Crypt of the NecroDancer

  (4.2/5)  |    88 Consultations  |    0 Téléchargements  |    27 Recommandations  |    0 Commentaires

Crypt of the NecroDancer

4.2/5  |  88  |  0  |  27  |  0
Téléchargements
Vous devez être connecté pour voir les téléchargements.
Vidéos
Description
Crypt of the NecroDancer est un roguelike de rythme hardcore plusieurs fois primé. Bougez en rythme et frappez vos ennemis en musique ! Laissez-vous porter par la bande son épique de Danny Baranowsky ou choisissez des morceaux de votre propre collection de MP3 !

Update 3.4.1 (December 21st, 2022)

New features
  • Added All Zones Mode completion achievement for Reaper
Bugfixes
  • Fixed Reaper's souls inflicting damage when Reaper teleports
  • Fixed Eli being able to obtain the Blast Helm

Update 3.4.0 (December 19th, 2022)

New features
  • Added Reaper as a playable character
  • Defeat enemies to accumulate souls that attack for you!
  • Added Cryptmas game mode to Versus Mode
  • Gather presents for points, or open them to gain helpful items!
  • Added Undead Santa and Zombie Elves to Versus Mode
  • Added Shiver Island arena type to Versus Mode
  • Added Deep Water tiles to Versus Mode: movement is not slowed, but staying in Deep Water for too long leads to drowning!
  • Added Projection Scroll to Versus Mode
  • Added an option to generate levels with larger room sizes in the level editor
  • Added an option to render a warning outline around gold coins when playing Monk/Coda
  • Added a warning message when trying to start a run with unspent diamonds
  • Added a changelog menu that shows up when starting up the game after an update for the first time
Reaper
  • Changed Soul Familiars to no longer block Reaper's movement if they did not directly attack an enemy
  • Changed Soul Familiars to use different colors for each player in co-op mode
  • Changed Soul Familiars controlled by other players to appear translucent
  • Changed Soul Familiars controlled by other players to be quieter
  • Changed enemies spawned in training mode to always grant Soul Familiars
Gameplay changes
  • Changed Shrine of Binding to drop Glass Armor when activated by a character with a broken heart
  • Changed Blast Helm to no longer make Grenades explode instantly
  • Changed Dice Traps to spread spawned enemies further apart on higher dice rolls
  • Changed Winged Boots to have a time limit and cooldown in Versus Mode
Other changes
  • Changed item despawn countdowns in Versus Mode to disappear more quickly, reducing visual clutter
  • Changed options menus to display a hint when the host has locked a setting
  • Changed ring slot equipment sprites to show up only on one hand
  • Changed level editor to remember the last loaded/saved file name
  • Changed Gargoyle variations to have unique names in the level editor
Performance
  • Optimized Soul Familiar movement, reducing lag spikes when large numbers of souls are present
  • Optimized tile attack checks, reducing lag spikes when large numbers of enemies or souls are present
  • Optimized level generator to consume significantly less memory
  • Optimized level generator to run faster when increasing the number of rooms in Zone 5 via the level editor
  • Optimized load times for levels with large numbers of Zone 4 dirt walls
Modding features
  • Added support for customizing the appearance of Reaper and her souls using the "Change Skin" menu
  • Resource packs with custom soul graphics will also be visible to other players in multiplayer
  • Added Reaper's souls to the asset extraction menu
  • Added ev.target field to event.spellcast, allowing a single entity to be targeted
  • Added functions sink.unsink() and sink.updateSunken() to affect an entity's interactions with liquids
  • Added function enemySubstitutions.pickUpgrade() to apply a specific enemy substitution
  • Added function familiar.register() to register a deployed familiar entity type
  • Added functions spawn.setSpawnCapParent() and spawn.detachFromSpawnCapParent() to manage spawn caps
  • Added support for nesting enemySubstitutions tables to bias probabilities
  • Added hidden custom rule to configure Reaper's Soul Familiar bumping behavior
Bugfixes
Gameplay bugfixes
  • Fixed items dropped by Gargoyles being picked up immediately when dashing into them with Ring of Courage or Suzu's Lance
  • Fixed Shrine of War not upgrading enemies in crates or barrels
  • Fixed Shrine of Space sometimes placing the additional room after the exit room
  • Fixed Glass Torch not applying its full vision radius when upgraded by Shrine of Glass or Scroll of Need's "Glass items" effect
  • Fixed Melody's final boss sometimes creating isolated pockets of lava when switching to phase 2
  • Fixed Explorers Boots spawning on some story bosses when toggleable Winged Boots are equipped
  • Fixed missed beat on first input when training for Melody's final boss
  • Fixed Dorian being able to equip the Lantern in Cadence's final boss fight
  • Fixed Scroll of Gigantism not applying its dig radius to dirt walls created by Earth Spell
  • Fixed dirt walls created by the Earth Spell breaking adjacent regular dirt walls when dug in Zone 4
  • Fixed wall spikes granting unlimited invincibility frames when bumped with a Shovel of Courage while shrunk
  • Fixed wall spikes shattering the Glass Shovel when bumped while shrunk
  • Fixed Shovel of Courage briefly delaying its invincibility period after digging
  • Fixed Pixies healing Monkeys latched onto players
  • Fixed Gorgons petrifying Monkeys latched onto players
  • Fixed Confusion Trap reapplying its effect to stationary players when another player steps on the trap
  • Fixed Familiars reapplying their effects to stationary enemies when another enemy walks into the Familiar
  • Fixed Ooze Golems dropping multiple Ooze tiles when hit by a move-attack weapon and a Ring of Pain in the same turn
  • Fixed Ring of Protection preventing Scroll of Need from granting a Potion
  • Fixed Winged Boots not interrupting ice slides when toggled off
  • Fixed some enemies being able to destroy interior secret room travel runes, leading to softlocks
  • Fixed electric arcs started by attacking a Warlock not inflicting damage to Nocturna's final boss
  • Fixed massive enemies (such as Golems) not being immune to Wind Spells
  • Fixed Teh Urn not being movable by Melody after falling down a trapdoor
  • Fixed Blast Helm not immediately detonating bombs created via the Bomb Spell
  • Fixed bounce traps not redirecting ice slides
Chaunter bugfixes
  • Fixed errors when a possessed enemy takes fatal damage by picking up a Ring of Pain
  • Fixed possessed mommies not being able to place bombs
  • Fixed possessed enemies not being able to spawn minions after placing a bomb
  • Fixed Cursed Wraiths cursing Chaunter's health when attacking its possession target
  • Fixed enemies possessed by Chaunter not being protected from friendly fire
  • Fixed confusion particles lingering when Chaunter possesses an enemy
  • Fixed possessed Moles being unable to dig while unburrowed
  • Fixed possessed Moles not being able to move towards walls while wielding Boots of Leaping or Boots of Lunging
  • Fixed possessed Evil Eyes getting stuck on walls in multiplayer
  • Fixed Shopkeeper forgetting who he was angry about when Chaunter possesses an enemy
Multiplayer bugfixes
  • Fixed players instantly picking up items dropped by destroyed shrines in multiplayer
  • Fixed multiplayer level editor preview cursors not being colored correctly
  • Fixed longer sound effects playing multiple times in online multiplayer due to rollback
Versus Mode bugfixes
  • Fixed Versus Mode "Allow all characters" option not working in the lobby
  • Fixed error when playing as a character with no valid weapons in Versus Mode
  • Fixed Versus Mode treasure crown not rendering correctly on players standing in liquids
  • Fixed players continuing to slide after respawning in Versus Mode
  • Fixed "Killed by" text not displaying in Versus Mode for environmental damage sources
  • Fixed Freeze Spell causing rollback in Versus Mode
  • Fixed Versus Mode event countdown displaying on top of menus
  • Fixed Versus victory screen displaying "Candy Score" outside of Halloween
Level editor bugfixes
  • Fixed level editor accepting keyboard shortcuts while search bar is open
  • Fixed crashes when specifying extremely large level sizes in the level editor's "Generate Level" menu
Menu bugfixes
  • Fixed some quirks not being sorted alphabetically in the menu
  • Fixed settings menu description text squishing long lines instead of wrapping to a new line
  • Fixed mod menu search not correctly filtering by display name
Modding bugfixes
  • Fixed error when using LevelBuilder to create a boss level from within event.generateBoss
  • Fixed invalid inventory.unequip
  • calls causing persistent errors
  • Fixed multiple embedded clients not saving window positions separately
  • Fixed enemies converted to non-enemies still counting towards spawn caps
  • Fixed log error when encountering mods with invalid metadata on mod.io
  • Fixed level generation menu menu not displaying an option to quick restart
  • Fixed custom skins not showing up properly on spawnable entities added by mods
  • Fixed character skins being reset to default when adding files to a resource pack
  • Fixed Shift + F5 debug key not opening an external window
Audio bugfixes
  • Fixed some Zone 3 Cold tracks not playing after the song loops
  • Fixed Shopkeeper losing his motivation to sing after the song loops
Visual bugfixes
  • Fixed player list text outlines not fading out when toggling the player list
  • Fixed missing bounce tween when bumping into walls while shrunk
  • Fixed hover effect being permanently disabled after dying in a trapdoor
  • Fixed gold coin and diamond icons in the HUD not increasing in size when replaced by a larger image file

Update 3.3.2 (December 6th, 2022)

  • Fixed levels sometimes failing to generate when activating a Shrine of Space as Aria or Tempo

Update 3.3.1 (November 25th, 2022)

  • Changed item hints of Shovel of Courage, Ring of Protection, Ring of Shielding and Karate Gi to match their new stats
  • Fixed errors after resuming a saved game from an older version
  • Fixed Shrine of Space sometimes creating levels without exit stairs
  • Fixed Monk starting with 7 hearts in Single Zone Mode
  • Fixed game freezes while loading graphical assets for some mods

Update 3.3.0 (November 24th, 2022)

New features
  • Added Discord Rich Presence integration and game invitation support
  • Added "Treasure Hunt" game mode to Versus Mode, replacing "Trick or Treat" mode
  • Defeat enemies to collect their gems, or steal them from other players!
  • The top-scoring player wears a shiny crown... which reveals their position to everyone else!
  • Drop 50% of your gems on death, including those collected in previous rounds!
  • After 3 rounds, the player with the most gems wins!
  • Added GOG Galaxy cross-play support for Apple Silicon Macs
  • Added option to generate floors with more/fewer rooms in the level editor
  • Added advanced option to retain custom rules after closing a multiplayer session
  • Added advanced option to increase the HUD text size for item stacks (bombs, cookies, etc.)
  • Added advanced option to increase the volume of important sound effects (Thief, Trapdoors, miniboss trampling)
  • Added Mumble positional audio integration
  • Added Integration options menu to configure mod.io/Discord/Mumble integration
  • Added back Bolt's original unlock condition ('Complete Zone 4 with Monk') as an alternative to their new unlock method ('Complete All Zones Mode')
Balance changes
Items:
  • Onyx Weapons: Changed damage boost to activate when hitting shielded enemies (excluding crates)
  • Shield of Shove: Increased damage of crush attack from 4 piercing damage to infinite phasing damage
  • Karate Gi: Reduced incoming damage penalty from a 2x multiplier to a +0.5 flat increase
  • Quartz Armor: Now protects against extremely high-damage hits (>10 hearts)
  • Winged Boots: Added ability to toggle the floating effect via the 'Throw' button
  • Ring of Shielding: Now protects any equipped Shields from taking damage or breaking
  • Ring of Protection: Now protects against one lethal hit, breaking the ring and leaving the wearer at half a heart
  • Ring of Pain: Changed area damage to be parryable by Blademasters
  • Courage Shovel: Addedtection against Wall Spikes
  • Courage Shovel: AddedMonk's and Coda's item pool
  • Courage Shovel: Reduced dig strength from Stone to Dirt
  • Earth Spell: Changed damage and knockback to affect enemies standing on the exit stairs
  • Earth Spell: Greater Earth now knocks back adjacent enemies two tiles instead of unconditionally crushing them
  • Freeze Spell: Increased freeze duration from 7 to 8 beats (15 to 16 beats for Greater Freeze)
  • Freeze Spell: Increased cooldown from 15 to 20 kills
  • Freeze Spell: Increased blood cost from 1 to 1.5 hearts
  • Freeze Spell: Greater Freeze on the main level no longer affects enemies in the secret shop, and vice versa
  • Shield Spell: Increased blood cost from 1 to 1.5 hearts
  • Bomb Spell: Magical bombs no longer inflict damage to players or friendly entities
  • Frost Charm: Now casts the normal Freeze Spell when shattered instead of Greater Freeze
  • Grenade Charm: No longer spawns, replaced by a "Grenade" action slot item that comes in stacks of 3
Enemies:
  • Ogre: Changed behavior to avoid attacking until it has been visible for a full beat
  • Death Metal: Changed the shield in phase 1 to be breakable by inflicting 9 or more damage in one hit
  • Frankensteinway: Removed the shield's damage reflection
  • Crate/Barrel Mimic: Now drops a single Grenade for Eli (or rarely for other characters)
Characters:
  • Chaunter: No longer gets slowed down when digging, using items or casting spells while possessing a slow enemy
  • Monk: Increased starting health from 2 hearts to 3 hearts
  • Monk: Reduced maximum number of enemies per floor
  • Mary: No longer encounters Orcs in Zone 5
  • Tempo: Shop Wall Mimics are no longer replaced by other enemies in Zone 5
Shrines:
  • Shrine of War: Increased probability of encountering Shrine of War to match other shrines
  • Shrine of Sacrifice: Changed rewards to 3 different chest items (red/purple/black), instead of 3 random items
  • Shrine of Pain: No longer applies a +1 item tier boost to its reward items
  • Shrine of Blood: Now drops Crown of Thorns while inactive, and Ring of Regeneration while active
Randomizer mode:
  • Yetis: Addedement speed limit of at least 3 beats per move if health is greater than 1
  • Deep Blues: Reduced average movement speed of Pawns (5 to 8 beats per move instead of 1 to 4)
  • Deep Blues: Reduced average health of Pawns
Versus mode:
  • Projection Spell: Now grants brief invincibility upon casting
  • Vanish Spell: Now grants brief invincibility upon casting
  • Vanish Spell: No longer interrupted when hit while invincible
Other changes
  • Changed Heart Transplant to telegraph the end of its effect by showing beat bars
  • Changed credits to use higher quality graphics for enemies
Modding features
  • Added support for declaring a dependency on the latest version of a mod (use "ModName_io_12345": true)
  • Added single-player chat visibility mode for mods
  • Added "embedded client" mode with asynchronous rendering, accessible via the MultiInstancemodule. This allows rendering a "picture-in-picture" view of the game from a different perspective
  • Added support for joining the same session multiple times via embedded clients
Bugfixes
Gameplay bugfixes
  • Fixed Trap Walls in Melody's final boss fight sometimes leaving small pockets of floor tiles intact
  • Fixed Shrine of Space causing level generator to generate different items in subsequent levels
  • Fixed Boss Shrine causing level generator to generate different items in subsequent levels
  • Fixed minibosses spawned by the Dice Trap appearing in the next floor's Trapdoor Penalty Box
  • Fixed Shrine of Space generating too many catacomb walls in Zone 3
  • Fixed Shrine of Space sometimes overriding shop walls in Zone 3
  • Fixed Shrine of Space sometimes failing to generate its extra room
  • Fixed Shrine of Space sometimes creating inaccessible rooms
  • Fixed crate Gargoyles not being affected by Ring of Luck and Lucky Charm
  • Fixed extra items being granted when a non-Chaunter character uses the Lantern
  • Fixed Chaunter disintegrating the Weaponmaster's lobby training weapons on pickup
  • Fixed Tar Monsters not creating tar when spawned by a dice trap
  • Fixed Fortissimole's initial facing direction varying when playing the same run in seeded mode
  • Fixed items sunken by an angry Pawnbroker reappearing on the next floor
  • Fixed Shopkeeper Familiar not collecting gold when deployed
  • Fixed Shopkeeper failing to open metal doors when returning to his shop after chasing a player
  • Fixed Ogres being able to immediately swing their club when spawned during a boss fight
  • Fixed Deep Blues being able to castle after teleporting
  • Fixed Bells spawning minibosses adjacent to players in Cadence's penultimate boss
  • Fixed Melody's final boss sometimes getting stuck in walls
  • Fixed non-Chaunter possessors being vulnerable to floor hazards
  • Fixed enemies continuing to target players who died during possession
  • Fixed enemies not despawning after falling down trapdoors
  • Fixed Ring of Wonder and Crown of Greed doubling the Pawnbroker's sell prices
  • Fixed Leprechaun's gold drop being affected by Randomizer Mode
  • Fixed spawn caps not correctly handling multiple bosses on one level
  • Fixed Berserk Spell not applying its damage boost when struggling against a Monkey
Multiplayer bugfixes
  • Fixed peer-to-peer message routing when connected to the same lobby from multiple clients
  • Fixed "Logged in from another session" error when trying to play over LAN
  • Fixed intro screen getting stuck when accepting lobby invitation
  • Fixed accepted lobby invitations not fully interrupting cutscenes
  • Fixed leaderboard player count not always updating correctly
Versus Mode bugfixes
  • Fixed Vanish Spell being cancelled the same beat it is cast
  • Fixed Versus Mode spectator view not working correctly
Menu bugfixes
  • Fixed text display issues in key rebinder on some resolutions
  • Fixed keybindings in the controls menu's third column not being removable
  • Fixed uncommon crash when exiting the game via the menu
Level editor bugfixes
  • Fixed black screen when playing a multi-character custom dungeon
  • Fixed editor text tool not preserving uppercase characters
  • Fixed editor camera mode persisting when editor UI is open at level start
  • Fixed entities dying to lava in level editor
Modding bugfixes
  • Fixed settings not using treeKey for sorting order
  • Fixed boss.summonNearby() ignoring components if caster isn't specified
  • Fixed Steam Workshop resource packs not being loadable when Steam is in offline mode
  • Fixed errors during level generation not being displayed correctly
  • Fixed Synchrony's balance tweaks taking priority over mods
  • Fixed "Popular on mod.io" section running out of mods too quickly
  • Fixed mod icons not always being loaded correctly from mod.io
  • Fixed image/audio preloader not handling modded files if the path contains Unicode characters
  • Fixed asset extractor not listing files if a translation mod is loaded
  • Fixed debug console only disabling leaderboards for the current run
  • Fixed heart HUD graphics not appearing in resource extraction menu
Audio bugfixes
  • Fixed missed beats when the Heart Transplant's effect ends
  • Fixed 'Random' soundtrack option randomly causing Freddy to stop singing
  • Fixed 'Random' soundtrack option sometimes failing to play any music at all when AMPLIFIED DLC is not installed
  • Fixed Training song not looping correctly
  • Fixed Onyx weapons not playing the correct attack voice line
  • Fixed missing sound effects when a non-Chaunter character uses the Lantern
Visual bugfixes
  • Fixed cut-off character sprite when equipping Winged Boots while standing in a liquid
  • Fixed cutscene videos being cut off vertically on ultrawide display resolutions
  • Fixed inconsistent fade-out/darken behavior between floors and walls
  • Fixed Extra Mode labels sometimes being obscured by their shrine
  • Fixed giant enemies audibly trampling while hovering
  • Fixed missing particle effects when a non-Chaunter character uses the Lantern
  • Fixed some equipment sprites being stretched when submerged in water

Update 3.2.0 (October 24th, 2022)

New features
  • Added Trick or Treat mode - a seasonal event for Versus Mode! (SYNCHRONY DLC required)
  • Enemies drop candy in addition to gold - collect the most candy across three rounds to win!
  • Players drop 50% of their held candy when defeated
  • Bosses drop a large candy bag upon being slain
  • Heal half a heart at any time by eating 10 pieces of candy
  • Added "Raveyard" zone to Versus Mode
  • Fight under the full moon in this spooky, multi-layered arena!
  • Added Vanish Spell to Versus Mode
  • Temporarily renders the caster invisible for 10 beats
  • Picking up items or attacking is not possible while invisible
  • Interacting with the world (digging, taking damage, etc.) ends the invisibility early
  • Greater version: lasts 20 beats instead
  • Added Projection Spell to Versus Mode
  • Creates 3 decoy characters that mimic the caster's appearance and movements
  • Each decoy mimics the caster's movement at a different offset (90°, 180°, 270°)
  • Decoys disintegrate upon touching an obstacle, taking damage or after 8 beats
  • Greater version: spawns 7 decoys (4 of which move diagonally), lasts 16 beats instead, decoys phase through walls
  • Added Vanish/Projection Tomes
  • Added a new lobby level to Versus Mode
  • Choose the game mode and level generation style using Shrines
  • Fight against players (or an unlimited supply of Skeletons) in a training arena
  • Added match summary screen and post-game replay to Versus Mode
  • Added asset extraction tool to the resource pack menu
  • Creates a template from images and sounds associated with selected entities/tiles
  • Opens automatically when creating a new resource pack
  • Manually accessible by pressing 'Tab' on a local resource pack
  • Added support for modifying procedural weapons (Onyx weapons, Tridents and modded weapons) in resource packs
  • Added integration for auto-installing and auto-updating subscribed mods via mod.io
  • Added a section to showcase the most popular mods when visiting the mod management menu
  • Added support for placing text labels in the level editor using Ctrl+F (prefix "@")
  • Added custom rule to control Selective Shopkeeper Retaliation
  • Added advanced option to prevent DLCs from automatically loading when launching the game
Changes
  • Changed the sprite of Aria's/Coda's heart container
  • Changed Shrine of the Feast's activation condition
  • Overeating while standing next to the shrine drops between 1 and 4 items, depending on the amount overhealed
  • Previously, the shrine would require two food items to be eaten, dropping 3 items after the second consumption
  • Changed Shrine of Fire to self-destruct its rewards if activated via an explosion
  • The shrine now only drops its Fireball Spell upon destruction if it was previously ignited by non-explosive means
  • Changed trapdoors to transport dropped items to the next floor
  • Changed Electric Mages to only fire Electric Orbs at their target in multiplayer, instead of any aligned player
  • Changed players to respawn with a shovel after death in multiplayer
  • Changed Monk/Coda to fully remove gold piles in multiplayer after stepping into them
  • Changed minimap to always display the player's current segment in Versus Mode
Bugfixes
Gameplay bugfixes
  • Fixed shrines sometimes spawning items inside of walls
  • Fixed the Golden Lute not dealing piercing damage when thrown using the Throwing Charm
  • Fixed Dorian not collecting gold on Cadence's final boss fight
  • Fixed Berserk Spell causing softlocks on Melody's final boss fight
  • Fixed Coral Riff not splashing at the correct intervals in Randomizer Mode
  • Fixed "8-ball" achievement unlocking when destroying trap rooms
  • Fixed enemies moving one beat sooner than usual when testing a level in the editor while a player skin is active
Multiplayer bugfixes
  • Fixed Mary's lamb not being protected from other players' explosions if Friendly Fire is disabled
  • Fixed co-op leaderboards sometimes counting the number of players in a session incorrectly
  • Fixed music speeding up when returning to the lobby from post-game replay in multiplayer
  • Fixed music going out of sync in multiplayer when a high-latency player steps on a Tempo Trap
  • Fixed late-joining players not synchronizing their music time to the host when joining a paused session
  • Fixed Wallpigs delaying their fireball inconsistently in multiplayer
  • Fixed damage immunity granted by exit stairs not always resetting correctly when switching levels in multiplayer
  • Fixed "Network issues detected" message showing briefly when the host pauses the game
Versus Mode bugfixes
  • Fixed players blinking when entering the lobby in Versus Mode
  • Fixed visual stutter when looping instant replays
  • Fixed Monkeys and Tarmonsters being able to grab newly spawned players in Versus Mode
  • Fixed bosses always spawning at the map origin in Versus Mode
  • Fixed Versus Mode event countdowns showing after the round ends
  • Fixed items and enemies sometimes despawning in Versus Mode lobby
  • Fixed players not colliding with each other in Versus Mode lobby practice room
  • Fixed stacked items not being picked up immediately in Versus Mode
  • Fixed song not looping in 'Last One Dancing' Versus Mode
  • Fixed quick restart not showing a confirmation prompt in Versus Mode
  • Fixed Jade weapons not applying their poison effect on piercing attacks
Menu bugfixes
  • Fixed game not pausing if window focus is lost during a cutscene or level transition
  • Fixed disabled DLCs being re-enabled mid-run after loading a saved game
  • Fixed saved sessions with more than 2 local co-op players not resuming correctly at startup
  • Fixed Pause menu appearing on top of cutscenes in single-player
Modding bugfixes
  • Fixed missed beats when looping Coral Riff's theme if the song is replaced by a resource pack
  • Fixed Fortissimole rapping out of sync with the music when using a custom soundtrack
  • Fixed custom music file chooser failing to reopen after selecting a file name with special characters on Linux
  • Fixed mod translation generator failing to process some script file paths
  • Fixed error when a mod calls inventory.dropSlot() without passing a value for keepItems
  • Fixed error when removing a script's last setting or snapshot variable while editing a mod
  • Fixed mod update checker not refreshing while in the lobby
  • Fixed procedural weapon graphics not reloading correctly when changing their parameters
Visual bugfixes
  • Fixed "Custom Mode" indicator being visible while the screen is fading out during a level transition
  • Fixed Wallpigs facing the wrong way in the level editor's placement preview
  • Fixed Obsidian Shield displaying incorrectly in Mystery Mode

Update 3.1.5 (October 11th, 2022)

New features & changes
  • Added Modded /Custom Mode indicator to lobby
  • Added mode selection menu to Extra Modes room
  • Changed default font for Simplified and Traditional Chinese translations to Noto Sans
  • Changed Thief's spawn noise to use the sound volume level, instead of scaling with music volume
Bugfixes
  • Fixed "Character Lock" mode disabling leaderboards
  • Fixed Low% leaderboards not being viewable in the lobby after touching an Extra Mode shrine
  • Fixed runs started in a previous game version not submitting to leaderboards
  • Fixed performance issues when hosting multiplayer lobbies
  • Fixed some audio device errors not being resolved correctly
  • Fixed error when registering sound groups in same script name across mods
  • Fixed -connect-lobby-{GalaxyID} launch parameter not working
  • Fixed softlock when sliding on ice in lobby level
  • Fixed enemy health bars not rendering in lobby level
  • Fixed game browser menu counting incompatible lobbies twice
  • Fixed disconnected clients not being fully removed from online sessions
  • Fixed GOG lobbies sometimes not appearing in the game browser menu
  • Fixed players not disconnecting after a timeout when joining a GOG lobby
  • Fixed client getting stuck on log-in when trying to reconnect to a previously joined GOG lobby
  • Fixed network error when attempting to self-join Steam lobby using a second game instance
  • Fixed equipment sprites displaying in replays despite being disabled
  • Fixed fade-out being cut off when starting a custom mode run
  • Fixed Coda unlocking on partially completed All Characters runs

Update 3.1.4. (October 4th, 2022)

New features
  • Added Shrines to the "Extra Modes" room in the lobby
  • Added run modifiers for multiplayer that do not affect leaderboards or achievements:
  • Character Lock: forces all players to use the host's chosen character
  • Low Percent: Kills any players attempting to pick up an item or activate a shrine
  • Friendly Fire: Toggles the ability for bombs to hurt other players
  • Added visual extra mode indicators in the lobby, showing which modes are currently enabled
  • Added experimental cross-platform online multiplayer between Steam and GOG
  • Players from both platforms can join each other's lobbies and play together without the need for port forwarding
  • Added a confirmation menu when quick restarting a multiplayer run after the first level
  • Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu
  • Added an option to mute the boss intro announcer
Changes
Characters
  • Changed Suzu's supercharge to collect gold piles when dashing over them
  • Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"
  • Changed Dove to no longer encounter Wall Spikes
  • Changed possessed Shopkeepers to pay gold coins for every attack
  • Changed attack sound effect of possessed Banshees to reduce loudness
  • Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters
  • Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda
  • Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer
  • Changed Double Tempo Mode to submit to separate leaderboards on Coda
  • Changed Nocturna's story boss fights to let the view follow the local player in online sessions
Enemies
  • Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer
  • Changed Low% state to be preserved when retrieving items stolen by the Thief
  • Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume
Items
  • Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending
  • Changed Shield of Shove to be unbreakable while shoving
  • Changed Onyx weapons to appear less often in boss reward chests
  • Changed Onyx weapon shop prices:
  • Lowered costs of Onyx Dagger, Broadsword, Whip and Spear
  • Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer
  • Changed Throwing Charm to interact uniquely with loaded Crossbows
  • Changed player-placed bombs to no longer hurt other players in the Synchrony DLC
Level editor
  • Changed dungeons created in the level editor to also save their set of Custom Rules
  • Changed level editor to automatically join in-progress test runs of other players
Engine changes
  • Changed music timing logic to improve input reliability, error handling and multiplayer synchronization
  • Changed weapon attack swipes to follow player movement smoothly
  • Changed translations for all supported languages
  • Changed player health bars to be hidden in the lobby
  • Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input
  • Changed "Quick lobby movement" setting to be overridable by the host player
  • Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run
Performance bugfixes
  • Fixed performance issues and crashes on Apple M1/Silicon Macs
  • Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off
  • Fixed low framerate in the lobby in large multiplayer sessions
  • Fixed low framerate in the lobby when accumulating large piles of thrown weapons
Multiplayer bugfixes
  • Fixed black screen when a player leaves during a level transition in multiplayer
  • Fixed non-host players missing the menu option to return to the lobby's main room
  • Fixed custom skins not being displayed in the late-join character selection menu
  • Fixed softlock in multiplayer when the last player on the floor disconnects
  • Fixed "Freeze Frame" effects causing flickering graphics in multiplayer
  • Fixed configuration menu not allowing settings to be edited online
  • Fixed viewport position not instantly updating when late-joining online sessions
  • Fixed idle character being left behind when a player leaves during a cutscene in multiplayer
  • Fixed cutscenes continuing to play when disconnecting from an online game
  • Fixed level music sometimes playing during cutscenes in multiplayer
  • Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer
  • Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer
  • Fixed minimap vision range not being consistent between single-player and multiplayer
  • Fixed other players not showing on the minimap from within the secret shop
  • Fixed animations sometimes getting stuck when entering a new level in multiplayer
  • Fixed snapshot synchronization taking too long when using direct IP connections
  • Fixed custom skins not loading after character switches in All-Chars/Story runs
Gameplay bugfixes
  • Fixed Shopkeepers not being scared of the Fear Scroll
  • Fixed enemies sometimes moving immediately after being summoned by a boss
  • Fixed more enemies generating than intended for Dove
  • Fixed Thief being able to steal Mary's Lamb and deployed familiars
  • Fixed Berserk not protecting some glass items
  • Fixed the player's last remaining heart container being removed when dropping Ring of Peace
  • Fixed crates being immune to bombs while unrevealed
  • Fixed Shrine of Binding not linking holstered weapons
  • Fixed Shrine of Binding not linking item conversions via shrines
  • Fixed Shrine of Binding causing items to drop in the wrong location
  • Fixed Shrine of War converting Shock Monkeys to White Monkeys
  • Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted
  • Fixed Chaunter not breaking Low Percent when using a shrine during possession
  • Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target
  • Fixed Gigantism granting immunity to Hot Coals
  • Fixed awoken Gargoyles not taking damage while frozen
  • Fixed error when an unrevealed crate is pushed down a trapdoor
  • Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm
  • Fixed Throwing Charm sometimes being consumed without performing a return throw
  • Fixed Super Secret Shopkeeper not being centered when spawning above a food shop
  • Fixed spirits spawning on unrevealed tiles
  • Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage
  • Fixed enemies not always struggling against possessed or charmed monkeys
  • Fixed possessed enemies not receiving a dig bonus from Gigantism
  • Fixed possessed enemies stopping when berserking into other enemies
  • Fixed softlock when the time runs out on Melody's final boss fight
  • Fixed Melody's Golden Lute throws not damaging her final boss
  • Fixed price tags not being removed when buying a duplicate charm
  • Fixed enemy splash attacks not being affected by damage-boosting items
  • Fixed missing alternate voice lines for Mary's greetings, attacks and cheers
  • Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies
  • Fixed players being able to rapidly use items or spells on ice
  • Fixed Blast Helm explosions not being instant while sliding on ice
  • Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled
  • Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled
  • Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves
  • Fixed Aria starting Dancepad Mode in Zone 1
  • Fixed seed variance for button trap locations in Cadence's final boss
  • Fixed unprovoked Shopkeepers being targeted by charmed enemies
Achievement/leaderboard bugfixes
  • Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement
  • Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present
  • Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode
  • Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode
  • Fixed progression unlocks and achievements being awarded to spectators
  • Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit
  • Fixed debug commands not disabling leaderboards for non-host players in multiplayer
  • Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop
Controller bugfixes
  • Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode
  • Fixed game exiting on title screen when pressing B on a controller
  • Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"
  • Fixed first column in "Reassign controls" being overwritten with Steam Input disabled
  • Fixed Player 1 not always automatically switching to controller input at startup
  • Fixed Steam Input failing to initialize if no controller is plugged in when launching the game
  • Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op
Editor bugfixes
  • Fixed newly loaded levels in the online level editor not being visible until host enters the room
  • Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer
  • Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon
  • Fixed level editor not switching to the next level when the current level is deleted in multiplayer
  • Fixed level editor level list selection going out of bounds
  • Fixed level editor sometimes reloading all mods when switching between levels in multiplayer
  • Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level
  • Fixed error in the level editor when deleting the first level while an online player is connecting
  • Fixed error when loading a dungeon in the editor while online players are in a test run
  • Fixed level editor not sending all online players back to lobby when the host leaves the editor
  • Fixed "Restore default gameplay" appearing in level editor play rooms
  • Fixed spirits not appearing when spawned via the in-game editor
  • Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners
  • Fixed entity attribute modifications in level editor not always applying correctly
  • Fixed Charm Spell not showing up in level editor
  • Fixed players getting stuck in editor test runs if the host deletes the level being tested
  • Fixed Moles not being movable into obstacles in the level editor
Other engine bugfixes
  • Fixed errors when resuming a session that was saved in a previous version of the game
  • Fixed the player sometimes entering spectator mode when resuming a saved session
  • Fixed music timing drift when switching between characters with different soundtracks in the lobby
  • Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards
  • Fixed framerate limit option allowing redundant "VSync" value
  • Fixed custom music menu not reporting an error when failing to load a song
Visual bugfixes
  • Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy
  • Fixed Dash Spell's visual tell taking too long to show up
  • Fixed Greater Dash Spell's visual tell not accounting for the extra range
  • Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots
  • Fixed Pawnbroker price previews ignoring item slot restrictions
  • Fixed Danganronpa skins being offset incorrectly
  • Fixed character sprites displaying at incorrect offsets in the skin selection menu
  • Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon
  • Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing
  • Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode
  • Fixed Dorian visually equipping Cadence's spells in the final boss fight
  • Fixed gold counter in the HUD getting squished more than necessary
  • Fixed speedrun timer getting squished in some languages
  • Fixed some enemy health bars not being aligned to the tile grid
  • Fixed certain resolutions and view multipliers causing lobby text to jitter
  • Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine
  • Fixed offset for one of Suzu's armor sprites
Modding
  • Added support for loading custom TTF/OTF fonts in resource packs
  • Font replacements for the non-pixel font are loaded from /ttf/NotoSansJP-Bolt.otf
  • "Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect
  • To force a full font reload when activating the resource pack, create a text file containing Key,Text and save it as /languages/all.csv
  • Added event clientRequestRestart to handle quick restarts from the hotkey or the pause menu
  • Added event itemGenerate to allow mods to intercept item generation
  • Added component itemCommon which marks "regular" items, distinguishing them from internal items like deployed familiars
  • Added component playableCharacterNonSelectable to exclude characters from the lobby
  • Added command line option --no-load to discard saved sessions
  • Added debug command translateMods() to generate a translation template for all loaded mods
  • Added an option to show internal entity names in the level editor
  • Changed events objectTakeDamage /holderTakeDamage to always supply ev.attacker, using an empty table for environmental damage
  • Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters
  • Fixed "Missing mods" menu not showing mod names, descriptions or icons
  • Fixed startup error when loading a mod with a malformed mod.json file
  • Fixed error when Death Metal's spawn limit is removed by a mod
  • Fixed "Change Language" menu not displaying some modded translations correctly
Known issues
  • It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users
  • Multiplayer lobbies created on MacOS are not yet visible to GOG users

Update 3.1.3

Additions
  • Added an option to sort mods on the mod portal by popularity and download count
  • Added support for searching mods by name across multiple pages on the mod portal
Gameplay Changes
  • Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses
  • Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage
  • Changed Chaunter to only quaff the Potion while not possessing an enemy
  • Changed Chaunter to be able to equip pain items during possession
  • Changed non-digging minibosses to be immune to Wall Spikes
  • Changed Throwing Charm to immediately return character-bound weapons to their owners
  • Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)
  • Changed Urns to generate food instead of gold for Coda and Aria
  • Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)
  • Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile
  • Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat
  • Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled
  • Changed Pawnbroker to offer shields less frequently
  • Changed Pawnbroker to not offer free items to Dove/Monk/Coda
  • Changed Heavy Shield to appear less frequently in boss reward chests
  • Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools
  • Changed Shield of Shove to no longer appear in Monk's and Coda's item pools
  • Changed "All Characters" lobby staircase label to clarify DLC state
  • Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards
  • Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions
  • Changed performance monitor to emit log warnings when a lag spike occurs
  • Changed the minimap color of Wall Spikes to be distinct from regular walls
Engine Fixes
  • Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies
  • Fixed texture corruption when loading resource packs
  • Fixed "Auto-Swap Diagonals" option not working correctly for controllers
  • Fixed controller bindings failing to initialize if no controller is plugged in when first running the game
  • Fixed late-joins into lobby sessions sometimes loading invalid level data
  • Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown
  • Fixed condition for incrementing Low% clear statistics
  • Fixed mod.io browser not paginating results correctly
  • Fixed mod portal page indicator overlapping with mod descriptions
  • Fixed newly published mods not showing up in the in-game browser
  • Fixed mods published to mod.io not using the correct visibility setting
  • Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu
  • Fixed persistent errors if lobby generation fails in modded sessions
  • Fixed diamond counter not always persisting when exiting the game in the lobby
  • Fixed "View on mod.io" option adding superfluous preview URL suffix
  • Fixed error when a mod creates a particle without specifying the direction
Chaunter Fixes
  • Fixed ejection sometimes placing Chaunter inside enemies
  • Fixed "Song Ended!" text not appearing for possessed enemies
  • Fixed Fear Scroll not working for possessed enemies
  • Fixed Ring of Courage not working for possessed enemies
  • Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow
  • Fixed Berserk Spell not protecting possessed enemies from knockback
  • Fixed Chaunter being unable to activate the Shrine of Pain
  • Fixed Shield Spell's effect being cancelled on possession or ejection
  • Fixed Chaunter dying when possessing an enemy standing on the No Return square
  • Fixed No Return square not affecting possessed enemies
  • Fixed travel runes triggering again after ejecting
  • Fixed Electric Dagger not letting possessed enemies hurt electric zombies
  • Fixed possessed Leprechaun immediately picking up its own gold drops
  • Fixed possessed Thief not being able to move diagonally
  • Fixed possessed Electric Mages being able to kill bosses from the starting room
  • Fixed Cutlass parries not working properly on possessed enemies
  • Fixed Crown of Thorns not being picked up if it kills a possessed enemy
  • Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them
Gameplay Fixes
  • Fixed Pixies exploding when moving quickly after being healed by them as Melody
  • Fixed shields not protecting from moving into Electric Orbs
  • Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack
  • Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies
  • Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword
  • Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately
  • Fixed Thieves and Cracked Floors sometimes spawning in the exit room
  • Fixed Cracked Floors replacing wires in Zone 5
  • Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage
  • Fixed Mary's Cutlass parries not always protecting the lamb
  • Fixed Teleport Traps sometimes placing enemies too close to players
  • Fixed thrown weapons passing through Dorian on Cadence's final boss
  • Fixed Leprechauns sometimes dropping more than 400 gold
  • Fixed High Voltage Cables not working in custom dungeons
  • Fixed missed beat when using Shield of Shove against a shielded enemy
  • Fixed Gargoyle Mimics taking knockback while asleep
  • Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner
  • Fixed the Clone not copying Nocturna's Bat transformation
  • Fixed Klarinetta's sword hitting enemies inside walls
  • Fixed Klarinetta finding Bomb Spell in vaults
  • Fixed Dove finding Strength Charm in vaults
  • Fixed Eli not having infinite bombs in Versus Mode
  • Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond
  • Fixed lobby stairs sending all local co-op players to the same tile
  • Fixed Monkeys standing still permanently after killing Aria
  • Fixed Dash Spell benefitting from damage-boosting items
  • Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled
  • Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage
  • Fixed trapdoor penalty boxes deleting Wall Spikes
  • Fixed Berserk Spell not protecting glass items
  • Fixed Blademasters sometimes delaying their counterattack too long
  • Fixed boss minions outlasting the boss in rare circumstances
  • Fixed Dove having no way to retrieve items from the Thief
  • Fixed damage direction of Throwing Charm's returning throws
  • Fixed Throwing Charm + rifle playing sound effects at the wrong time
  • Fixed Throwing Charm + reloadable weapon sometimes depleting ammo
  • Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row
  • Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods
Visual Fixes
  • Fixed Klarinetta's sword sometimes rendering below wall torches
  • Fixed Klarinetta's swipes not matching the sword while floating
  • Fixed Metrognomes not splashing when not revealed
  • Fixed Pawnbroker showing the special offer text despite being sold out
  • Fixed health bar sometimes displaying cursed heart containers despite the player being dead
  • Fixed incorrect animation when picking up a shield
  • Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner
  • Fixed Orcs' shield direction not matching their sprite until their first move
  • Fixed corrupted Throwing Charm sprite in mystery mode
  • Fixed Suzu's footwear sprites being offset incorrectly
  • Fixed equipment sprites not matching Klarinetta's head orientation
  • Fixed visual bug when Suzu's dash stops immediately after being redirected
  • Fixed sprite corruption when possessed Ogres cast spells
  • Fixed base Trident's name being off-center
  • Fixed Golden Trident's name being displayed as "Gold Trident"
  • Fixed inconsistent capitalization of shrine names

Update 3.1.2

  • Changed Ring of Gold to adapt its collection range to the number of players (infinite in single-player, short-range in multiplayer)
  • Fixed beatmap being quadrupled while possessing as Chaunter in Double Tempo Mode
  • Fixed countdown timer displaying when unpausing as Bard or in No Beat Mode
  • Fixed Shrine of Glass not converting Heavy Plate Armor into Heavy Glass Armor
  • Fixed Reflective Shield not inflicting full retaliation damage
  • Fixed item name flyaways showing in mystery mode for non-English languages
  • Fixed item pools not always being randomized correctly across runs
  • Fixed possessed enemies dropping their innate weapons
  • Fixed missing graphics on GPUs that do not support 8192x8192 textures
  • Fixed negative audio latency settings not shifting input timing window correctly
  • Fixed some enemies not using their unique hover animations
  • Fixed controller HUD prompts displaying 'NONE' until the 'Reassign Controls' menu is used
  • Fixed legacy controller bindings being removed when resetting controls to default
  • Fixed "Select Primary Input Device" option sometimes treating controller buttons as keyboard inputs
  • Fixed localization template containing some inaccurate item hints
  • Fixed Versus Mode starting room not always deleting all items in a row

Update 3.1.1

Additions
  • Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
  • Added hotkey for toggling pause in-game (defaults to 'P')
  • Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
  • Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
  • Added the ability for Klarinetta to swing her sword on ice
  • Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
  • Added starting armor to Klarinetta
  • Added special interaction for Rifles and Crossbows thrown by Throwing Charm
  • Added visual tell for Dash Spell to indicate its range
  • Added glow sprite when Risk Charm's damage bonus is active
  • Added new zone-dependent wall spike sprites, improving visibility
  • Added mod support for displaying entities in chat
  • Added mod support for in-turn rollbackable chat messages
  • Added descriptions to controls reassignment menu
  • Added option to auto-select primary controller
  • Added an option to disable diagonal auto-swap for Klarinetta/Diamond
  • Added custom rule to allow all players to use the in-game level editor
Changes
  • Changed player list HUD to handle large player counts
  • Changed possessed Shopkeepers to take damage every beat once the timer expires
  • Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead
  • Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction
  • Changed Klarinetta's bestiary art to a newer version
  • Changed crates, barrels and urns to be damaged by Wall Spikes
  • Changed Berserk Spell to grant groove chain protection
  • Changed Berserk Spell to cause screenshake on each step
  • Changed Throwing Charm to force-drop thrown weapons if another player picks them up
  • Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight
  • Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC
  • Changed Throwing Charm to also be usable by Melody, Dove, and Suzu
  • Changed multiplayer respawning to grant weaponless players a new starting weapon
  • Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active
  • Changed Transmute to no longer have an effect in the lobby
  • Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda
  • Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent
  • Changed Ring of Gold to only auto-collect gold in a limited radius
  • Changed 'Balance Tweaks' feature pack to no longer auto-load
  • Changed NecroDancer possession to allow more consistent use of his abilities
  • Changed Tridents to no longer spawn for Diamond
  • Changed Tridents to spawn less frequently
  • Changed chat logging to be disabled by default
  • Changed Shrine of Space to no longer spawn for Suzu and Chaunter
  • Changed traps in the boss starting room to despawn on when the boss fight starts
  • Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)
  • Changed Shock Monkey to no longer ignore invincibility frames or armor
  • Changed gold drop of shock monkey to 5 coins
  • Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights
  • Changed door connectivity condition to fix some cases of misaligned doors
  • Changed Spiked Wall spawn rate from 10% to 8%
  • Changed Thief to the correct editor category
  • Changed Onyx weapons to no longer spawn for Tempo
  • Changed Cracked Floors to no longer spawn for Dove or in hard mode
  • Changed Pickaxe to grant immunity to Spiked Walls
  • Changed Spiked Walls to inflict damage when dug diagonally
  • Changed Klarinetta's shadow to match her sprite size
  • Changed bombs and fireballs to burn down Zone 2 grass
  • Changed Spiked Wall generation logic
  • Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going
  • Changed Rhythm Shrine to convert shields to Obsidian
  • Changed auto-latency calibration logic to work better for double-tempo characters
  • Changed deletion of "strictly weaker" items to be disabled by default in Synchrony
  • Changed sprite for the Shield transaction panel
  • Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)
  • Changed Heavy Shield to rarely appear in boss chests after zone 1
  • Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter
  • Changed Reflective Shield and Shield of Shove to no longer spawn for Dove
Fixes
  • Fixed custom rules not resetting on disconnect
  • Fixed chat key being unbound if menu controls were customized in v3.0.x
  • Fixed stuck animations when loading an invalid character skin
  • Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor
  • Fixed multi-character runs not deleting spectators
  • Fixed softlock when possessing stunned enemy on stairs
  • Fixed softlock when song ends while possessing
  • Fixed blast helm not granting bombs to possessed enemies
  • Fixed blood weapons and crown of thorns not working on possessed enemies
  • Fixed ring of gluttony improving non-food items
  • Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run
  • Fixed missing DLC check
  • Fixed Dash tell not working without AMPLIFIED
  • Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled
  • Fixed empty/invalid asset mods not being unloaded when starting the game
  • Fixed trait components not working correctly past level 1
  • Fixed missing i18n strings for DLC character names
  • Fixed errors when removing stats tag from some enemies via .xml mods
  • Fixed Dorian not spawning in Cadence's final boss after playing local coop
  • Fixed possessed spiders disappearing immediately
  • Fixed possessed enemies getting shovels from need/transmute
  • Fixed Chaunter's shovel being stealable
  • Fixed Eli being unable to damage the Conductor's instruments
  • Fixed floor cracks and thiefs spawning inside shops
  • Fixed evil eyes being immune to Spiked Walls
  • Fixed lobby NPCs screaming for help while in the editor
  • Fixed editor marker shadow offset
  • Fixed missing ice cauldron bestiary image
  • Fixed missing bestiary art for ice cauldrons
  • Fixed thief staying indefinitely when running out of items to steal
  • Fixed global Activation breaking when slowest player dies/spectates
  • Fixed replays sometimes causing invalid leaderboard entries to be created
  • Fixed Nicolas Daoust and Deaderick being swapped
  • Fixed NecroDancer not dying when unpossessed
  • Fixed explicit-default rhythm mode submitting to custom music boards
  • Fixed Chaunter softlock in Shriner/Arena
  • Fixed unpause countdown causing softlocks in multiplayer
  • Fixed error when casting Berserk spell while possessing an enemy
  • Fixed Chaunter not breaking Low% while possessing
  • Fixed boss summons not inheriting the boss's team
  • Fixed "Doppelgänger" achievement unlocking via self-damage
  • Fixed chat key not being bound by default sometimes
  • Fixed Dice Trap minibosses being stairs locking
  • Fixed Onyx weapons not dealing 999 damage to grabbers
  • Fixed story bosses being grabbable
  • Fixed Mannequin dropping Transform Spell and ∞ bombs
  • Fixed Chaunter ending on the same tile as enemy after being killed as a warlock
  • Fixed shrines spawning items on top of chests
  • Fixed fallen spiders being immune to Spiked Walls
  • Fixed foresight + ring of shadows still revealing Spiked Walls
  • Fixed grass state being lost on live reload
  • Fixed berzerk scroll being listed in the spell category
  • Fixed Glass Shovel failing to dig Spiked Walls
  • Fixed Thief dropping gold for Monk/Coda
  • Fixed doors sometimes being in the wrong orientation
  • Fixed fire traps overriding cracked walls
  • Fixed Suzu's charge not behaving like a normal move
  • Fixed priority being reset on conversion
  • Fixed CR phase 1 being mirrored
  • Fixed Klarinetta interactions with beetles and war
  • Fixed shield of shove triggering recursively on Klarinetta
  • Fixed Dove being murderous
  • Fixed ND2 fight spawning sarcos out of bounds
  • Fixed non-equipped shields still being rendered in-world
  • Fixed mods directory not being initialized
  • Fixed carrot interactions with Chaunter
  • Fixed Mac build not supplying an icon
  • Fixed occasional visual flickering when coin stacks are merged
  • Fixed Scatter Trap not scattering Shields
  • Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy
  • Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm
  • Fixed primary input device selection reactivating itself immediately
  • Fixed custom skins not showing immediately when joining a lobby
  • Fixed in-game level editor not allowing the host to edit while in spectator mode
  • Fixed pause screen incorrectly hiding game for non-host players
  • Fixed feedback screenshots being hidden by the pause screen
  • Fixed sub-run replays submitting to leaderboards
  • Fixed dice traps ignoring ring of peace and shrine of war
  • Fixed Berserk Spell ignoring confusion
  • Fixed dragon fireballs bypassing player shields at point-blank range
  • Fixed error when a yellow or black skeleton is killed by lava
  • Fixed Aria's 1-2 sometimes not having a sarco
  • Fixed Klarinetta's attacks hitting enemies inside walls
  • Fixed Suzu's charge hitting enemies inside walls
  • Fixed pixies being impossible to unlock for training
  • Fixed possessed pawns not promoting when reaching the top row
  • Fixed heart transplant not working on Chaunter
  • Fixed issues when using multiple heart transplants in a row
Versus Mode Changes
  • Added a custom rule to allow all characters to be played in Versus Mode
  • Added Trident to item pools
  • Added Crimson and Jade Trident equipment sprites
  • Added Dice Trap and auto spike trap to levelgen
  • Added Wall Spikes to levelgen
  • Changed player list to auto-hide when round begins
  • Changed arena generation to create more spawn points for players
  • Fixed components being added too eagerly
  • Fixed certain components not being added to custom items
  • Fixed one of the rooms not getting torches genned
  • Fixed traps being tallsprited
  • Fixed crates trying to wield items contained within them
  • Fixed occassional void tiles in arena generation
  • Fixed equipment sprites not being always enabled
  • Fixed prep room breaking with 10+ players
  • Fixed Essences causing item errors

Update 3.1.0 (SYNCHRONY)

Full patch notes can be found here:

https://braceyourselfgames.com/2022/08/04/necrodancer-synchrony-dlc-available-now-v3-1-0/


Update 3.0.3

New features and changes

Additions
  • Added support for playing the Daily Challenge in co-op mode
  • Added the ability to manually create a beatmap by tapping to the rhythm when importing custom music
  • Added support for changing the skin of Mary's Lamb via workshop mods
  • Added keyboard shortcut to open a dungeon in the level editor (defaults to Ctrl+O, can be remapped in the options)
Changes
  • Changed the minimap to display players as blinking blue pixels
  • Changed the Conjurer's and Transmogrifier's price overflow behavior to be controlled by a quirk
  • Changed Tempo's ability to get infinite countdown resets from an unaffordable chest to be controlled by a quirk

General Bugfixes

Stability
  • Fixed MacOS build not starting up on Apple Silicon devices when running in native ARM64 mode
  • Huge thanks to Elyscape for their help with this fix!
Level Editor
  • Fixed shop floor not being available in the level editor
  • Fixed level editor spawning additional characters in player-locked levels
  • Fixed level editor prompting about unsaved changes when loading a dungeon, even if no unsaved changes are present
  • Fixed Pre-Angered Pawnbroker being invincible when placed in the editor
Input
  • Fixed certain keyboard keys being incorrectly recognized as alphabetical keys on Windows

Gameplay Fixes

Enemies
  • Fixed goblin sentries repeatedly screaming when waking up while out of sight or frozen
  • Fixed clones using the Cadence clone sprite, regardless of the character being played
  • Fixed Hard Mode Sarcophagi sometimes spawning as lords
  • Fixed Shop Wall Mimics leaving floating torches behind
  • Fixed Sleeping Gargoyle Mimics not being killable by piercing damage
  • Fixed Moles spawning on tar tiles
  • Fixed phasing Moles getting stuck behind walls in Randomizer Mode
  • Fixed Leprechaun taking longer than intended to disappear
  • Fixed spirits sometimes spawning inside other enemies when the player gains telepathy
  • Fixed Super Secret Shopkeeper and Lobby NPCs being vulnerable to weapon damage
Bosses
  • Fixed Coral Riff tentacles moving too quickly in Randomizer Mode
  • Fixed knockback sometimes incorrectly applying to Deep Blues after teleporting
  • Fixed Devils summoned by Fortissimole moving too quickly
  • Fixed Fortissimole acting one beat too early after the player enters his arena
Characters
  • Fixed Dove's bombs dealing damage to enemies instead of teleporting them
  • Fixed gold picked up by Monk/Coda not being added to the run's total score
  • Fixed Crown of Greed working for Monk/Coda
  • Fixed Skulls dropping a gold coin for Monk/Coda
  • Fixed 'Previous Position' quirk not accurately replicating 2.59's behavior for Bard
  • Fixed Nocturna's Bat Form sprite being cut off after transforming in water
Items
  • Fixed Fireball spell always knocking enemies to the right, instead of away from the player
  • Fixed Conjurer and Transmogrifier refusing to spawn items on top of their transaction panels
  • Fixed pushback from unaffordable items causing the No Return Tile to deal damage
  • Fixed invisible lingering collision box when stepping on the No Return tile while wearing a Crown of Teleportation
  • Fixed possible desync when 'Spell Prevpos' quirk is enabled
Traps
  • Fixed some Tempo Up Traps on King Conga being replaced with Confusion Traps
  • Fixed Hot Coals not dealing damage to players stepping onto the tile via a Bounce Trap
Lobby
  • Fixed lobby animations sometimes being sped up after increasing replay playback speed
Visual Fixes
  • Fixed Mystery Mode attempting to conceal the sprite of the No Return tile
  • Fixed revealed enemies leaving behind trails of red dots on dark tiles on the minimap
  • Fixed lobby walls having a different color on the minimap than in 2.59
  • Fixed enemies on stage tiles not appearing on the minimap
  • Fixed health bar sometimes showing filled hearts on the death screen

Update (07 May 2020)

  • added support for macOS 10.15 Catalina

Crypt of the NecroDancer Patch 1.29 (14 September 2017)

  • The "change skin" option is now usable in the base game.
  • The Danganronpa soundtrack will not play while using the "random soundtrack" option.
  • The Shopkeeper will not sing while the Danganronpa soundtrack is used.

Amplified Patch 2.58 (14 September 2017)

  • Added graphics to Danganronpa/Shiren skins to work with Amplified DLC content (Quartz Armor, Heavy Glass Armor, glowing outline while on a wire).
  • Various localization corrections.
Bug fixes:
  • Fixed bug where if you used custom music for King Conga, it affected Nocturna’s final boss fights as well.
  • Re-fixed bug where Food Shopkeeper could have more than 1 hp in Randomizer mode and it would crash the game.
  • Coda: put enemies back in for King Conga 5.

Amplified Patch 2.55 (21 July 2017)

  • Aria Deathless Leaderboard now properly configured
  • Zone 5 variants of bosses (ex: Deep Blues, King Conga, etc) added to Level Editor
  • Fortissimole added to Level Editor
  • Fixed issue where the camera would break if you attacked an Electric Orb projectile while wearing a Crown of Teleportation
  • Now able to dig walls generated with Earth Spell with level-0 dig.
  • Frankensteinway electric floor tiles no longer ignore iframes, Ring of Courage, Shield Spell, etc.
  • Tempo: Enchant Scroll & Telepathy Circlet removed from pool; Gold weapons put back into pool
  • Tempo: Timer now resets when he picks up items out of containers (Barrels/Crates) and loose Bombs.
  • Hard Mode Sarcophagi are immune to Fear Scroll.
  • Nightmare’s shadow no longer affects power meters on the batteries.
  • Mary: when standing on top of the Lamb, Fortissimole’s splash damage no longer kills the Lamb.
  • Mary: fixed issue where Coral Riff couldn’t hurt the Lamb at all
  • Earth Spell can no longer push Frankensteinway's Electric Orbs on top of the switches.
  • Mary & Bolt: base spear removed from item pool (so you can no longer find duplicate base spears in chests)
  • Mary Phasing mode: Lamb now follows Mary into the wall.
  • Mystery Mode: Monocle can no longer be used to see actual items inside of containers, Shrines, etc.
  • Randomizer Mode: Food Shopkeeper can’t have more than 1 HP (it was causing crashes)
  • Tempo: Uncertainty Shrine removed
  • Nocturna’s final boss now has a spawn limit.
  • Nocturna’s final boss: fixed extra beat that was happening when the song looped.
  • Pulse Spell put back into the game.
  • Tempo & Mary: Throwing and picking up their starting weapons no longer breaks Low%
  • Cursed Wraiths & Gorgons can no longer bypass Stairs immunity
  • Nocturna’s credits video fixed
  • Localization tweaks and adjustments.

Amplified Patch 2.53 and Out of GID Release (12 July 2017)

  • The AMPLIFIED DLC has been completed and is no longer in development!
  • Two new final bosses: Frankensteinway and ??????
  • All 6 of Nocturna's final story cutscenes!
  • Two new playable characters: Mary and Tempo!
  • Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
  • Two new items: Pulse spell, Ring of Uncertainty
  • All new achievements for the DLC content!
  • A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
  • New music from Virt for zone 5 and Fortissimole!
  • TONS of other fixes and tweaks!

Amplified Patch 2.45 (19 April 2017)

  • New items: tomes

  • New rare items: magic food

  • Eli: add zero-damage knockback attack

  • Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)

  • Ring of mana: double cooldown speed

  • Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.

  • Update localization XML

  • Fix crash when swapping between backpack and holster

  • Fix boss shrine not stacking with hard mode

  • Fix uncertainty slot persisting through enchant weapon & some shrine usage

  • Fix practice skull spawns to not drop gold

  • Don't drop holster for Diamond from bombed uncertainty shrine

  • Some localization fixes to Brazilian Portuguese, German, Korean, Russian


Amplified Patch 2.43 (13 March 2017)

New character: Diamond
  • Complete zone 5 to unlock
  • Use key combos to move diagonally
  • Up+down uses bomb
  • Left+right uses item
New mode: hard mode
  • More enemies in each room

  • Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage

  • Exit rooms have two minibosses instead of one

  • Boss floors have minibosses added

  • No trap doors

  • Moddable via necrodancer.xml

  • Add items: monkey paw, bomb charm

  • Update art: cookies, ice familiar

  • Update localizations

  • Add seeded version of no return mode

  • Courage: protect against gorgon & water ball attacks

  • Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it)

  • Change rat familiar hit direction to point away from the player

  • Change's harp's diagonal attacks to use diagonal hit direction

  • Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement

  • Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled)

  • Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair

  • Fortissimole: adjust stage position slightly to give one more row of tiles in arena

  • Fortissimole: destroying speakers stops spawns from them

  • Fortissimole: clear more of the stage when battle ends

  • Fortissimole: destroy floor gold when digging

  • Fortissimole: enemy spawns have a longer delay before movement

  • Make replays work for no return mode, hard mode, and their seeded versions

  • Give no return mode & hard mode their own leaderboards

  • Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat

  • Fix trap door miniboss not working with shrine of sacrifice

  • Fix shopkeep ghost existence changing which shrine is present

  • Fix leaderboard select menu to make more sense for story mode, deathless, all chars

  • Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen

  • Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war)

  • Don't spawn grenade charm for dove & eli

  • Fix horizontal jitter of text in lobby

  • Revert accidental change to dragon seeking behavior in arenas & Dead Ringer

  • Eli: remove bomb charm from his item pool

  • Fix frozen Fortissimole burrowing when hit

  • Fix shrine of rhythm not skipping trap door penalty box

  • Don't use half localization for no return stairs (they require re-localization)


Amplified Patch 2.41 (16 February 2017)

  • Fix infinite durability bug in single zone mode (includes heavy glass armor)
  • Ring of Courage: revert durability
  • Ring of Courage: make slightly less common (similar to other rings)
  • Ring of Courage: don't spawn on 1-1
  • Ring of Courage: mention invulnerability in item hint
  • Ring of Courage: flicker when invulnerable
  • Ring of Courage: remove +1 damage
  • Ring of Piercing: make slightly less common (similar to other rings)
  • Allow weaponless characters to again find shovel of strength
  • Put freeze durations back to 8 and 16

Amplified Patch 2.40 (16 February 2017)

  • New item: Heavy Glass Armor

  • Add all Cutlass materials, with rarities same as bow

  • Electric dagger: direct hit damage 2; combo with wire for 2 arc damage

  • Make boots of leaping more common in the places it appears (crates, locked shops)

  • Reduce dove familiar spawn rates a bit

  • Don't spawn dove familiar for Dove (it's too powerful)

  • Determine the success/fail outcomes from chance shrine by the run seed

  • Luck items: instead of changing general item spawns, improve crate quality

  • Ring of mana: remove cooldown bonus; add greater versions of bomb (inf dmg), heal (heal 1), earth (radius 2)

  • Cursed wraith: when hitting player, curse all hearts and vanish

  • z5 level gen: bias exit stair location within exit room to be far from player

  • Allow phasing damage to destroy green gorgon statues (which includes earth spell, metrognome telefrag, etc)

  • Give ring of courage 10 durability (still infinite durability in single zone modes)

  • Courage takes priority over cutlass parry

  • Reduce freeze spell durations to 6 (lesser, was 8 ) and 12 (greater, was 16)

  • Shrine of Peace: reduce downside to replacing weapon with dagger; reduce upside to +1 heart (was +2)

  • Make weapon throws do piercing damage

  • Make Warhammer rarity similar to Bow, because of its high ease of use

  • Fix crash when loading Fortissimole boss intro with Spanish & German localizations

  • Melody fix: make wire electric arcing work for her lute attack

  • Fix Fortissimole visual to actually show the silhouette instead of using the wrong animation frames

  • Recover from invalid cloud save by dumping it and starting fresh

  • Indicate in the log clearly when game crashes due to missing (or damaged) image file

  • More graceful error handling when failing a DirectX image load

  • Fix glass shop to only ever spawn a weapon in the 3rd spot, not glass slippers

  • Fix boss intro fast-forwarding bug by making the game also pause when losing focus during boss intro

  • Fix Blunderbuss showing up from transmutes for invalid characters (Melody, Aria, etc.)

  • Dove familiar fix: don't teleport enemies on boss levels (fixes some strange behaviors)

  • Scatter trap: don't scatter Melody's lute and Dove's flower

  • Bat fix: when some directions are blocked, select randomly from remaining directions without bias

  • Fix darkness and peace shrines in bat form: darkness should remove your ring and torch, and peace should preserve your ring of peace

  • Transform spell: only 1 copy in co-op; lock into first spell slot for Nocturna (for hotkey stability)

  • Remove strength shovel from pool of characters that can't use damage bonuses (such as melody)

  • Fix warhammer priority to be the same as broadsword for the far hit

  • Electric dagger: make player glow; damage electric zombies

  • Fix Dead Ringer gong destruction being blocked by familiar

  • Battle shovel doesn't activate from opening doors


Amplified Patch 2.38 (16 February 2017)

  • Fix infinite durability bug in single zone mode (includes heavy glass armor)

  • Ring of Courage: revert durability

  • Ring of Courage: make slightly less common (similar to other rings)

  • Ring of Courage: don't spawn on 1-1

  • Ring of Courage: mention invulnerability in item hint

  • Ring of Courage: flicker when invulnerable

  • Ring of Courage: remove +1 damage

  • Ring of Piercing: make slightly less common (similar to other rings)

  • Allow weaponless characters to again find shovel of strength

  • Put freeze durations back to 8 and 162017-02-01: 2.38

  • New item: Electric Dagger

  • New item: Battle Shovel

  • Localizations: German, Italian, Spanish

  • Minor updates to other localizations

  • FamilyJules remasters of original game tracks

  • Replace OCR 3-2 cold with a version fixing harmony with shopkeep

  • Update example localization XML with tags for recent text changes; tag texts in code

  • Earth dragon: update art; 8 health; wall raising changed to behind player, catacomb strength, permanent

  • Raise Axe occurrence chances to be similar to that of Rapier

  • Make frost dagger a little more likely to find in high level chests, since it's better than in original game

  • z5 level gen: extend the wire into the entry room

  • Change axe to only dash if player didn't already move (matters for warlocks), for consistency with rapier

  • Ring of Wonder: only grant full heart the first time you pick it up

  • z5 level gen: omit trapdoors on 5-3 (fixes lack of melody trap door room in nd2 boss); reduce freq of 5-x trapdoors

  • Rewrite glass shop spawn logic to not spawn glass jaw & to spawn glass slippers more often than previously

  • Fix shop wall mimic showing its teeth when far away

  • Fix slight misoffset of the zone 5 beatfiles (50ms each)

  • Adjust start times of OCR 5-x tracks to match the fixed beatfiles

  • Fix Dove to count one of her hearts as the ring of peace's bonus heart (so ring swap doesn't give extra heart)

  • Fix Shovels of Courage & Strength being overwritten by crystal shovel

  • Fix: remove ring of phasing from lobby NPCs

  • Fix: glass shrine don't change dorian's boots to glass slippers

  • Perf: Slightly speed up rendering by reducing allocations and faster sorting


AMPLIFIED Patch v2.37 (3rd February 2017)

New content:
  • Localizations: Russian, Japanese, Traditional Chinese, Simplified Chinese, French, Brazilian Portuguese
  • Item: Shopkeep Familiar
  • Item: Ring of Piercing
  • Subtitles for opening cutscene
Tweaks:
  • Give rat familiar piercing
  • Ice spirit: don't hit enemies that require phasing damage (burrowed moles & fmole, unactivated mimics)
  • Blood shrine also grants blood shovel (in addition to the blood weapon) on the ground
  • Blood shrine only damages your red hearts, not your cursed hearts
  • Reduce frequency of electric zombies in single zone mode
  • Zone 5 overlay skip certain categories of enemy: sarcophagi, closets, wraiths
  • Nocturna exit bat form also grant 2 ibeats
  • Change Zone 5 overlay enemy selection to force more variety of types (reduces excessive skull swarms)
  • Monk/Coda: don't spawn wall gold
  • Minor updates to Korean localization
  • Removed Earth Dragon for now due to a bug; it will return soon!
Fixes:
  • Fix these to not work in bat form: flail knockback, ring of frost, gold weapon gold bonus
  • Fix: in bat form, never show weapon glows (for blood & gold weapons)
  • Fortissimole: at boss end, enemies don't drop gold except for monk & gold weapons; late spawns don't drop gold even for monk & gold weapons to prevent infinite gold
  • Fix kc5/fm5 always being last by generating floor seeds using a better algorithm
  • Bat form fixes: new armor shouldn't protect; new torches shouldn't illuminate
  • Fix crash when double-tapping beats after boss song has looped
  • Fix base game crashes from dlc save data: deprecate diamond dealer attributes, pending spawn attributes
  • Fix crash on unexpected default character entry in save xml
  • Bump version of default character attribute to fix base game forwards compatibility crash
  • Fix gameplay options menu crash when save data default character is invalid
  • War shrine don't make tar balls, since tar balls are intentionally disabled
  • Fix bug where if Nocturna is default character, player would gain Transform spell when starting ND1 boss
  • Fix crash when accessing gameplay options menu while in bat form
  • Dorian FM4: replace the blademasters with harpies (as is done in KC4)

Patch 1.27 (19 December 2016)

  • Our latest update v1.27 has added 3 new localizations to the game: Korean, Simplified Chinese, and Traditional Chinese.

  • This update also includes 2 bugfixes:

  • Fix banshee deafen effect not ending in 3-4 trap door room

  • Fix banshee deafen effect not ending with custom music


Patch 1.24 (02 May 2016)

  • Two new playable soundtracks, by Virt and Girlfriend Records
  • Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
  • Flicker shield spell the beat before it wears off
  • Fix bug where default character changed item generation
  • Remove diamond counter from modes that don't have diamonds
  • Change Yeti animation to more clearly show movement cycle
  • Bolt picking up thrown spear doesn't lose low%
  • Fix bug where Necrodancer phase 2 music sometimes didn't start
  • Play shopkeep ghost sound even when music volume is low
  • Call the ring slot "ring" in the HUD
  • Fix shield effect being invisible after falling through a trap door with shield active
  • Heart transplant now works when used on the first beat of the song
  • Don't fade molehill of frozen mole
  • Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
  • Show armor changes while frozen
  • Fix eye color of some skeletons
  • Add glow effects to white sarcophagus silhouette
  • Aria doesn't regain low% when entering zone 1
  • Fix bug where confusion would re-occur when heart transplant wears off
  • Finish rendering weapon swipes after player picks up another weapon
  • Show throw swipes for both players in co-op
  • Make lobby torches look consistent on the minimap
  • When player teleports into shop, play shopkeeper song at full volume
  • Make shopkeeper singing full volume when bombing into shop
  • Set zone 3 volume correctly when banshee dies
  • Add red knight swipe
  • Fixed early beat bar hit visual when boss song loops
  • Make white chest mimic available in level editor
  • Fix blue chest mimic becoming red chest mimic in level editor
  • Fix misaligned weapon glow sprites
  • Bolt practice, level editor kc1 has blue bats instead of red
  • Don't apply localization scale to non-localized text
  • Fix spacing of scaled localized text
  • Hide secret shop speech when NPC is aggroed or dead
  • Fix Dove unlocking Story Mode 1-1 exit stairs
  • Remove player minimap dot when player in secret shop
  • Fix minimap going offscreen with two spells
  • Make "always show enemy hearts" not reveal cauldron mimics
  • Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
  • Fix mod menu selection order
  • Don't show unlock splashscreens during a replay
  • Make monstrous cracked shop wall dark too
  • Remove obsolete unlockable second action slot
  • Fix large seed parsing so that they are not rounded
  • Print large seeds as positive numbers instead of negative
  • Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
  • Faster item pool generation for mods
  • Mode stairs in char select area now prompt & take diamonds
  • Diamond prompt now doesn't cancel the second prompt (where applicable)
  • Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
  • When game paused, pause sounds of shopkeep ghost, banshee
  • Detect audio cheating for Necrodancer 1 phase 2

Patch 1.19 (06 October 2015)

  • Added new languages: Japanese, German, French, Spanish, and Italian!
  • Fix crash bug caused by player moving while 'submitting scores' is visible
  • Fixed bug where sarcophagi in level editor were preventing exits from unlocking in normal mode
  • Fixed crash on text inputs with numpad keys
  • Prevent hang caused by monstrous shopkeeper in replays
  • Fixed bug where localization offsets were being applied repeatedly in some cases
  • Added small 'DONE' to localization XML file
  • Fixed bug where certain text wouldn't reload after changing languages
  • Added xOff and yOff properties to subtitle XML file
  • Added scale param to localization file
  • Added scale param to subtitles XML file
  • Fixed some enemy name localization issues
  • Fixed bug where the language text was not offsetting properly in the language GUI

Crypt of the NecroDancerTM is copyright © 2015 Brace Yourself Games. All rights reserved.

Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.12+)
Sorti le :
23/04/2015
Identifiant :
Taille :
1.45 Go
Forum GOG :

Système : Windows 10+
Processeur : 2 GHz
Mémoire : 1 GB RAM
Carte graphique : 512 MB VRAM
Disque dur : 1600 MB available space

Système : Ubuntu 20.04 or later
Mémoire : 1 GB RAM
Carte graphique : 512MB VRAM
Disque dur : 1600 MB available space
Autres : Requires libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libxcursor1:i386 libxext6:i386 libxi6:i386 libx11-6:i386 libxinerama1:i386 libxkbcommon0:i386 libxrandr2:i386 libxss1:i386 libxxf86vm1:i386 libopenal1:i386 libbz2-1.0:i386 libspeex1:i386 libva1:i386 and dependencies, this game comes with a 32-bit binary only

Système : OSX 10.12 or later
Processeur : 2 GHz
Mémoire : 1 GB RAM
Carte graphique : 512 MB VRAM
Disque dur : 1600 MB available space
Classement :
PEGI 12

Langues
Portuguese (Brazilian)
Sous-titres
Langues
Chinese Simplified
Sous-titres
Langues
German
Sous-titres
Langues
English
Voix
Langues
English
Sous-titres
Langues
Spanish
Sous-titres
Langues
French
Sous-titres
Langues
Italian
Sous-titres
Langues
Japanese
Sous-titres
Langues
Korean
Sous-titres
Langues
Russian
Sous-titres
Langues
Chinese Traditional
Sous-titres
Commentaires & Revues

Commentaires (0)

Aucun commentaire trouvé.

Vous devez être connecté pour commenter ce jeu