Please note:
Absolver features public crossplay matches which you can play with your friends regardless where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Some fightining techniques and boss fight rematches must be one-time unlocked in online mode. Once unlocked, they carry over to the single player game."
Hi everyone,
When the Winter Update was released, the balancing of the game was negatively impacted by some bugfixes (notably the fix on stun durations). Since then, we’ve been working hard on balancing, and especially on frame data. Special abilities for Faejin and Windfall have also been tweaked, as well as the Sharp Impact and Unbreakable powers, and a couple of other bugs.
You will find detailed information on all the changes below. We hope you like them! Please note that at this stage, the patch is live only on PC; we’re waiting on feedback from PC players (Steam & GOG) before deploying it on PS4 and Xbox One in a few days if all is well. So if you’re on PC please let us know what you think, whether it’s on our forums, Reddit, Discord or Twitter !
All the best,
Sloclap Team
Frame data have been reworked in this patch, the main goal was to get back the pressure game while keeping a good reaction time against fastest attacks.
We’ve also done some work to differentiate attacks with similar properties by trading blockstun frames with hitstun frames and damage. So some attacks now have a better blockstun value (to stay safe and keep the pressure) while others are more risky but have better rewards (better damage and hitstun to follow-up with other attacks)
We have also nerfed some attacks with several properties (jumping breakers for instance), and ankle stamp has now a startup of 11 frames.
You can see the full frame data here : Absolver 1.30 Frame Data https://docs.google.com/spreadsheets/d/137K5enErK3GuWo9dLuOe7m4teMnJuutmK8wtAZx7sW0/edit?usp=sharing
It’s no longer possible to guard an incoming attack when parried or avoided.
We fixed a bug when someone received a snatcher without any weapon in hand (after that, only one hit was needed once he/she had a weapon in hand to be disarmed)
We’ve also fixed the startup frame number displayed for the following attacks (There was a difference of -1 between what was displayed and the reality):
Head Splitter
Side Wind Thrust
Light Swing Slash
Limbo Thrust
Body Slicing
Whirl Slash
Swirl Slash
Puropera Cut
Wrist Jab
Double Spike Kick
Stumble Slash
Wrist Roll Slash
Drunk Stomp
Hadrunken
Forward Lean Slash
One Inch Punch
Lastly, the animation of Cleaver Blow is slightly slower, to fit with the 16 frames startup displayed.
Hi everyone!
We’re happy to announce that the Winter Update is now live for PC and PS4 players – Xbox One players will have to wait a few more days as the version is validated by Microsoft testing teams. As mentioned previously, we were hoping to release it earlier, but with the Xbox One version release and the debugging efforts, it took more time than expected. Winter maps and equipment have been ready for a while, but we thought that it would be a bad idea to release a content update without addressing the major gameplay concerns from the community, so we decided to wait until the fixes were done before releasing any new content.
We have been reading a lot of complaints on manual dodging since the Downfall update. Pretty much everybody has different opinions as to which combat style is the best, which attacks should be nerfed to the ground and which ones are totally useless, but one thing everyone seems to agree on was that manual dodging had become overpowered since Downfall, that it was a sort of free “get out of jail” card that didn’t require much skill, and made combat less interesting overall.
We therefore focused on improving this for the Winter Update update, in two ways: by fixing a bug we identified which made the issue worse, and by changing some gameplay parameters around manual dodging:
Fixed an issue on the dodge iframe duration (could be 4 instead of 2 in some cases)
Reduced the iframes on dodge side from 2 to 1 (still no iframes on dodge forward/backward)
Reduced dodge distance, and decreased walking speed in combat. Both of these changes make it harder to escape attacks, since the attack movement speed was not changed.
Fixed an issue where the avoid side (both Windfall special ability and attack property) was not working in specific cases: this issue was also one of the reasons manual dodge was perceived as overpowered.
Fixed an issue where inputs were delayed (3 frames) after any stun, resulting in wrong advantage frames: advantage frames will now be much more consistent, and in line with their intended design parameters. This will impact attacks, but also Earthquake power, which had an unintended frame advantage up until now.
These may seem like subtle fixes, but they actually have a significant impact on the game’s balancing, especially for experienced high-level players. We feel that the balancing of the game will be in a pretty good place with this update, so we hope lots of you will try it out, and let us know what you think!
All the best,
Sloclap Team
[Gameplay] Fixed a bug where some attacks had a faster startup than expected after absorbing a hit (including Grab Punch and Back Tripped Kick)
[Gameplay] Fixed a bug where Donkey Slap 2nd hit does not connect after absorbing a hit
[Gameplay] Fixed Twist Parry Strike active frames
[Gameplay] Fixed parry direction for Twist Hips Slash and Parry Slash
[Gameplay] Set the target on middle for Spiral Palm
[Gameplay] Moved the startup visual feedback on the other arm for Collar Chop
[Dye] Various debug on dye issues with some cloaks and undertops
[Text] Various text typos fixes in English language
[SFX] Various tweaks on music and SFX events in the World and cutscenes
[UI] Debug on picto issues
[Menu] Essence Shop: Fixed a warglove issue in the shop: Barbarian War Gloves are now available
[1v1] Fixed a bug occuring when the user score was not reset after matchmaking with a different opponent
[Gear] Fixed a bug where the Tear Chief Undertop would have better stats when broken compared to repaired
The Attribute panel has been updated
Menu: The Credit menu has been updated
Dye Menu: The Dye menu layout has been updated
Attacks’ advanced details have been added
We updated the error message displayed when a player can’t get online. If the issue happens to you, please send an email to support_pc@sloclap.com or support_ps4@sloclap.com (depending on your platform) with the error code you have, we’ll look into it
The very high amount of XP given by Bosses made it too easy to farm XP and prestige levels in PvE, which was not the original intention, so this has been rebalanced. Combat Trials also now give more XP, so players will now win Prestige levels and Crystals faster. Rift Disks cost has also been updated to reflect this change.
1.10 and 1.09 also include a number of bugfixes to improve the overall experience.
we have identified a bug which caused animations to play incorrectly and hits not to be detected: this has been fixed and is included in the 1.07 update.
from a gameplay side, we probably made too many changes at the same time; we have therefore reverted changes made to the dodge mechanic, and done some tweaks to ranges and guard impact of previously changed attacks.
Copyright Sloclap 2017. All Rights Reserved.
Système : | Windows 7 / 8 / 10 (64-bit) |
---|---|
Processeur : | Intel Core i7-950 (4 * 3000) or equivalent or AMD Phenom II X4 965 (4 * 3400) or equivalent |
Mémoire : | 4 GB RAM |
Carte graphique : | GeForce GTX 480 (1536 MB) or Radeon HD 7850 (2048 MB) or better |
Réseau : | |
DirectX : | Version 9.0 |
Disque dur : | 11 GB available space |
Carte son : | |
Autres : | Gamepad recommended |
Système : | Windows 7 / 8 / 10 (64-bit) |
---|---|
Processeur : | Processor: Intel Core i5-4670K (4*3400) or equivalent or AMD FX-8320 (8 * 3500) or equivalent |
Mémoire : | 8 GB RAM |
Carte graphique : | GeForce GTX 770 (4096 MB) or Radeon R9 380 (2048 MB) or better |
Réseau : | |
DirectX : | Version 9.0 |
Disque dur : | 11 GB available space |
Carte son : | |
Autres : | Gamepad recommended |
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