Zombie Night Terror

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Zombie Night Terror

4.3/5  |  77  |  0  |  25  |  0
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Description
Préparez-vous pour la nuit la plus zombifiante de votre vie ! Suite à un incident inconnu, la population se transforme peu à peu en cadavres ambulants assoiffés de sang. Mais devinez qui est le cerveau derrière les hordes en putréfaction ? VOUS ! Votre mission : étendre la pandémie et faire disparaître l'humanité de la surface de la Terre. Parce qu'après tout, en matière d'apocalypse comme ailleurs, on n'est jamais mieux servi que par soi-même !

Mais le problème, avec les morts qui reviennent à la vie, c'est qu'ils sont complètement idiots. Normal, quand on n'a pas de cerveau ! S'ils sont livrés à eux-mêmes, ils ont une fâcheuse tendance à marcher droit devant eux et à se jeter dans des pièges mortels, placés par des humains qui n'ont pas encore dit leur dernier mot. Votre boulot sera donc de les guider jusqu'à leur prochain repas complet et déséquilibré (cinq cerveaux et organes frais par jour !). Heureusement, vous pouvez développer un éventail de mutations spéciales pour faire évoluer vos troupes et satisfaire leur appétit de chair humaine. Mais attention ! Vos proies ne vont pas vous faciliter la vie... elles combattront pour leur survie.

Répandez la terreur sur 40 niveaux, recrutez de plus en plus de zombies dans votre armée putrescente, résolvez des énigmes tordues, et affrontez des ennemis toujours plus puissants, qui n'ont aucune envie de finir en pâtée pour morts-vivants. Plus vous approcherez de l'éradication totale, plus les survivants se battront pour vous envoyer dans la tombe... pour de bon. Sang, larmes, gémissements à caractère pas du tout sexuel, rires sadiques totalement déplacés et des tonnes d'énigmes à vous faire couler le cerveau par les oreilles (littéralement)... c'est Zombie Night Terror !

Patch 1.5.1 (25 February 2020)

  • New Languages : Chinese Traditional
  • Fixed issues with Tanks something getting stuck on slopes
  • Tweaked Blood Harvest to avoid the Harvester being duplicated
  • Fixed some achievement issues

Patch 1.5 (24 February 2020)

  • New Languages : Chinese Simplified, Korean, Japanese
  • New Unity version that should have better performance
  • Some bug fixes that were found during porting the game on Mobile & Switch
  • The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!

Patch 1.4.4 (03 January 2019)

General
  • Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
  • Reworked the ways files are saved to disk, this should reduce file corruptions
  • Added a workaround when starting the game with incorrect resolution settings
  • Improved scene transition animations by removing some stutter
  • Removed a freeze when loading end level menu
  • Added an option to disable screen shake
  • Fixed level selection menu not playing music when accessing it from end level menu
  • Fixed pause menu not pausing the level music
  • Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly
Gameplay
  • Fixed missing 'sniper 2' fall landing animation
  • Fixed being able to open multiple spit menu on a single overlord
  • Fixed a glitch when zombie was attacking an enemy through stairs
  • Fixed zombies getting stuck on stairs
  • Fixed humans changing target to zombies farther than the current one
  • Fixed snipers starting aim animation while moving after fleeing
  • Fixed regression in physic calculations resulting in some object behaving differently in fast forward
  • Fixed level timer being started while the scene transition was playing
  • Fixed patrolling humans sometimes resuming on the wrong waypoint
  • Removed an invisible block from level 408.2
  • Removed a block in level 407 preventing her from hitting targets
  • Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
  • Fixed spit preview not taking hooks and projectiles into account
  • Fixed a glitch with Gertrude when jumping above while attacking
  • Slightly reduce Gertrude attack range to make it easier to jump over her
Level Editor
  • Disabled contest toggle in publish menu (it wasn't doing anything anyway)
  • Removed keyboard shortcut to move camera to avoid conflict with input
  • Fixed cursor in level editor preview mode
  • Fixed error in level editor selection menu
  • Fixed moving object not working in some cases
  • Level Editor: Fixed some errors in tutorial editor
  • Fixed camera placement
  • Fixed challenge editor input fields not playing nice with decimal numbers
  • Fixed loading level issues
  • Fixed resizing invisible walls affecting other colliders

Patch 1.3.16 (31 August 2018)

  • Fixed characters sometimes not dying when falling as they should
  • Fixed some physic objects passing through walls
  • Fixed scream visual effects not playing
  • Fixed a crash on startup if the settings file is empty
  • Fixed an error when loading empty custom chapter or level files, preventing the game from loading properly
  • Fixed an error when launching a custom level from the level editor resulting in tanks getting stuck in breakable walls
  • Updated Gog Galaxy SDK to try preventing errors with authentication
  • Achievements are now disabled if there is an error with retrieving achievements stats

Patch 1.3.13 (20 July 2018)

  • Fixed a case where the chemist boss would roll forever
  • Fixed overlord pause setting not reflecting the actual value
  • Tweaked the Living Horde level to fix the snipers position and the chemist not moving
  • Tweaked fire position in The Three Towers level to prevent a bug with the crawler
  • Fixed DNA preview text not showing when the time was paused
  • Fixed "save as" in level editor, the correct level was not loaded
  • Fixed Pancake achievement not working
  • Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
  • Updated Unity version
  • Added missing intro logos
  • Editor: Fixed signal preview lines not visible after loading a level
  • Editor: Fixed typos in some brush names
  • Prevent saving in levels already finished
  • Fixed corpses never disappearing after new ones appeared
  • Fixed zombies glitching while attacking some characters
  • Fixed being able to open multiple settings menu click behind it while ingame
  • Fixed progression issues in the level editor
  • Fixed errors when playing some sounds
  • Fixed corpses being removed too quickly
  • Fixed tank getting stuck after falling during a dash
  • Fixed fast zombies sometimes missing a door they should have attacked
  • Reduce CPU usage when using fast forward

Patch 1.3.9 (11 January 2018)

  • Fixed Braindead achievement
  • Added Spanish translation
  • Editor: Fixed selection menu not showing content after selecting an object with a lot of components
  • Editor: Fixed not being able to select scrolling foreground props
  • Editor: Fixed scrolling props not painted at the correct size
  • Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
  • Editor: Fixed gravity setting
  • Editor: Fixed level 504 incorrect name
  • Fixed a missing animation in blood harvest cut-scene
  • Fixed being able to zoom in tutorials

Patch 1.3.8 (16 November 2017)

  • Fixed game over screen not showing in some levels
  • Improved game over screen animation
  • Fixed progression not unlocking the next chapter properly
  • Fixed an error preventing chapter edit menu from working
  • Added an error message in chapter edition when there are missing levels in the level list
  • Fixed removing alternate levels in chapter menu resulting in an incorrect state
  • Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion
  • Fixed dialogue editor not updating the "official dialogues" preview
  • Fixed some blank dialogues in imported levels after editing existing dialogues
  • Fixed some typos in the editor
  • Fixed last level of Moonwalkers not loading the end chapter cut-scene
  • Fixed temporal anomaly animations
  • Fixed some recurring errors in the level editor
  • Fixed community chapter unable to load next level if there were no end cut-scene
  • Fix brightness and gamma settings
  • Fixed some input field in level settings not working as intended
  • Fixed character selection not working properly in level editor preview mode
  • Fixed resizing moving decors changing the height of the decor
  • Changed fire order to try to fix a glitch in the explode preview

Patch 1.3 (24 October 2017)

The new Level Editor Update allows you to do the following:
  • You can create one level, or a whole chapter with several levels
  • Create the setting, place traps and enemies, add props
  • Choose enemies, tell them where to go and what to do
  • Write your own dialogue for the enemies
  • Select bonuses and mutations, and place them strategically
  • Control the camera placement and movement
  • Set the win/lose conditions for the levels, and design challenges for each level
  • Select sound tracks to accompany your creation

Patch 1.22 (24th May 2017)

  • Fixed invalid decors in Ascension Night
  • Fixed characters unable to escape through the last in Fast & Ravenous
  • Tweaked Three Towers to prevent fire from staying up in the air
  • Tweaked Escape velocity by removing a useless passage at the start of the level
  • Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
  • Fixed missing challenge description for Alpha Complex
  • Fixed resolution some issues on Linux
  • Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
  • Fixed some progression issues for those who are not looking far enough
  • Added an error message if there is a sound initialization error
  • Recreate settings file if it's corrupted, this should fixed some startup crashes
  • Fixed physic attaches not affected by explosions
  • Fixed character selection not working when multiple zombies where selectable with no DNA available

Patch 1.2 Moonwalkers Update (15th May 2017)

Improvements and bug fixes for the base campaign:
  • Balancing of some levels
  • New sound effects and audio improvement
  • Humans rises from the dead only when killed by zombies
  • Improved characters selection, mutations can now be applied while they are stepping over blocks
New Chapter:
  • A new story across 10 new levels
  • 6 new enemies
  • Kamikaze (explode)
  • Priest (burn enemies & allies alike when zombies are in its path)
  • Priestess (invoke a protecting aura until out of danger)
  • Ninja (Can climb wall and jump without taking damage)
  • Astronaut (shoot lasers)
  • Astrogoliath (bigger version, shoot lasers too)
  • News traps:
  • Exploding barrels
  • Plasma cannon
  • Time anomalies
  • Low gravity levels

Patch 1.1.12 (02 February 2017)

  • Added a hint to use a Tank at the end of The Descent
  • Fixed crawler floating animation after sprint attack
  • Fixed errors while loading a corrupted save file
  • Fixed character effects being inverted in some case
  • Fixed decors in House of the Rising Sun
  • Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun
  • Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss
  • Fixed some case where zombie sprint attack was wrongly performed
  • Fixed health bar not always visible in the first boss
  • Fixed zombies not playing fall animation when floor is breaking after a sprint attack
  • Fixed human not reacting after getting hit while falling
  • Fixed human vision not working after playing repulse animation
  • Fixed zombies falling through the ground when stepping over a tile where a human is present

Patch 1.1.10 (17th January 2017)

  • Fixed end level screen textures being white

Patch 1.1.7 (02 December 2016)

  • Fixed escape key not working for some players, preventing the pause menu from opening
  • Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
  • Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
  • Fixed sniper blood contamination animation not synchronized with the main animation
  • Fixed incorrect material on the final boss resulting lightning issues
  • Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
  • Changed OpenGL backend on Mac OS to prevent black screens on startup

Patch 1.1.6 (10 November 2016)

  • Controls menu now shows duplicated inputs to help resolve conflicts
  • Updated exploding zombie visual effect
  • Slightly increased zombies brightness
  • Fixed Fast & Ravenous first cutscene
  • Fixed Chemist Boss jumping in place when taking damage from a Tank Spit
  • Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces
  • Fixed explosion not pushing back characters when kill by the explosion
  • Fixed explosion dealing damage through walls in some conditions
  • Fixed jump preview showing invalid hit icons in some conditions
  • Fixed right click not deselecting mutation in the ending cutscene
  • Fixed explosion affecting pliers in Murderous Cortege
  • Fixed Complete All Levels & Challenges achievements unlocking at the wrong time
  • Fixed controls not being saved correctly between sessions
  • Fixed Tank dying from a lower height than intended when jumping

Patch 1.1.3 (04 November 2016)

  • Fixed last cutscene not giving back control to the player
  • Fixed some issues in the first part of the final boss
  • Fixed a case where a tooltip would stay visible without text
  • Fixed a case where a zombie sprint attack animation would be played without moving
  • Added a 1s cooldown on run mutation to avoid applying a run multiple time
  • Prevent opening pause menu while showing end level screen
  • Fixed entering a empty frame rate limit value resulting in an error
  • Fixed TVs shutting down on level end
  • Prevent the car from going too far in "Fast & Ravenous" level

Patch 1.1 (31 October 2016)

Improvements:
  • Improved jump preview to take zombie sizes into account & added an icon to preview death from high jumps
  • Improved spit preview to avoid it from being blocked by stairs when the spit projectile can go through
  • Added a notifications when the challenge is completed or failed before level completion
  • Levels now wait for a challenge to be completed before displaying the end screen
  • Levels now autocomplete when there is no more zombies present and objectives is complete
  • Escape key can now be used to close menus, popups & tutorial screens
  • Credits can now be skipped & won't close automatically
  • Improve decors across all levels
  • Improved run in background option, now works properly in full screen
  • Added an option to limit frame rate, (default: 120 fps, min: 60 fps)
  • Added an option to skip levels intro (cutscenes & tutorials)
  • Added colorblind settings
  • Added brightness and gamma settings
  • Slightly increased bloom and grain to be more visible
Fixes:
  • Added some invisible boundaries to levels to prevent characters from leaving the game area
  • Fixed main menu tool-tips
  • Fixed tool-tips appearing during cut-scenes
  • Fixed tank stuck when mutating it while decelerating
  • Fixed invalid overlord orientation after cancelling spit
  • Fixed crawler run while playing start climb after a jump
  • Fixed crawler able to climb out through doors
  • Fixed crawler attack loop when jumping out of a vent shaft
  • Fixed door being opened & closed instantly by a human when stating fleeing
  • Reduced some glitches when placing 2 overlords too close from one another in opposite directions
  • Fixed incorrect filtering with some tutorial icons, resulting in blurry icons
  • Fixed start alert animations not playing
  • Fixed pushed characters not playing fall animations
  • Fixed some character playing damage animation while moving
  • Fixed bonus barrel physic settings, they now rebound when hitting a surface
  • Fixed a crash when accessing settings while in a level
  • Allowed multiple game instances, this should fix Chrome preventing the game from launching on Linux
  • Fixed some resolution issues, the game should not change resolution when opening settings anymore
  • Fixed some characters being pushed back by some explosions and physic objects
  • Fixed humans facing zombies behind them when attacking someone in front of them
  • Fixed Tank unable to break some wall parts in rare conditions
Levels:
  • Fixed Terror in The Elevator first generator wires not assigned to the correct target
  • Fixed Prison Break indestructible door being closed by a cop, preventing zombies to go through
  • Fixed an exploit in The Living Horde allowing an easy way to complete the level
  • Replaced stairs platforms by water in Railway to Hell
  • Reworked & fix boss 4 part 1 to reduce tank attack exploit
  • Added an animation in boss 4 part 2 to hint which body part the player needs to attack
  • Tweaked Fast & Ravenous to be easier & fixed car sprite sometimes replaced by the lawn mower
  • Fixed a bug in Stadium Massacre allowing zombies to go in human spawn zones
  • Fixed a visual glitch in Murderous Cortege pool
  • Added a missing decor & improved secret room lighting in Pitch Black
Balance:
  • Reworked character damage model to be more predictable (no more random) & reduce some human damages
  • Tweaked some chapter 4 levels to slightly reduce difficulty
  • Tweaked some characters timing in Deadlock, it should be easier to get from the barn to the main building
  • Reduce the Sniper rate of fire by 20% (doesn't affect "This is not The End" level)
  • Slightly reduced Bouncer's HP, normal zombies will need one less hit to kill him
  • Increased Tank spit damage radius
  • Slightly Increased Boss 1 damages
  • Boss 2 is now more reactive when hit multiple times in a row

Patch 3 (21 September 2016)

  • Added the Linux version of Zombie Night Terror
  • Added an option to change screen setting

Patch 2 Mac hotfix (13 September 2016)

  • This update for the OSX version fixes a few Galaxy-related issues.

Patch 2 (04 August 2016)

  • Improved character movements
  • Improved character animations
  • Improved Balancing to some levels to reduce difficulty spikes
  • Zombie Farming is now prevented in some levels
  • Additional tooltips in the main menu
  • Additional and improved Sound Effects
  • Fixed sprinting zombies ignoring doors
  • Fixed some achievements not unlocking correctly
  • Fixed pausing the game while tutorial is playing
  • Fixed issue where some visual effects were not working as intended on certain hardware

Patch 1 (25 July 2016)

  • Bug fixes addressing crashes and stability
  • Fixed sound bug that also affected controls
  • Audio tweaks: added some sound effects, changed the volume of others
  • Fixed Junkie Plague challenge
  • Tweaked Fast & Ravenous level
  • Tweaked & fixed boss levels, including achievements

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12.0+)
Sorti le :
20/07/2016
Identifiant :
Taille :
483 Mo
Forum GOG :

Système : Windows 7 SP1 or later
Processeur : Intel Core 2 Duo or faster
Mémoire : 2 GB RAM
Carte graphique : AMD Radeon HD 5750/Nvidia GT 450 or higher
DirectX : Version 10
Disque dur : 600 MB available space

Système : Windows 10
Processeur : Intel Core i3 or faster
Mémoire : 4 GB RAM
Carte graphique : AMD Radeon HD 6850/Nvidia GTX 460 or higher
DirectX : Version 11
Disque dur : 600 MB available space

Système : Ubuntu 16.04, 18.04 or newer
Processeur : Intel Core 2 Duo or faster
Mémoire : 2 GB RAM
Carte graphique : AMD Radeon HD 5750/Nvidia GT 450 or higher
Disque dur : 600 MB available space

Système : Ubuntu 16.04, 18.04 or newer
Processeur : Intel Core i3 or faster
Mémoire : 4 GB RAM
Carte graphique : AMD Radeon HD 6850/Nvidia GTX 460 or higher
Disque dur : 600 MB available space

Système : OS X 10.12.0 or later
Processeur : Intel Core 2 Duo or faster
Mémoire : 2 GB RAM
Carte graphique : AMD Radeon HD 5750/Nvidia GT 450 or higher
Disque dur : 600 MB available space

Système : OS X 10.12.0 or later
Processeur : Intel Core i3 or faster
Mémoire : 4 GB RAM
Carte graphique : AMD Radeon HD 6850/Nvidia GTX 460 or higher
Disque dur : 600 MB available space

Langues
Portuguese (Brazilian)
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Langues
Chinese Simplified
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Langues
German
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English
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Langues
Spanish
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Langues
French
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Langues
Japanese
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Langues
Korean
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Langues
Polish
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Langues
Russian
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Langues
Chinese Traditional
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