Hey all,
We've pushed out a small update today to address the issues that were being caused by HDR. After quite a bit of discussion, looking at our options, and finding out what we could do with the small amount of time and resources we have, we've come to the conclusion that we'll have to disable support for HDR for the time being. We'll post an update with news if or when we're able to revisit this issue.
Thanks everyone.
In some circumstances the game may require a restart in order to apply graphics quality settings changes. e.g. If you have ‘Low’ settings applied at launch and change them to ‘Epic’ the game will require a restart in order to apply the changes
When using a SteamVR device (Vive, Windows Mixed Reality, etc) the first time a user enters the minecart they may find themselves facing backwards. We’ve attempted a fix for it, but it caused more problems than it solved. User should be able to turn in the minecart and face forward with no issues.
A crash can occur if the headset is unplugged, fully powered off, etc. during gameplay
Under some conditions with certain WMR headsets, the laser pointer will not take effect on the main menu, forcing the user to point with the headset and select the menu entry with the main button on the wand. Once in game, the input will correct itself.
Ambient occlusion differences in each eye visible in some areas:
Under some conditions, a difference in shadows and lighting can be noticed in each eye in some VR headsets.
Mac OS Catalina (beta) may exhibit unusually long pauses and stuttering video playback.
*MacOS Users: Due to changes in how and where save files are written to disk, once the game has been run after receiving the update, your save files will no longer be available in an older release. Users who choose to roll back to the previous release will need to manually move the files back to the original save location. Your original save file location can differ between two locations depending on OS release and when the directory was created: ~/Library/Containers/com.cyan.obduction/Data/Library/Application Support/Epic/Obduction/Saved/SaveGames or ~/Library/Application Support/Epic/Obduction/SaveGames
Kaptar
Fixes to stop the player from being pushed off of the rotating bridge
Guides should now show correctly on the winch
Tweaks to stop the player getting caught on collision
Hunrath
Improvements to various buildings to stop players from putting their head through solid walls while in VR
Adjusted collision on Swing Bridge
Player should no longer be able to get stuck behind the gas tank
Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.
Fixed bad lighting in Farley's house
Fixed bad reflections in Farley's house
Improved lighting on Hunrath tower
Art tweaks to Hunrath tower
Obduction for Macs is finally here!
All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.
The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.
Here are a few things you should know:
Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073
If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following:
If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.
Hot-fix, for VR only! A setting is now available for those who want to play with smooth-turning in Free movement mode. This setting is NOT recommended for most players, only experienced VR users who know what they're doing, as it can easily cause discomfort or even sickness. Use at your own risk!
As this was created as a quick update, for now the setting can only be changed by editing a config file. If you'd rather not edit this file, we will be providing this setting as a menu option in an upcoming larger update (roughly planned for end of next week).
To enable:
Smooth-turning in Free mode will now be enabled.
Oculus Rift VR headset support:
VR version for Oculus Rift. Support for Oculus Remote and wide range of game controllers.
nVidia Ansel and HDR Support:
Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.
Razer Chroma support:
We are excited to announce that we have added support for Chroma-enabled products made by Razer into Obduction. If you own a Chroma-enabled mouse, mousepad, keyboard, or headset, you will notice that Obduction now lights up those peripherals according to events in the game. We have added the following Chroma effects to Obduction (minor spoilers ahead):
Idling cyan + black breathing effect when in main menu
Breathing effect between two prominent colors in the current world
Linking effect between worlds (keyboard only)
Picture-taking flash effect
(If you have chroma-enabled peripherals and want to turn them off, open the GameUserSettings.ini file and change the value of bIsKeyboardLightingEnabled to "false" and restart the game. Options for this in-game will be coming in a future update.)
The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.
Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.
Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:
Go to the Finder (usually the first thing in your dock)
Hold down shift + command + g
Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved
Click Go or push return
Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache
(If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)
If you require further help with this, please create a support ticket at: http://support.cyan.com/
(Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility)
Fixes for particle effects on AMD GPUs
Media playback updates
Small changes for Metal API shader model 5
Fix for loading into a black screen under some conditions
Fixes for lighting and loading effects
Fixes for broken textures
Performance tweaks
Obduction ® Copyright 2016 Cyan, Inc. All rights reserved. Obduction ® and Cyan are registered trademarks of Cyan, Inc.
Système : | Windows 7 SP1 64 bit or newer |
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Processeur : | CPU Intel i5-2500 equivalent or better |
Mémoire : | 8 GB RAM |
Carte graphique : | GeForce 660 GTX w/1GB / AMD 7700 series w/1GB equivalent or better |
Réseau : | |
DirectX : | |
Disque dur : | 20 GB available space |
Carte son : | |
Autres : |
Système : | Windows 10 (64-bit) |
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Processeur : | Processor: CPU Intel i5-4590 equivalent or better |
Mémoire : | 16 GB RAM |
Carte graphique : | NVIDIA GTX 970 w/4 GB / AMD R9 290 w/4 GB equivalent or better |
Réseau : | |
DirectX : | |
Disque dur : | 20 GB available space |
Carte son : | |
Autres : | SSD highly recommended |
Système : | OSX 10.12.4 or later |
---|---|
Processeur : | Intel CPU capable of 4 or more threads |
Mémoire : | 8GB+ Ram |
Carte graphique : | Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better (most Macs from 2012 on) |
Réseau : | |
DirectX : | |
Disque dur : | 20 GB |
Carte son : | |
Autres : | Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073 |
Système : | OSX 10.12.4 or later |
---|---|
Processeur : | Quad Core Intel |
Mémoire : | 16GB+ RAM |
Carte graphique : | nVidia GT 600M, 700M family / AMD R9 M family or better |
Réseau : | |
DirectX : | |
Disque dur : | 20 GB |
Carte son : | |
Autres : | Metal graphics support required. VR not available. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073 |
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