Valdis Story: Abyssal City

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Valdis Story: Abyssal City

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Description
Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

Controller support: Valdis Story: Abyssal City supports XInput and DirectInput controllers.

Internal Update (23 July 2018)

  • [WIN] updated internal installer structure, no changes to game files

Patch 1.0.0.25 (08-13-2015)

Fixed:
  • Access to temple adjust to prevent Vladyn from getting trapped.
  • [Cleric] armor not properly giving stats.
  • Queen/King would sometimes drop ancient coins instead of arch souls.
  • Brizahl's cooldown time now properly reduces with his level.
  • Text descriptions on various skills.
  • Highlander hood bonus didn't apply to guns.
  • Highlander hood mana penalty didn't apply to Reina or Gilda.
  • Various affliction based skills wouldn't activate if your base affliction chance was zero.
  • Various issues with banana fishing sometimes missing its target.
  • Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
  • Skip Godslayer ending.
  • Bug when parrying with Seraphic Blades.
  • Adjusted various scenes where NPC's kill each other.(ongoing)
  • [Plan B] will no longer backfire during certain battles... I think.
Added:
  • [Heaven or Hell] Arena mode.
Changed:
  • [Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
  • Base bleed from [Blade Shred] skill reduced, now scales up with Str.
  • Quit game from options redone.
  • [Masters focus] now increases attack speed of [Heavy] attacks.
  • All heavy attacks damage now passively scales with Str.
  • [Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
  • All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
  • [Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
  • Relic weapons no longer gain unarmed bonuses.
  • Relic weapons mana cost scales with character level instead of upgrades.
  • Accessories that alter Punch/Kick have new properties when playing as Gilda.
  • Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
  • Slightly increased poison damage against non boss enemies.
  • Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
  • Stagger penalty removed from casting with insufficient mana.
  • [Tunnel Vision] attack bonus changed to armor ruin.
  • [Banana Fishing] damage reduced slightly.
  • Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
  • Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
  • [Ruinous Edge] weapon replaced with [Doombringer]
  • Rune of knowledge mana regen bumped up to 20%.
  • Blight Dragon stat bonus reduced slightly.
  • As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
  • Trigger to [Death Charm] is no longer tied to Int.
  • Skeletal servant element determined by the magic in use when created.
  • Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
  • [Plan B] focus cost reduced to 175.
  • [Phantom Soul] focus cost reduced to 125.
  • Various changes to shot power calculation/scaling.
  • [Aim] skill changed to every 6th shot has increased critical chance and critical damage.
  • Esperanda's Long gun reduces [Aim] shot trigger to 3.
EDIT: Hotfixes/Changes (as of 8/5/15):
  • True Anemone's orbs not properly calculating S.Ruin when reflected at her.
  • Arena door sometimes opens if a shadow hero is killed.
  • Assist level cap at five. (There abilities already scale with enemy lv)
  • Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
  • Adjustments to S rank time settings for Arena Mode.
  • Cost of elixir now scales as they are bought in Arena Mode.
Fixed:
  • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
  • Anemone pulling you through the ground in Arena mode.
  • Gernot freezing up and becoming untargetable in Arena mode.
  • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)
Changed:
  • 3 boss spawn after 60th floor in the arena.

  • Various tweaks to enemy scaling during arena.

  • [Laurel Crown] Removed from arena mode.

  • Hat cost reduced to 2 coins in arena mode.

  • Statues can each only be used once during Goibniu Mode.

  • Removed point penalty from statues in Goibniu mode.

  • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.

  • Reduced point value of Puffers in Goibniu Mode.

  • Increased Armor/Resist scaling on [Holy Diver].

  • Base power of warp blade increased.

  • [Armor Ruin] now gains minor increases with [Str].

  • Increased power of [Life Blade] finisher.

  • For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you.


Patch 1.0.0.24 (05.14.2015)

  • Hotfix- for Gilda's servant crash.
  • Hotfix- for lower skyway and angel key room bugs.
  • Hotfix- for Intro crash.
Fixed
  • sign of no return (you can pass it safely... I hope)
  • plan B finisher
  • mausoleum trap as Vladyn
  • sewer trap as Gilda
  • Crash with save in the 16th slot
  • Crusader amulet mana steal protection
  • Gilda unable to climb with 'UP' key (still in progress post if still an issue)
  • various crashes involving player minions
  • Vladyn shot skills that trigger on hit.
  • glitch with void version of Vladyn's Focus Finisher.
  • Silence now properly affects Gernot
Changed
  • various adjustments to address slowdown/crashes on room transitions (ongoing)
  • increased damage on switchblade
  • reduced attack speed of Chakram
  • [Hard Shells] to increase shot crit damage by 1.5% per Agi.

Note* Reaper Relic is currently mislabeled. It does not have -40% magic.


Patch 1.0.0.23 (05.08.2015)

Fixed
  • Some broken texture issues resolved.
  • Various typos.
  • Holy wisp was improperly blocking Black Blessing and Holy Order.
  • Punch/Kick bonuses not being applied properly when Reina has Dark Totem equipped.
  • Bug where poison affliction would miss some damage ticks on enemies.
  • Various player skill bugs.
  • Collision detection on pressure switches.
  • Clock improperly counting down at equip screen during Goibniu mode.
Added
  • Vladyn and Gilda are now playable after completing the game once on any difficulty.
  • Millinery is open for business.
  • New Adventurer vendor in Tagrum/Hrukk/Ishk.
  • New Accessory [Treasure Hunter’s Gimcrack].
  • Upgrade for [Mana Key Stone].
  • New item type [Elixir] can now be attained. (Adventurer Vendor)
  • New vendor in Hrukk, Claudia’s Workshop.
  • Various new treasure chests in some areas.
  • Four new bosses.
  • New Zone “Tainted Laboratory”.
  • New Zone “Hall of the Fallen”.
  • Now 16 total save slots.
  • New Crew Member Daemahn.
  • New Achievements.
Changed
  • Teachings of Lifeblade changed to a passive Key Item.
  • Increased cold damage from frozen areas on Veteran difficulty and Higher.
  • How much mana cost scales with Soul level for most spells.
  • [Angel Sapphire] added to Angel Soldier loot table.
  • [Demon Ruby] added to Assassin loot table.
  • Expanded some of the smaller zones.
  • Multiple changes for Azudor/Dhistahn mine battle and rewards.
  • Slightly increased Luck required to level up [Fate Roulette].
  • Increased Corruptions Armor/Resist reduction from 15% to 20%.
  • All damage for player [Fire] magic spells reduced by 30%
  • [Burn] affliction can now stack up to 5x.
  • Reduced [Stun] affliction duration, increased damage taken while stunned.
  • Various Armor/Resist changes to some enemies.
  • Updated multiple enemy variants.
  • Various map changes in Temple zone.
  • Some passages in the Prison zone modified to account for new zones.
  • How often Feral Sirens will shield themselves.
  • Size of [Hurricane Rage] focus finisher now scales with [Int].
  • [Volt Aura] Duration shortened and attack trigger changed.
  • [Volt Aura] can block Lightning traps and static affliction.
  • [Bolt Jump] spell replaced with new [Bolt Shackle] spell.
  • [Warp Blade] Critical hits will summon a void magic warp blade to strike your target.
  • Increased Mp cost of [Divine Decoy].
  • Circumstances under which Zealots will use their Burst counter attack.
  • Poison trap when using bow and dagger now has 100% chance to cause affliction.
  • Various tweaks to some bosses behaviors.
  • True Anemone’s crystals now only recover her shields.
  • Brizhal attack animation and behavior for better accuracy and range.

©Endlessfluff Games 2013

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.7.0+)
Sorti le :
08/09/2013
Identifiant :
Taille :
555 Mo
Forum GOG :

Système : Windows XP / Vista / 7 / 8 / 10
Processeur : 1.7 Ghz or higher
Mémoire : 1 GB RAM
Carte graphique :
Réseau :
DirectX :
Disque dur : 512MB of HD space available
Carte son :
Autres :

Système : OS X 10.9 or newer
Processeur : 1.7 Ghz or higher
Mémoire : 1 GB RAM (2 GB RAM recommended)
Carte graphique :
Réseau :
DirectX :
Disque dur : 512MB of HD space available
Carte son :
Autres :

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