Defender's Quest

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Defender's Quest

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Description
Tout se passait à merveille pour Azra, la bibliothécaire royale. Elle y avait des livres à trier, épousseter et ranger, d'importants documents royaux à transcrire. Mais tout ceci fut balayé par la terrible épidémie qui ravagea le royaume d'Ash. L'épidémie tuait vite, tellement vite que personne n'avait le temps d'enterrer les morts ; au lieu de ça, ils étaient tous jetés, sans cérémonie, dans le Gouffre. Azra, infectée par l'épidémie, est jetée elle aussi dans le Gouffre. Elle se retrouve bientôt dans le Monde à Mi-chemin, l'endroit entre la vie et la mort, et découvre son vrai pouvoir : elle peut ramener n'importe qui avec elle. Maintenant, elle doit traverser le Gouffre dans l'espoir de trouver la cause de l'épidémie et combattre pour sauver aussi bien elle-même que tout le Royaume.

Defender's Quest est un jeu hybride entre Tower-Defense et RPG, et qui mélange donc des mécaniques issues de ces deux genres. Recrutez vos troupes et choisissez celles qui correspondent le mieux à vos besoins parmi des berserkers, des archers, des soigneurs, des mages et bien d'autres. Améliorez leurs compétences, objets et capacités, et regardez votre groupe se développer.

Patch 2.2.6 (04 June 2018)

  • Fixed crash in battles when you defeat an enemy with original sprites mode enabled
  • Fixed bug where recruitable characters could have no colors set
  • Fixed bug where renaming characters in party screen could cause their name to be "Null"
  • Fixed annoying bug where the finger cursor always flashes on screen for a fraction of a second in keyboard/mouse mode

Patch 2.2.5 (01 June 2018)

  • Fixed crash in recruit screen if you try to hire someone you can't afford
  • Fixed overlapping "buy" and "can't afford" buttons in shops

Patch 2.2.4 (01 June 2018)

  • Fixed missing cutscene art in legacy art mode
  • Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns
  • Fixed upgraded special armor items that were missing their special abilities

Patch 2.2.3 (01 June 2018)

  • Add "skip cutscene" option to misc. menu
  • Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it
  • Fix bug with status effects (removing one effect visually removes all)
  • Fix range previews to be less wasteful/laggy
  • Fix hotkey labels missing from spells in Mcguffin menu (regression)
  • Fix crash when using original art mode during certain battle previews
  • Fix cursor bug in keyboard/mouse mode
  • Fix "knocked back enemy flies all over the screen randomly" bug
  • Better sound management
  • Fix various visual glitches due to improper rounding
  • Fix "Need PSI" icons
  • Performance optimizations, including but not limited to:
  • Fix sorting algorithm in battle
  • Optimize QuadTrees
  • Inline lots of functions
  • Font optimizations
  • Optimize damage & regeneration signals to not be as wasteful
  • Don't show battle numbers if speed >= 8x
  • Fix various memory leaks
  • Fix big memory leak in cutscenes
  • Optimize cutscenes
  • Clean up audio memory at end of cutscenes
  • Use integer comparisons rather than strings as often as possible

Patch 2.2.2 hotfix (31 January 2018)

  • The Mac version should now be playable again.
  • If you were using gamepad controls and hit the "equip" button from the town shopping screen early in the game, before you have bought any items, a crash would occur. This is now fixed.

Patch 2.2.2 (19 January 2018)

  • Fix glitch with boost indicators in battle
  • Fix overlapping tutorial navigation chrome
  • Fix startup crash in level editor
  • Fix mod interface showing steam options when steam is not active
  • Fix text overfills in mod interface
  • Fix text size issues in journal
  • Fix missing paragraph of German text in "third dream" journal entry
  • Fix incorrect german speaker line in opening cutscene
  • Fix loading times on party screen a bit
  • Fix overworld text scroll float
  • Fix missing text in party rewards
  • Fix "merge" method for xml files in mods
  • Fix memory leak
  • Fix wave text in enemy wave bar in 4:3 aspect ratio
  • Fix overflow text in enemy menu
  • Fix spell text showing wrong stats in YouGot screen in NewGame+
  • Fix scrap overflow
  • Fix cutscene text overflow
  • Fix achievements
  • Fix battle crash

Patch 2.2.1 (19 January 2018)

  • Fix crashes related to recycled effects
  • Fix steam controller support
  • Fix width of hp/level text in party screen for 4:3 resolution
  • Fix text overruns in achivements screen
  • Fix achievement toasts
  • Fix bug with book of Daring making characters unsummonable once summoned until you restart the game
  • Fix bug that prevented level cap from being moddable
  • Fix bug with spell panel overlay that sticks around when it should disappear
  • Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution

Patch 2.2.0 (05 January 2018)

Lots of battle optimizations:
  • don't call unnecessary updates on enemies
  • don't call unnecessary updates on effects
  • cache results of effect palette swaps rather than doing it EVERY SINGLE TIME
  • Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!)
  • Throttle how many times an enemy's HP bar can be redrawn per unit of time (so it's not wastefully spammed when playing at e.g. x16 speed)
  • Cache results of scaled tiled bitmaps to reduce drawing time
  • Increase capacity of QuadTree nodes
  • Added surgical speed throttling -- if there's too many enemies on screen, x16 and x8 speed modes are disabled until you kill enough off. You'll only ever really encounter this limit on the endless bonus battles, and it should effectively increases framerate by not overtaxing the game.
  • Replaced "hot" text fields in battle with bitmap text fields, which update faster and cause less lag
  • Avoid playing multiple identical sound effects in rapid succession
  • Preload enemies to avoid stutter on the first spawn of each wave
Other stuff:
  • Fix controls menu bug where you can create invalid control configs in gamepad mode
  • Fix black screen on exiting menu in battle if sprite mode has ever changed
  • Fix auto-closing gamepad controls change popup
  • Fix on-screen button prompts not updating on controls change in save slot screen
  • Remove various problematic window resolutions from the video options
  • Fix controls menu gamepad navigation
  • Fix steam achievements not always reflecting what you have on Steam vs. what you have in game
  • Make journal text default to latin font if it tries to do Korean/Japanese but finds an untranslated string
  • Fix this crash - start a game in hero mode, try to recruit a character, and cancel out of the warning popup
  • Add various crash guards
  • Fix cursor crash in movies menu
  • Add antialiasing to projectiles
  • Lots of locale tweaks to fix bugs
  • Show the text "loading" between screen transitions so it's not just black
  • Fix German/Spanish text overruns in cutcenes
  • Add back/forth cutscene actions for gamepad
  • Fix cursor navigation of enemy tooltips on battle preview
  • Switch journal to bitmap text so it loads faster
  • Fix soft lock in party skill screen
  • Fixed full-screen flash effects persisting after a screen transition
  • Fix missing skill lock text in party menu
  • Fix missing tutorial texts when navigating with the gamepad
  • Fix broken symbols text in cutscenes
  • Fix crash in party skills menu
  • Fix cycle defenders & spell selection bugs
  • Fix accessibility menu glitch (save slot specific options accessible outside of a loaded save)
  • Enemies now selectable in gamepad mode
  • Battle preview now shows a line crossing out already earned rewards
  • Fix crash in controls menu
  • Fix bug that shows incorrect character portrait when selecting an "ally" (computer-controlled guest character)
  • Fix item sorting in party screen
  • Make both flashing and screenshake in cutscenes respect the accesibility settings
  • Fix wave block tooltip on wave block destruction
  • Fix tooltip lingering when enemy is killed
  • Fix boost disabled button placement in mcguffin menu in final battle
  • Fix buggy gamepad menu interactions with spell menu
  • If a name is entered in japanese/korean and the language is later switched to English or another locale, so that a text field with non-asian characters ever attempts to display asian text, display the asian text using romanization (Hepburn or RROK) rather than display nothing at all (this does not change the underlying data).
  • Optimize party screen so it's faster to navigate with the gamepad
  • Fix some issues with gamepad navigation on the battle screen
  • Switched to bitmap fonts for many screens - should be more responsive, particularly when using gamepad navigation
  • Fix artifacts in berserker animation
  • Fix enemy death animations
  • Make color selections for healer, knight, mage, slightly less terrible
  • Add dragon roar sound effect
  • Add sound effect to indicate first and last enemy wave
  • German, French, and Spanish translations now officialy out of beta, should be 100% complete.
  • Fixes to the journal -- shouldn't have ugly overlaps and layout problems in any of the locales now.
  • New sound effects
  • Fixed a few weapon icons that had some bleed-over
  • Simplified Spell "Need PSI" and "Wait" overlays to be less buggy in other locales
  • Fix monastery tutorial (keyboard vs. gamepad mode)
  • Fix some of Ketta's battle portraits
  • Fix battle dialog window position in some cases
  • Remove OUYA/Logitech button icons so I have less things to maintain
  • Fix knight's generic HD sprite icon
  • Combined splash screen with loading screen
  • Add James Gray, Lucas Pope, Syrenne McNulty, and Nilsen Filc to credits
  • Remove old website links from credits
  • Made gamepad button prompts have a subtle animated effect (for non-steam-controller mode)
  • The new little twinkly star on the title screen is not a special secret, it's to fulfill a boring requirement on consoles that no screen is ever entirely static

Patch 2.1.7 (26 July 2017)

  • Full Chinese translation (simplified)
  • Full Chinese translation (traditional)
  • Fix crash with mod menu
  • Fix various bugs with softkeyboard overlay
  • Fix erroneous steam cloud message
  • Fix crash in movies menu
  • Fix glitch with gamepad button glyphs in tutorials
  • Render battlefield tilemap faster
  • Fix double-press bug w/ gamepads on new game menu
  • Fix double-press bug w/ gamepads on tutorials
  • Fix crash bug on recruit screen
  • Add "remember the last spot on back" in summon menu for class, character, and map placement
  • Fix spell scale in YouGot menus
  • Crash guard for mouse + fix some bugs
  • Less allocations/dynamics in quad trees (read: performance boost)
  • Optimize enemy/defender update logic (internal efficiency cleanup + don't send redundant regeneration signals)
  • Flag UI elements as non-moving to speed things up a little
  • Fix delayed update on mcguffin hit --> healthbar refresh
  • Fix tilemap doodad glitches
  • Fix send next button for gamepad use
  • Fix crash in party screen with gamepads
  • Generally improve the user experience for gamepads
  • Add "target boss" for gamepad mode
  • Faster loading for QuickEquip menu
  • Fix visual glitch w/ shaded region in party screen
  • Replace blank black load screens with screens bearing the word "Loading..."
  • Add analog stick speed and inertia options for gamepad controls in battle
  • Fix some bugs related to hand cursor in battles
  • Fix unicode error in skills menu preview
  • Fix bug with level up gems in party menu if language is Chinese
  • Fix scroll button being too low in party equip menu
  • Fix controls text overlapping if language is Chinese
  • Fix stack overflow with achievements
  • Fix button widths on localization menu
  • Fix "constantly growing item icon" bug in shop menu
  • Fix Chinese bitmap fonts
  • Fix recruit button glitch
  • Fix battle tab glitch
  • Fix recall button in chinese
  • Fix cutscene bug with New Game+ and symbols text
  • Fix crash on Sidequest 7 in New Game+
  • Fix unicode/layout errors in Journal
  • Animate journal previous/next page buttons to make them more noticeable
  • Fixed bugs with the "strange monument"
  • Fix bug with first skill tutorial
  • Added a strikethrough line in map previews to indicate achieved rewards
  • Fix weird looking hand icon in original art mode
  • Fix untranslated strings in skills menu
  • Add skip_cutscenes option for speedrunners: no in game GUI for now, must hand-edit options.txt

Patch 2.1.5a (08 March 2017)

  • Level editor: Fix startup crash & item editor bugs
  • Fix "#ERROR!" bugs in various localizations
  • Fix mac/linux versions
  • Switching to "Universal" builds that include all currently supported API's with every build, everywhere. Currently this is just Steam, but if/when GOG Galaxy support is added that will be included as well. If a particular client is not running, the game will ignore those API calls and run as usual. The text in the lower right hand corner will indicate what client is running -- "Steam" for Steam, "Universal" for none. When GOG Galaxy support is added (not in as of 2.1.5a) it will say "GOG".

Patch 2.1.5 (08 March 2017)

  • Added level editor
  • Added multi-mod functionality
  • Added "custom item" graphic support
  • Added "unload mod" / "reload mod" to title screen in mod mode
  • Added Simplified Chinese translation (no story content yet)
  • Added Traditional Chinese translation (no story content yet)
  • Change healing cross from red to green to comply with Geneva Convention
  • Fix mod menu dialogue
  • "Fancy cursor" is now "Finger cursor"
  • Fix various bugs
  • Patch to Russian translation
  • Fix many controller support bugs
  • Fix recruit screen bug
  • Fix overworld scrolling bug
  • Fixed naming recruits with steam's soft keyboard overlay
  • Fixed "configure steam controller" button doing nothing
  • Fixed autosave error popup (false negative)
  • Fixed shader scale bug
  • Added PS4 / XBOXONE / XBOX360 button glyphs for steam
  • More Steam Controller support (will now polyfill missing glyphs from newly added controllers)
  • Add missing blank controller buttons for ps3/ps4/ouya
  • Fix steam controller glyph bugs & weird movement when a spell is selected
  • Fix sorceress "fake boost" bug
  • Fix bonus battle menu not displaying completion status
  • Fix spell updating
  • Fix mouse glitch with Steam Controller
  • Fix overworld scroll being too low
  • Fix save conflict screen not being navigable with Steam Controller API
  • Make bonus battles a scrollable list
  • New Steam Controller configs for XBox360/XBoxOne/PS4/ValveSteamController
  • Other stuff I probably forgot

Patch 2.1.2c (28 December 2016)

  • Fixed overworld scrolling bug

Patch 2.1.2b (28 December 2016)

  • Fixed skills/equip button toggle in party menu for gamepad
  • Fixed wrong recruit screen button
  • Fixed "infinite buy" bug on shop screen for gamepad
  • Fixed inconsistencies with mouse cursor

Patch 2.1.2a (28 December 2016)

  • Added a equip/skills toggle to party screen for gamepad & SC mode
  • Added mouse-clickable rename/reset pts btns to party screen for SC mode
  • Fixed soft keyboard input for SC (was broken)
  • Added gamepad button to recruit/redesign screen for easy renaming
  • Added cycle defenders back/forth to Left & Right grip on default SC config
  • Fixed crash bug for windowed mode
  • Fixed bug where fancy mouse would be forced even if you'd selected default

Patch 2.1.2 (28 December 2016)

  • Fixed lots of bugs with controller support
  • Updated Russian localization (still some bugs left that are my fault, not the translators')
  • Fixed various crashes
  • Replaced triangular "fancy" cursor with hand-shaped "fancy" cursor
  • Fixed a bug in the final battle where enemies who reached an unoccupied alternate end point would damage the main character immediately instead of turning around
  • Fixed incorrect shade background in bonus menu
  • Avoid insta-clicking bug in party menu with controller
  • Fixed broken tutorial in party menu with controller
  • Fixed invisible characters in party summon menu bug
  • Fixed "phantom fireball" bug on crystal explosion
  • Fixed bug where "use same party formation as last time" would allow you to summon characters on top of crystals

Patch 2.1.1b (07 December 2016)

  • Added controller support
  • Fixed performance bottlenecks
  • Fixed various crashes
  • Added soft keyboard overlay for gamepad text input
  • Initial stab at Japanese/Korean soft keyboard input for those locales. (Could be totally wrong! Please provide feedback if you can)
  • Fixed incorrect wave count bug in endless battles
  • Fixed bug in overworld where you could click on off-screen battles
  • Fixed unselect defender on select bug
  • Fixed journal crash when resolution is small
  • Fix glitch with some HP bars
  • Fixed tileset glitch at desktop resolution
  • Fixed missing lines in cutscenes
  • Dropped support for 32-bit Linux, 64-bit only from now on

Patch 2.0.8c (22 July 2016)

  • fixed: a minor visual annoyance in the party menu (spells like lightning had stats of "0" even though they still worked properly)

Patch 2.0.8b (21 July 2016)

  • Added the OpenGL version of Defender's Quest (Windows) that uses OpenGL rendering instead of ANGLE. Any players who experience driver or compatibility issues with the normal windows build can try this instead.
  • Fixed skill upgrade green numbers & missing stats
  • Fix infinite white screen bug in ET battle
  • Fix typos in tips & the journal
  • Fix sneaky video button in battle via accessibility
  • Fix too long names in redesign menu
  • Fix missing dialogue images in ET battle
  • Fix offset icons w/ bad tooltips in enemy status effect preview
  • Fix bleed effect visual
  • Fix post-ET puppet show
  • Make ET's dark heal spell look different
  • Localization:
  • Add goodies/mod files
  • Fix German journal
  • Fix many (but not all) text overflows
  • Fix some English typos
  • Update Spanish text
  • Lots of other things
  • Fix untranslatable text files
  • Fix untranslated text in many screens
  • Fix problem with spell icon text in non-English locales
  • Fix "book of blood" + "zap" spell insta-murder bug
  • Fix untranslatable reward text in map preview
  • Fix untranslated tutorial/dialogue
  • Fix crash
  • Hide level of certain bosses
  • Fix "upgrade all weapon" achievement
  • Fix stat boost special for certain items
  • Show numberical value of enemy "barrier" stat (ET)

Patch 2.0.7a (08 July 2016)

  • Show high scores in bonus level previews
  • Fix scaling for original art mode in shops & you got screens
  • Fix book status effects, should not apply to bosses
  • Fix phantom cutscenes on beating "The Way Out" & restarting
  • Crash guard in party screen on skill assignment
  • Fix status effect icons in battle defender menu
  • Fix Achievement Popup timing bug
  • Fix Achievement location in battle
  • Fix Achievement pop-under bug
  • Fix range preview boost artifact on deselect
  • Fix furious end book
  • Fix mute button inconsistency
  • Fix "double evni" upgrade/equip bug
  • Fix item tooltips for defenders in battle
  • Fix status effect offset in defender menu
  • Fix mcguffin health bar on failure not @ 0
  • Right click now unselects spell, defender, enemy, etc.
  • Fix rare crash with swimming enemies
  • Fix retro art equipment icon artifact in party/reward menu when nothing is selected

Patch 2.0.6b (06 July 2016)

  • Fix crash when pressing battle hotkeys in a pop up menu

Patch 2.0.6a (06 July 2016)

  • Fix crash associated with battle numbers

Patch 2.0.6 (06 July 2016)

  • Fix NG+ achievement mixup with endless modes
  • Fix ice mage parallel ice shard bug
  • Increase ice mage orthogonalization
  • Fix "idle healer" bug
  • Fix E.T. health bar display bug
  • Fix vs_type bug in Archshepard Stave & The Beast's Weapon
  • Fix bonus progress display
  • Fix "strange symbol" display in foreign locales
  • Fix save slot time display
  • Make "flashing effects" on by default
  • Fix "Error Sheep" appearing in NG+ boss battle
  • Minor cutscene fix

Patch 2.0.5c (01st July 2016)

Performance:
  • Optimize pathfinding
  • Kill memory leak
  • Make sure projectiles are properly destructed & recycled
  • Make sure shadows are properly destructed & recycled
  • Make sure HP bars are properly destructed & recycled
  • Make sure effects are properly destructed & recycled
  • Make sure enemy wave blocks are properly destructed & recycled
Bugfixes:
  • Fixed a crash bug on beating bonus levels
  • Fixed crash bug with mods
  • Crashdumper will provide a helpful notice on crashing
  • Turning off crash reports will also disable crash-dumper (possibly improves performance if you disable crashdumper, not sure. Certainly doesn't hurt performance to disable crashdumps).
  • Added safer file saving (gracefully prevent crashes if file permissions forbid saving)
  • Added warning if game cannot autosave
  • Fix crash in mod interface
  • Fixed the crashdumper so crash log files will now be produced in your game's save directory! (Screenshots on crash is currently broken, but everything else is logged)
  • Fix some random crashes
  • Make sure battle layouts are preserved in imported saves
  • Removed redundant achievements.xml file write when boosting to level 5 (caused slight lag)

Patch 2.0.4c (24 June 2016)

  • Fixed major memory leaks in battle
  • Fix jumbled spells in "sorceress" sidequests
  • Fixed false New Game+ message when getting the alternate ending
  • Added renderer information to title screen (left side)
  • Fixed crash on late-game NG+ boss battle in the Spanish localization
  • Added Windows XP support (GL build)

Patch 2.0.3a (23 June 2016)

2.0.3a:
  • Optimized tooltips (shouldn't cause a pause when drawing anymore)
  • Optimized healer (square) range previews with the same trick
  • Optimized circular range previews
  • Optimized menu health bars on the side panels
  • Optimized status effects & AOE attack effect sprites
  • Optimized collision logic
2.0.3:
Achievements:
  • Fix wrong 100% progress indicator on locked achievements
  • Fix the false achievements for equipment related stuff
  • Added ability to undo achievements one by one (hover on the achievement icon in the achievement menu, then click the X) in case you want to reset one b/c of the previous bug
  • Fixed some issues with paths & saving related to achievements
Performance:
  • Made battles a lot faster and use less memory (as far as I can tell)

Patch 2.0.2a DX (20 June 2016)

  • Fixes "transparent menu scrolls" / "hard to read text" in resolutions > 1080p
  • Fixes broken "slow start" and "slow end" books (ie, "enemies being pushed off the map at start" bug)
  • Fixes crash in the credits screen

Patch 2.0.1b DX (17 June 2016)

  • Russian/foreign-language characters in your user directory should no longer make the game explode
  • Fix null error when using "use cheapest technique" targeting error
  • Fix "scale must be >= 0" error
  • Fix fail penalty actually being a bonus
  • Removed F2 instavictory cheat key accidentally left in
  • Fix bug where characters not yet found in NG+ mode would prevent them from being usable in regular game once NG+ was started
  • Updated the credits with DX contributors (more to come)
  • File Dialogs should not crash anymore
  • The correct save path should be respected
  • Locale choice should be saved
  • Fullscreen options should work much better now
  • You can now pick any window size up to and including your fullscreen resolution (this means the biggest window might be slightly too big, but it seemed confusing to some people why they couldn't pick 1080p if they had a 1080p screen)
  • Fixed crash in party screen for users playing in ultra widescreen
  • Fixed lots of crash bugs
NOT yet fixed, but coming soon in patch #2, Version 2.0.2x:
  • Better 4K resolution support (the "transparent scrolls" bug)
  • Bugged / fake achievements
  • Slow End / Slow Start books causing monsters to be pushed off the map
  • Enemies "cheat" on bonus levels in original art mode + resolutions higher than 800x600
  • Performance issue for some users (most users say performance is good)
  • (And a few others)

Patch 1.1.52 (07 January 2016)

  • Polished up Italian Translation
  • Added complete French Translation (marked as BETA for now)
  • Fixed various glitches in UI related to translations

Patch 1.1.50 (13 October 2015)

  • Adds professional Spanish Translation
  • Adds volunteer Italian Translation
  • Fixes visual bug with achievements:
  • Previously, when you got any of the "hero mode" achievements, recruiting a generic character afterwards would make the achievement appear unearned in the in-game interface. It was still marked as complete in data, but it seemed like it was no longer achieved in the menu visuals. This is now fixed; at the very least it should not happen anymore in the future, and it might even retroactively fix the issue for certain players.

Copyright 2012 Level Up Labs, LLC. All rights reserved. Defender's Quest is a registered trademark of Level Up Labs, LLC

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0)
Sorti le :
30/10/2012
Identifiant :
Taille :
516 Mo
Forum GOG :

Système : Windows XP / Vista / 7 / 8 / 10
Processeur : 1.5 Ghz< single core
Mémoire : 1 GB RAM
Carte graphique : Any
Réseau :
DirectX :
Disque dur : 100 MB HD space
Carte son :
Autres :

Système : Windows XP / Vista / 7 / 8 / 10
Processeur : Processor:(2.0 Ghz, single core) or better
Mémoire : Memory:2 GB RAM
Carte graphique : Any
Réseau :
DirectX :
Disque dur : 100 MB HD space
Carte son :
Autres :

Système : Ubuntu 14.04, 16.04 or newer
Processeur : Intel 1.5 Ghz, single core
Mémoire : 1 GB RAM
Carte graphique :
Réseau :
DirectX :
Disque dur : 100 MB HD space
Carte son :
Autres :

Système : Ubuntu 14.04, 16.04 or newer
Processeur : Intel (2.0 Ghz, single core) or better
Mémoire : 2 GB RAM
Carte graphique :
Réseau :
DirectX :
Disque dur : 100 MB HD space
Carte son :
Autres :

Système : OS X 10.7.0 or later
Processeur : Intel 1.5 Ghz, single core
Mémoire : 1 GB RAM
Carte graphique : Any
Réseau :
DirectX :
Disque dur : 100 MB HD space
Carte son :
Autres :

Système : OS X 10.7.0 or later
Processeur : Intel (2.0 Ghz, single core) or better
Mémoire : 2 GB RAM
Carte graphique : Any
Réseau :
DirectX :
Disque dur : 100 MB HD space
Carte son :
Autres :

Langues
Chinese Simplified
Sous-titres
Langues
Czech
Sous-titres
Langues
German
Sous-titres
Langues
English
Sous-titres
Langues
Spanish
Sous-titres
Langues
French
Sous-titres
Langues
Italian
Sous-titres
Langues
Japanese
Sous-titres
Langues
Korean
Sous-titres
Langues
Russian
Sous-titres
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