Cathedral

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Cathedral

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Description
Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns. Cathedral features a vast world, meant for exploring!

Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. The orbs, placed in ancient times by the demi-god known only as Ardur, is protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can best them!

Feature list:

Update 1.2.0 (01 March 2020)

The next update is here!

This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2:

  • We've added a counter, showing how much of an area you have explored - hidden rooms are included in the calculations too, so you'll know if you have left anything out! This is what it looks like from the map - notice the percentage in the area name header.
  • Note that the percentage is also shown in areas where maps are missing, such as The Desolate Mines.
  • And in general, if you want to get an overview over how much of the entire world you've discovered (and a breakdown for each area), check the inventory, and spin left/right until you encounter the following screen.
  • A new portal in lower shade forest
  • Getting all the way down to Clive just to realize you're missing a key element can be frustrating! To alleviate this, we've now added a new portal in close proximity. We might have also hidden some gold somewhere around here :)
  • A new cutscene after reading the big book in Ivystone!
  • The electricity that prohibits you from entering Poison Pavilion disappears when reading the big book in Ivystone - we've realized that this is something we did not make very clear. We've tried to make this a bit more explicit by simply adding a cutscene at this point, showing the electricity disappearing!
  • It's now impossible to leave Soul behind

After watching a few streams and getting feedback from players, we've realized that being able to leave Soul behind in the beginning of the game is only frustrating! We've fixed that - you're going to get pestered until you go fetch Soul!

... And many more tweaks!

  • Various level tweaks (for instance, a certain timed block area in lower Shade Forest has been tweaked to what can be seen in the above screenshot)
  • All gargoyle's have had their hitboxes tweaked and enlarged. It's now possible to hit them further out on the wings too (while it's still the same area for the player to get damaged as before)
  • Talking to Amanda in Ivystone now gives you the Sword quest immediately, instead of having to interact with her twice
  • Numbers in the bank randomly flashed when transacting gold. This has been fixed.
  • Various enemies have been moved - especially enemies that we felt were placed in bad positions, such as a reaper in Shade Forest that tended to fly right into the player, or a bone thrower in Cathedral that hid behind the minimap.
  • Archers in Shade Forest now do much lower damage - both their projectiles as well as running into the archers themselves.
  • A small bug with the opacity on the last-point-of-death skull on the minimap has been fixed.
  • A few of the green wizards in lower Shade Forest (on the way to Clive) has been switched out for their red-robed (slightly less overpowered) counterparts.

We'll have even more fun updates in short! Hope you'll enjoy these updates, and as usual, a big thank you for the feedback we've gotten!


Update 1.1.7 (18 January 2020)

The next round of updates have arrived! This time, it's mostly small adjustments and bugfixes. The complete list is:

  • Bugfix: Using the compass and then a health or ammo statue while awaiting to warp back, you could sometimes trigger unusual situations where the compass wouldn't always disappear (or sometimes reappear, depending on circumstances).
  • Bugfix: You could sometimes get trapped by the doors in Blue Haven, forever re-entering houses (until using the compass or restarting the game).
  • Bugfix: Sometimes, the game crashed randomly when loading audio files. This is fixed.
  • Bugfix: Under very specific circumstances, the game sometimes replaced the save with a blank template for a short amount of time (containing no name and no data). If the game happened to crash or were shut down during this, the actual save was lost forever. This has been fixed.
  • Bugfix: The ghost enemies in crashed the game if killed while not being 100% materialized.
  • Bugfix: If you died at the exact same time (literally, the same frame!) as you entered a portal in Ardur's Domain, you would respawn on the other side of the portal, being invisible and have 0 health.
  • New feature: An extra charm shrine has been added to Ivystone. You'll find it in the house with the portal!
  • New feature: When respawning at checkpoints, you'll have a few seconds of invincibility, just as you currently have whenever you warped back using the compass.

As usual - a big thank you for the bug reports and suggestions we've gotten from our community!

Oh, and PS. If you wonder about our weird version numbering (what happened to 1.1.2 - 1.1.6?), it's because we have an automatic system for it. Every time we work on the game, the version is bumped, even if we don't release it! So you might sometimes see an increase like this when we do several things at once :)


Update 1.1.0 (19 December 2019)

  • User marks (exclamation point icons) added to map legend
  • A fix to avoid truncating save files
  • Soul possession charm text fixed
  • Stop NPC interactions while moving
  • Make it possible to disable green flame shooters in the graveyard
  • Add the options menu to the inventory "carousel"
  • Fast travel portal added to Icepeak Castle
  • Added a new shop item - the compass
  • That graveyard and that backtracking!

Update 1.0.30 (08 December 2019)

This is a small patch that fixes an issue where the game read from memory it wasn't supposed to read from during the last boss fight. This sometimes lead to a crash (and depending on circumstances and platform, in some case almost every single time!) - it affects all platforms, but seems to have been more prone to crashes on OSX and Linux.

This patch fixes the memory bug, and the crash should not happen anymore.


Update 1.0.29 (07 November 2019)

  • Bugfix: Sometimes button hints would get stuck in xbox mode, even if using the keyboard. This has been fixed.
  • Bugfix: Fighting Bram the firstborn could soft-lock the game under certain conditions. This has been fixed.
  • The Shade forest quest is slightly reworded to make it less likely to miss the first damage upgrade.
  • Several key items (such as main quest items in Poison Pavilion, Necromancer's Den and Brightwind etc.) now show up on the map in the same way as items in general (as a dot).

Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
31/10/2019
Identifiant :
Taille :
71 Mo
Forum GOG :

Système : Windows 7 / 8 / 10 64-bit
Processeur : Intel Core i5 2.3GHz or equivalent. (Recommended: Intel Core i7)
Mémoire : 4 GB
Carte graphique : Intel HD Graphics 3000, 512 MB or equivalent (Recommended: Nvidia GM108M or equivalent)
Disque dur : 50 MB (Recommended: SSD)
Autres : Gamepad is recommended when playing

Système : Ubuntu 16.04, 18.04 or later
Processeur : Intel Core i5 2.3GHz or equivalent. (Recommended: Intel Core i7)
Mémoire : 4 GB
Carte graphique : Intel HD Graphics 3000, 512 MB or equivalent (Recommended: Nvidia GM108M or equivalent)
Disque dur : 50 MB (Recommended: SSD)
Autres : Gamepad is recommended when playing

Système : OS X 10.11 or newer
Processeur : Intel Core i5 2.3GHz or equivalent. (Recommended: Intel Core i7)
Mémoire : 4 GB
Carte graphique : Intel HD Graphics 3000, 512 MB or equivalent (Recommended: Nvidia GM108M or equivalent)
Disque dur : 50 MB (Recommended: SSD)
Autres : Gamepad is recommended when playing

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