Words can't describe our excitement to introduce you to the latest slew of improvements. This patch is a huge milestone for the dev team - it includes combat improvements such as a complete redesign of the parry system and charging heavy attacks which add crucial fluidity to combat, UI improvements and Controller Overhauls along with a huge amount of fixes, rebalances, and additional loot. Lore expansions and special Shaders have been introduced as well to enhance exploration and deliver a more intriguing than ever journey through the Omnistructure.
This patch mainly focused on performance, and we received some reports of a significant increase in FPS from some of our AMD users. For instance, certain zones that previously had 20-30 FPS now have a stable 60 FPS.
Wake up - and reap what you sow.
This patch primarily focuses on movement and the camera. We've entirely overhauled the movement and added some new animations.
!! IMPORTANT !! Changes below might have caused some issues with your keybinds. It is recommended to reset them to default.
This update may come as a bit of a surprise to some of you but we want to stress that this update comes after a long window of testing and thinking through which best way to incorporate and combine seemingly contradicting feedback about the inclusion of i-frames. The inclusion of i-frames does not go against our design philosophy, which is to try and respect player expression and give them various options when deciding which tools to best tackle the Omnistructure with. In this respect, the update includes i-frames as a way to avoid damage in combat. There are items and builds that offer other benefits at the cost of losing i-frames. In this way we have opened a fork in playstyles by offering players an option between [b]reaction[/b] and [b]positioning[/b] when it comes to avoiding damage. This is not a hard line, as veteran players know that blocking, jumping, crouching, and many abilities already offer reaction-based complete avoidance of damage. All playstyles are equally valid and require a different approach to combat - this is simply an inclusion of an additional tool in your wide arsenal of choices.
In this way we hope to further the conversation in hardcore ARPGs about how different approaches to combat should feel. This new change forced us as developers to evolve the way we think of the player base and better understand that our systems are a conduit to player expression, not a limitation to it.
Of course the update contains many rebalances, tweaks, and fixes as well.
Be on the lookout for another update before the year is up!
Since release we’ve been constantly gathering feedback from every front available to us. A noticeable recurring theme has been a somewhat volatile progression experience while surmounting various challenges in the game mostly deriving from a lacking reward system. This update introduces a feature that will provide players with a consistent feedback loop in the form of a traditional leveling system. The previous gear upgrading system has been slightly tweaked to make room for this new change. We’ve been thoroughly testing the player experience with the addition of this new system and the feedback has been extremely positive.
This change will also provide a more intuitive way to grow and surmount challenges as they come your way, while de-prioritizing micromanagement of less obvious resources and mechanics. And finally, with the addition of a levelling system we've even further emphasized the player's ability to build the playstyle that fits them most.
Système : | Windows 7 |
---|---|
Processeur : | Intel Core i3-6100 / AMD FX-6300 or equivalent |
Mémoire : | 8 GB RAM |
Carte graphique : | GeForce GTX 750 Ti / AMD R7 265 or equivalent |
DirectX : | Version 11 |
Disque dur : | 20 GB available space |
Autres : | System Requirements Inaccurate Until Further Updates |
Système : | Windows 10 |
---|---|
Processeur : | Intel Core i7-4770k / AMD Ryzen 5 1600 or equivalent |
Mémoire : | 16 GB RAM |
Carte graphique : | GeForce GTX 1070 / AMD RX VEGA 56 or equivalent |
DirectX : | Version 12 |
Disque dur : | 20 GB available space |
Autres : | System Requirements Inaccurate Until Further Updates |
Commentaires (0)
Aucun commentaire trouvé.
Vous devez être connecté pour commenter ce jeu