Enter the Gungeon

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Enter the Gungeon

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Description
Enter the Gungeon est un "dungeon crawler" bourré d'armes à feu. Vous suivrez une bande de hors-la-loi prête à tirer, piller, esquiver et ravager tout ce qui se dressera sur leur chemin pour atteindre l’absolution en atteignant le trésor ultime du légendaire Gungeon : le pistolet qui peut tuer le passé. Choisissez un héros et détruisez les hordes d’ennemis en survivant à une série complexe et évolutive d’étages remplis de Gundead dangereusement adorables et de terribles boss du Gungeon armés jusqu’aux dents. Amassez un butin précieux, découvrez des secrets cachés et discutez avec des marchands opportunistes pour acheter de quoi garder l’avantage.

Patch 2.1.9 (16 May 2019)

  • Fixed (again) an issue which allowed the Unfinished Gun to show up in shops even after the Finished Gun is unlocked
  • Fixed (again) an issue which could cause door and pedestal sprites to show glitched textures (finally reproduced this one and confirmed it's fixed)
  • The 360 No Scope synergy is no longer dependent on framerate, which should make this more reliable (especially on some controllers)
  • Fixed another issue related to infinite dog petting (caused by table flipping)
  • Reverted the change which started the speedrun timer when opening a rainbow chest
  • Fixed the speedrun timer format (now uses a period between seconds and milliseconds instead of a colon)

Patch 2.1.8 (15 May 2019)

Gameplay Changes/Improvements
  • Chain lightning effects no longer damage friendly companions
  • Added better crash recovery for Paradox progress and the Gunslinger’s past
  • The new characters now show up in the breach even if you can’t afford runs with them
  • We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations)
  • Added milliseconds to the speedrun timer by default and improved timer performance
  • Removed an invisible collider in the Breach (lol)
  • The Breach now has a visual indication of whether or not the alternate starting guns are active
  • Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls)
  • Several QoL improvements to Duct Tape, particularly with large clip guns
  • Improved the interaction of the Triple Gun with ammo capacity increases
  • Improved the interaction of the Chamber Gun with ammo capacity increases
  • Improved the interaction of the Bloodbulon with freeze status
  • Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls)
  • The Big Shotgun can now consume the new shotgun kin types
  • Made 360 No Scope synergy more consistent on controller
  • Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor
Bug fixes
  • Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them
  • Fixed a softlock/freeze that could occur on the Blobulord, Fuselier, Resourceful Rat and new secret boss fights (hopefully, we couldn’t reproduce this directly)
  • Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance
  • Being cloned while being on fire will no longer result in the clone being on fire
  • Fixed an issue where some unlocks for the DraGun didn’t trigger on the Advanced DraGun
  • Seven-Leaf Clover now works correctly when loading midgame saves
  • Fixed issues with several starting items in Paradox runs
  • Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked
  • Fixed an issue where the new secret floor wasn’t always accessible (after loading a midgame save)
  • Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn’t reproduce this one directly)
  • Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor
  • Fixed an issue where some Tubo Mode effects were increased in coop
  • The railgun should no longer appear to have “chunky” aim while using a controller
  • Fixed an issue where Junkan’s projectiles could grow indefinitely with Snowballets
  • The Number 2 item should no longer be occasionally invisible
  • Fixed an issue where Meat Bun’s effect could remain permanently after loading a midgame save
  • Fixed an issue where Paradox could start with double blasphemy
  • Fixed an issue with goop in the Aimless Void
  • Katana Bullets now work with beam weaponry
  • Companions should no longer be worse in Turbo Mode
  • Fixed some text issues with accented characters on the run complete screen
  • Fixed an audio issue with the Payday Drill
  • Fixed an issue where the Ammonomicon could display incorrectly
  • Fixed an issue where players could get stuck in the pet animation if started while dodgerolling
  • Fixed an issue with the Chamber Gun in the fourth secret floor
  • Fixed an issue with the Trigger Twins synergy
  • Fixed an issue where a save button wouldn’t appear on the second floor when loading a midgame save
  • Tweaked volume levels for the new secret boss
  • Fixed a bug caused by the Sprun triggering on level load
  • Fixed some volume issues in coop
  • Fixed an issue where Winchester’s arcade gun could lose ammo unintentionally
  • Fixed a bug where the Gun Soul would sometimes not properly function in coop
  • Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn’t reproduce this one directly)
  • Fixed some visual issues with Tiny UI in conversations
  • Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun)
  • Fixed an issue where some synergy auras could become permanent
  • Fixed a typo Chance Bullets' description
  • Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously
  • Paradox’s random items should now work correctly with shortcuts
  • Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room)
  • The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic)
  • Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item
  • Fixed an issue where enemies could become stuck inside NPCs but not directly shot
  • Fixed an issue where the Antichamber synergy would not function
  • Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs
  • Fixed an issue where chest spawning noises were too loud in Rainbow Runs
  • Fixed a display issue where certain boss names would be missing accented characters in certain languages
  • Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves
  • Reward pedestals should not appear on the minimap in Rainbow Runs
  • Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands
  • Fixed an issue where secret rooms could interpenetrate with normal rooms
  • Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator
  • Fixed auto-aim in the Pilot’s past
  • Handle companion mirror vollies correctly for challenge modifiers
  • Fixed a visual issue caused by teleporting away from a room while sign text is displayed

Patch 2.1.7 h1 (19 April 2019)

  • Fixed an issue where the Trank showed up twice in the Ammonomicon
  • Unlocking Number 2 is no longer required to unlock the Finished Gun
  • Charged guns now work for Gatling Gull's intro like other bosses
  • Fixed a number of exceptions, silent errors that can caused undefined behavior

Patch 2.1.7 (16 April 2019)

  • Killing the new secret boss while flying over a pit
  • Fixed an issue where [REDACTED] couldn’t pet the dog!!
  • Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly
  • Saved turtles from player explosions
  • Fixed an issue where the portable turret could trip players
  • Nerfed Knight’s Gun. It’s still good, just not ridiculous
  • Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem
  • Fixed an issue where you couldn’t enter the new secret floor with some shop configurations
  • Katana Bullets VFX will now properly despawn and not slow down your game
  • Fixed an issue where some Polish glyphs would not render correctly
  • Fixed a rare issue caused by the Turtle Problem
  • Gave the Beholster shrine purple lanterns
  • The Ticket now works like other active items and cannot refund its own cooldown by default
  • Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them
  • Fixed a rare softlock caused by two players being dragged to Hell at the same time
  • Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated
  • Fixed several issues that could cause the Sprun’s transformed state to persist
  • Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free
  • Fixed an issue where the third form of the Triple Gun drained ammo too quickly
  • Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash
  • Fixed an issue with Bowler’s text being cut off in Spanish
  • Fixed the custom win pictures for Junkan with the two new secret characters
  • Fixed a typo in Mr. Accretion Jr
  • The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void
  • Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun

Patch 2.1.6 (10 April 2019)

  • Added a heart dispenser to the Forge
  • Added an additional unlock condition to the Sunlight Javelin
  • Paradox can now drop starting passives
  • [REDACTED] (character) is no longer sent to the past even without the BTCKTP
  • Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
  • Fixed an issue with unlocking the Finished Gun
  • Fixed a possible soft lock while entering the new secret floor
  • Fixed an issue where the Trank Gun wasn't dropping correctly
  • Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
  • Fixed music issues with the Resourceful Rat fight and Gunsling King's room
  • Fixed (hopefully) some weapons leaving behind pink rectangle corpses
  • Fixed some missing Chinese translations
  • Fixed some typos in the Ammonomicon

Patch 2.1.5 (8 April 2019)

Patch 2.1.4
  • Fixed an exception caused by certain mimics in Rainbow Runs (could cause bullets to hang in the air)
  • Fixed an exception caused by dropping the Rat Boots
  • Fixed a possible softlock during boss intros
  • Fixed the hitbox on the alternate art Blasphemy
  • Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
  • The new characters can now use the legendary hero shrine for cursed runs
  • Fixed several issues with Duct Tape
  • Fixed some issues with the broken state of the Glass Cannon
  • Fixed an issue with the Bait Launcher's tigers failing to track targets
  • Fixed an issue with the combination of Clone and Super Hot Watch
  • Fixed and issue where the Magazine rack could adjust ammo incorrectly
  • Damage numbers from the Scouter no longer show up on the pause screen
  • Fixed some synergy interactions with the [REDACTED] character
  • Fixed visual depth issues with pushed tables
  • Fixed another duplicate Ammonomicon entry
  • Fixed an issue with minibosses music
Patch 2.1.5
  • Fixed the Cosmic Horror synergy
  • Fixed an issue where the Evolver would lose its progress after loading a midgame save
  • Added a quick restart option to Boss Rush mode
  • Fixed a crash caused by dropping the Chamber Gun on the new secret floor
  • Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu
  • The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
  • Fixed an issue where the Sunlight Javelin couldn't be unlocked and gave it an alternate unlock case
  • Bowler will no longer float over destroyed chests
  • Fixed an issue with the Sprun's out-of-ammo trigger
  • Fixed an issue where the Sprun transformation was droppable
  • Fixed an issue with the Hellhole synergy
  • Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
  • Fixed an issue with combining multiple Lil' Bomber synergies

Patch 2.1.3 (5 April 2019)

  • Fixed a softlock caused by entering miniboss rooms in certain layouts
  • Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly
  • Fixed frame rate issues caused by some Orbital Bullet synergies
  • Orbital Bullets no longer make Winchester's game super hard
  • Fixed an issue where Paradox couldn't be unlocked as the Pilot
  • Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly
  • Fixed an issue with the Sprun and Blessed runs
  • Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons)
  • Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll)
  • Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly
  • Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy
  • Flight no longer makes accessing the new secret floor more difficult
  • Baby Good Mimic can no longer become Gatling Gull (... c'mon)
  • Added some new audio for several new guns
  • Fixed an issue where intro text wasn't showing up correctly
  • Fixed a typo in Orbital Bullets
  • Removed some duplicate guns from the Ammonomicon
  • Nitra will now show up correctly in the Ammonomicon

Patch 2.1.2 (5 April 2019)

New Features
  • New guns, items and synergies
  • Two new playable characters to unlock
  • A new secret floor with unique enemies and a new boss
  • Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
  • A new Beholster shrine
  • Unlockable alternate art for starting weapons
  • You can pet the dog!
Gameplay Changes/Improvements
  • Increased the boss DPS cap slightly (making it more lenient for players)
  • Boss health bars now fade out when drawn over players
  • The Robot can now use shrines that cost health by spending armor instead
  • The empty bottle now works properly with more items
  • Radial traps will give the player more time to react upon entering the room
  • Critical shots should no longer be blindingly bright
  • Increased the dropped rewards for defeating the Old King
  • Pedestal and wall mimics now drop rewards on death
  • Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
  • Increased the chances of spawning some special rooms
  • Red chests that reward health up items will now also drop one key
  • Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
  • Many balance changes to guns and items, which should make red chests more consistently good
Bug Fixes
  • Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted
  • Fixed an issue where the speedrun timer counted down during some portions of the loading screen
  • Fixed an issue where duplicate resolutions could show up in the Video options menu
  • Fixed some missing or erroneous strings in several languages
  • Fixed a crash issue caused by the payday drill
  • Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
  • Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
  • Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
  • Fixed an issue where the dark room effect could persist unintentionally

Patch 2.0.12 (17 August 2018)

  • The Empty Bottle can now be directly used on the heart dispenser
  • Removed torch colliders in Winchester's room
  • Improved performance for long-lived scaled projectiles
  • Updated our input library to fix some control issues on Mac & Linux
  • Custom keybinds can now use the mouse wheel
  • Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
  • Fixed an issue with the minecart leading to the new secret floor
  • Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
  • Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
  • Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
  • Fixed an issue where chests in the same room could drop the same item
  • Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
  • Fixed an issue where the player could teleport while still in a conversation
  • Fixed some ammo count issues caused by transforming guns
  • Fixed issues with the Gun Queue challenge modifier and some synergies
  • Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
  • Fixed the interaction between the Crisis Stone and Blasphemy
  • Fixed the interaction between active reload and gun formes
  • Fixed render layer issues with the map on some floors with some graphics settings
  • Fixed a case where a new NPC could appear twice on the same floor
  • Fixed visual artifacts in Challenge Mode on some graphics settings
  • Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly
  • Fixed some issues with how Turbo Mode is handled in the player's save file
  • Fixed some errors in the French localization
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior

Patch 2.0.11 (17 August 2018)

  • The Spread Ammo type now affects both players in coop
  • The Drill can no longer be used on the new secret floor
  • Changed the Beholster's alternate room to prevent the column exploit
  • Fixed an issue where the Hot Rolls synergy could stop working
  • Fixed some issues with duct tape combining poorly with some synergies
  • Fixed an issue where synergies that cause guns to float could fire faster than intended
  • Fixed an issue where chests on the new secret floor could drop duplicate items
  • Fixed some issues with the mirror chest
  • Fixed some text errors in the Ammonomicon
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior

Patch 2.0.10 (30 July 2018)

  • Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
  • Fixed an issue with how Duct Tape interacted with many synergies
  • Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
  • Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
  • Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
  • Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
  • Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
  • Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
  • Fixed more issues with the Gun Soul and multi-stage bosses
  • Fixed an issue where a secret entrance could appear in locations that made it inaccessible
  • Fixed an issue where miniboss intros could teleport the player in coop
  • Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior

Patch 2.0.9 (30 July 2018)

  • Fixed an issue where Turbo Mode status could change when reloading midgame saves
  • The Fightsaber + Knife Shield synergy is no longer hilariously OP
  • Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
  • Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
  • Fixed an issue where synergy names didn't appear in some languages
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)

Patch 2.0.8 (24 July 2018)

  • Fixed an issue which could prevent some save files from loading
  • Fixed an issue where you could still take damage while in a certain part of the new secret floor
  • Fixed an issue with duct tape and leveled weapons like the Polar Star
  • Fixed an issue with the Grappling Hook on the new secret floor
  • Fixed some interactions between a new baby companion and other companions
  • Fixed a soft lock caused by exiting a mine cart in a certain place
  • Fixed an issue where the teleporter icon could be in the wrong place
  • Fixed an issue where a persistent first floor mimic could appear
  • Fixed a visual issue which could occur after falling into a trap during coop
  • Fixed the death message when killed by a Tarnisher
  • Fixed some typos in the Ammonomicon

Patch 2.0.7 (23 July 2018)

  • Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
  • The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
  • Put more restrictions on a new type of mimic (to protect precious Master Rounds)
  • More sound polish and improvements
  • Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes

Patch 2.0.6 (23 July 2018)

  • Fixed a visual glitch caused by flipping a table while sliding over it
  • Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
  • Fixed the ammo count issue with the Trigger Twins synergy
  • Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
  • Fixed an issue where a new item could make the player invulnerable
  • Gripmasters can no longer show up in the Drill room
  • Fixed some odd behavior involving the Leaf Buster synergy
  • Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
  • Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
  • Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
  • Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
  • Fixed an issue where one of the new rat items could persist if active during level load
  • Fixed an issue with the Japanese text for the Life Orb
  • Reduced the damage of one definitely overpowered synergy
  • Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
  • Fixed an issue with some transformed guns ammo and cooldown
  • Fixed an issue where Winchester could award the wrong type of chest
  • Paying Synergrace will now break the Ring of Miserly Protection
  • Fixed an issue with some hovering weapon synergies
  • Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
  • Fixed an issue where the cheese wheel could be hilariously cheesed
  • Put some limits on the Elder Blank / Luxin Cannon synergy
  • Reduced the occurrence of some of the new mimics in some room types
  • Fixed a typo in the Gripmaster ammonomicon entry
  • Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes

Patch 2.0.5 (23 July 2018)

  • Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
  • Fixed a soft lock caused by interactions with some of the new NPCs
  • Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
  • Fixed an issue with dual wield synergies in coop
  • Fixed an issue where Turbo Mode didn't persist correctly across player death
  • Fixed an issue with the Claw and Angry Bullets
  • Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
  • Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working

Patch 2.0.4 (20 July 2018)

  • Fixed an issue where a few synergies could make the player invulnerable
  • Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
  • Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
  • Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
  • Fixed an issue where VFX could remain stuck on certain transforming guns
  • Fixed an issue where Synergrace could grant Master Rounds
  • Fixed an issue where flying could prevent certain actions on the new secret floor
  • Fixed the Ammonomicon picture for a new gun
  • Fixed a generation issue where a certain room could have a gap near the southern door
  • Fixed a sound issue with the Shotgun Executioners
  • More audio balancing

Patch 2.0.3 (20 July 2018)

  • Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
  • Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
  • [REDACTED] mimics can no longer spawn in hallways
  • "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
  • Fixed an issue where shops with additional shop NPCs could still be locked
  • Lowered the volume in the GTCKTP room slightly

Patch 2.0.2 Advanced Gungeons and Draguns Update (19 July 2018)

New Features
  • New guns, items, enemies, shrines, NPCs, rooms, and secrets
  • Tons of new and powerful synergies - look for the blue arrow and improved item notification
  • New minibosses (Blockner's Ghost and the all-new Fuselier)
  • New Spread Ammo box - adds a small amount of ammo to all equipped guns
  • Slide over tables by dodge rolling toward them!
  • Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
  • Added teleporters to more rooms (including chest rooms and exit rooms)
  • Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
  • Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
  • Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
  • Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)
Gameplay Changes/Improvements
  • Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
  • Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.
  • Removed locked shops
  • Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
  • Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
  • Reduced the required kills on some of the longer Frifle hunts
  • Gave the smash tent and lost adventurer their own minimap icons
  • Added a new type of challenge for the Gunsling King
  • Glass Guon stones will no longer be stolen by the Resourceful Rat
  • Bullats can now drop casings if killed before they fire themselves
  • Charge guns can now be charged before entering a boss room and will keep their charge through the intro
  • Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
  • Removed player-damage from several explosive items
  • Players now drop all items when killed in coop
  • Gave the Chaingunner a new attack with some range (watch out!)
  • Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)
  • You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
  • Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
  • Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
  • Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
  • Made balancing changes to many guns and items (too many to list here)
  • Probably some other things we’ve forgotten about!
Bug Fixes
  • Fixed an issue where firing very large bullets could fail when the player was standing near a wall
  • Fixed an issue where Lead Maidens did not remain open when frozen
  • Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
  • Fixed an issue where starting weapons/items couldn't be dropped by any character (should only be locked on the character that starts with that item)
  • Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
  • Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
  • Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
  • Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
  • Fixed an issue where purple lanterns didn't appear for some NPCs
  • Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
  • Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
  • Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
  • Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
  • Fixed an issue where debris would hover in the air after falling on a moving platform
  • Fixed an issue where the Yellow Chamber could fail to remove enemies
  • Fixed an issue where curse values didn't persist on death in coop
  • Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
  • Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons
  • [Switch] Fixed an issue where an active item was missing from the Pilot's past
  • [Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly
  • [Switch] Fixed some phantom Ammonomicon entries
  • [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
  • [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
  • [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
  • [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep
  • [Xbox] Fixed an issue where achievement catchup code was not properly running
  • [Xbox] Fixed a rare issue that could cause save corruption

Patch 1.1.4h3 (09 October 2017)

  • Fixed several drill issues (softlock in co-op, glitchy orbital movement, and chickens counting as enemies)
  • Fixed a bug that prevented the bank bag from working correctly (dropped money should disappear after a short time and wont automatically move toward the player)
  • Fixed an issue where the Lead Maiden could be stunned and remain in the closed state by PAYDAY followers
  • Fixed a physics issue that could cause extreme slowdowns and erratic projectiles
  • Fixed an issue that prevented character sounds from playing while wearing the PAYDAY mask

Patch 1.1.4 (06 October 2017)

Major
  • Added three new items based on PAYDAY 2
Bug Fixes
  • Fixed an issue where the player could become soft locked by the Cop's dialogue (... again)
  • Fixed an issue where WASD would switch weapons in the slow motion gun select menu (which was an unintended side effect from the previous patch)
  • Fixed an issue where some unlock messages were popping at the wrong time
  • Fixed an issue where the grappling hook could be used in the GTCKTP room
  • Bloodied Scarf: Fixed several input bugs which could cause blinks to fail or the "hold" teleport to trigger even when the dodgeroll button was only clicked briefly
  • Bloodied Scarf: Fixed an issue that was preventing input queueing from working with the blink teleport
  • Bloodied Scarf: Fixed an issue where forge hammers and gatling gull rockets could damage the player during the blink animation
  • Fixed an issue with Duct Tape and guns with very large clips (e.g. Cactus)
  • Fixed an issue where the Chest Teleporter could break chests upon teleporting them
  • Fixed an issue where the Resourceful Rat wouldn't take Sunglasses
  • Fixed a typo in the Ammonomicon for the H4MMER
  • Fixed a number of exceptions, silent issues that can cause all sorts of random behavior

Patch 1.1.3 h2 (27 March 2017)

Hotfix 1
  • Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
Hotfix 2
  • Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
  • Fixed an issue where the shortcut elevators could become inoperable
  • Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.

Patch 1.1.3

Major
  • Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produces performance gains across the board
Improvements/Balance Changes
  • The Elder Blank is now usable while dodgerolling
  • Continue is now the default title screen option if you have an available midgame save
  • Table Tech Rockets and Melted Rock explosions no longer damage players
  • Bullets are no longer stopped by torches
  • Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
  • Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
  • Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
  • Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
  • Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
  • Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
  • Fixed an issue where the blank shrine would spawn reward chests on top of each other
  • Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
  • Fixed a soft lock caused by the Devolver and the Blobulord boss
  • Fixed multiple issues with Lament Configurum spawning enemies in odd places
  • Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
  • Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
  • Fixed an issue where Mine Flayer could get stuck in walls
  • Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
  • Fixed an input issue with the Directional Pad
  • Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
  • Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
  • Fixed an issue which caused Casey to drop in odd locations
  • Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
  • Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
  • Fixed an issue where you could get stuck in the Wallmonger if you used certain items
  • Fixed an issue with Bullats and the Final Attack challenge modifier
  • Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
  • Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
  • Fixed the Unsteady modifier
  • Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
  • Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
  • Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
  • Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
  • Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
  • Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
  • Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles

Patch 1.1.2 (24 February 2017)

Improvements/Balance Change
  • Reduced Glass Guon shop chance
  • Updated input library for better handling of new controllers and OS updates
  • Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
Challenge Mode Changes
  • All Floor 4 bosses now have a single, unique challenge
  • Zone Control - Number of boxes now scales up with room size
  • Gorgun's Gaze - Timing is a little more forgiving
  • Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
  • Hammer Time - Increased time between attacks slightly and removed attack timing variation
  • Adrenaline Rush - Reduced increased and max speed in boss fights
  • The challenge mode cost is now reduced after 30 attempts
Bug Fixes
  • Fixed an issue where players could be teleported out of bounds in the GTCKTP room (finally tracked this one down!)
  • Fixed an issue where players could be on fire in the GTCKTP room
  • Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
  • Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
  • Fixed an issue where the Chest Teleporter could place chests in the incorrect room
  • Fixed an issue where launching the game outside of Steam would delete your midgame save
  • Removed a Shadow Magician room that was causing soft locks
  • Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
  • Fixed an issue with the Sixth Chamber not affecting coolness
  • Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
  • Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
  • Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
  • Alt-tabbing while watching the DraGun intro will now pause the game
  • Fixed a bug where quick restarting from the Pilot's past could load an invalid character
  • Blank damage items no longer affect enemies in rooms that have not yet been activated
  • Fixed an exploit which allowed repeated use of the Supply Drop item
  • Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
  • Fixed several localization issues
  • Fixed a word wrap issue in Chinese

Patch 1.1.1 h1 (09 February 2017)

  • Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
  • Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
  • Fixed an issue with the grappling hook when stealing from the shop

Patch 1.1.1 (07 February 2017)

Improvements/Balance Changes
  • Secret Characters can now be chosen as your quick select character (once unlocked)
  • Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
  • Added an options file line to toggle smooth camera mode
  • Added an options file line to toggle gun hotkeys
  • Ash Bullet Kin now have a short firing delay when spawning near the player
  • Chaos Bullets is no longer mega OP with beam weapons
Bug Fixes
  • Fixed an issue where the new secret character costumes had 1 fewer i-frame than other characters
  • Fixed an issue where the Ammoconda could be damaged before entering the boss room
  • Fixed several issues with the Prototype Teleporter's room selection
  • Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
  • Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
  • Fixed an issue where some spawned chests weren't showing up on the minimap
  • Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
  • Helix Bullets now works correctly with the Polaris and Rad Gun
  • Fixed an issue where the Dueling Laser would be reset when dropped
  • Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
  • Fixed performance issues caused by electrifying very large pools of water
  • Fixed a visual issue with Daisuke
  • Fixed an issue where Lament Box was spawning challenge waves in certain rooms
  • Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
  • Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
  • Fixed a soft lock caused by dying to the Demon Door as the Robot
  • Fixed an issue with the Super Hot Watch and some floor transitions
  • Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
  • Fixed a rare save issue that could prevent further progression
  • Fixed an out of memory error caused by leaving the game paused for a long time
  • Fixed a freeze caused by grabbing an ammo box with the grappling hook
  • Fixed some issues with the Bloodied Scarf's teleportation
  • The Chest Teleporter can no longer create chests inside of the maintenance shaft
  • Flak Bullets now handles spawned bullets better
  • Fixed an issue where some items could give the player flight even in the area with the GTCKTP
  • Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
  • Fixed a visual issue caused by the Com4nd0 and Helix Bullets
  • Fixed some weird beam behavior caused by having the Metronome and Helix Bullets

Patch 1.1.0 h2 (30 January 2017)

  • Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
  • Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
  • Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
  • Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
  • Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
  • The "continue" button on the title screen is now correctly localized
  • Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
  • Fixed an issue that caused the Blasphemy unlock notification to appear a second time
  • Fixed a tiny entryway on the west side of a new room in the Mines
  • Fixed a visual issue with one of the new shrines

Patch 1.1.0 h1 (27 January 2017)

  • Fixed an issue causing a soft lock in the Bullet's past.

Patch 1.1.0 (26 January 2017)

Major
  • New content! (guns, items, room, synergies, NPCs, etc)
  • New boss in the mines: Mine Flayer
  • New pasts and alt costumes for both secret characters
  • Added three new Achievements
  • Added an option to save and exit at the end of each floor, resuming the run at a later time
Improvements/Balance
  • Added a Tiny UI option
  • Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
  • The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
  • The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
  • Made Limited less harsh
  • Blasphemy can no longer reveal secret doors
  • Damage to Shelletons *after- they've regenerated twice no longer recharges cooldowns
  • Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
  • Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
  • Increased ammo for Ice Breaker and Polaris
  • Iron Coin now also gives you a discount at the shop
  • Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
  • Gave the Betrayer's Shield more health
  • Raised tier of Cog of Battle and Medal of Valor
  • Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
  • Added some new synergies
  • Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement
Bug Fixes
  • Fixed a bug where the Evil Muncher's dialogue didn't match its actions
  • Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
  • Fixed a tinting issue with some Bosses's VFX
  • Fixed a text issue with the Hero's Bandana in French
  • Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
  • Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
  • Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
  • Removed the hallway cheese spot in the High Priest fight
  • Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
  • Fixed an exploit which allowed players to pass through some locked doors
  • Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
  • Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
  • Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
  • Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
  • Fixed a UI issue caused by dropping the Backpack
  • Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
  • Dropping the Old Knight's Flask no longer clears its charges
  • Chests spawned from clearing the challenge shrine now show up correctly on the minimap
  • Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
  • Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
  • Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Patch 1.0.11 (08 November 2016)

Major
  • Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback
Improvements
  • Rainbow chest drops will no longer spawn in walls
  • Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
  • Fixed a bug which could cause Bullet Hell to fail to generate
  • Fixed a soft lock during boss intros that could be caused by some duct tape combinations
  • Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
  • Fixed a crash caused by device model checks
  • Fixed an issue where the Old Bullet King was showing normal Bullet King text
  • Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
  • Fixed an issue where two minimaps could appear on the first secret floor in coop
  • Fixed an issue where the Heroine VFX could persist after reloading or rolling
  • Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
  • Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
  • Fixed a problem with unbinding some controls
  • Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Patch 1.0.10 (28 September 2016)

Major
  • Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
  • Improved VRAM usage (should prevent some crash bugs)
  • Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
  • Gungeon will now default to DirectX 11 if available
Improvements
  • Added a more reliable way to encounter Brother Albern and his Lies
  • Brother Albern's chest can no longer spawn as a Mimic or have a fuse
  • Flying players can now access the maintenance room (for unlocking shortcuts)
  • Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
  • Improved the Yari's damage output to bosses
  • You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
  • Corpses will no longer vanish on low quality settings if the player has the Melted Rock
  • Players can no longer take fire damage while in a conversation
  • Improved the Big Boy item
  • Greatly improved the Flame Hand
  • The Gunboots' shots will no longer be blocked by orbitals
  • Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
  • Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
  • The iBomb Companion App should now destroy all enemy exploding projectiles when activated
  • Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
  • Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
  • Pressing Left Alt no longer makes the game blurry (... lol)
  • Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
  • The Bullet Bore can now kill Lead Maidens
  • Gave the RC rockets a very small delay before tracking to reduce rocket overlap
  • Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
  • Secret characters can now use the shrine in the first room
  • Blasphemy is now affected by more passives (Scattershot, Double Vision)
  • The Owl will no longer attempt to blank the player's bullets
  • The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
  • Added the Gungeon font to the game in a way that makes it more accessible to modders
  • Rainbow chests can no longer be mimics
  • The Ring of Chest Friendship now - actually- increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)
Bug Fixes
  • Fixed a memory leak caused by using the slow motion gun select menu frequently
  • Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
  • Fixed multiple situations where chests could drop items into pits
  • Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
  • Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
  • Fixed the Zilla Shotgun's ammo usage
  • Fixed a crash during dungeon generation caused by the Sense of Direction
  • Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
  • Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
  • Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
  • Fixed an issue where followers wouldn't shoot mimics if they left their initial room
  • Fixed an issue that could prevent players from saving
  • Fixed several issues caused by certain items combined with the Polaris
  • The Metronome is no longer broken by gun swaps in Blessed Gun runs
  • Fixed an issue where the Gun Cultists had several unintended i-frames
  • Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
  • Fixed several issues with the fight (final final final boss)
  • Phase 1/2: Fixed a freeze caused by having a dead player in co-op
  • Phase 2: Fixed a freeze caused by falling into the pit during the transition
  • Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
  • Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
  • Fixed a bug where dying in the mine cart with a gun soul caused control issues
  • Fixed (another) issue where players could become stuck while talking to the dying cop
  • Fixed a visual issue with jammed bullets while using Fast Scaling mode
  • Fixed a bug caused by blowing up the mirror chest
  • Fixed an audio bug caused by chests with fuses
  • Fixed several bugs involving the transition to the second secret level
  • Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
  • Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
  • Fixed a bug caused by spamming the Use key with the Air Strike item
  • Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
  • Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
  • Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
  • Fixed misleading UI when resetting the save progress for Slot D
  • Fixed a bug where Mimics would drop double loot when pushed into a pit
  • Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
  • Fixed a UI bug caused by items that increase the player's ammo capacity
  • Fixed a bug where teleporters could spawn outside of room bounds
  • Fixed an issue where the Frifle hunt achievement would unlock one step early
  • Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
  • Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
  • Fixed a minor visual bug in the Sorceress's room
  • Fixed a bug which could prevent Mimic's from animating (while still hidden)
  • Fixed a bug that prevent the Treadnaught from dropping money like other bosses
  • Fixed an issue where the DraGun's rocket attack could damage the player - during- his phase transition
  • Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
  • Players can no longer teleport to teleporters that are not visible in the minimap
  • Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
  • Gunsling King can no longer require you to clear a room with "Spice"
  • Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
  • Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
  • Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
  • Fixed a bug where using alternate blank layouts didn't work in the Pilot's past

Patch 1.0.9 (20 May 2016)

  • Fixed a bug which could cause level generation to hang indefinitely
  • Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
  • Explosions can no longer hit players through walls
  • Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
  • The Compass now works in Bullet Hell
  • Fixed input issues when using the left stick in the slow motion gun select mode
  • Improved the feel of using the left stick to navigate menu options
  • Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
  • Angering the main shopkeeper will no longer cause other shop types to have no inventory
  • The dog will no longer damage the portable turret on contact
  • Projectile traps are now affected by the Aged Bell
  • Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, )
  • Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
  • Fixed an issue where some players couldn't retry the tutorial
  • Fixed a bug caused by dying to flames while holding the Clone item
  • Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
  • Gatling Gull's melee attack no longer ignores the Ethereal state
  • Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
  • Young Beholsters spawned by the Eye of the Beholster will no longer attack (secret character unlock)
  • Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
  • Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
  • Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
  • Homing bullets caught by the Red Wizard now behave correctly
  • Fixed a bug where the first attack of the DraGun's second phase could be skipped
  • Fixed an exploit where the DraGun fight could be cheesed with flight items
  • Damaging companions no longer restores the player's active item cooldowns
  • Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms Shotgun Full of Love no longer takes 2 ammo per shot
  • Fixed a problem with the Gunknight Armor set when used by the Marine
  • Fixed the death animation for the Gunknight Armor set
  • Fixed a UI bug which could prevent ammo for displaying for Mahoguny
  • Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
  • Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
  • Fixed some animation issues when (secret character) has a flight item
  • Left click will now always work in menus, even if the default keyboard shoot button has been rebound
  • Fixed a bug caused by using an escape rope while riding in a mine cart

Patch 1.0.8 (07 May 2016)

  • Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
  • Water drums will now always spawn in the room if you've used them before
  • Sticky crossbow bolts will no longer damage players when detonated
  • Enemies now immediately drop currency when transmogrified
  • Orbital items will no longer shoot (secret character unlock)
  • Improved performance of the Pilot's past considerably
  • Fixed a dungeon generation bug where short hallways could intersect with other rooms
  • Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
  • Updated input code handling in an effort to resolve multiple controller bugs
  • Added the option to display an aim cursor while using a controller
  • Coolness's cooldown reduction is now capped at 50%
  • Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)
  • Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
  • The balloon can no longer attach to dogs or other companions
  • Improved one method of traversing the giant pit in the fourth Chamber
  • Improved bee performance
  • The end-of-floor elevator will now come even if the player is stealthed
  • Discount items will now work correctly when acquired by the coop player
  • Changing items while using the grappling hook no longer breaks player movement
  • The Dog item is no longer invisible when popping out of chests
  • Added a faster uniform scaling graphics option (Fast Scaling)
  • Fixed a visual bug with the Lost Adventurer's movement
  • Fixed a text issue which displayed "%META_CURRENCY" in some languages
  • Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
  • Fixed multiple bugs caused by dying while inside a minecart
  • Fixed a visual bug which could cause the Bullet King to show up as two thrones
  • Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
  • Fixed a typo in the Ammonomicon for the BSG
  • Fixed a bug where the Gunsling King could keep adding icons to your minimap
  • Glitch chests can no longer spawn in the tutorial
  • Players can no longer open the gun select menu while the full map is shown
  • Fixed an issue where specific combinations of guns could double all gun capacity

Patch 1.0.7 (28 April 2016)

  • Added a new gun inspired by our trip to PAX East, the Poxcannon
  • Collecting Master Rounds with the (secret character) now gives 1 armor instead of nothing
  • Fixed an issue which could cause hangs during dungeon generation
  • The High Priest's wall bullets will no longer spawn on top of players
  • Companions will no longer shoot (secret character unlock)
  • Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin
  • Fixed an issue which could prevent the Gun Soul from dropping
  • Transmogrified enemies will now correctly drop currency
  • Fixed an issue where some summoned enemies were dropping currency
  • Fixed an issue where players could get stuck in the door when skipping the Door Lord intro
  • Dying in the Pilot's past now properly unlocks the Time Paradox achievement
  • Keyboard bindings are now used for Player 2 as well
  • Mimics can no longer be transmogrified
  • Added a fourth save slot (Slot D)
  • Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time
  • The Clone item will now work properly in Boss Rush mode
  • Fixed an issue involving turrets and the Rolling Eye
  • Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room

Patch 1.0.6 (20 April 2016)

  • Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
  • Performance improvements for the Forge
  • The Lead God achievement now correctly unlocks the Super Hot Watch
  • The Linux version now includes 32-bit and 64-bit executables
  • Map zoom level will no longer reset each floor
  • Fixed an issue where enemies could spawn inside of sarcophagi
  • Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
  • Chests and health pickups now have more descriptive icons on the map
  • Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
  • Pushing a table into another room will no longer cause it to become invisible
  • Fixed an issue with reflected bullet directions for some enemy projectiles
  • Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
  • Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
  • Blizzbulons that die in pits will no longer reappear when you reenter the room
  • Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
  • Fixed a visual bug that occurs when completing (final secret floor)
  • Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
  • The cop will no longer immediately die if acquired in the Forge
  • Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)

Patch 1.0.5 (15 April 2016)

  • Made secret room spawns slightly more predictable
  • The Mac version is now a Universal App (32-bit/64-bit)
  • Fixed a crash bug related to Gunther
  • Fixed a rare bug involving elevators and the Bloody Scarf
  • Wiping a save slot's progress will no longer wipe the slot once again when the game closes
  • Fixed a bug which prevented the Great Hall achievement from unlocking properly
  • Conversations can no longer be interrupted by projectiles
  • Fixed more issues which could cause dropped controller inputs or odd vibration behavior
  • Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments
  • Fixed an issue where the caped wouldn't escape when some invulnerable enemies remaining in the room
  • Fixed various issues when entering the Oubliette in coop
  • Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits
  • Fixed an exploit where the hip holster could to fire extremely rapidly Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
  • The Molotov gun no longer puts out fires
  • The Boomerang is no longer usable in empty rooms

Patch 1.0.4 (13 April 2016)

  • Made key acquisition more reliable
  • Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
  • Added d3d11 support (which may help some players with black screen and map issues)
  • Fixed an issue where enemies could spawn in unreachable locations
  • Players can no longer teleport in coop while one player is interacting with a shrine or NPC
  • Players can no longer be set on fire while ethereal
  • Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
  • Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
  • Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
  • Fixed an issue where Lost Adventurer progress was not being tracked correctly
  • Fixed an issue where Gunsling King progress was being tracked twice per success
  • Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
  • Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)

Patch 1.0.3 (11 April 2016)

  • Added the version number to the title screen
  • Small adjustment to early game key balance
  • Added a DirectX dependency that may solve black screen issues for some players
  • Added D3D11 support to address pink screen and map issues for some players
  • Fixed a rare freeze while generating dungeons
  • Meta currency and NPC cell keys will now be auto collected when the player leaves the room
  • Fixed an issue where players could respawn inside walls after falling into a pit
  • Added safety checks to prevent players from dying to poison and fire just after boss death scenes
  • Fixed another issue where players could get stuck in elevators
  • Tiger projectiles will no longer break boss death scenes
  • Fixed a bug which could cause the Singularity to loop audio forever
  • Flying no longer prevents the player from entering the first secret floor
  • Fixed an issue where the Wallmonger would get stuck on the dying Cop
  • Shield of the Maiden now correctly stops the Beholster's beam
  • Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks
  • Limited the maximum aim assist value
  • Further reduces memory usage in the main menu
  • Fixed an issue where some Mac users had a different save location than intended

Patch 1.0.2 (08 April 2016)

  • Fixed a bug which could cause a corrupted save file
  • Fixed multiple issues which could cause dropped controller inputs or inconsistent controller vibration
  • Hegemony credits will now be auto-collected if they would otherwise be stuck inside a wall
  • Fixed an issue where having too much armor could break a shortcut quest
  • Fixed an issue with the Red Bandana
  • Respawning with the Clone item after dying in some boss fights will no longer prevent player movement in some directions
  • Fixed an issue where acing Winchester games could cause the player to be stuck in a conversation

Patch 1.0.1 (07 April 2016)

  • GOG Galaxy: Fixed an issue with achievement unlocks
  • Fixed an issue which prevent some users from saving games
  • Fixed an issue where players could get stuck in elevators
  • Further optimized RAM usage for low end systems
  • Fixed some memory related audio issues and crashes in the foyer.
  • Fixed an issue where Gatling Gull rockets would fire forever at decoys
  • Player can no longer teleport from minecarts
  • Enemies can no longer spawn inside of fireplaces
  • Fixed an issue with Beast Mode
  • Fixed an animation error with the Lil' Bomber
  • V-SYNC setting should now be correctly saved
  • Fixed missing diacritical marks in non-English languages.
  • Fixed an options file error which caused black screens at startup for some users.

Copyright 2016 Dodge Roll. All Rights Reserved.

Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
Sorti le :
05/04/2016
Identifiant :
Taille :
364 Mo
Forum GOG :

Système : Windows 7 / 8 / 10
Processeur : Intel Core 2 Duo E6320 (2*1866) or equivalent
Mémoire : 2 GB RAM
Carte graphique : GeForce 7600 GS (512 MB) or equivalent
Réseau :
DirectX :
Disque dur : 2 GB available space
Carte son :
Autres :

Système : Ubuntu 14.04, 16.04 or newer
Processeur : Intel Core 2 Duo E6320 (2*1866) or equivalent
Mémoire : 2 GB RAM
Carte graphique : GeForce 7600 GS (512 MB) or equivalent
Réseau :
DirectX :
Disque dur : 2 GB available space
Carte son :
Autres : Requires libsdl2-2.0-0 and dependencies

Système : OS X 10.9.0 or later
Processeur : 2.0GHz+ 64-bit
Mémoire : 1 GB RAM
Carte graphique :
Réseau :
DirectX :
Disque dur : 500 MB available space
Carte son :
Autres :
Classement :
PEGI 7

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English
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Spanish
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French
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Italian
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Japanese
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Korean
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Polish
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Russian
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