Tower of Time

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Tower of Time

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Tower of Time est une aventure incroyable qui contient plus de 50 heures de jeu, des niveaux où chaque élément du décor est soigneusement réfléchi, et une histoire riche racontée à travers des cinématiques. Pour amener le gameplay des RPG classiques au niveau supérieur, Tower of Time dispose d’un développement de personnage très flexible, de plusieurs centaines d’objets à ramasser, d'un système de combat en temps réel, tactique et complexe, le Arrow-Time.

Le système de combat de Tower of Time est original, et très différent de ce que l'on peut voir dans d'autres jeux. Chaque combat est construit comme un puzzle tactique. Si vous appréciez ce type de jeux, vous devrez choisir une difficulté qui représentera un réel défi pour vous. Vous pourrez changer la difficulté à fur et à mesure que vous progresserez. Pour mieux comprendre ce que nous proposons, n’hésitez pas à lire nos forums et à regarder des vidéos YouTube qui présentent le système combat.


Une histoire palpitante aux proportion épiques

Immergez vous dans un monde où la technologie rencontre la magie, avec de désastreuses conséquences. Réunissez un groupe de champions divers et variés et menez les à travers la tour. Des centaines de livres et des morceaux d’information dispersés vous révèleront lentement l’histoire d’Artara tandis que votre groupe d’aventuriers s’approchent de leur destin.


Un système de combat en temps réel profond et tactique avec pause et ralenti

Prenez un contrôle stratégique absolu à chaque bataille avec le système de combat Arrow-Time. Ralentissez considérablement l’action ou mettez-là en pause. Planifiez et positionnez votre groupe là où vous en avez besoin jusqu’à l’effet idéal. Utilisez le Arrow-Time pour réagir aux nouvelles menaces, déployez de nouveaux sorts dévastateurs et des attaques destructrices pour contrer celles des ennemis. Aucune rencontre n’est la même qu’une autre. Aux niveaux de difficulté les plus élevés, voyez chaque bataille comme un puzzle tactique.

Update 1.4.3.11844 (21 January 2020)

  • We are very happy to announce that as of now we also support Italian language. We also introduced few quality of life improvements requested by you.

  • We hope Italian players can now enjoy the game fully.

  • BIG THANKS to Marcello 'Darth Vader' Brancaccio, Davide 'Metallo' Speca and Alfonso 'alfx' De Luca that helped us to localize the game to Italian. It was not a small effort, as the game has close to 200k words. They have done an excellent job!

    Quality of Life improvements
  • With the recent surge of new players, we have also added few quality of life features that had been requested + few small fixes to some newly discovered bugs:

  • Added Italian language

  • Added option to highlight interactive items ( "H" key by default)

  • Map marker visibility is now better

  • Fixed icon in Crafting Panel that sometimes remained inactive (grey) when new type of item has been chosen

  • Optimized few battlegrounds where enemy summons were especially frequent and which could cause crashes on PCs with low memory

  • Movement paths in few places are now

  • Fixed one dialogue where incorrect champion was speaking with a Mech

  • Fixed one place where translation was missing on floor 3 in few languages

  • Cheers,

  • Event Horizon Team


Update 1.4.3.11839 (30 April 2019)

We are very happy to announce that as of now we also support Chinese language - both Traditional and Simplified.

We hope Chinese players can now enjoy the game fully.

We have also fixed a minor issue where items could sometimes disappear when they were picked up while in Crafting or Item Forge screen and Player switched to a different character at exactly the same moment.

Cheers, Event Horizon team.

中文汉化正式上线

我们非常高兴地向大家宣布,游戏现在已加入对中文的支持 - 包括简体中文和繁体中文。说句心里话,游戏的整个汉化过程非常不容易,不论是时间还是精力上我们都进行了大量的投入,因为整个游戏的文本内容已经超过了200,000字,我们也非常后悔未能在游戏发布之初就加入对中文的支持。不过正如中国的那句古话,吃一堑长一智,在下一款游戏中我们保证不会犯下同样的错误。

非常感谢Maruko Translation Studio对本次汉化工作的大力支持。

希望来自中国的玩家们能够完整地享受这款游戏所带来的乐趣。

祝大家游戏愉快, Event Horizon开发团队  

中文漢化正式上線

我們非常高興地向大家宣佈,遊戲現在已加入對中文的支持 - 包括簡體中文和繁體中文。說句心裡話,遊戲的整個漢化過程非常不容易,不論是時間還是精力上我們都進行了大量的投入,因為整個遊戲的文本內容已經超過了200,000字,我們也非常後悔未能在遊戲發佈之初就加入對中文的支持。不過正如中國的那句古話,吃一塹長一智,在下一款遊戲中我們保證不會犯下同樣的錯誤。

非常感謝Maruko Translation Studio對本次漢化工作的大力支持。

希望來自中國的玩家們能夠完整地享受這款遊戲所帶來的樂趣。

祝大家遊戲愉快, Event Horizon開發團隊


Update 1.4.2.11812 (04 March 2019)

Dear Players,

Based on the feedback we have received recently, after previous Patch with crafting changes, we have rebalanced the game in an attempt to make it equally challenging as before.

Changes were made to health scaling and defense stats of the enemies on higher difficulties, as well as selective changes to their damage and abilities, for certain enemies.

We hope it will make the game challenging again on hard and epic difficulty. Please be so kind and let us know.

We have also fixed some of the issues with Turkish language not displaying properly in certain UI elements.

Cheers, Event Horizon Team


Update 1.4.0.11777 (08 February 2019)

Hotfix 2
  • Fixed achievement "I Don't Need Many"

  • Fixed issue with Tinhead spinning like crazy sometimes

  • Fixed Taunt - it now interrupts drains

  • Fixed issue with golem fight on intro level

  • Fixed toggling heroes using a shortcut

  • Greatly improved UI performance in both exploration and city

  • Fixed issue where a player was shown that his enchant was unlocked while it was not

  • Fixed issue where enchants weren't selectable if first level of an enchant was not attained

  • Fixed issue where unit statistics panel's language didn't update when changing the language

  • Fixed issue where text quality of item tier and the "1H/2H" indication was not clear

  • Fixed minor translation issues and added missing translations

  • Improved performance on levels 9-11 of the Tower

  • Fixed magic penetration calculation on enemies without resistance

  • Improved game stability

  • Slightly improved performance by changing cascaded shadows distribution

  • Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.

  • Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).

  • Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification.

It again should be hard as nail on epic. Please let us know if it is. Thanks.

Hotfix 1
Technical
  • 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
  • Fixed crash when migrating broken save file (when this occured, game started with black screen only).
  • Fixed invalid score value after lost battle.
  • Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
  • Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
  • Fixed enchant tier icon not updated when selected category without any valid enchant group.
  • Retreat/Restart battle buttons disabled in Permadeath.
  • Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.
Graphic
  • Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
  • Small graphic adjustments on two Battlegrounds.
  • Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
  • Small adjustment to the lightning for few skills, so they look more epic.
UI changes
  • Added slider for heroes voices volume in settings, so you can turn them off completely.
  • Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
  • (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
  • Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.
Crashes

If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Cheers, Event Horizon Team


Update 1.4.0.11632 (29 January 2019)

Dear Players.

We bring you something different this time.

We have implemented two new games modes. If you want to replay Tower of Time or if you (a New Player) don’t really like cRPGs so much and prefer fast paced games like Darkest Dungeon – you might find this enjoyable. Several other improvements were also made based on your feedback and are listed below.

All in all – this is quite an exciting update, which far exceeds typical updates we have done before. Apologies for the wall of text below, but there are really a lot of changes. (On the plus side, we don't sell this as the DLC).

RPGlite and Permadeath game modes

This mode has the following features:

  • You start in the city.
  • All 7 champions are available in the beginning.
  • Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
  • All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
  • First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
  • You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
  • Party alignment is changed to Party Boost and depends on the level of the champion.
  • Some starting resources, so you can customize your starting party a bit.
  • Save games are now in separate categories: Normal, RPGlite, Permadeath.
PERMADEATH mode
  • Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
  • New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
  • Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.

So now you will be able to pick Whisper and Kaela as the starting party and build them as pure glass cannons or Boron and Rakhem that will rush into the swarms of enemies to cleave them, laughing all the way.

Items and Attributes

Based on your feedback, we have also made some significant changes to the items as well and strengthened weapon damage overall (so Skills / Mastery does not trump everything).

  • Reduced RNG on base stats. Each Weapon sub-type is now different. Each Armor, Ring and Amulet type is also different, you can check it when you go to our new crafting panel.
  • Removed some of the “weak” combinations of pre-fixes and suffixes that immediately were dismantled.
  • You will be able to select which item sub-type you wish to craft. Some items are more powerful or special so they also cost more. When you click on the question mark, you can see exactly what stats those items have.
  • Possible magical stats for crafted items and looted items are now separated. Only looted items can give you a rare and powerful stat such as Spectral (which restores your mana for each weapon hit) or Chaotic (which has a small chance to Stun, Daze or Slow enemies). So now you should never disregard looted items – and consider them turning into Epic and Enchanted gear using the forges.
  • Items have much more distinctive characteristics – e.g. each of the three 2-handed Swords have a very different stats and unique characteristics now. If you want to have a high stun chance for your melee champions, then you will be able to do so.
  • Might and Speed attributes are now more powerful, making Weapon-based builds on par with Mastery. At 50 attribute points they now grant 150% boost to Weapon Damage and Attack Speed vs. 100% boost to Skill Damage from Mastery.
  • Melee weapons are now scaling much better than Range weapons, so melee-focused party is certainly viable now.
  • Enchanting panel is reworked, not resetting anymore when you switch champions and also showing all possible enchants for the item (Locked), so you can see whether you have missed any enchantment.
  • Cost of enchantments is generally reduced, so you should not be afraid to use them.
  • Likewise, cost of item forge upgrade has been reduced, as the last slots were far too expensive and rarely anyone used them.
Champions, Skills, Enemies

We have spent a lot of time also re-balancing and re-working some of the skills and enemies as well. One -- because we always wanted to do so based on received feedback and two -- because we had to level the starting point for all champions - to ensure that any starting combination of champions is viable, even if some of the combinations are more difficult than the others.

We have reduced Health scaling for the enemies on Hard and Epic and instead improved their skills and resistances.

We have changed some of the end-game bosses, modifying their abilities to ensure that on Hard and Epic the fights do not drag long but instead are quicker and more intense.

We have re-tuned some of the fights, creating quite interesting scenarios – e.g. a group of only construct crossbowmen that cast their frostbite bolts frequently, effectively immobilizing your party if you don’t counter them.

Another thing changed was mana availability – at the end-game mana regeneration was so high that no one had to care about it, spamming skills as soon as they went off cooldown. So we made several adjustments here as well – mana regeneration is generally decreased, while maximum mana on items plays a bigger role now. Now items and enchantments that generate mana on hit should be essential.

Finally, Boron now starts the combat with 25 rage. So he can jump into the group of those pesky Wraiths instantly. Yeah!

Other changes

Having worked on this update for a long time, we also took an opportunity to make several general improvements as well. Here is a list of most important ones.

  • Anti-aliasing now works correctly (it is called FXAA)
  • Few Battlegrounds were improved or even changed significantly, such as Titan Battleground.
  • Added voice confirmations for champions in combat, so the combat is more lively now.
  • Several skill SFX were improved, all range projectiles and a lot of skills.
  • UI was optimized, improving FPS, especially for low-end configurations.
Turkish language added

Lastly, but very important – we have added Turkish language thanks to the efforts of community translators: Gökhan Halil Düzgün and Arda Can Coşkun. Big thanks!


If we see that RPGlite and Permadeath modes are popular, we would consider organizing regular competitions for the highest Permadeath SCORE and the highest DPS on specific bosses.

We hope you will enjoy playing Tower of Time’s new game modes. As always – if you have a feedback or an issue, please let us know via an in-game Report Issue tool or hop on our Discord to chat with us directly. As you can see - we listen to your voice very closely - and even if we are busy working on a new project, we will not forget about Tower of Time.

Cheers, Event Horizon team


Update 1.3.1.2473 (06 December 2018)

NOW IN FRENCH TOO

Dear Players, This time only one but soo important update – you can now play Tower of Time fully in French. Big thanks to our translators, and long-time fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game to French.

MAINTENANT, AUSSI EN FRANCAIS

Chers joueurs, Cette fois une seule mise à jour, mais teeellement importante : vous pouvez désormais jouer à l’intégralité de Tower of Time en français. Un grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et Michaël Bouleau, pour avoir traduit le jeu complet en français.

WHAT IS NEXT?

The next patch will introduce NG++ that will allow you to skip the story parts and play all champions since the beginning. That will turn Tower of Time into fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks https://www.indiedb.com/games/tower-of-time

ET LA SUITE ?

La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les parties histoire et de jouer tous les champions dès le début. Ce mode transformera Tower of Time en un RPG tactique au rythme effréné avec des compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande pas de créer un compte.

Cela nous aiderait énormément. Merci ! https://www.indiedb.com/games/tower-of-time

Hope you will enjoy playing Tower of Time. En espérant que vous aimerez jouer à Tower of Time

Cheers / À bientôt ! Event Horizon team / Toute l’équipe de Event Horizon


Update 1.3.0.11434 (22 November 2018)

OPTIMIZE THE GAMES AND SAVE OUR PLANET -- PATCH NOTES

Global warming is evidently becoming an issue and we still have only one planet. So we decided to take up a worthy initative – reduce heat emission and increase the lifespan of our planet, our CPUs and our GPUs – by reducing the load the game puts on them. It might seem laughable, but as the saying goes – drop, drop, drop … and you have an ocean!

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

  • FPS increased even by up to 35% in certain areas
  • Build size decreased from 18GB to 10.9GB (!!!)
  • Loading times have decreased considerably.

If you are interested (I guess mostly fellow developers), we achieved that by:

  • Adding an option to limit FPS between 30 and 265 in Settings
  • Increasing the compression of textures
  • Decreasing the range of shadows rendering
  • Optimizing all music and SFX (compression)
  • Optimizing what is being rendered and what’s not, if objects are outside of view area
  • Turning off reflection probes in real-time
  • Decreasing amount of memory allocated to raycast of particles
  • Decreasing lightning in places where we use forward rendering
  • Adding an option to turn on/turn off anti-aliasing in Settings
OTHER IMPROVEMENTS:
  • Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
  • Fixed few translations and added few missing ones
  • Fixed Quest Log in Ancient Machine quest
  • Fixed bug when music sometimes did not resume playing after cinematics
  • Fixed volume bar for cinematics (sometimes it stopped working)
  • Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)

©2017 Event Horizon Ltd. All rights reserved.

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04)
Sorti le :
12/04/2018
Identifiant :
Taille :
5.72 Go
Forum GOG :

Système : Windows 7/8/8.1/10 (64 bit)
Processeur : Intel Core i3 or equivalent
Mémoire : 8 GB RAM
Carte graphique : NVIDIA GeForce GTX 660 or equivalent
DirectX : Version 11
Disque dur : 20 GB available space
Carte son : DirectX compatible sound card

Système : Windows 7/8/8.1/10 (64 bit)
Processeur : Intel i5 series or AMD equivalent
Mémoire : 16 GB RAM
Carte graphique : NVIDIA GeForce GTX 770 or equivalent
DirectX : Version 11
Disque dur : 20 GB available space
Carte son : DirectX compatible sound card
Autres : 8GB+ RAM decreases loading times to almost zero

Système : Ubuntu 17.04, Mint 18.2 and Debian 9
Processeur : Intel Core i3 or equivalent
Mémoire : 8 GB RAM
Carte graphique : NVIDIA GeForce GT 700M series or equivalent
Disque dur : 20 GB available space
Autres : VLC package might be required to play cinematics

Système : Ubuntu 17.04, Mint 18.2 and Debian 9
Processeur : Intel Core i5 2400 or higher
Mémoire : 8 GB RAM
Carte graphique : NVIDIA GeForce GT 700M series or equivalent
Disque dur : 20 GB available space
Autres : VLC package might be required to play cinematics

Langues
Chinese Simplified
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German
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English
Voix
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English
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French
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Langues
Italian
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Polish
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Russian
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Turkish
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Langues
Chinese Traditional
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