Monster Train

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Monster Train

4.7/5  |  82  |  0  |  28  |  0
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Description

L'enfer a presque gelé. Vous seul pouvez protéger son dernier brasier des forces du paradis et restaurer les flammes de l'enfer. Monster Train apporte une nouvelle dimension stratégique à la construction de deck roguelike, avec trois champs de bataille verticaux à défendre.


Chaque partie est unique

Vous ne rejouez jamais avec le même deck !
  • plus de 220 cartes
  • 5 clans de monstres avec une jouabilité différente pour chacun
  • Chaque clan a 10 niveaux à déverrouiller pour obtenir de nouvelles cartes dans votre deck
  • Améliorez le champion spécifique de votre clan plusieurs fois
  • 88 artéfacts
  • Améliorez chaque carte deux fois
  • Plus de 21 événements uniques aléatoires
  • 25 niveaux d'alliance (de difficulté)

Visitez des lieux chargés de puissance

Pour reprendre l'enfer, vous devrez vous renforcer. Choisissez bien la route à emprunter, car différents lieux offrent différents bénéfices : amélioration de votre champion, recrutement de puissantes unités, amélioration de cartes, gain de bonus passifs ou duplication de n'importe quelle carte de votre deck.

Élaborez des stratégies en fonction de votre style de jeu

Choisissez parmi cinq clans, avec une jouabilité surprenante propre à chacun. Choisissez votre clan principal et votre soutien pour avoir accès à toutes les cartes de chacun. Pendant la partie, vous pourrez améliorer des cartes en associant des améliorations pour ouvrir de nouvelles voies vers la victoire. Vous pouvez même dupliquer votre carte favorite à certains emplacements spécifiques avant de vous mesurer au boss final.

Multijoueur

RUÉE VERS L'ENFER Dans le mode multijoueur Ruée vers l'enfer, huit joueurs se font face pour une compétition effrénée en temps réel. Avec les mêmes ressources et les mêmes adversaires pour chaque joueur, la partie est à égalité. Le chronomètre permet de tester quel joueur saura prendre les meilleures décisions sous pression. Seul un véritable diable de vitesse pourra vaincre.

DÉFI QUOTIDIEN

Relevez un nouveau défi chaque jour dans une partie unique grâce aux mutateurs de jouabilité. Mesurez-vous contre vos amis et le monde entier, atteignez le sommet des classements grâce à un système de point basé sur les compétences.

Le multi-joueurs cross-plateformes est pris en charge.

The Last Divinity Update (25 March 2021)

DLC Content
  • NEW CLAN - the Wurmkin with a full set of cards and artifacts.
  • NEW BOSS - The Last Divinity, the biggest threat you've faced yet.
  • PACT SHARDS - a new currency that has new types of upgrades, including the ability to merge two units into one.
  • NEW EVENTS - new Concealed Caverns events to add more variety to your runs. These have new rewards including unique cards and artifacts.
  • NEW ARTIFACTS - new clanless artifacts that can appear on any run.
  • NEW RARE CARDS - one new rare card in each of the original 5 clans to spice up rare card drafts.
  • DIVINE MASTERY - a second tier of card mastery that imbues your cards with a divine stamp if you defeat The Last Divinity on a run.
  • NEW EXPERT CHALLENGES - five more expert challenges to test your mettle at Covenant 25.
  • LOGBOOK UPDATE - owners of The Last Divinity get a new Logbook page to track all of their progress.
Gameplay Balance Updates
In addition to the new content in the DLC, we made a variety of balance tweaks to existing content that apply to all players.
Artifacts
  • Imp-cicle can now give Queen’s Impling. Additionally, the chances of getting Imp Scholar and Transcendimp were increased slightly.
  • Cursed Vines artifact changed from rearranging enemies automatically to giving the player Vine Grasp spells with Purge to rearrange enemies as they see fit.
  • Hammered Chestplates now grants +5 health (increased from +3).
Champions
  • Hornbreaker Prince’s Reaper path and all three of Tethys Titansbane’s paths gained a little bit more health to reduce the occurrence of back-line champion death.
  • Cultivating Sentient’s card draw bonus no longer grows bigger at levels II and II. We’re pleased so many players are enjoying the recent changes to Cultivating Sentient, but she’s grown just a little too reliable at winning. This small tweak back down in power should trim her hedges just a little and bring her in line with other Monster Train champions.
  • Tethys’s Handheld Totem path now deals more damage at levels II and III. Tethys is a unique champion many players enjoy, but higher levels of her Handheld Totem path have struggled to keep up with other options. We’ve increased attack at levels II and III to make it more rewarding to stay on her Spell Weakness path instead of branching out.
  • Lil Fade’s Eternal Flame path has had its attack bonuses reduced, but it no longer increases her ember cost each time she dies. This will allow the pint-sized Eternal Flame to be eternally playable regardless of your ember generation. Also added Quick.
Cards
  • In the Hellhorned camp, Horned Warrior, Steelworker, Railbeater, Fledgling Imp, Horn Break, and Imp-in-a-Box all got a little bit stronger in various ways. On the other hand, Imp-Portant work was toned down slightly. (Horned Warrior attack 30 -> 15, health 4 -> 5, gained Multistrike 1. Steelworker now affects all friendly units. Railbeater now inflicts Melee Weakness instead of Push. Fledgling Imp Rage 3 -> 5. Horn Break hits twice. Imp-in-a-Box got the same changes as Imp-cicle. Imp-Portant Work ember gain 2 -> 1.)
  • Over in Awoken territory, Thorned Hollow gained more attack, but they’ll need to pay a little more ember for Invigorating Solution, Unleash the Wildwood, and cards drawn from Awoken Railspike. (Thorned Hollow attack 5 -> 15. Invigorating Solution and Unleash the Wildwood ember 0 -> 1. Awoken Railspike ember reduction 2 -> 1.)
  • The lands of the Stygian Guard look pretty calm, but we added a couple extra Magic Power to Molluscmage to ensure they remain the masters of the arcane. (Molluscmage Magic Power bonus 8 -> 10.)
  • In Umbraland, Ember Cache and Making of a Morsel traded a point of ember, numerous Morsel units’ stats and/or bonuses increased, and the “Uncommon or Rare” morsel drop rates were adjusted slightly. (Ember Cache cost 0 -> 1. Making of a Morsel cost 2 -> 1. Magma Morsel attack stat 4 -> 6 and granted attack 4 -> 6. Antumbra health stat 4 -> 6 and granted health 4 -> 6. Morsel Excavator attack stat 2 -> 3 and granted attack 2 -> 3. Morsel Jeweler health stat 2 -> 3 and granted health 1 -> 3. Morsel Miner granted attack and health 5 -> 6. Rubble Morsel granted attack and health 0 -> 1.)
  • Last but not least, the Melting Remnant saw some improvements to Lady of the House and Waxen Spike while the almighty Intent on Death was toned down. (Lady of the House attack stat 25 -> 35 and health stat 40 -> 45. Waxen Spike attack scaling 3 -> 4 and Burnout 1 -> 4. Intent on Death was cost 2 and now has Consume and is cost 1.)
Other
  • The Covenant Rank 10 and 20 challenges have been changed. Covenant Rank 10 now gives Emberdrain to the first unit played to the top floor each turn, and Covenant Rank 20’s capacity reduction now always applies to the middle floor. This gives each floor a unique challenge: getting hit by enemies first, having less room for units, and impacting your ember generation.
  • The “Shards of the Pyre” event now has a third reward options that gives you a Strengthstone unit upgrade.
  • Various game elements rephrased slightly for clarity and/or consistency.

Patch 1.4.1 (4 January 2021)

BUG FIX
  • fixed a scenario where game progress could be lost.

Controller and Keyboard Update (10 December 2020)

New Features
  • Full gamepad/controller and keyboard support. Hate the mouse? Now you can play the whole game without it.
  • Large UI scale option. If you play on TV or just want cards and the UI to be bigger in general, now you can scale it up via the "accessibility" area of the settings menu.
  • New gameplay keyword: Cultivate. It's an Awoken clan keyword that increases the attack and health of the unit with the lowest health in the room.
Three Important Notes
  • Keyboard: if you previously changed your key bindings you're going to want to review the bindings again and update them. We changed a lot about how keyboard works.
  • Controller caveat: regardless of controller type used, all in-game button hint icons are currently Xbox controller icons.
  • Controller caveat: right now we don't support rebinding controller buttons within the game.
Gameplay Changes

What would a major update be without some balance changes?

  • GAMEPLAY - Cultivating Sentient's card draw moved from a Revenge trigger to a "cards drawn" modifier that scales with champion level.
  • GAMEPLAY - Cultivating Sentient gained Cultivate as a Revenge trigger that increases the stats of the lowest-health friendly unit and scales with champion level.
  • GAMEPLAY - Cultivating Sentient health scaling at levels 2 and 3 reduced (100 -> 80 at level 2 and 200 -> 160 at level 3) now that levels 2 and 3 have ability increases, not just health increases.
  • GAMEPLAY – Awoken Hollow Rejuvenate trigger changed from targeting self only to using Cultivate keyword.
  • GAMEPLAY - Awoken Merchant of Steel upgrade changed from Spikes 4 -> 10 Health and Spikes 3.
  • GAMEPLAY - Permafrost trait added to Ice Tornado.
  • GAMEPLAY – Fire Light Little Fade III attack bonus decreased 30 -> 25.
  • GAMEPLAY – Excavation Eruption Cost decreased 4 -> 3 and number of strikes decreased 4 -> 3.
  • GAMEPLAY – Paraffin Thug health increased from 3 -> 10.
  • GAMEPLAY – The Abandoned Train event can now also give out Imp-in-a-Box or Ember Cache.
  • GAMEPLAY – Penitent Remains attack bonus increased 1 -> 2.
  • GAMEPLAY – Ember Stasis damage increased 100 -> 120.
  • GAMEPLAY – Weathered Coldstones now triggers with each blight played (formerly once per turn).
  • GAMEPLAY - Boneshine changed from 2x Pyre heal with Consume to 5x Pyre heal with Purge.
  • GAMEPLAY - Bone Rattler changed from 3x Pyre attack to 5x Pyre attack.
  • GAMEPLAY – The Revenge Attack Buff option of the Abandoned Winged event additionally grants 20 health upon return or 30 health after waiting.
  • GAMEPLAY – The Extinguish Damage option of the Abandoned Winged event grants 40 damage (up from 20) or 60 damage (up from 50) plus Quick after waiting.
  • TEXT – Crushing Demise sentence order and trigger order reversed to reduce player confusion.
  • TEXT – Titan’s Claws artifact verbiage now specifies duration. BUG FIX - addressed an issue where Molded would not automatically Reform a unit if there was only one unit available and there was a Consumed spell in the Consume pile.

Patch 1.3.3 (3 November 2020)

HALLOWEEN - removed the temporary Halloween decorations. HALLOWEEN - reduced the frequency Bone Dog appears. It's still more common than it was before the Herzal's Workshop update. We hope a lot of you were able to master the card during the limited time Halloween event!


Update 1.3.2 (31 October 2020)

  • BUG FIX - fixed a bug where save game progress could reset if you quit the game in a small window of time after the game starts up but before anything is rendered.

Update 1.3.1

  • BUG FIX - fixed emoji reactions not working in multiplayer.
  • BUG FIX - Hell Rush - fixed timer UI getting stuck permanently saying "out of time" if you ran out of time during a round.
  • BUG FIX - the card mastery screen in the Logbook now shows the crossed swords attack icon as intended.

Copyright 2020, Shiny Shoe LLC

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
21/05/2020
Identifiant :
Taille :
651 Mo
Forum GOG :

Système : Windows 7
Processeur : Core i3
Mémoire : 4 GB RAM
Carte graphique : IGP or better
DirectX : Version 11
Disque dur : 2 GB available space
Autres : Requires a 64-bit processor and operating system

Système : Windows 10
Processeur : Core i5
Mémoire : 8 GB RAM
Carte graphique : GTX 1050
DirectX : Version 11
Autres : Requires a 64-bit processor and operating system

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