The Swindle

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The Swindle

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// THE_SWINDLE.GetTransmission()
-------------------------------------------------
> London, 1849_
> In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology,
> codenamed "The Devil's Basilisk"_
> Its surveillance capabilities will be total. If the project is completed,
> your career as a master burglar will be untenable_


> Steal it, before that can happen_
-------------------------------------------------


The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.

All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice.

Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards! Have you got what it takes to pull off The Swindle?

Internal Update (6 July 2018)

  • [WIN] updated internal installer structure, no changes to game files

########Patch 1.061 (09.02.2015)

  • ADDED: [NEW MOVE] walking over a ledge with SNEAK held will automatically move you safetly to a wall grab
  • ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level.
  • ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problematic still.
  • FIXED: guards will no longer fall off ledges when there's a computer beneath them.
  • FIXED: tiles below spikes will now also kill the spikes when destroyed.
  • FIXED: Tesla bots should no longer kill you via a hacked drone.
  • FIXED: hacked drones can now target & destroy WallBots
  • FIXED: minor issue on building edges where sneaking in the wrong direction would cause you to embed into a tile
  • FIXED: Spikes without bases should no longer appear.
  • TWEAKED: jumping-on-edge code bolstered still further in an attempt to fix unresponsive jumping on some systems
  • TWEAKED: Linux D-pad controls, some minor Linux bug fixes.
  • TWEAKED: some upgrade prices to reflect 100%ing first heist take is now approx £850
  • TWEAKED: maps will now always generate a minimum cash pickup amount of £100
  • TWEAKED: some physics settings, to see if that's a cause of jumping issues between different PCs.
  • TWEAKED: some Linux controller stuff.
  • REMOVED: legacy mouse controls from Skills UI, as it was interferring with some controllers/ Linux.

Patch 1.051 (08.24.2015)

  • FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks!
  • FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump'
  • FIXED: game should no longer generate Doors that go nowhere.
  • FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're right next to it
  • FIXED: if electrified TeslaBots stepping on hacked mines did ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't.
  • FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;)
  • FIXED: another issue that could prevent the "Stolen Time" achievement unlocking
  • FIXED: an issue whereby SpeedyBots could see through doors on systems with a low framerate
  • FIXED: Bug Rigging animation continuing to play after changing tools
  • FIXED: various OSX input/ controllerissues
  • FIXED: various Linux input/ controller issues
  • FIXED: Linux Menu Select issue
  • TWEAK: Increase to basic Jump Height
  • TWEAK: 'Caterpillar' Bot spikes are slightly more forgiving
  • TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people.
  • TWEAK: Basilisk Security is slightly more forgiving.
  • TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it

Patch 1.04 (08.12.2015)

  • TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game
  • TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit
  • TWEAKED: slightly increased default movement speed
  • FIXED: an issue where it was possible to collect all the cash but it was reported as 99%
  • FIXED: an issue on low framerate machines that could cause unresponsive controls
  • FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit
  • FIXED: an issue that could prevent the Stolen Time achievement unlocking properly (NOTE: if you wer ecruelly denied this achievement, please email dan@sizefivegames.com, and I'll tell you the cheat code to easily activate it)
  • FIXED: doors no longer open/ close when there's a computer Hack UI open
  • FIXED: some non-360/ xboxone pad controller issues on Main Menus and in-game
  • TWEAKED: couple of minor UI issues
  • TWEAKED: a few optimisations to make level loading faster and improve overall performance

Patch 1.03 (08.07.2015)

  • FIXED: an issue where it was possible to fall into spike pits and not die
  • FIXED: lag issue on Skills Menu with Dpad controls
  • FIXED: Skills UI menu will work with re-configured keys
  • FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups
  • TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on.
  • TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform
  • TWEAKED: Goggle direction markers have larger fonts for better readability
  • TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs
  • TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu.
Developer Notes

It's difficult changing stuff that I love, and I know other people love, but some people are SO DOWN on some things, and very vocal about that, and I feel I need to do something about it. Some of that is tweaks to 'basic' upgrades, which have been significantly dropped in this update. We'll see how that goes. I'm not above raising them again, so do let me know if you love/ hate the change!

We've also finally fixed a few niggles with the Skills menu on gamepads, and I've tweaked the Scramble move to be easier to pull off - in the Beta, people generally wanted it to be harder to do, but I'm getting feedback it's too hard, so hopefully this hits a happy medium.


Patch 1.02 (08,07.2015)

  • Fixed an issue on some setups where jumping would be unresponsive on the very edge of a ledge.
  • Cash reward per pickup is now higher on early levels, meaning you should get enough for the hack upgrade sooner.
  • Less chance of computers being spawned in locked-off vaults before you can afford bombs (note: not zero chance)
  • The game will now automatically deactivate Camera Lens Dirt effects if your framerate falls below 30, as this was a cause of 'muddy' feeling controls
  • Tweaks to basic control & movement sensitivity
  • Skills menu now displays cost in £x,000 format, for ease of reading

Patch 1.01 (08.03.2015)

  • TWEAK: Dropped the price of movement-based upgrades
  • TWEAK: Removed ledge grab move when turning around on the very edge of a ledge. Should help controls feel less fiddly.
  • TWEAK: Bugs have been nerfed, a bit.
  • FIX: When hacking mines, doors won't close
  • FIX: Bugs no longer carry over on starting a new game
  • FIX: Teleporter can no longer be activated with a gamepad double-tap, only button press
  • FIX: Leech should no longer get stuck in scenery on low-fps machines
  • FIX: Limit 60fps now works on superfast machines
  • If you're having problems with sloppy-feeling controls, or controller lag, this is caused by low framerate. Pop into Options and turn the CameraDirt slider down to zero. In most cases, that's fixing the issue.
  • If you're using a laptop, please make sure the game is using your dedicated graphics card, and not the on-board one.

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
28/07/2015
Identifiant :
Taille :
505 Mo
Forum GOG :

Système : Windows OS: 7 /8/10
Processeur : 2.4Ghz
Mémoire : 4 GB RAM
Carte graphique : GeForce 8800 equivalent or higher
DirectX : Version 9.0c
Disque dur : 1 GB available space

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