's Reach and Raised Torment no longer Stagger or Stun the primary target.
  • Rooting Pain - 100% Chance on Wound -> 33%.
  • Flagellant's Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.
Chanter
  • The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).
  • Seven Nights She Waited projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain projectiles destroy after hitting a target.
  • Her Tears Fell Like Rain secondary damage 15 to 23 -> 6 to 12.
  • At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -> 4s.
  • And Their Fear Followed 6s Paralyze -> 4s.
  • And Their Fear Followed Phrase Cost 4 -> 3.
  • Hel-Hyraf and its upgrade now target Deflection.
  • And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.
Priest
  • Iconic Projection now extends its attack information to the attack bar tooltip.
  • Suppress Affliction 5m Range -> 8m.
  • Barbs of Condemnation -5 Defenses -> -10.
  • Holy Meditation 10s Duration -> 15s.
  • Repulsing Seal Interrupt (Prone) on Hit -> Graze.
  • Warding Seal Penetration 7 -> 9.
  • Priest of Wael variant of "Gaze of the Adragan" is now defined as PL 7 (the same level it is acquired).
  • Barring Death's Door 10s Duration -> 8s.
  • Triumph of the Crusaders base Healing 200 -> 80.
  • Divine Terror 15s Duration Frighten -> 20s.
  • Magran's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
  • Skaen's Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.
Druid
  • Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).
  • Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).
Wizard
  • Citzal's Enchanted Armory no longer removes all of the Wizard's other equipment.
  • Flame Shield now extends its attack information to the attack bar tooltip.
  • Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).
  • Confusion Slow Cast -> Average Cast.
  • Confusion Fast Recovery -> Average Recovery.
  • Concelhaut's Draining Missiles now properly returns health for each missile that impacts the target.
  • Gaze of the Adragan Slow Cast -> Average.
  • Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta's Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.
  • Essential Phantom and Substantial Phantom now receive copies of the wizard's weapons when summoned.
  • Wall of Force now uses the proper icon for its trap ability.
  • Minoletta's Concussive Missiles 5 Projectiles Base -> 3.
  • Minoletta's Concussive Missiles Base Damage 10 to 13 -> 7 to 10.
  • Minoletta's Concussive Missiles AOE Base Damage 7 to 8 -> 4 to 6.
  • Deleterious Alacrity of Motion to also grant +15% Action Speed.
  • Deleterious Alacrity of Motion effects now all have the same base duration.
  • Wizard Subclass +20% Recovery Time -> +10%.
  • Reordered Wizard Subclass effects to show bonuses before penalties.
  • Wizard Subclass +1PL -> +2 PL.
  • Kalakoth's Minor Blights +20 Accuracy removed from attack.
  • Kalakoth's Minor Blights 5 Penetration -> 7 Penetration.
  • Kalakoth's Minor Blights 10m range -> 8m.
  • Ryngrim's Enervating Terror Average Cast -> Slow Cast.
  • Ryngrim's Enervating Terror Average Recovery -> Fast Recovery.
  • Ryngrim's Enervating Terror Duration 20s -> 15s.
  • Ryngrim's Enervating Terror 2.5m Radius -> 1.5m Radius.
  • Ryngrim's Enervating Terror 20m Range -> 8m.
  • Caedebald's Blackbow Terrify on Hit now vs Will.
  • Wall of Draining's negative effects are now set to Hostile and will properly break stealth if cast on an enemy.
  • Wizard's Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.
Cipher
  • Mental Binding Cast Speed Average -> Fast.
  • Mental Binding Recovery Fast -> Average.
  • Mental Binding 6s Immobilize Duration -> 10s.
  • Reaping Knives Attack Speed Average -> Fast.
  • Fractured Volition 15s Duration -> 20s.
  • Body Attunement 15s Duration -> 20s.
  • The spell "Tactical Meld" is now available during cipher progression.
  • Tactical Meld +1 Engagement Limit -> +3.
  • Screaming Souls base Raw Damage 15 to 25 - > 30 to 50.
  • Screaming Souls Distract Duration 8s -> 18s.
  • Secret Horrors Duration 12s -> 15s.
  • Defensive Mindweb Average Recovery -> Fast.
  • Pain Link Duration 12s -> 15s.
  • Echoing Horror Frighten Duration 8s -> 12s.
  • Haunting Chains Duration 18s -> 20s.
  • Tenacious Grasp 15s base duration -> 20s.
  • Eyestrike Slow Cast Speed -> Average.
  • Mind Plague 12s Duration -> 15s.
  • Whisper of Treason 20s base duration -> 15s.
  • Puppet Master 20s base duration -> 15s.
  • Ringleader 20s base durations -> 15s.
  • Whisper of Treason 10m Range -> 4m.
  • Puppetmaster 5m Range -> 8m.
  • Wild Leech Recovery Average -> Fast.
  • Wild Leech Duration 15s -> 30s.
  • Borrowed Instinct Duration 30s -> 20s.
  • Ancestor's Honor is now Ancestor's Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.
  • Eyestrike AOE Size Small -> Medium.
  • Mind Wave AOE Size Medium -> Large.
  • Defensive Mindweb AOE Size Medium -> Large.
  • Detonate now checks that health is below 25% not that it is below 25 value.
Item Changes
Spoilers
  • Visage of Concelhaut pet item summon is no longer considered a "Conjuration" spell, and therefore restricted to Evokers.
  • Bardatto's Luxury Nobility and Untouchable are now visible in UI.
  • Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.
  • Potion of Ascension +1 PL -> +2.
  • Animancer's Energy Blade Base Damage 5 to 8 -> 10 to 14.
  • Rannig's Wrath no longer loses "Thrusting" or "Flurry" mods when enchanting.
  • Stalker's Patience now has the Spear Accuracy Mod.
  • Kahua Hozi now has the Spear Accuracy Mod.
  • Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.
  • Potion of the Fearsome Brute no longer fires exception errors when inspected.
  • Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.
  • Avenging Storm Scroll no longer references missing game data.
  • Etonia's Signet Ring display string is now updated to reflect +2 All Defenses per stack.
  • Scroll of Major Healing base heal value 60 -> 90.
  • Scroll of Circle of Protection should now properly end and its VFX should display correctly.
  • Scroll of Pillar of Holy Fire Base Penetration 5 -> 7.
  • Scroll of Embrace of the Earth Talon Base Penetration 7 -> 9.
  • Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -> 0.
  • Scroll of Meteor Shower Accuracy Bonus 3 -> 0.
  • Scroll of Meteor Shower Best of Burn/Crush -> Burn.
  • Scroll of Ray of Fire Base Penetration 10 -> 7.
  • Scroll of Rusted Armor Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Accuracy Bonus 5 -> 0.
  • Scroll of Tornado Base Penetration 5 -> 7.
  • Scroll of Torrent of Flame Accuracy Bonus 5 -> 0.
  • Scroll of Wilting Wind Accuracy Bonus 3 -> 0.
  • Scroll of Winter Wind no longer has a duplicate Frost Keyword.
  • Remove double dip scaling from Scrolls of Healing.
  • Removed overridden scaling from all poison effects.
  • Removed overridden scaling from all potion effects.
  • Removed overridden scaling from all drug effects.
  • Dragon's Dowry Blazing Fury only accelerates its own attacks.
  • Final Stand Potion 10s Duration -> 6s.
  • Sungrazer Flail - Extinction Event no longer chains off of its own kills.
  • Sungrazer Flail - Extincting Event Base Damage 20 to 30 -> 15 to 25.
  • Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.
  • Potion of Imperfect Arcane Reflection 75% Chance to reflect -> 50%.
  • Potion of Impediment 45% Chance to interrupt on hit -> 30%.
  • Gosha Pet 10% Crit to Hit Party Wide -> 5%.
  • Whispers of Yenwood - Reliable 50% Miss to Graze -> 25%.
  • Grimoire of Vaporous Wizardry is now marked unique.
  • Healing Hands - Lesser Lay on Hands base Heal/tick 8 -> 12.
  • Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.
  • Implosion Charge Base Damage (per pulse) 20 to 25 -> 5 to 10.
  • Implosion Charge Hobbled Duration (per pulse) 20s -> 12s.
  • Sparkcrackers Attack Distance 10m -> 8m (in line with all other bombs).
  • Lightning Bomb Paralyze Duration (per pulse) 6s -> 3s.
  • Lightning Bomb Base Damage (per pulse) 15 to 25 -> 10 to 15.
  • Immolator Bomb Base Damage (per pulse) 10 to 20 -> 8 to 12.
  • Cinder Bomb Blinded Duration (per pulse) 12s -> 8s.
  • Blister Bomb Weakened Duration (per pulse) 15s -> 8s.
  • Blister Bomb Base Damage (per pulse) 10 to 20 -> 7 to 10.
  • Frost Bomb Base Damage (per pulse) 15 to 30 -> 6 to 14.
  • Frost Bomb Base Penetration 5 -> 7.
  • Frost Bomb Immobilized Duration (per pulse) 12s -> 8s.
  • Frost Bomb Attack Speed Duration (per pulse) 12s -> 8s.
  • Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.
  • Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.
  • Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.
  • Scepter Destructive Channeling +2 Penetration -> +1.
  • Aloth's Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).
  • Aloth's Armor Causally Fixed Bonus Defenses +5 -> +10.
  • Aloth's Armor Causally Fixed Pierce/Slash AR +2 -> +1.
  • Blightheart Tainted Being Corrode Proc now only applies to spells.
  • Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.
  • Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.
  • Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.
  • Soul Strike is now also 1/Rest (as is Soul Smite).
  • Shout of hosts on Heaven's Cacophony is now properly set to 1/Rest.
  • Deltro's Caged Helm now uses longest duration effect, instead of stacking.
  • Mohora Tanga Gaff ability is now usable once per rest.
  • Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.
  • Nemnok's Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.
  • Acolyte's Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.
  • Modwyr's Eager Lover bonus can only be gained when attacking hostile characters.
  • Lord Darryn’s Voulge:
  • Corsairs AOE now strikes only hostiles.
  • Now has the Electricity keyword, as does Static Charge effect.
  • Static Charge now only applies to those that have charged stacks on them.
  • Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.
  • Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.
  • Static Charge is now considered a hostile effect.

Patch 1.1.1.0064 (21 June 2018)

Fixes and Updates
Major Issues
  • Client no longer crashes when choosing "Quit to Desktop".
  • Mac builds will no longer allow you to toggle the Fullscreen setting via the  OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.
Companions/Crew
  • Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.
User Interface
  • News feed no longer clips with Title Screen menu after quitting to Title Screen.
  • Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places.
  • Fixed the Appearance Customization window not scaling down on smaller resolutions.
Audio
  • Strange whiny sound effect no longer plays when opening the main menu.
Quests
  • Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction.
  • Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol.
  • It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council.
Miscellaneous
  • Fixed skinning issues on Naked Dwarf bodies.
  • Fixed lighting issue in Fort Deadlight that exposed some flip tiles.
  • Various fixes to Partial Hair when head slot item is equipped.

Patch 1.1.0 (07 June 2018)

New Features & Updates
  • Intro Skip Added
  • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
  • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • Veteran & PotD Balance Improvements
  • Armor and Penetration now scale up on PotD.
  • Many encounters have had units swapped out for tougher versions.
  • Some encounters have had units added or set to ambush the party during the encounter.
  • Additional Custom AI support and updates:
  • All Conditionals have now been categorized in the Custom AI menu.
  • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
  • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • Ship Resupply
  • A new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • World Map Legend Added
  • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • Character Appearance Improvements
  • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
  • Character Hairstyles are now rendered naturally with some Hats.
  • Eye Color customization has been added.
  • Graphics options expanded
  • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • News Feed Updated
  • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
Major Issues
  • Many edge case crashes (reported by users) have also been resolved.
  • Managing party with capes on the World Map.
  • God conversations returning party to player ship with characters who have capes.
  • Client was creating a folder that required permission to access.
  • Issues loading saves causing players to return to Main Menu.
  • Issues transitioning to difference scenes causing players to return to Main Menu.
  • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • A large amount of localization corrections have been implemented.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Fixed a memory leak that degraded FPS over time.
  • Chanter Phrases are no longer removed upon Retraining.
  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Cannon Range accuracy penalties have been adjusted to scale gradually.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.
Companions/Crew
  • Eder & Xoti no longer repeat the same banter over and over.
  • Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
  • Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
  • Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
  • Companion interjections now trigger properly and allow Ydwin to be recruitable.
  • Serafen's recruitment window now properly opens when asked, "What can you do for me?".
  • Eder's Strong-Souled ability now has an icon.
  • Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
  • Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
  • Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
  • Mirke is no longer so drunk as to be naked with a human body.
  • Players stop receiving infinite farewell letters from Maia if they had told her that Kana had been sacrificed to the Blood Pool in Pillars I.
  • Fassina now uses her custom personality animation.
  • Companion relationship conversations will now trigger at a slower pace.
User Interface
  • The Death UI now properly appears if player summons outlive the party.
  • Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
  • Fixed an issue where your screen could flicker black upon launching the game with preferences set.
  • Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
  • Level Scaling preferences can now be toggled in-game from the Options menu.
  • Double Doors no longer block the mouse cursor when they are in an opened state.
Audio
  • Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
  • The Druid ability "Terrifying Roar" now has SFX.
  • Mercenaries in Spire of the Soul-Seers now have VO.
  • Fixed an issue where one of High Priest Kasu's VO lines was not playing.
  • Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
  • VO is no longer being cut off when Fast Mode is active.
  • Eothas' ambient SFX have been added in the Ondra's Spire scene.
  • Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
  • Various SFX have been added to Tekehu's Spiritshift Shark form.
  • Hired Adventurers now play their selected voice over during their character creation.
Quest Issues (Spoilers!)
  • The quest "A Distant Light" is now added to the quest log upon reaching Hasongo if it hasn't been obtained otherwise.
  • Fixed an issue where the quest "Fruitful Alliance" was not obtainable from Queen Onekaza if they had already resolved the conflicts at Ori o Koiki.
  • Fixed an issue where the quest "Fruitful Alliance" was not updating properly if the player dealt with the slavers at Crookspur before talking to Ruasare at Ori o Koiki.
  • Fixed an issue so that quest rewards for "Fruitful Alliance" can no longer be obtained infinitely and the quest "Taking Out The Traders" can be obtained normally.
  • "Sealed Fate" now fails if Degnos dies before quest is completed.
  • The quest "Lost Dues in Good Faith" can now be obtained from Kahn by talking to her again if players declined before.
  • Players can now turn in "A Shrewd Proposition" to Furrante if they have already started "Honor Among Thieves".
  • Players can now turn in "A Shrewd Proposition" to Aeldys if they have already started "Honor Among Thieves".
  • Fixed an issue where the quest "Clearing Out the Crookspur" was incorrectly being completed successfully when the failure conditions were triggered.
  • Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman".
  • The Brawler's conversation now only triggers once in the Undercroft if the player spoke to Mad Morena first.
  • Players can now complete "Velvet Glove, Brass Fist" if they stole the gloves from Bertenno. The bug previously prevented players from being able to recruit Fassina.
  • "The Last Sanctuary" now properly fails if Queen Onekaza is killed.
  • When asked to pay more for the medicine, "Harsh Medicine" will now properly complete.
  • Players can now complete "The Courier's Calling" if they hadn't talked to Tuaha before killing her.
  • The quest "Dirty Laundry" now properly fails if Director Castol is banished before the player has turned it in.
  • The grimoires obtained during the quest "The Lost Grimoires" no longer disappear from vendors if the player has sold them.
Miscellaneous
  • Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
  • Watchers can no longer purchase more supplies than their ship can hold.
  • Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen. This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
  • Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
  • The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
  • Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
  • Bounty heads can no longer be pickpocketed from their owners.
  • Looted preplaced corpses no longer show as unlooted after performing a save/load.
  • Fixed the quality of Superb and Legendary Pollaxes.
  • Keybindings for mapping Combat Speed up and down are no longer reversed.
  • Druids now animate properly when they die while in a Spiritshift form.
  • Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
  • Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
  • Injured idle animations now play on characters who have 1 or more injuries.
  • Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
  • Capes should no longer get stuck inside characters.
  • Vithrack now play their ambient animations.
  • Scyorielophas has been updated to have more fidgets to break up his idle animation.
  • Added "Sailor Overboard" as a possible event during ship combat SIs.
  • VFX and animations have been added to the Luminous Adra Mill interior scene.
  • It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
  • Swift Flurry will no longer recursively proc infinitely.
  • Characters should no longer get stuck in loading animations.
  • Summoned Creature spells now benefit from the Quick Summoning passive.
Combat & Class Changes
General
  • Level Scaling for enemies now includes +1 Armor / 3 levels & +1 Penetration / 2 levels (upward only).
  • Hearth Orlan's Minor Threat racial now properly clears its effect immediately after the attack completes.
  • Power Pool Glossary Entry now provides links to each class power pool.
  • Strong Souled Passive now has a proper icon.
  • Summoned Weapon spells now are properly keyworded and benefit from the Martial Caster passive.
  • Summoned Creature spells are now properly keyworded and benefit from the Quick Summoning passive.
  • Ixamitl Plains characters can now once again be Hunters.
  • The "Stash" glossary entry is no longer parented under "Damage Types". "Slashing" glossary entry is now parented under "Damage Types".
  • Blinded glossary entry is now parented under Perception Afflictions.
  • Most directed heals have been restricted from being cast on charmed Party Members in Paladin, Priest, and Druid AI Decision Trees.
  • Ship Management Tutorial will only play after acquiring sailor tales if the player has acquired their ship.
  • Curse of Pain effects are now restricted to a Max Stack Count of 5 (from 10).
  • Two Weapon Style Recovery -20% -> -15%
  • Constellation Prize Achievement is now worth 3 Berath's Blessings (from 2).
  • Paralyze is now a glossary variant for "Paralyzed".
  • Passive glossary entry is now parented under the "Effects" category.
  • Confuse variant added and linked to glossary entry for "Confused".
  • Suppressed is now parented under "Effects" in the glossary.
  • Second Wind - Now plays a Rage Anim, instead of instant
  • Second Wind base heal 10 -> 15
  • Second Wind Healing per Athletics 10 -> 5
  • Nature Godlike +2 PL -> 1.
  • Aloth and Serafen attributes modified, lowered resolve and raised perception Serafen also lost 1 dex and gained 1 might.
Creatures
  • Storm Blight Armors all adjusted from 0.4 Armor Speed Factor to 0.7 (to be in line with all other blights).
  • Rotghast Bestiary Entry no longer attempts to override weapon data with null information.
  • Lagufaeth Mage Bestiary Entry no longer attempts to override weapon data with null information.
  • Engwithan Titan and Sentinel Bestiary Entries now override weapon data to match the titan's attack damage.
  • Ogre Cannoneer and Deadeye Bestiary Entries now override weapon data to match the ogre's attack damage.
  • All Sand Blight Bestiary Entries now override weapon data to match the blight's attack damage.
  • Vine Assassin Bestiary Entry now overrides weapon data to match the Vine Assassin's attack damage.
  • Attached Rathun, Magma Dragon, and Ukaizo Dragon images to their bestiary data.
  • Unhid "Fiery Regeneration" from the Combat Tooltip and Bestiary of the Greater Flame Blight.
  • Unhid "Weakness: Frost" from the Combat Tooltip and Bestiary of the Greater Flame Blight.
  • Eoten Phrases now all have unique icons.
  • Jungle Lurker and Vine Lurker Armor Speed Factor now matches other lurkers at 0.6 (from 0.5).
  • Black Oozes no longer divide for a duration and their "summons" now drop loot.
  • Flame Naga Archers and Warriors no longer always drop their weapons, instead they have a chance to, defined by their loot list.
  • Global Reference Keywords have been created for Resistances and Weaknesses to separate them into bestiary subcategories.
Classes
Fighter
  • Fighter Penetrating Strike and Barbarian Barbaric Blows lowered from +25% Damage to +20%.
  • Knock Down is again removed when the player upgrades to Mule Kick.
  • Unbending 50% conversion to 25%.
  • Unbending Trunk 75% conversion to 33%.
  • Cleaving Stance - Only strikes a single enemy per kill.
  • Mob Stance - Only strikes a single enemy per kill.
  • Charge - Stuns enemies in the path and no longer Full Attacks.
  • Fighter's Toughened Fury now has a custom display string to show chance to trigger.
Barbarian
  • Reduced Frenzy Upgrades back to 1 Rage cost.
  • Flesh Communion has no per encounter limit and has Fast Recovery.
  • Added slight scaling to Berserker self-inflicted damage to keep up with health gains.
  • Barbarian Leap and its upgrades now have a Very Fast Recovery time.
  • Interrupting Blows 100% interrupt chance to 50%
  • Barbarian's Blood Surge now has a custom display string to show chance to trigger.
Rogue
  • Wall of Flashing Steel now will trigger only on critical hits.
  • Backstab lowered to +100% Damage bonus (from +150%).
  • All Active Rogue Weapon attacks now have 1.25x damage.
  • Sap now costs 1 Guile (down from 2).
Paladin
  • Providence now will not trigger if Sacred Sacrifice is still active.
  • Eternal Devotion Proc 20% -> 10%
  • Flames of Devotion Lowered from +25% Damage to +20%.
  • Bleak Walker lowered from +15% Damage to +12%.
  • Shared Flames Ally Damage lowered from +20% Damage to +15%.
  • Sworn Enemy, Gilded Enmity and their upgrades are no longer able to be empowered.
  • Sworn Enemy & Sworn Enemy Upgrades no longer stack with other active effects.
  • Faith & Conviction 2.25 per disposition rank, base 8 (Range 6-10)
  • Deep Faith 5 per disposition rank to 2, base 10 (range 5-15)
  • Inspired Defenses 2 AR to 1 AR
  • Shield Bearers Prevent Death only on allies (not self)
  • Providence Zeal Cost from 2 to 3.
Ranger
  • Whirling Strikes refactored from outdated data type to match implementation of Heart of Fury and fixed issues with Raw Damage application on the attack.
  • Takedown Combo trigger count now removes after the player has a chance to hit the enemy once with the bonus.
  • Gunhawk interrupt set to 20% chance on hit with arquebus/pistol/hand mortar and 5% with blunderbuss.
  • Maia's Auto-progression no longer grants "Protective Companion" and instead grants "Gunner".
  • Animal Companion base penetration increased to 6 Pen for all except the Bird Companion (which did not have Best Of and so was increased to 7 Pen).
  • Binding Roots and its upgrade Bond Cost 3 -> 2
  • Binding Roots and its upgrade are now Small AOEs (1.5m)
  • Twinned Shot 3 Bond to 2.
  • Twinned Shot to +25% Damage
Monk
  • Mortification of The Soul can no longer be empowered.
  • Swift Strikes Action Speed 20% -> 15%
  • Lightning Strikes Shock Proc 30% -> 15%
  • Thunderous Blows 20s duration -> 12s
  • Thunderous Blows 2 Wounds -> 3
  • Monk Turning Wheel 5% proc / Wound -> 2% proc / Wound.
  • Swift Flurry now only triggers additional attacks for Melee weapons.
  • Inner Death - +500% Crit Damage -> +300%.
  • Dichotomous Spirits now Join Team rather than Join Party.
Chanter
  • Chanter Phrase Balance Pass, Lowered Aefyllath from 25% to 15%
  • Lowered Old Seic from 20% to 12%
  • Lowered Long Nights' Drink from -5 to -2
  • Lowered Her Courage Thick.. from 30 to 10.
  • Set all Summon Invocation Ranges to 8m (from 10m).
  • Gernisc's Beast Drake Breath -> 1/Combat
  • Drake Breath DoT Duration override removed 30s -> 15s
  • Drake Breath push reduced from 3m to 1m.
  • Chanter Drake Summons now summon a unique variant with limited use Breath Attacks and Knock Down.
  • Chanter Wurm Upgrade now properly upgrades Wurm auto attack and deals small burn damage over-time.
  • Mercy and Kindness Followed 100% Healing to 50%.
  • Beckoner -1 Summon Invocation Cost to +1
  • Beckoner remove Abjuration immunity.
  • Set To Their Purpose from Brilliant to Smart.
  • Skald description now has a custom override string to show chance to gain phrase on crit.
Priest
  • Priest Spritual Weapon now has a base proc damage of 25% scaling up to 30% or as low as ~20% based on deity disposition.
  • Consecrated Ground 7/3s -> 5/3s Heal
  • Devotions for the Faithful +/- 20 Accuracy to +/- 10
  • Shields for the Faithful +25 Deflection to +20
  • Prayer for the Body from Average Cast to Fast Cast
  • Prayer for the Spirit from Average Cast to Fast Cast
  • Litany for the Body from Average Cast to Fast Cast
  • Litany for the Spirit from Average Cast to Fast Cast
  • Champion's Boon from Slow Cast to Average Cast
  • Salvation of Time from Slow Recovery to Fast
  • Incarnate summons now join team, rather than party.
Druid
  • All Spiritshift granted active abilities are now able to be empowered.
  • Shifter base Heal 20 -> 15
  • Wildstrike Procs 20% -> 15%
  • Greater Wildstrike & Wildstrike Frenzy Procs 40% -> 25%
  • Moonwell 20s -> 15s duration
  • Moonwell Range 5m -> 4m
  • The Moon's Light Range 5m -> 8m
  • Moonwell Defense Bonus +15 -> +10
  • The Moon's Light 12/3s -> 8/3s Heal
  • Nature's Balm 15s -> 12s Duration
  • Watery Doubles now Join Team rather than Join Party.
  • Cleaned up some data on Avenging Storm, removed unnecessary intermediary status effect and added a duration display override.
Wizard
  • Arkemyr's Dazzling Lights now targets Will instead of Reflex.
  • Arcane Veil duration 20s -> 12s
  • Llengrath's Warding Staff AOE now force targets the caster position and shows GUI casting indicators correctly.
  • Halved the DoT effect of Meteor Shower.
  • Reflexive Mirror no longer stacks with other active effects.
  • Pernicious Cloud DOT now ticks properly.
  • Kalakoth's Minor Blights will no longer succeed in rotating its effects if the base timer effect has ended.
  • Wizard Familars now have "Natural Weapon" attacks and "Hide" armor that is uniform across each of them.
  • Llengrath's Displaced Image 25 Deflection -> 10.
  • Llengrath's Displaced Image 50% Hit to Graze -> 30%.
  • Form of the Fearsome Brute no longer overrides the anim controller to that of an ogre's.
  • Form of the Helpless beast now summons a single Boar Tusk weapon that is 2h, rather than two 2h weapons that fail to remove properly.
  • Chill Fog Base Damage 10 to14 -> 6 to 10.
  • Wall of Many Colors Dominated 8s -> 4s.
  • Wall of Many Colors Petrified 8s -> 4s.
  • Wall of Many Colors Paralyzed 10s -> 4s.
  • Wall of Many Colors 20 to 35 Raw Damage -> 10 to 15.
  • Wall of Many Colors 35 to 35 Corrode Damage -> 20 to 20.
  • Wall of Many Colors 25 to 40 Burn Damage -> 12 to 24.
  • Wall of Many Colors 20 to 50 Shock Damage -> 10 to 30.
  • Wilting Wind 65 to 78 Raw Damage -> 55 to 68.
  • Meteor Shower 36 to 58 Burn Damage -> 22 to 34.
  • Minoletta's Missile Salvo 7 Penetration -> 6.
  • Minoletta's Missile Salvo 16 to 28 Damage -> 16 to 25.
  • Substantial Phantom and Essential Phantom now Join Team rather than Join Party.
Cipher
  • Cipher Pain Block 30s -> 18s Duration.
  • Ascendant 20s base duration to 15s.
  • Body Attunement +/- 5 AR to +/- 2 AR
  • Time Parasite from +/- 50% Action Speed to +/- 25%
  • Time Parasite bounce range from 10m to 4m.
  • Soul Annihilation Focus -> Raw Damage ratio halved and Raw Damage only applies on first hit in an AOE.
  • Soul Shock, Amplified Thrust, Amplified Wave, and Screaming Souls now display attack data on tooltips.
Items
  • Explosives - All scaling not based on PL is removed.
  • Potion of Ryngrim's Repulsive Visage now scales with Alchemy skill.
  • Superb and Legendary Morning Stars now have proper string IDs.
  • Shield Quality Deflection values are doubled from 1/2/3/4 to 2/4/6/8.
  • Draining mod now has a custom override string.
  • Blunted Criticals lowered from -25% Crit Damage to -15%.
  • Summoned Weapons are all no longer set to universal.
  • Shards of Woedica now triggers only on Parent Equippable hits.
  • Minor Data Cleanup on Blightheart soulbound arquebus.
  • Minor Data Cleanup on Fleetbreaker unique Crossbow.
  • Minor Data Cleanup on Lover's Quarrel unique Dagger.
  • Summoned weapons are all set to "Cannot Sheathe" to force them into the user's hands when summoned.
  • All non-unique legendary equipment data has been set to "Never Drop As Loot".
  • Great Sword Modal Acc -15 -> -10.
  • Great Sword Modal Dmg +50% -> +30%.
  • Removed erroneous stacking and application type data from Aloth's Overseer Mod and increased to 15% size to be above ring of minor overseeing at +10%.
  • Queen's Rule "Checkmate" ability no longer displays "for 0.1sec" in the log on use and will now properly Stun when moving units near exactly 2 allies.
  • All Prop Items are now marked as "Never Drop As Loot".
  • Reduced Stone of Power from +2 PL to +1PL.
  • Fixed Swapped Quality Mods on Superb and Legendary Pollaxes.
  • Rod Modal AOE now has the same Penetration as the Rod base attack.
  • Cutthroat Cosmo Party Firearm Damage from 10% to 5%.
  • Beakhead +1 Sleight of Hand no longer shows on the portrait.
  • Baby Boar +10% Slash Damage (Party) -> +5%.
  • Concelhaut Skull +2 Concelhaut Spell PL (Party) -> +1.
  • Animancy Cat +2 Summon Pen -> +1.
  • Multiple Pets Heal on Kill (Party) +15 Health -> +10.
Enchant Balance Changes
  • Magran's Favor
  • Burning Burst 30% Burn Proc -> 15%.
  • Blazing Core 25% Heal -> 15%.
  • Blazing Core +3 PL -> +2.
  • Living Pyre 10% Proc & Action Speed per proc -> 5%.
  • Living Pyre +3 PL -> +2.
  • Enduring Flame 30% Burn Proc -> 15%.
  • Fire In The Hole
  • Concealing Smoke 3.5s Duration -> 2s.
  • Kitchen Stove
  • Hurried -25% Reload Time -> -15%.
  • Everything and Anything 10% Slash & Crush -> 5%.
  • Frantic Reload -40% Reload Time -> -25%.
  • Wild Shot -25% Reload Time -> -15%.
  • Wild Shot 20s Duration -> 15s.
  • Wild Barrage -40% Reload Time -> -20%.
  • Wild Barrage +25% Damage -> +10%.
  • Wild Barrage 20s Duration -> 15s.
  • Kitchen Stove now uses "Thunderous Report" animation with the hand that the blunderbuss is equipped.
  • The Red Hand
  • Guilty Conscience 3% per stack -> 2%.
  • Dragon's Dowry
  • Blazing Fury +75% Action Speed -> +40%
  • Blazing Fury 25s Duration -> 20s.
  • Blazing Fury 3s Recovery -> 0s
  • Runelock Burn Proc 25% -> 20%.
  • Stable Runelock Burn Proc 35% -> 20%.
  • Volatile Runelock Burn Proc 50% -> 30%.
  • Dragon's Breath 1/Encounter -> 1/Rest.
  • Blazing Fury 1/Encounter -> 1/Rest.
  • Serpent's Rage 1/Encounter -> 1/Rest.
  • Three Bells Through
  • Custom Cartridges -15% Recovery Time -> -10% Recovery Time
  • Impactful Chime +15% Damage -> +10%
  • Pukestabber
  • Mean Drunk +20% Action Speed + Melee Damage -> +15%
  • Epic Hangover is now prevented by Drunkard’s Regret
  • Debauchery Chance 100% -> 33%.
  • Debauchery 4s Duration -> 3s.
  • Mad Drunk +30% Action Speed + Melee Damage -> +20%.
  • Spearcaster
  • Rune Bolts +1 Accuracy / Arcana -> 0.5
  • Elemental Bolts +5% Proc Burn/Corrode/Freeze/Shock -> +3%
  • Elemental Bolts +1 Accuracy / Arcana -> 0.5
  • Arcane Bolts +1 Accuracy / Arcana -> 0.5
  • Minor Data Cleanup Pass.
  • Last Word
  • Quieting 3s Duration -> 2s.
  • Final Say 6s Duration -> 3s.
  • Silence in Death 10s Duration -> 6s.
  • Resounding Call
  • Cacophony Duration 12s -> 8s.
  • Added an ability link for "Thunderous Blows" in Call to Arms.
  • Khua Hozi
  • Feather Light +15% Action Speed -> 10%
  • Glass Walker +20% Action Speed -> 10%.
  • Razor Sharp - Removed null status effect from Item Mod.
  • Razor Sharp +25% Damage -> +15%.
  • Slowing Slice -10% Action Speed -> -5%.
  • Slowing Slice 45s Duration -> 25s.
  • Volcanic Heart +25% Burn Proc -> +5%.
  • A Whale of a Wand
  • Beasts Imagined 8% Chance -> 5%.
  • Sea Stories 10% Chance -> 5%.
  • Fantastic Friends Adult Drakes -> Young Drakes
  • Tall Tales 10% Chance -> 5.
  • St. Omaku's Mercy
  • Heavy Draw -20% Action Speed -> -10%
  • Heavy Draw +10% Damage -> +5%.
  • Heavy Draw +1% Damage / Survival -> +0.5%
  • Decisive Shots -40% Action Speed -> -20%
  • Decisive Shots +20% Damage -> +10%.
  • Decisive Shots +2% Damage / Survival -> +0.5%.
  • Sacrifice of Saints 1/Encounter -> 1/Rest.
  • Saint's Grace +30% Max Action Speed -> 15%
  • Galawain's Harry 100% Chance Recovery on Crit -> 50%
  • Frostseeker
  • Garland's Tears base damage 3 to 6 -> 3 to 5.
  • Garland's Tears Freeze Proc +25% -> +10%.
  • Garland's Rake base damage 5 to 10 -> 4 to 8.
  • Garland's Rake vs Deflection -> Reflex
  • Garland's Breath 8s Duration -> 4s.
  • Garland's Breath vs Deflection -> Reflex
  • Garland's Breath base damage 15 to 30 -> 15 to 25
  • Garland's Breath Accuracy Bonus from +5 to +0.
  • Veilpiercer
  • Suppressive Shots -20% Beneficial Duration on Hit -> -10%.
  • Ethereal Arrows +15% Raw Proc -> +10%
  • Disruptive Arrow 20s Duration -> 8s
  • Disruptive Arrow vs Reflex -> Deflection
  • Exorcising +50% Damage to Spirits -> +20%.
  • Purging Volley 1/Encounter -> 1/Rest
  • Weightless Draw 100% Chance Recovery on Crit -> 50%
  • Saru-Sichr
  • Death Sentence 7 Corrode Damage per Tick -> 3.
  • Death Sentence 10% Chance to kill on tick -> 5%.
  • Paralytic 7 Corrode Damage per Tick -> 3.
  • Paralytic 15% Chance to Paralyze on Tick -> 5%.
  • Willbreaker
  • Relentless 45s Duration -> 30s.
  • Relentless +20% Action Speed -> +10%.
  • Battered Mind 50% Chance -> 25%
  • Unavoidable Demise 15% Hit to Crit -> 10%.
  • Lance of the Midwood Stag
  • Lord of the Forest +3 PL -> +2.
  • Wicked Beast
  • Cry Havoc 2/Rest -> 1/Rest.
  • Tethered Yet Untamed +20% Damage -> +5%.
  • Tethered Yet Untamed +8 Deflection -> +4.
  • Wild Heart +4 PL -> +2 PL.
  • Wild Heart +25% Damage vs Beast -> +20%.
  • Magistrate's Cudgel
  • Judge - Removed "Clear on Combat End" from Mark Applier so this can function in more than one fight.
  • Wahai Poraga
  • Reckless Cyclone - No Longer hits the primary target twice.
  • Street Sweeper
  • Spring Cleaning -10s Duration Hostile / Beneficial -> -5s
  • You Can't Be Serious 25% Chance -> 15%.
  • You Can't Be Serious 40s Duration -> 15s.
  • Is That a Broom? 33% Chance -> 15%.
  • Is That a Broom? 30s Duration -> 15s.
  • Out With the Bad -15s Duration Hostile -> -10s.
  • Out With the Good -20s Duration Hostile -> -10s.
  • Chromoprismatic Staff
  • Soul Charge 10% Staff Damage & Action Speed -> +5%.
  • Soul Charge 2.5% Action Speed / Metaphysics -> 0.5%.
  • Soul Charge 1.5% Staff Damage / Metaphysics -> 0.5%
  • Elemental Induction +25% Damage -> +15%.
  • Elemental Induction 12s Duration -> 10s.
  • Enthralled Blights +2 Acid/Electricity/Fire/Frost PL -> +1.
  • Enthralled Blights +5% Burn/Corrode/Freeze/Shock -> +3%.
  • Entropy Shield 2% Damage Reduction -> 1%.
  • Entropy Shield 20s Duration -> 10s.
  • Entropy Shield 0.3% Damage Reduction / Metaphysics -> 0.1%.
  • Soul Storm 10% Staff Damage & Action Speed -> 5%.
  • The Spine of Thicket Green
  • Purge Decay +25% Vessel Damage -> 20%
  • Eccea's Arcane Blaster
  • Elemental Shot: Fire 40% Chance -> 10%.
  • Elemental Shot: Force 50% Chance -> 20%.
  • Elemental Shot: Frost 20% Chance -> 5%.
  • Eccea's Arcane Blaster Magic Bullets effect will never bounce.
  • Scordeo's Trophy
  • Critical Shot +20% -> +15%.
  • Obliterating Crit +50% -> +25%.
  • Opening Shot -15% Recovery -> -5%.
  • Opening Barrage -15% Recovery -> -5%.
  • Opening Blitz -25% Recovery -> -10%.
  • Penetrating Crit 20% Damage -> +15%.
  • Penetrating Crit +3 Pen -> +2.
  • Thundercrack Pistol
  • Crackling Shots +25% Shock Proc -> 15%
  • Conductive Blast 2/Rest -> 1/Rest
  • Charged Field -15% Action Speed -> -10%.
  • Overload 3s Duration -> 2s.
  • Storm Rune Shot 2/Rest -> 1/Rest.
  • Thundercrack Pistol Paralyze on Crit 5s -> 3s
  • Thundercrack Pistol Pulse Duration 6s -> 4s
  • Sungrazer
  • Cometfall +25% Burn Proc -> +15%.
  • Extinction Event 32 to 38 Base Damage -> 20 to 30.
  • Impacting 3s Duration -> 2s.
  • Meteoric 18 to 26 Base Damage -> 12 to 18.
  • Meteoric 10% Chance -> 5%.
  • Return Orbit 15% Chance -> 10%.
  • Sun & Moon
  • Twin Gods +50% Burn/Frost Proc -> +25%
  • Lunar Excellence 10% Chance -> 5%.
  • Solar Excellence 10% Chance -> 5%.
  • Ball and Chain
  • Indomitable 25% Chance -> 10%
  • Irrepressible +100% Damage -> +15%.
  • Engoliero do Espirs
  • Soulblade +20% Raw Proc -> +10%.
  • Eager Blade
  • Vehemence +4 Accuracy -> +2
  • Vehemence +8% Action Speed -> 5%.
  • Bounding Strikes +5 Accuracy -> +0.
  • Bounding Strikes 10 to 18 Base Damage -> 8 to 15.
  • Enraptured Blade 15% Chance -> 10%.
  • Kaul's Retort 25% Chance -> 15%.
  • Kaul's Stance +15% Damage -> +10%.
  • Xoti's Sickle
  • Soul Reaper +1% Damage / Religion -> 0.5%
  • Urgent Harvest 25% Action Speed -> 15%.
  • Urgent Harvest 1% Action Speed / Religion -> 0.5%
  • Urgent Harvest 30s Duration -> 10s.
  • Finality and Urgent Harvest are now mutually exclusive.
  • Acolyte's Frostbite
  • Freezing Lash +25% Freeze Proc -> 15%.
  • Freezing Bite 25% Freeze Proc -> 15%.
  • Freezing Bite 25% Chance -> 10%.
  • Freezing Gust 25% Freeze Proc -> 15%
  • Freezing Gust 100% Chance -> 25%
  • Vengeful Cold 100% Chance -> 25%
  • Vion-ceth
  • Wood Splitter +30% Damage vs Plants -> +20%.
  • Feller +45% Damage vs Plants -> +20%.
  • Grove Step 50% Health Condition -> 75%
  • Wood Bane +100% Damage vs Plants -> + 30%.
  • Aamina's Legacy
  • Massuk Arrows +20% Crush Proc -> +15%.
  • Precision Impact 10% Chance -> 5%.
  • Precision Impact Dwarf 15% Chance -> 10%.
  • Precision Impact 8s Duration -> 6s.
  • Drake's Legacy 15% Slash Proc -> 5%.
  • Ongitok Angunisag corrected mod effect names
  • Ongitok Angunisag 10% Chance -> 5%.
  • Ongitok Angunisag Dwarf 15% Chance -> 10%.
  • Ongitok Angunisag 8s Duration -> 6s.
  • Slayer of Beasts 25% Damage vs Beasts -> 10%.
  • Warning of Blue Water 2/Rest -> 1/Rest
  • Effort
  • Maiming 20% Damage -> 15%.
  • Valiant Demise complete data refactor
  • Valiant Demise 60s Duration -> 20s. (This effect was actually infinite and entirely permanent, but was stating 60s)
  • Valiant Demise 2.5m -> 1.5m.
  • Valiant Demise No longer attacks only those hostile to the player, but instead checks vs the wielder of the weapon
  • Determined Demise & Inspiring Demise no longer check the health of the weapon, but now check the owner.
  • Distraho
  • Red Tear 20 base Heal -> 35
  • Red Quickening 25 base Heal -> 35
  • Sanguine Great Sword
  • Weeping Wounds 12s Duration -> 6s
  • Voidwheel
  • Necrotic Blade 20% Chance Necrotic Lance -> 15%.
  • Necrotic Heart 30% Chance Necrotic Lance -> 25%.
  • Necrotic Heart -6 Corrode Armor -> -3.
  • Necrotic Heart 15% Corrode Proc -> 10%.
  • Soul Drinker 15% Raw Proc -> 10%.
  • Soul Drinker 20% Damage Self -> 10%.
  • Soul Drinker 25 Health on Kill -> 15.
  • Whispers of the Endless Paths
  • Heavy Blade 20% Crush Proc -> 15%.
  • Two-hander - Cone attack is now set to Hostile only.
  • Offensive Parry +5 Deflection -> +4.
  • Offensive Parry 12 to 14 Base Damage -> 8 to 12.
  • Spinning Assault 2/Encounter -> 1/Encounter.
  • Kapana Taga
  • Kapana Taga is now a club.
  • Razor Bladed Bludgeon 10% Raw Proc -> 5%.
  • Staggering Force 20% Chance -> 10%.
  • Champion's Relic 5% Damage / Engaged Target -> 3%.
  • Lone Champion +5 Deflection -> +4.
  • Hel Beckoning
  • Tainted Blade 3% Corrode Proc / Stack -> 2%.
  • Corrupted Blade 3% / Stack -> 2%.
  • Corrupted Blade 20 Max Stacks -> 15.
  • Corrupted Blade removed hidden 50% Chance to Apply data error.
  • Duskfall
  • Feather Light +15% Action Speed -> 10%.
  • Drawing Cut +30 Accuracy -> 15.
  • Drawing Cut +25% Damage -> 10%.
  • Drawing Parry +20 Deflection -> +15.
  • Drawing Parry 15s Duration -> 8s.
  • Drawing Parry - Removed erroneous hidden "Threatened By >= 1" requirement for Drawing Parry to activate.
  • Flesh Seeking 50% Miss to Graze -> 25%.
  • Heart Seeking +20% Crit Damage -> 10%.
  • Griffin's Blade
  • Loyal Companion 15s Duration -> 12s.
  • Loyal Companion - Now Checks owner health rather than weapon health.
  • Howling Blade 100% Chance -> 50%
  • Hound's Speed +15% Action Speed -> +10%.
  • Gladiator Sword
  • Skrim +15% Melee Damage -> +10%
  • Watcher's Blade
  • Soul Severing +15% Raw Proc -> 10%.
  • Soul Shredding +25% Raw Proc -> 20%.
  • Whispers of Yenwood
  • Soul Cutter +25% Damage vs Spirits -> +20%.
  • Unfailing 50% Miss to Graze -> 25%.
  • Unfailing 25% Graze to Hit -> 10%.
  • Unfaltering only applies on Crits during combat
  • Unfaltering 5 Max Stack -> 4.
  • Whetted +15% Crit Damage -> +10%.
  • Rust's Poignard
  • Bring Low 7s Duration -> 6s.
  • Coup de Grace +100% Damage -> +35%.
  • Shank +8.5% Action Speed / Stack -> +3%.
  • Twist the Knife - DoT Game Data was deleted, recreated this and set it up properly.
  • Twist the Knife 6 Damage -> 5.
  • Twist the Knife 12s -> 9s.
  • Unseen Killer 2/Rest -> 1/Rest.
  • Azure Blade
  • Cloak and Dagger 4 allies -> 3.
  • Cloak and Dagger 4m -> 2m.
  • Wrong Place, Wrong Time 50% Chance -> 25%.
  • Modwyr
  • Eager Lover 15 Max Stacks -> 10.
  • Stalker's Patience
  • Ambushing +1% Damage / Stealth -> +0.5%
  • Hamstringing 25% Chance -> 10%.
  • Mercy Strike 33% Chance -> 20%.
  • Mortal Wounds 20% Damage over time -> 15%.
  • Standoff 2/Rest -> 1/Rest.
  • Watershaper's Focus
  • Brackish Arc 12s -> 8s.
  • Brackish Arc +15% Corrode Proc -> +10%.
  • Ondra's Wrath +2 Water / Frost PL -> +1.
  • Ondra's Wrath 15% Chance -> 5%.
  • Rod of the Deep Hunter
  • Crushing Depths +5% Recovery Time -> 3%.
  • Amira's Wing
  • Forceful Gusts 15% Chance -> 5%.
  • Hylea's Embrace +20% Healing -> +10%.
  • Master of Gales +2 PL -> +1 PL.
  • Hylean Squall 1/Encounter -> 1/Rest.
  • Aldris Blade of Captain Crow
  • Storm Blade +15% Shock Proc -> 10%
  • Corvid's Bounty +10 Health on Crit -> +8.
  • Squid's Grasp
  • Attempted Parley +30% Action Speed -> +20%.
  • Cirono's Mercy 1/Encounter -> 1/Rest.
  • Rannig's Wrath
  • Flurry +15% Action Speed -> 10%.
  • Flanking +25% Damage -> 10%.
  • Insistence +20% Chance -> 10%.
  • Redoublement +2 Penetration -> +1.
  • Retreat 10s Duration -> 5s.
  • Tuotilo's Palm
  • Balanced Shield custom strings
  • Outward Spikes custom strings
  • Mohora Tanga
  • Harpooning - Remove Survival Skill Scaling from Penetration
  • Harpooning +10% Damage -> +5% Damage.
  • Harpooning +1% Damage / Survival -> +0.25%
  • Gaff 2/Rest -> 1/Rest.
  • Heave-to 2/Rest -> 1/Rest.
  • Mince-to 2/Rest -> 1/Rest.
  • Mince-to 25s Duration -> 10s.
  • Mince-to +50% Attack Speed -> +30%.
  • Tarn's Respite
  • Cold Steel +20% Freeze Proc -> +15%.
  • Deep Freeze -2% Action Speed / Stack -> -1%.
  • Scordeo's Edge
  • Highwayman (extra value set for token)
  • Double Strike 10% Chance -> 5%.
  • Blade Cascade 10% Chance -> 5%.
  • Blade Cascade 3s -> 5s.
  • Tempest 20% Chance -> 10%.
  • Strategic Shot +4 Accuracy / Stack -> +3.
  • Grave Calling
  • Frosted Edge +3% Freeze Proc / Stack -> +2%.
  • Frozen Edge +3% Freeze Proc / Stack -> 2%.
  • Frozen Edge 20 Max Stacks -> 15.
  • Grave Bound 5s Duration -> 3s.
  • Beza's Toothed Blade
  • Biting Cuts - Removed Stacking on this effect.
  • Biting Cuts 30s Duration -> 10s.
  • First Blood - Removed Stacking on this effect.
  • First Blood 5% Action Speed -> 10%.
  • First Blood 30s Duration -> 10s.
  • First Blood 50% Health Threshold -> 75%.
  • Rending Cuts 45s Duration -> 10s.
  • Rending Cuts - Removed Stacking on this effect.
  • Sasha's Singing Scimitar
  • Shocking Prelude +1% Action Speed / Chanter Phrase -> 2%.
  • Shocking Prelude +3% Shock Proc / Chanter Phrase -> 2%.
  • Refreshing Finale's triggering effect is no longer permanent.
  • Min's Fortune
  • Lucky Strike +20% Crit Damage -> +15%.
  • Amaliorra
  • Claim the Husk 20s Duration -> 15s.
  • Claim the Will 25s Duration -> 15s.
  • The Eye of Wael
  • Obfuscation 25% Chance -> 10%.
  • Illusive Spell 10% Chance -> 5%.
  • Shrouded Strike 25% Chance -> 10%.
  • The Hundred Visions +3 PL -> +2.
  • Keybreaker Scepter
  • Revelation - Removed Attacks Can Bounce
  • Misotheist 50% Chance -> 20%.
  • Mundane Shell
  • Arcane Interference 20% Resist Evocation/Conjuration/Illusion -> 15%.
  • Apostatism 33% Resist Punishment/Condemnation -> 15%.
  • Arcane Suppression 30% Resist Evocation/Conjuration/Illusion -> 25%.
  • Xoti's Latern
  • Threshing Aura 1% Damage / Religion -> 0.25%.
  • Light of the Dawnstar 10% Resist -> 5%.
  • Light of the Dawnstar - Now only affects Hostile Spells.
  • Light of the Dawnstar 1% Resist / Religion -> 0.25%.
  • Shimmer Scale
  • Thermal Ablation +3 Burn Armor -> +2.
  • Nerian's Ward
  • Father's Aegis -10% Incoming Damage -> -5%.
  • Father's Aegis -25% Max Incoming Damage -> -15%.
  • Lethandria's Devotion
  • Hardened Crystal -25% Crit Damage -> -15%.
  • Pale Light - 3 Health / Tick -> 1.
  • Lustrious Crystal 25% Chance -> 15%.
  • Nourishing Light 3 Health / Tick -> 1.
  • Sheltering Light 3 Health / Tick -> 1.
  • Captivating Crystal 100% Chance -> 50%
  • Bronlar's Phalanx
  • Stand Firm +2 Armor -> +1.
  • Akola's Apex Ward
  • Hard Counter 25% Chance -> 15%.
  • Blood Rage +15% Damage -> +10%.
  • Shark's Frenzy 2/Rest -> 1/Rest.
  • Shark's Frenzy 30s Duration -> 15s.
  • Shark Teeth Counter 35% Chance -> 25%.
  • Shining Bulwark
  • Defensive Beacon +2 Armor -> +1.
  • Defensive Beacon 5m -> 2m
  • Defensive Beacon - No longer clears its bonuses on Combat End.
  • Captain's Favor 2/Rest -> 1/Rest.
  • Cadhu Scalth
  • Soul Smite 1/Encounter -> 1/Rest.
  • Heavy Shard - Scaling 0.5 / Athletics -> 0.25
  • Luminous Dissonance 0.9 -> 0.95 Incoming Spell Damage
  • Luminous Harmony 0.9 -> 0.95 Incoming Damage
  • Luminous Harmony/Dissonance Scaling -0.005 -> -0.0025 / Metaphysics
  • Gipon Prudensco
  • Bravado 30s Duration Fit/Resolute -> 15s.
  • No Fool, I +2 Deflection / Stack -> +1.
  • No Fool, I +4 Reflex / Stack -> +2.
  • Safety at a Distance 10% Resistance against Ranged -> 5%
  • Cabalist's Gambeson
  • Arcane Containment -15% Hostile Duration -> -10%.
  • Arcane Extension +15% Beneficial Duration -> +10%.
  • Retaliatory Runes 15% Spell Reflect -> 10%.
  • Sharpshooter's Garb
  • Return Fire 25% Hit to Crit -> 15%.
  • Steel Threaded +2 Slash AR -> +1.
  • Blackened Plate Armor
  • Cycle of Decay -75% Damage taken Decay/Poison/Disease -> -50%.
  • Contentment in Pain 60s Duration Mind Inspiration -> 30s.
  • Life in Death +6 Health (Max) -> +4.
  • Usher's Beckoning +2 Engagements -> +1.
  • Magnera's Chain
  • Blade-Biting +10% Recovery / Stack -> +5%.
  • Blade Biting 40s Duration -> 20s.
  • Magnera's Commitment +15 Fort/Will -> +10.
  • Outlaw's Instincts +15 Refl vs Ranged -> +10.
  • Outlaw's Instincts +10 Defl vs Ranged -> +5.
  • The Bloody Links
  • Feed the Chain +20% Action Speed -> +15%
  • Patinated Plate
  • Heavy Rebound 4s Duration Stun -> 3s.
  • Constant Rebound 40% Chance -> 30%.
  • Deltro's Cage
  • Shock Shield 1/Encounter -> 2/Rest.
  • Iridescent Scale
  • Burn Refraction -20% Burn Damage Taken -> -15%.
  • Corrode Refraction -20% Corrode Damage Taken -> -15%.
  • Freeze Refraction -20% Freeze Damage Taken -> -15%.
  • Shock Refraction -20% Shock Damage Taken -> -15%.
  • Saint's War Armor
  • Rock Solid -15% Crush Damage Taken -> -10%.
  • Veteran's Scars -15% Slash Damage Taken -> -10%.
  • Like a Steel Trap - Removed Resolve Resistance.
  • Miscreant's Leathers
  • Deft Motion -15% Recovery Time -> -10%.
  • Chest Guard -20% Crit Damage Taken -> -10%.
  • Kidney Guard -35% Damage Taken Disengagement/Flanking -> -10%.
  • "Lucky" mod on Miscreant's Leather now only triggers on hostile attacks.
  • Aloth's Leather Armor
  • Known Causality +5 Defenses vs Transmutation/Evocation/Illusion -> +10.
  • Garari Cuirass
  • Layered -10% Damage taken from Weapons -> -5%.
  • Primeval -10% Damage taken from Spells -> 5%.
  • Rugged Construction - Remove Constitution Resistance.
  • Treated Scutum 20% Hit to Graze -> 15%.
  • Fleshmender
  • Boiled Leather 15% Hit to Graze -> 5%.
  • Hardened Buckskin -20% Crit Damage Taken -> -10%.
  • Swift Hunter's Garb
  • Lithe Motion -15% Recovery Time -> -5%.
  • Lithe Motion 25% Crit to Hit -> 10%.
  • Girded Flanks -20% Melee Damage Taken while Flanked -> -15%.
  • Hunter's Stride +15% Stride -> +5%.
  • Pale Hide
  • Cornered Beast +10 Deflection while Flanked -> +8.
  • Nocturnal Vigor -20% Recovery Time at Night -> -10%.
  • Reckless Brigandine
  • Go Not Quietly +10% Action Speed -> +5%.
  • Go Not Quietly +20% Action Speed / Engaged Target -> +3%.
  • Into The Breach +1 Armor -> +0.
  • Into The Breach +3 Max Armor by Health -> +2.
  • Into The Breach +5% Damage -> +0%.
  • Into The Breach +50% Max Damage by Health -> +20%.
  • Seeing Red 12s Duration -> 9s.
  • Seeing Red 3 Health / 3s -> 1.
  • Seeing Red 15 Max Health / 3s by Health -> 5.
  • Nomad's Brigandine
  • Pull Back -50% Damage taken from Disengagement -> -25%.
  • Feigned Retreat -60% Damage taken from Disengagement Attacks -> -25%.
  • Feigned Retreat 50% Reflect Disengagement -> 25%.
  • Five Sun's Breastplate
  • Defiant 25% Max Damage Reduction by missing health -> 15%.
  • Bracciao Rugo 25% Max Damage Done by missing health -> 15%.
  • Desgraza Brastplate
  • Defiant 25% Max Damage Reduction by missing health -> 15%.
  • Recompienza 25% Max Damage Reduction by missing health -> 15%.
  • Honor Guard Breastplate
  • Defiant 25% Max Damage Reduction by missing health -> 15%.
  • Pride of the Ducs +10 All Defenses by missing health -> +8.
  • Casita Samelia's Legacy
  • Confrontation +0.5 Deflection / Intimidate -> +0.25.
  • Scars and Memories 50% Chance to Retaliate -> 25%.
  • Ardent Will +30 Max Will by Health -> +20.
  • Furrante's Breastplate
  • Vigilance +2 Concentration -> +1.
  • First to the Fight 30s Duration -> 10s.
  • Intervention 1/Encounter -> 1/Rest.
  • Love of Life +15% Healing -> +10%.
  • Vigorious Protector -15% Damage Taken -> -10%.
  • Devil of Caroc Breastplate
  • Articulated -20% Recovery Time -> -10%.
  • Heart of Bronze - Remove Resistance to Dexterity/Might Afflictions
  • Mechanical Mind - Remove Resistance to Perception/Resolve Afflictions.
  • Devil's Due +4 Health / 9s -> +2.
  • Devil's Due 9s Duration -> 6s.
  • Humility
  • Enemies' Blades 20% Chance to Resist Slash -> 10%.
  • Accuser's Spears 20% Chance to Resist Pierce -> 10%.
  • Persecutor's Blows 20% Chance to Resist Crush -> 10%.
  • Effigy's Husk
  • Contempt 50% Chance for Affliction -> 25%.
  • Contempt 12s Duration -> 10s.
  • Skaen's Hatred 75% Health Threshold -> 50%.
  • Spider Silk Robe
  • Poison Master +3 Poison PL -> +2.
  • Helm of the Falcon
  • Falcon's Wings 20% Hit to Graze w/ Ranged -> 15%.
  • Raptor's Grip -20% Recovery w/ 2H -> -10%.
  • Blackblade's Hood
  • Hawk-eye +2 Perception -> +1
  • Hawk-eye +15% Hit to Crit w/ Ranged -> +5%.
  • Duelist +25% Action Speed w/ Daggers, Rapiers, Stilettos -> +10%.
  • Huana Charm Belt
  • Wayfarer +20% Stride -> +15%.
  • Girdle of Mortal Protection
  • Mortal Protection 20% Crit to Hit -> 15%.
  • Nature's Embrace
  • All Seasons +3 AR Burn, Freeze -> +2.
  • Voidward
  • Soul Barrier -35% Raw Damage Taken -> -25%.
  • Blackened Core +3 Corrode AR -> +2.
  • Ring of the Solitary Wanderer
  • Lone Wolf 12m Range -> 20m.
  • The Maker's Own Power
  • Reforge the Flesh 12s Duration -> 6s.
  • Reforge the Flesh 20 Health / Tick -> 10.
  • Reforge the Flesh 3s Tick Rate -> 1s.
  • Shaped by the Hammer +2 Crush AR -> +1.
  • The Amazing and Truly Incredible Instant Potion Belt
  • Alchemist's Cache 3 Potions per combat -> 1.
  • Upright Captain's Belt
  • Hold Fast +2 Constitution -> +1.
  • The Undying Burden
  • Grit -10% Incoming Damage -> 0%.
  • Grit -30% Max Incoming Damage -10%.
  • Spellkeeper
  • Spell Defense +All Defenses except Deflection vs Spells -> +All Defenses vs Spells
  • Ngati's Girdle
  • Fathom's Redress 20% Chance when Crit to cast AOE -> 10%.
  • Wavebreaker +2 Crush Armor -> +1.
  • Against the Tide +2 Athletics -> +1.
  • Entonia Signet Ring
  • Inviolate +3 All Defenses / Engager-> +2.
  • Ring of the Marksman
  • Marksmanship +8 Accuracy with Ranged Weapons -> +4.
  • Ibis
  • Flame Ward +4 Burn AR -> +3
  • Halgot's Warmth
  • Warmth +3 Priest Restoration PL -> +1
  • Halgot's Warmth Armor from +3 to +2.
  • Kuaru's Prize
  • +10% Damage with Spells -> +5%.
  • Woedica's Strangling Grasp
  • Twice Burned +3 Burn AR -> +2.
  • Gatecrashers
  • Slugger +2 Might -> +1 Might.
  • Slugger 50% Chance to Prone on Melee Crit -> 15%.
  • Reeling Blow 2/Rest -> 1/Rest.
  • Elementalist's Bracers
  • Spellbind 2/Rest -> 1/Rest.
  • Gauntlet's of Greater Reliability
  • Of Greater Reliability 30% Miss to Graze w/ proficient weapons -> 25%.
  • Boltcatchers
  • Lightning Wrangler 2/Rest -> 1/Rest.
  • Shock Repulsion 33% Chance to Reflect Electricity -> 20%.
  • Storm Blows - Change from w/ Melee vs Deflection -> Melee Weapon.
  • Storm Blows 100% Chance for shock damage on Crit -> 20%.
  • Firethrower's Gloves
  • Spellbending +2 Evocation PL -> +1.
  • Aegor's Swift Touch
  • Rapidity +10% Action Speed w/ weapons -> 5%.
  • Bullet Catch 50% Chance vs Ranged Weapon -> 5%.
  • Bullet Catch 50% incoming damage vs Ranged Weapon -> 0%.
  • Fair Favor
  • Swashbuckling +15% Hit to Crit Chance -> 10%.
  • Swashbuckling +20% Crit Damage w/ Daggers, Rapiers, Sabres, Stilettos, and Swords -> +10%.
  • Acina's Tricorn
  • Shootist -20% Reload Time -> -10%.
  • Mask of the Grotto Deep
  • Deadly Acumen +2 Poison PL -> +1.
  • Shadow Fang 8 Damage /6s for 60s -> 4 Damage.
  • Shadow Fang 60s Duration -> 30s.
  • Toxic Coils 2/Rest -> 1/Rest.
  • Deltro's Cage Helm
  • Conduit 30s Duration -> 10s.
  • Death's Maw
  • Death Runes 30s Duration -> 10s.
  • Okura's Kettle
  • Boil Over 33% Chance to Boiling Spray when Crit in Melee -> 10%.
  • Seasoned Iron +2 Burn AR -> +1.
  • Heaven's Cacophony
  • Shout of Hosts 2/Rest -> 1/Rest.
  • Thaos' Headdress
  • Mantle of Authority +10 Will Aura vs Mind Aff -> +5.
  • Conspirator +10% Damage vs Flanked -> +5%.
  • Serpent Crown
  • Serpent's Strike -25% Recovery when crit -> -10%.
  • Serpents Strike 15s Duration -> 5s.
  • Copperhead's Helm
  • -20% Damage from Spells -> -10%.
  • Whitewitch Mastk
  • Fearful Geometries +2 Illusion PL -> +1.
  • Gaze and Despair 2/Rest -> 1/Rest.
  • Footprints of Ahu Taka
  • Path of Mercy +15% Healing -> +10%.
  • Rakhan Field Boots
  • On Sodden Peat +3 Corrode AR -> +2.
  • Boots of the Stone
  • Firm Foundation +2 Resolve -> +1.
  • Shorewalker Sandals
  • Certain Stride +20% Stride -> +10%.
  • Boots of the White
  • Fur Lining +3 Freeze AR -> +2.
  • Shod for Winter +2 Resolve -> +1.
  • Nemnok's Cloak
  • Blessed in Spirit - No longer checks item health, now checks owner.
  • Built for Pain - No longer checks item health, now checks owner.
  • Cursed to Endure - No longer checks item health, now checks owner.
  • Life of Suffering +10% Damage Taken -> +15%.
  • Mirrorback
  • Parabolic Weave 20% Chance to reflect spells -> 10%.
  • Parabolic Weave - Now only reflects Hostile spells.
  • Visual Refraction +8 Deflection vs Ranged Weapons -> +5.
  • Rekvu's Scorched Cloak
  • Bloodfire 20% Healing from Burn Damage Taken -> 10%.
  • Ragged Cloak
  • Vestment of Skaen 9 to 15 Raw Retaliate -> 5 to 8.
  • Ajamuut's Stalking Cloak
  • Bushwack +15% Damage from Stealth -> +5%.
  • Bushwack +10 Accuracy from Stealth -> +5 .
  • Stormturner Cloak
  • Oilskin +3 AR vs Water -> +0.
  • Oilskin +7 Max AR vs Water -> +3.
  • Neither Sleet +1 Freeze AR -> +0.
  • Neither Sleet +5 Max Freeze AR -> +0.
  • Nor Storm +1 Shock AR -> +0.
  • Nor Storm +5 Max Shock AR -> +3.
  • Mantle of the Seven Bolts
  • Grounded +3 Shock AR -> +2.
  • Final Storm +5 Accuracy -> +0.
  • Ruata's Walking Cloak
  • Unburdened +20% Stride -> +15%.
  • Unburdened +1% Stride / Survival -> +0.5%.
  • Boots of Stability
  • Surefooted -50% Hostile Dexterity Affliction Duration -> -25%.
  • Boots of Speed
  • Moving Target +25 Deflection vs Disengagement -> +15.
  • The Magnificent Escape Cape
  • Neither Here Nor There +20 Deflection vs Disengagement -> +10.
  • The Giftbearer's Cloth
  • Steward of Memories +1 All Defenses (except Deflection) / History -> +0.5.
  • Violet Redemption
  • Rebuttal in Blood - 100% Chance to Recover Instantly when Crit in melee -> 20%.
  • Pernicious Retribution +3% Melee Damage / Stack (max 5) -> 2%.
  • Pernicious Retribution +3% Action Speed / Stack (max 5) -> 2%.
  • Charm of Bones
  • Lay Unto Slumber - +10 Accuracy vs Vessels -> +5.
  • Cauldron Shard
  • Transmuted Iron 33% Chance to convert Acid/Poison to Health -> 20%.
  • Transmuted Iron 15% Health conversion -> 20%.
  • Poison Purge 2/Rest -> 1/Rest.
  • Acid Repulsion +2 Corrode AR -> +1.
  • Claim and Refusal
  • Claim +15% Melee Damage -> +10%.
  • Refusal -10% Incoming Melee Damage -> -10%
  • Bone Setter's Torc
  • Anatomist +15% Healing Done -> +10%.
  • Anatomist +10% Hit to Crit -> +5%.
  • Baubles of the Fin
  • Cruelty and Curios +5% Damage -> 3%.
  • Dragon Pendant
  • Breath of Flame - All Damage Type DoT -> Burn.
  • Sisyfos Stone
  • Futility 35s Duration -> 15s.
  • Protective Eothasian Charm
  • Darkest Before Dawn 15s Duration of Heal effect -> 12s.
  • Darkest Before Dawn -75% Incoming Damage Taken -> -25%.
  • Strand of Favor
  • Ward of Favor -15% Hostile Effect Duration -> -10%.
  • Boon of Favor +15% Beneficial Effect Duration -> +10%.
  • Heart-Chime Amulet
  • Nimbus of Death 10% Chance to Destroy -> 5%.
  • Nimbus of Death can no longer trigger on non-hostiles.
  • Heartfire 100% Chance to convert Fire Damage to Health -> 20%.
  • Nature's Shelter -15% Incoming Damage -> -5%.
  • Water of Life 50% Health from Water Damage -> 20%.
  • Water of Life 100% Chance to convert Water Damage to Health -> 30%.
  • Winged Steps +25% Stride -> +10%.
  • Winged Steps +20 Disengage Deflection -> +15.
  • Pearlescent Rhomboid Helstone
  • Shifting Chroma -10% Damage Taken -> -5%.
  • Shifting Chroma 20% Chance to reflect Spells -> 10%.
  • Helstone +10% Chance to Reflect Spells -> 10%.
  • Amulet of Clear Skies
  • Minor Spellbing: Sunbeam 2/Rest -> 1/Rest.
  • Rotward Amulet
  • Rotward 50% Resist Poison, Disease, and Decay -> 15%.
  • Tears of Saint Makawo
  • Martyr's Memories +2 Spell AR -> 1.
  • Martyr's Memories 30s Duration -> 12s.

Patch 1.0.2 (17 May 2018)

Major Fixes
  • [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
  • Mouse clicks now properly resister for users using the Korean IME in windows.
  • Player Dispositions should change less drastically for small decisions.
  • Level Scaling now enables correctly when toggled on.
  • Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
  • Fixed multiple Pillars I imports that were importing the incorrect state.
  • Fixed a permissions issue that was blocking some players from loading saves.
  • Fixed a combat related memory leak (should improve some FPS on long play sessions).
Potential Spoilers:
  • Players are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Players who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
Companions/Crew
  • Eder's end game state from Pillars I has been fixed.
Potential Spoilers:
  • Watchers who took the baby orlan in Pillars I will now see her in Vilario's Rest.
Audio
  • Various VO fixes to the Vox Machina voice sets.
Miscellaneous
  • Custom AI settings should now save changes when adding new conditionals or abilities.
  • Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
  • Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
  • Various Credit fixes.

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
08/05/2018
Identifiant :
Taille :
21.51 Go
Forum GOG :

Système : Windows 7 / 8 / 10 (64-bit)
Processeur : Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
Mémoire : 4 GB RAM
Carte graphique : DirectX 11 Compatible
Réseau :
DirectX :
Disque dur : 45 GB available space
Carte son : DirectX Compatible Sound Card
Autres :

Système : Windows 7 / 8 / 10, (64-bit)
Processeur : Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Mémoire : 8 GB RAM
Carte graphique : NVIDIA GeForce GTX 960
Réseau :
DirectX :
Disque dur : 45 GB available space
Carte son : DirectX Compatible Sound Card
Autres :

Système : Ubuntu 16.04, 18.04, 64-bit or newer
Processeur : Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
Mémoire : 8 GB RAM
Carte graphique : ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
Réseau :
DirectX :
Disque dur : 45 GB available space
Carte son :
Autres :

Système : Ubuntu 16.04, 18.04, 64-bit or newer
Processeur : Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Mémoire : 8 GB RAM
Carte graphique : Radeon HD 7700 or NVIDIA GeForce GTX 570
Réseau :
DirectX :
Disque dur : 45 GB available space
Carte son :
Autres :

Système : OS X 10.12.6 Sierra 64-bit (or newer)
Processeur : Intel Core i5-4570S @ 2.9GHz
Mémoire : 8 GB RAM
Carte graphique : NVIDIA GeForce GT750M
Réseau :
DirectX :
Disque dur : 45 GB available space
Carte son :
Autres :

Système : OS X 10.13.3 High Sierra 64-bit (or newer)
Processeur : Intel Core i7-4770HQ @ 2.2 GHz
Mémoire : 16 GB RAM
Carte graphique : AMD Radeon R9 M370X
Réseau :
DirectX :
Disque dur : 45 GB available space
Carte son :
Autres :
Classement :
PEGI 16

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