Multiplayer Co-op Mode! A co-op mode can now be played. Multiplayer should work across all different stores where Hammerting can be bought seamlessly. There's now a new button in the start menu, called 'Multiplayer'. If you go there, you'll be able to name and create a lobby. Be sure to name it something unique. Let your friends and enemies know the lobby name, and they'll be able to join you as you delve deeper into the caverns. You'll all control the dwarves at the same time, and the dwarves will decide which ethereal being (player) they will choose to follow for the time being.
Hammerting! Hammertings can now be held in the Great Hall! Holding a Hammerting will grant bonuses to the Mountain Home. When holding a Hammerting, all dwarves will meet in the Great Hall to discuss the matter. Hammertings can only be held once every two in-game hours.
Overworld War! Factions on the Overworld will now declare war against each other! When at war, the factions will send armies toward their enemies if they have high enough Manpower and Might. When two armies meet, they will engage in combat until one of them is victorious! When an army reaches an enemy location, that location defends itself against the attacker, but its Fortification will take damage. If a location reaches 0 Fortification, it will fall and the items it holds will be destroyed. A location will prioritize re-building its Fortification over producing new goods to sell. When armies have torn down all Fortifications, they will march toward the enemy capital. Dwarves can help factions and locations by selling them goods, for example: Things that restore building health will increase Fortification. Weapons and Armor increases Might. Items restoring hunger and morale will increase Manpower.
Factions wait to declare war until their holdings have full Fortification. Hexes on the Overworld will now be conquered by factions if an army reach an enemy capital and that faction has 0 Fortification on all locations.
Overworld Victory Condition! When your relation level with another faction reaches the Esteemed level, you will unlock the Dwarven Subversion mission, in that Faction's capital. Completing this mission will make the faction a permanent ally. There is now a victory condition called World Conquest. This is achieved by having your Overworld allies control all overworld locations. Completing this mission will win the game.
Thought Bubbles! Dwarfs will now show thought bubbles over their heads whenever they start a new task showing what they are going to do. This can be disabled in the options menu.
More Materials, Items & Recipes! The following crops can now be planted: Sulphur Sprouts, Citadel Mushroom, Sugar Beets, Rime Beets, Grapes, Tomb Lilac, Hops, and Troll Tails. Added Troll Cloth, Dwarven Licorice, and Mountain Barley. A lot of recipes for fish-based dishes has been added Two new wall materials have been added: Ornamental and Runic
Book of Tings Updated! Book of Tings, or Dwarfelopedia as we devs lovingly call it, has been updated with new text and images. Increased size of Main Menu and Dwarfelopedia buttons on the top bar. The window now changes size after changing the game's resolution. Topics are now categorized Added Help buttons to various interfaces. These open the corresponding entry in the Dwarfelopedia.
AI Adjusted Dwelling spots. Adjusted Tavern conversation spots. Dwarfs will no longer engage in combat or listen to attack orders if their health is so low that they will retreat once they're close to the enemy. Dwarves that have picked something up for hauling will never engage in conversation until the haul job is complete. Dwarves that want to talk will prefer going to a nearby Tavern if possible. Dwarves who finish a job will now consider going to eat/sleep etc. a bit more before starting the next job. Dwarves who have the Militia profession set to Unallowed will not engage in combat. Dwarves will no longer replace minecarts at hauling jobs. Dwarves will now drop off cliff edges if they get stuck. Wooooooo! Enabling a job type for a dwarf now immediately recalculates job assignments. Haul jobs that have been started are now less likely to get unassigned. Haulers will now clean their inventory before and after a haul job. This prevents items from previous haul jobs to be spread around the base.
UI Added a glow to input buttons in the Crafting UI to draw attention to them. Added a popup warning when applying settings in the options menu. Added better tooltips to buy/sell-offers. Added double-click support for Assign Dwarf in the Dwelling UI. Added dwelling upgrade icons, cloth and fiber icons and overworld location icons. Added missing tooltips and finishing touches to the Job Broker UI. Added storage filters for Seeds, Fish, and Fibers. Clicking a build menu that is already opened will now close the menu instead of reopening it. Greyed out allowed icons in auto equip menu if auto-equip is not set to custom. Knowledges now consistently show Mountain Lore cost first, then Trade Lore cost. Log book now has pages. Notifications have been changed to show a generic title, to avoid text overflow issues. Reworked Dwelling UI. Talents are now highlighted if the match one of the dwarf's Favorited profession. Tweaked the Ledger filter dropdown menu so it scales after screen height.
Gameplay Dwelling upgrades now have a graphical representation Slightly reduced enemy armor
AI Dwarves will now fall after dying, instead of becoming stranded in the air. Farmers are now responsible for Harvest interactions. Explorers got better things to do! Fixed a bug making mano a mano conversations longer than intended. Fixed a bug with storages that had Take From Overworld but not Take From Inventories causing dwarfs to juggle items indefinitely. Fixed several issues with digging that caused dig dwarves to pause dig jobs after each tile. Hauled items now count towards the global inventory. This fixes an issue where dwarfs would get stuck switching between different haul jobs. Refill Statusbar-desire now only uses the high-rank utility action for the health bar.
UI Continue button no longer enabled on Game Over screen. Dwelling upgrade orders can no longer be set to Maintain mode. Fix for Brazilizan-Portugese localization. Fixed a bug where the auto-equip button couldn't be toggled. Fixed a bug where the dark background would persist after saving a game manually (for real this time).. Fixed biome region record on load, so it now shows in tooltips. Fixed modifier tooltips in the Job Broker UI. Job broker now shows tooltip for favorite profession and favorite profession tooltip now correctly states that it does have some effect on job assignment. Player can no longer press the delete button while no save is selected in the load game menu. Sacks should now properly show their rarity in text.
Gameplay Available recruits are now kept when saving and loading the game. Drain Sink and Drills can now be deactivated. Drills no longer work if they have 0 health. Hauling from the Overworld to the mountain home chest is now a normal-priority job instead of a low-priority job, as originally intended.
See you down in the depths…
Relations!
Talking!
Sleep!
Hunger!
Gameplay
UI
Gameplay
UI
AI
Auto-Equip
Stability improvements:
'Custom Order' food could become bugged and crash the game in previous versions. All existing 'Custom Orders' are now destroyed when loading a save from an earlier version.
Fixed a crash that could sometime occur in the recruit UI
Hopefully fixed the 'Available mission' indicator sometimes crashing the game
Increased the size of the buffer used by UI layout entities.
Item decay increased significantly when reaching the engine's maximum entity limit.
Spamming 'Recruit'/'Dismiss' buttons should no longer crash the game
Features:
Epic Crafting!
Lanterns!
Armor & Rings!
Gemmed Rings!
Exploration!:
Lair Scaling!
Mountain Lore Overhaul!
Medium Vault!
Performance:
Tweaks:
AI
UI
Gameplay
Misc
Bug fixes:
UI
Gameplay
Stability improvements:
Cart hauling!
Combined Railway Station!
Inclined Railway!
**Tool Automatic Upgrading!***
Equip-from-dwarf!
Talents Automatic Acquire!
Clean Inventory Action!
Crafting Animations!
Outliner Customization!
Overworld Improvements!
Health & Desire Indicators!
Vaults!
Win Condition: Righteous Affluence!
AI
UI
Fluids
Other
AI
UI
Other
Dwarves… it’s the moment you’ve been waiting for!
Overworld missions are back and better than ever (with more to come in future updates) alongside some other highly requested quality of life features and bug fixes!
Overworld missions!
Trader profession!
Locations!
Fluid sources!
Audio improvements!
Notifications!
Job Priority UI!
Overworld Tutorial has been added.
Key bindings can now be reset to default.
UI!
Added a faction flag for the Mountainhome.
Renamed "Rail Tracks" to "Track Section".
Updated Overworld Grass biome graphics.
Enjoy!
Dwarves!
Introducing the Overworld Update!
Explore new locations, form relationships with different factions and trade items for that precious gold!
Completely revamped Overworld!
Overworld locations!
Overworld factions!
The Overworld overhaul is a solid foundation for us to build even more cool stuff upon! In the Quality of Life update coming after this update, you can look forward to a new, dynamic mission system, a Trader profession, and many more improvements!
AI:
Audio:
Crafting:
UI:
The following fixes will possibly help those who encounter the VK_ERROR_DEVICE_LOST error when playing the game:
Fixed a crash when completing multiple move orders the same frame.
Fixed crash that could happen for Intel graphics cards when starting the game.
Fixed crash that could happen when exiting the game.
Fixed crash that could happen when items used for restoration were destroyed.
Fixed crash that would happen when a dwarf's target got removed while on a vehicle.
Potentially fixed a tooltip related crash.
What's coming next you ask?! The next Hammerting update will be a quality of life patch which will bring further improvements and features, such as bigger and better missions, for you to enjoy!
Don't forget to join our Discord for all the tavern gossip!
Maintain Mountainhome Amount!
Multi-select!
New game improvements!
Save game improvements!
Screenshots!
Brickwall Doors!
New Biome Region modifiers: Craggy, Dark, Dreary, Eerie, Invigorating, Pleasant, Trodden, Well Lit.
New Talents: Beast of Burden, Bright Like a Diamond, Eagle Eye, Exquisite Palate, Founding Member, Heart of Steel, Nibbler, Rock Solid, Smelting Tactics.
Decay system!
Added error icon for crafting orders when no dwarf has a required tool for it.
Added Reserve for Sell option for crafting.
Dig orders now an order icon on the map just like other orders do, and can have their priority changed.
Faction system has received an upgrade in the background. Should not be noticeable, but will allow us to do cool stuff in the future.
New Infrastructure and Room menus.
Priority can now be set on a building. All the building's craft entries will use that priority.
AI!
UI!
Bone Ash no longer restores Fecundity, and so won't be used to restore the Cave Farm.
It is now possible to move the camera with the mouse when in command mode.
The starting Dawnlit Caverns Biome Region does not get any biome modifiers.
When crafting an item, the input items are now first removed from the inventory, giving space to the new item. Results in fewer Granite Blocks being spewed on the ground.
AI!
UI!
Big Quarry's geometry and animation fixed.
Attacking creatures has highest 'click' priority, lairs the lowest.
Cave Missions would sometimes not properly evaluate their conditions upon start, causing them to be done and not done at the same time.
Dwelling and Cook House room layouts no longer has vestigial layout bump.
Fixed bug where drill animation stopped working after load.
Fixed footprint for dwarf statue.
Mushroom swig uses any shroom.
Now go, your allies need you!
Dwarves!
Deep in the Mountains of Mara there is so much to discover, and the latest update adds even more! You will now come across fluids, such as water & lava, while exploring!
Features: Fluids are in the game!
Tavern and Brewery!
Biome Regions!
Sovereignty!
Job Priority!
Jobs have three levels of priorities.
You can now set these on construction orders on the map, using the new button in the action menu, or with the "." hotkey.
You can also get an overview of all the current jobs in the second page of the Job Broker UI. From here you can set priorities and move the camera around to the different jobs.
Game now shows the Job Priority of construction orders, if they differ from 'Normal'.
A lot of tooltips for entities on the map now show the entity's name instead of its archetype name. For instance a renamed stone chest will now show the chest's actual name instead of just "Stone Chest"
A new enemy, the Rimeling, now spawns in the Frozen Waste biome.
Player must now give attack order on lair in order for dwarves to attack it.
Performance:
Tweaks: Enemy Waves!
Enemy waves from lairs will now initially spawn weak waves and then, incrementally, stronger ones.
Lairs won't spawn waves until some time has passed in the beginning.
Enemy waves will now properly find buildings with health and move to a position where they can attack it.
General Tip: Waves spawn much more frequently once you've discovered a lair, so be careful when exploring.
Fixed save/load issue with enemy lairs.
Map generation has been tweaked a bit due to code refactoring.
Map generation no longer adds a bump next to the Entrance and other cave rooms.
Bumped max attribute values to 30.
Clicking dwarf portrait when zoomed out should now select dwarf, rather than zoom to it.
Creatures' tooltips display their main modifier.
Small stone bridge costs slabs instead of ingots. Reduced cost of stairway from 3x to 2x.
Interact positions has a bit wider search radius for game paths. Fixes sometimes not being able to build long elevator rails upwards. (Tentative change, may be reverted)
You can now double-click to buy a talent.
Yeast can be made from shrooms.
Tweaked Cave Mission dependencies to make them appear a bit more slowly in the beginning.
Bug fixes: AI!
Fixed dwarves sometimes not using items from an inventory to refuel a building or heal another dwarf.
Many creatures had a faulty climb animation, occasionally causing them to get stuck in the so called "vinkel volt".
Attack orders are now removed when the target has zero health.
Recipes now accepts any mushrooms.
Dwarves can haul things from sacred well and other neutral buildings.
Combatants will now prefer to attack over approaching an enemy, and prefer to approach a nearby enemy over moving to a marked attack target.
Fixed haul jobs sometimes stopped working. A bug made haul jobs incorrectly think they already had enough items incoming, making them refuse new workers.
Added F7 for recruitment to the options menu.
Entities that have modifiers added/removed under their lifetime now gets updated names/icons.
Fixed storages ejecting all items when pasting a new filter to them.
Lime should no longer have negative Fecundity.
Fixed overflowing texts in inventory and ledger filter.
Fixed hover and click for input select in craft UI. Hidden the unused specific material boxes in craft entries (until they're actually used).
Fixed a size bug for research entries.
It's no longer possible to place buildings or dig commands on Cornerstone.
Text width fix for harvesting.
Mountainhome now has a hover effect on the Overworld map.
Base production value listed in character screen is now proper base value, ignoring any items or other entities that may affect it.
Crash fixes:
As you can see... there's so much more to dig in to! Enjoy!
Hammerting © 2019 Warpzone Studios, Published under licence by TEAM17 Digital Limited.
Système : | Windows 10 |
---|---|
Processeur : | Intel core i5-2300 | AMD Phenom II X6 1090T |
Mémoire : | 4 GB RAM |
Carte graphique : | Nvidia GeForce GTX 660, 2 GB | AMD Radeon R7 360, 2 GB |
Disque dur : | 2 GB available space |
Autres : | Requires a 64-bit processor, operating system and graphics card compatible with Vulkan 1.1 |
Système : | Windows 10 |
---|---|
Processeur : | Intel Core i5-6600 | AMD Ryzen 3 1300X |
Mémoire : | 4 GB RAM |
Carte graphique : | Nvidia GeForce GTX 780, 3 GB | AMD Radeon R9 290, 4 GB |
Disque dur : | 4 GB available space |
Autres : | Requires a 64-bit processor, operating system and graphics card compatible with Vulkan 1.1 |
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