For all your Bretonnian crews you can now recruit a Grail Knight. These guys are hard to find but worth the journey!
Added Tzeentch start
Added Lord of Change flyer to Tzeentch forces
Added Grail Knights to Bretonnian crews (rare!)
Added Chaos Daemon Sword, Filth Mace and Sword of Change, with accompanying quests to obtain for Chaos captains
Updated Unity engine to v2018.3
Anti-aliasing options adjusted: choice of TAA/MSAA/FXAA
Adjusted firing angles for Great Winged Terror
Tzeentch Bolts now fire as a burst based on energy rather than rapid-fire based on energy
Adjusted stamina costs and regeneration speed
Adjusted attack speed in melee combat
Higher level enemy captains will be stronger in melee
Strafing animations adjusted for characters in melee
Improved effects of Whirling Dervish, Battle Rage and Ironskin abilities
Fixed bug with ascenscion text for Slaanesh, Nurgle captains
Fixed bug with characters occasionally running off the sides of ships.
Other optimisations and performance tweaks
Welcome to the release build of Man O' War: Corsair.
This release doesn't bring any new features in itself, but is the culmination of all of our past updates with a few extra bug fixes. Here's an overview of what's happened since our initial alpha 0.1:
0.2: This update brought us chaos invaders in the form of the Khorne fleets, expanded the available map to include the oceans around Bretonnia, added Orc ports, pirate ports, and looting. Also the dreaded Black Leviathan was spotted beneath the waves.
0.3: Our biggest request in the first few months had been for melee combat - which wasn't originally part of the plan! Our first iteration was released in 0.3 along with a whole load of swords, axes and other melee weapons.
0.4: Dwarfs! Skaven! Flyers! Magic! I guess the name of that one covers it - two of the most popular races in the Warhammer universe took to the seas as enemies in this update, as well as two of the eight colleges of magic (all eight are in now!) plus flyers and anti-flyer weapons for your ships.
0.5: This update brought in the faction diplomacy and the control of sea regions - the human forces now patrol their territories, bicker over border disputes and attempt to annex each other's ports. All of this despite the hostile forces gathering in the deep oceans, now numbering Nurgle, Slaanesh and Tzeentch. High elf ships were also spotted on the waves at this time.
0.6: Crew management - no longer just a number, your crew are now individuals with their own names, levels, equipment. Undead! Ware those who venture out on Geheimnisnacht when the undead fleets sail forth.
0.7: Level up! Skills for your captain as you level up. Estalia and Tilea join the fray, expanding the map all the way south to Sartosa. The latest fashions from Miragliano also arrive, with a whole host of hats and outfits available to customise your captain. For those with a more practical mind we also added addtional ammo types for your cannon.
0.8: Blood for the Blood God! Our chaos campaign's debut, but not only that, you can now walk around in all of the ports in the old world (and then slay their inhabitants... well, depending on which side you're on)
0.9: Custom battles - ever wondered what chance a lone nautilus prowling the depths would have against an orc fleet? or perhaps you just want to control those giant claws on the Hulk yourself for a change... we added a new game mode which lets you try all this and more!
Welcome aboard new captains, here's looking forward to 1.1 ....
Custom Battles are here! Choose a location, a fleet and an enemy and set up whichever fleet battles you want (controlling whichever faction you want!)
GOG Galaxy Achievements!
Gamepad support!
UI update and visual polish!
-Visit the ports of the old world - when docking you'll now be able to walk around the town square. With this change, attacking a Port is now slightly more involved as you'll also have to kill the defenders before you can sack the town.
The Old World Expands
It’s time for the Estalian and Tilean factions to stand up and be counted! Players can now sail around these regions, the Old World just got bigger! Not only that, thanks to the large community collaboration, we can now reveal the Captain Skills system based on your feedback. Combined with the Crew Management from 0.6, you can now make your game even more unique!
Plus due to popular demand we have made it so you can make your captain even more customisable. As well as new hats and outfits, two new captains have joined the fray and are ready to play!
Now the Estalian and Tilean ports are open for business, sail even further and make your fortune!
You you can purchase new ammunition for your cannons, including Grapeshot & Chain Shot!
Tilea and Estalia regions unlocked
Tilean and Estalian quests enabled
Added two new captain characters
Added outfit options for player character
Added clothing accessories for player character
Added ammunition options for ships with cannon
Adjusted how the bell works on the Skaven Doombringer
Patch notes now group themselves by major version
Can now cancel levelling up a crew member
Fixed a bug where not completing a level up for a crew member could lose the skill point
Changed ally faction text colour in journal
Reduced rate of energy changes for Bane Tower and Great Winged Terror
Fixed a bug where injured crew could allow greater than max crew on ship
Crew will move on deck for boarding actions in the correct order (surgeon will be last!)
First Mate now “knocked unconscious” rather than killed (he never actually died)
Fixed a bug preventing a particular Bretonnian pirate port from being looted
Fixed a bug with Illusion of death which could prevent your captain wielding their weapons
Hulk bigchukkas, greatship guns and wolfship guns now properly disabled by destroying the appropriate sections
Fixed a bug preventing allies from following when ordered
Reduced the damage from catapult weapons on sails
Fixed a bug that could prevent Chaos Sorcerers casting spells
Galleon anti-air gun firing arc increased
Port alert status on map changes colour depending on type of alert
Running aground while in map mode will pause the game
Fixed a bug with collect cargo quests
With the Season of the Storm upon us the Dead have come to seek their revenge on the living!
Not only that, thanks to the large community collaboration, we can now reveal the crew management system based entirely on your feedback.
Introducing the first of our new fleets. Khorne sails into Warhammer’s Great Western Ocean, and the world will never be the same again. There are three new ships to face off against;
The Ironshark has a huge mechanical shark head mounted on its bow,
The Bloodship is a deadly war machine with giant pincers snapping open and shut,
The Deathgalley sails into battle alongside the other ships and is a deadly support vessel for Khorne.
Every port now has tower defences, containing gun batteries, some ports such as Erengrad and Marienburg have formidable defences that only the foolish or brave would dare attack. Due to a ship’s cannon spread, most of your cannon balls will likely miss the narrow target of the towers. So if you wish to become a destroyer of ports then perhaps a more specialised ship like a Hellhammer would be suitable, or any ship that fires one massive projectile.
If you successfully defeat a port you’ll need to dock with it, then you’ll have a choice to:
Loot (Grabbing what you can from the ports stores)
Raze (Destroying the port and gaining infamy and losing favour with that race)
Cannibalize (Breaking up the port to repair your ship)
We are pushing 32 new ports into this update - much, much more than we originally planned - including one extra Kislevite Port, seven Orc Ports, ten Pirate/Smugglers Ports and thirteen Bretonnian Ports.
We now allow the player to travel x4 speed.
One more thing:
Having listened to the community we have developed the Captain's Cabin. The first part is in update 0.2 and will include a waypoint system to allow you take a break from the wheel on long journeys, walk around your ship and do some target practice with the new small arms target practice system.
Future updates of the Captain’s Cabin will enable players to micro manage the ship's performance and crew’s morale by assign work such as cleaning the barking irons! This will work hand in hand with specialist crew such as Ship’s Cook, Master at Arms and Trader.
Thanks for all the feedback and support on the forums, we are unable to name check everyone who has made a suggestion but we have read them all, so if you see your ideas creep into an update you will have helped shaped the game!
Man O’ War: Corsair © Copyright Games Workshop Limited 2015. Man O’ War: Corsair, the Man O’ War: Corsair logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Evil Twin Artworks and the Evil Twin Artwork logo are © Evil Twin Artworks 2015. All rights reserved to their respective owners.
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Système : | OS X 10.10 or later |
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Processeur : | Intel Core i7 3.3Ghz |
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