Includes Fallen Enchantress and the standalone expansion, Fallen Enchantress: Legendary Heroes
Fallen Enchantress
A World to Build… or Destroy.
“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.
– the Oracle Ceresa
Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.
The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.
Fallen Enchantress: Legendary Heroes
The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.
Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.
Patch 3.0 (1 September 2021)
Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
Fixed crash bug where garbage characters could get inserted into a scene node
Increased the map tilt further so you can see more pretty stuff
Calc Military Might now longer force updates the battle rank of units. (perf)
AI city updating is now multithreaded (perf)
CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
Units now always get a battlerank of at least 1 to ensure caching of battlerank
Sub-units of an army are no longer recalculated unless expressly ordered
Thread safe city count method added
Fixed a crash deadlock
AI monsters less likely to attack a city on lower difficulties
Monsters now use a cached combat rating to determine city strength (performance)
Fixed multiple crash deadlocks
Unit vector sized at 10 at start to reduce increments. (perf)
Timer update increased from 1ms to 0.5ms
Conclaves provide more research but less production and money
Fortresses provide more production but less money and research
Towns provide more money but less production and research
New improvement: Tower of Knowledge. Provides +1 research per essence
Tiny map size increased to 5x3
Small map increased from 5x4 to 6x4 (20 to 24 sectors)
Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
Wrote a replacement for toupper() that is much faster
Lots of new quests
AI improvements
Quest based champions added
Units take slightly longer to produce to balance the availability of more champions.
Patch 2.51 (31 October 2019)
Unit movement engine optimizations
AI update to be more greedy about getting goodie huts
Early game technology costs reduced
Default unit movement increased from 2 to 3 tiles.
Sovereign default combat speed increased from 22 to 32
Sovereign default HP increased from 20 to 28.
Several bug fixes to late game instability
Patch 2.4 (17 October 2018)
Features
Dwarf Lord gains access to Alchemist and other special buildings
UI
Updated font engine for high DPI display
Patch 2.1 (28 September 2017)
Updated to support 4K, 5K, and 8K screen resolutions
Custom faction abilities now have descriptions
Updated the Slow spell so that the initiative penalty is more punishing
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