Iratus: Lord of the Dead

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Iratus: Lord of the Dead

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Iratus: Wrath of the Necromancer DLC is now available!




Dans Iratus, vous combattez dans le camp des forces des ténèbres et incarnez le nécromancien éponyme, récemment libéré après des millénaires d'emprisonnement.

Vous contrôlez une armée obéissante de morts-vivants : squelettes, zombies, banshies et autres guerriers non-morts. Créez vos soldats à la manière d'un nécromancien, c'est-à-dire avec des morceaux du cadavre des ennemis que vous avez massacré !


Agrandissez et améliorez votre repaire souterrain. Rendez vos serviteurs plus forts à l'aide de rituels secrets. Explorez des couloirs tordus et des catacombes et affrontez des mineurs manipulés par des alchimistes, des nains cupides et des mercenaires corrompus. Aidez Iratus à retrouver son ancienne puissance, puis à l'éclipser. Avec lui, battez les forces du bien et instaurez un royaume de mort éternelle sur Terre !

La variété inouïe d'options tactiques et stratégiques fait d'Iratus un véritable délice pour les amateurs de rogue-likes.




  • Vous jouez du côté du mal, incarné par le nécromancien Iratus !
  • Agrandissez et améliorez votre repaire souterrain.
  • Vous vous fabriquez des serviteurs à l'aide de parties du corps des ennemis que vous avez vaincus.
  • 19 types de serviteurs obéissants : zombies, vampires, squelettes, momies, banshies et plus encore !
  • Un système de combat avancé : pour gagner, vous devez connaître les forces et les faiblesses de vos troupes comme de vos ennemis.
  • Iratus peut tuer ses ennemis par magie ou par la violence, mais aussi en siphonnant leur santé mentale !
  • Chaque serviteur possède six compétences uniques. Vous pouvez donc commander presque une centaine de compétences.
  • Quatre arbres de talents qui modifient la façon dont vous jouez : Alchimie, Magie, Rage et Destruction.
  • Éléments de jeu rogue-like : les serviteurs qui meurent disparaissent pour toujours et les sauvegardes sont automatiques, rendant chaque choix irréversible.
  • Des graphismes 2D détaillés et une atmosphère lugubre de dark fantasy.
  • Plusieurs niveaux de difficulté pour satisfaire chaque type de joueur, du novice au vétéran.
  • Iratus est doublé par le légendaire comédien Stefan Weyte, célèbre pour son rôle de Caleb dans la série de jeux cultes "Blood"!

Happy Holidays Small Patch 181.01 (23 Dec 2020)

Hello, necromancers!

2020 comes to its end, and we'll celebrate this with a small patch with bug fixes and tiny balance change.

Changelog: Bugs:

- [Automaton] Insanity and Inspiration animations no longer play

  • [Automaton] Now has characteristic — inedible
  • [Skeleton] Coward's Foot item now works correctly with the minion
  • [Lich] Correctly sacrifices a minion equipped the Hero's Blood item
  • [Black Widow] Animations are fixed

Balance: Iratus talents and spells Conjure Shadows:

- Mana cost changed from 25 to 40

  • Cost reduction based on Spellpower changed from 0.4% to 0.2%

This year was significant for Iratus and the Unfrozen team. Thank you all for your support and faith in us! Play games, relax, take care of yourself! Happy New Year and may it be better than this one!


Balance patch 180.13 (02 Nov 2020)

Hello, necromancers!

Halloween and Samhain are over, so we celebrate a turn of the Wheel with a balance patch:

Minions Skeleton:

  • Unassuming Strike, Clumsy Strike, Sudden Strike: Now can target position 3 and 4
  • Forceful Lesson: Damage changed from 75% to 100%
  • Astounding Fortitude, Unnerving Fortitude: Bonus Armor and Resistance changed from 10 to 12
  • Mystic Fortitude: Bonus Armor and Resistance changed from 14 to 18
  • Strength of Mediocrity: Bonus Attack and Dread changed from 2 to 4
  • Smite, Vorpal Smite: Damage changed from 40% to 50%
  • Smite the Show-Offs: Damage changed from 50% to 65%

Zombie:

  • Volley, Accurate Volley, Grand Volley: Now can be cast from position 4

Dark Knight:

  • Baseline Armor changed from 7 to 8
  • Baseline Resistance changed from 7 to 8
  • Heartless Slash, Death comes for everyone: Damage changed from 60% to 80%
  • Edge of Abyss: Damage changed from 90% to 120%
  • Heartless Slash, Edge of Abyss: Damage depending on Armor and Resistance changed from 40% to 80%
  • Death comes for everyone: Damage depending on Armor and Resistance changed from 60% to 120%
  • Unfeeling Aggression, We Are Nothing, All is Dust: Critical strike damage changed from 200% to 400%

Banshee:

  • Soprano, Crescendo, Accelerando: Now can be cast from position 4

Wraith:

  • Baseline Attack changed from 17-21 to 22-26
  • Baseline Dread changed from 24-28 to 26-30
  • Feature: Maximum effects amount changed from 5 to 6
  • Feature: Bonus Accuracy and Evasion changed from 3 to 5
  • Terrorwave, Echoing Terror, Panic Blast: Now can be cast from с position 4

Head Hunter:

  • Feature: Decrease of chance to escape changed from 15% to 50%

Blood Phantasm:

  • Baseline Armor changed from 4 to 5
  • Baseline Resistance changed from 4 to 5
  • Baseline Luck changed from 4 to 5
  • Baseline Evasion changed from 4 to 5
  • Transfusion, Grand Transfusion, Rage Injection: Now can be cast from position 4
  • Chains of Anger, Moaning Chains: Damage changed from 100% to 125%
  • Chains of Fury: Damage changed from 130% to 150%

Fallen Dhampir:

  • Upgrade Attack bonus changed from 3 to 4
  • Upgrade Dread bonus changed from 5 to 6
  • Upgrade Luck bonus changed from 4 to 5
  • Aim for the Vein: Vigor restored by critical strike changed from 40% to 65%
  • Aim for the Heart: Vigor restored by critical strike changed from 50% to 100%
  • Aim for The Soul: Mana restored by critical strike changed from 25% to 50%
  • Pain Blast, Terror Blast: Damage changed from 25% to 30%
  • Agony Blast: Damage changed from 30% to 40%
  • Sundering Squall, Disfiguring Flurry: Damage changed from 40% to 50%
  • Sundering Storm: Damage changed from 50% to 65%
  • Terror Blast: Cost changed from 25 to 20 Wrath
  • Disfiguring Flurry: Cost changed from 25 to 20 Wrath

Black Widow :

  • Baseline Vigor changed from 130 to 140
  • Baseline Attack changed from 13-18 to 15-20
  • Baseline Dread changed from 13-18 to 15-20
  • Feature: Spider Venom damage to regular enemies changed from 2% to 4%

Bosses Inventor

  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 820 to 800
    • Baseline Sanity changed from 725 to 705

Steam Machine MKII and Steam Machine MKIII

  • Difficulty level More Pain!:
    • Baseline Attack changed from 18-21 to 17-20
    • Baseline Vigor changed from 1185 to 1150
    • Baseline Sanity changed from 1135 to 1100
    • Baseline Steam Machine MKII Armor changed from 20 to 24
    • Baseline Steam Machine MKIII Resistance changed from 20 to 24
  • Difficulty level Good Always Wins:
    • Baseline Attack changed from 24-27 to 22-25
    • Baseline Vigor changed from 1350 to 1300
    • Baseline Sanity changed from 1300 to 1250
    • Baseline Steam Machine MKII Armor changed from 29 to 34
    • Baseline Steam Machine MKIII Resistance changed from 29 to 34

Bounty Hunter

  • Difficulty level More Pain!:
    • Baseline Vigor changed from 995 to 970
    • Baseline Sanity changed from 965 to 940
  • Difficulty level Good Always Wins:
    • Baseline Attack changed from 33-48 to 30-45
    • Baseline Vigor changed from 1155 to 1130
    • Baseline Sanity changed from 1125 to 1100

Mad Scientist

  • Difficulty level Cakewalk:
    • Baseline Vigor changed from 900 to 925
    • Baseline Sanity changed from 900 to 925
  • Difficulty level More Pain!:
    • Baseline Vigor changed from 1125 to 1175
    • Baseline Sanity changed from 1125 to 1175
  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 1350 to 1400
    • Baseline Sanity changed from 1350 to 1400

Enemies Monk

  • Difficulty level Cakewalk:
    • Baseline Attack changed from 38-42 to 32-36
  • Difficulty level More Pain!:
    • Baseline Attack changed from 46-50 to 40-44
    • Baseline Accuracy changed from 147 to 141
  • Difficulty level Good Always Wins:
    • Baseline Attack changed from 53-57 to 46-50
    • Baseline Accuracy changed from 152 to 149

Elite Monk

  • Difficulty level Cakewalk:
    • Baseline Attack changed from 39-43 to 33-37
  • Difficulty level More Pain!:
    • Baseline Attack changed from 47-51 to 41-45
    • Baseline Accuracy changed from 160 to 154
  • Difficulty level Good Always Wins:
    • Baseline Attack changed from 54-58 to 47-51
    • Baseline Accuracy changed from 163 to 160

Update 176.12.00 (26 June 2020)

  • All players who will enter the game from June 25, 7 PM CEST to July 27, 7 PM CEST will get new limited skins for four minions: the Mummy, Shade, Blood Phantasm and Lost Soul. Skins will remain with you forever.

  • Many players tell us what locked difficulty levels didn't allow fulfilling the entire experience of the game. So we made "Good Always Wins" available after the Tutorial too in this new version.

  • Another part of the community voiced a wish for more mechanics for a comfortable and safe game be added, and we also listened to them: in the save mode at difficulty levels “Cakewalk” and “More Pain!” implemented the option to quicksave (you can create a save point in the menu or by pressing F5 in the lair of Iratus).

Bugfixes:
  • Event battle now isn’t moving the map focus on the squad
  • Eternal Harvest stats bug when switch game profiles is fixed
  • Tab when switching minions now isn't rotate
  • [Failed Experiment]: Deafening Bellow can be dispelled now
  • [Rogue] now attacks from the stance
  • [Minion items] [Plague Body Organ] and [Crimson Chains] now correctly trigger to the incoming attacks
Balance: Minions
  • Skeleton: Abilities reworked Astounding Fortitude, Unnerving Fortitude, Mystic Fortitude:

  • Removed feature "Enemies аttack this minion more often."

  • Now can be casted on any ally

  • Abilities got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself."

  • Bride of Iratus: Overwatch, Careful Watch, Deadly Watch: Damage changed from 55% to 60%

  • Dark Knight: Futile Hopes, Dashed Hopes, No Tomorrow: Now can be casted from 3 and 4 positions

  • Banshee: Upgrading Dread bonus changed from 2 to 3

  • Infested: Reworked Feature: when an Infested dies, all enemies lose Sanity in the amount of 200% of his Dread instead of 40

  • Mummy: Abilies reworked Hex Beam, Hex Spear, Vengeance Beam and all its upgrades:

  • Removed feature "Deals additional stress damage, if Mummy has a debuff"

  • Hex Beam, Hex Spear got feature "Curses targets for 1 turn, additionally dealing stress damage equal to 25% of Mummy Dread"

  • Vengeance Beam: got feature "Curses targets for 2 turns, additionally dealing stress damage equal to 25% of Mummy Dread" Hex Beam, Vengeance Beam: Damage changed from 30% to 25% Hex Spear: Damage changed from 45% to 35%

  • Lich: Sacrifice, Cannon Fodder now didn't spend action Sacrifice: Amount of restored Vigor changed from 40 to 20 Cannon Fodder: Amount of restored Vigor changed from 50 to 25 Reworked Cruel Sacrifice: Then:

  • Restores 20 Vigor to all minions Now:

  • Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round Rain of Fire, Armageddon, Bedlam: Ultimate ability cost changed from 55 to 35 Wrath Reanimate, Dark Resurrection: Ultimate ability cost changed from 65 to 75 Wrath Cheap Bodies: Ultimate ability cost changed from 50 to 60 Wrath

  • Head Hunter: Abilies reworked Sense ‘Em and all its upgrades:

  • Abilities got feature "Moves the target to a random position"

  • Shade Abilies reworked Gloom Claws and all its upgrades: Then:

  • Target receives magical damage depending on missing Sanity Now:

  • For each 1% missing Sanity target receives magical damage in amount of 4-5% Shade Attack

  • Vampire: Abilies reworked Bloody Offering and all its upgrades: Then:

  • Restores Mana / Wrath to Iratus in exchange for 10 Vampire Vigor Now:

  • Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round in exchange for 30 Vampire Vigor

  • Mesmerize additionally restores 15 Mana

  • Hypnosis additionally restores 40 Wrath Greater Auspex: Accuracy decreasing changed from 30 to 40 Blood Visions: Invasion decreasing changed from 20 to 40

  • Blood Phantasm: Abilies reworked Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Then:

  • Blood Phantasm recovers 6 / 9 / 6 Vigor for each successful attack Now:

  • Blood Phantasm recovers Vigor in amount of 45% / 75% / 30% of damage dealt Phantasmal Blitz: Damage changed from 65% to 75% Reworked Grand Transfusion:

  • Now can be casted on an ally

  • Ability got feature "Has a 100% chance to redirect any attack that targets the marked minion to itself" Grand Transfusion: Amount of restored Vigor changed from 50% to 40% Reworked Aura of Retribution:

  • Removed feature "Enemies аttack this minion more often"

  • Duration changed from 2 to 3 turns Reworked Feature: now the death of a Blood Phantasm restores Vigor equal to 200% his Attack to his allies instead of 33 Vigor

  • Lost Soul: Upgrading Attack bonus changed from 3 to 4 Upgrading Dread bonus changed from 3 to 4 Benevolent Spirit: Restoring Vigor and dealing damage changed from 60/60% to 80/80% Price of Glory: Restoring Vigor and dealing damage changed from 80/60% to 100/80% Peace Eternal: Restoring Vigor and dealing damage changed from 60/40% to 80/40% Reworked Substitute World:

  • Got feature "Immediately resets cooldowns on Iratus's talents, making it possible to use them again during this round"

  • Cost changed from 35 to 50 Wrath

  • Ghoul: Just a Bite, Degustation: Damage dealt to an ally changed from 20-24 to 15-18 Shared Satiation: Damage dealt to an ally changed from 10-12 to 15-18, restored Wrath changed from 45 to 50 Just a Bite: Restored Vigor changed from 30% to 25% Degustation: Restored Vigor changed from 30% to 50% Reworked Lunch Break and all its upgrades:

  • Removed feature "Enemies killed by this attack don't leave parts"

  • Lunch Break, Happy Meal: Vigor amount requiring to cast changed from 30% to 25%

  • Early Lunch: Vigor amount requiring to cast changed from 40 to 35%

Iratus talents and spells
  • Battle Eternal Then:

  • All units recover full Vigor

  • Cost: 100 Mana

  • Cost decreased by 0.4% for every 1 Spellpower Now:

  • All units recover 50 Vigor

  • Cost: 85 Mana

  • Cost decreased by 1% for every 1 Spellpower

  • Finger of Death Then:

  • Cost decreased by 0.4% for every 1 Spellpower Now:

  • Damage increased by 0.15 % (0.03% for bosses) for every 1 Spellpower

Bosses and enemies
  • Ascended Magister 3rd ability now can be casted from 1 position Feature: Buff from ally's death increased from 10/10/10 to 5/10/15 depending on the difficulty level

  • Monster Slayer 1st ability now additionally recovers Sanity

  • All enemies Enemy stats slightly increased on floors 4 and 5 at all difficulty levels Enemy stats have been globally adjusted for Eternal Harvest: the difficulty raises more smoothly with game progress


Update 162.01.01 (19 December 2019)

Bugfixes and features
  • Now effects with damage trigger are putting on enemies with double attack correctly
  • Dwarven Warrior and Shadow Elf AI is now improved
  • Mummy's ability Clinging Wraps and upgrades now don't afflict enemies animations
Balance

Head Hunter

  • Baseline Armor increased from 4 to 6
  • Abyssal Bounty: chance to kill an enemy increased from 99% to 100%

Blood Phantasm

  • Baseline Vigor increased from 95 to 100

Lost Soul

  • Sudden Reality, Consume Hopes: Cost decreased from 60 to 50 Wrath
  • Substitute World: Cost decreased from 45 to 35 Wrath

Ghoul

  • Just a Bite, Shared Satiation: Damage dealt to the allies decreased from 28-32 to 20-24
  • Degustation: Damage dealt to the allies decreased from 14-16 to 10-12

Wraith

  • Baseline Dread increased from 22-26 to 24-28
  • Cold Grasp, Death Grasp: Damage increased from 75% to 100%
  • Far Grasp: Damage increased from 90% to 125%
  • Terrorwave, Echoing Terror, Panic Blast: Damage increased from 65% to 75%

Infested

  • Baseline Vigor increased from 85 to 90
  • Baseline Attack increased from 23-26 to 20-24
  • Baseline Dread increased from 24-26 to 26-28
  • Baseline Luck increased from 10 to 16
  • Baseline Evasion increased from 14 to 16

Unfrozen

  • Baseline Vigor reduced from 80 to 70
  • Baseline Attack increased from 23-26 to 24-27

Black Widow

  • Silken Pull, Fatal Bondage: Target damage reducing decreased from 30% to 20%
  • Spider Cocoon, Spiky Cocoon, Invigorating Cocoon: chance to redirect attack increased from 50% to 100%
  • Spider Web, Sticky Web, Poisoned Web: Cost decreased from 50 to 30 Wrath

Banshee

  • Absorb Fear, Absorb Terror, Absorb Wrath: Now can be used from the 4nd position

Bride of Iratus

  • Baseline Attack reduced from 24-29 to 22-27
  • Master's Rose: Damage reduced from 80% to 75%

Lich

  • Baseline Dread increased from 22-23 to 24-28

Update (5 December 2019)

New Features
  • Added a new minion, Black Widow
  • Received artifacts’ stats now grow with floor level
  • Updated old artifacts and added a few new ones
  • Added description of the effects on the character's Upgrades tab
  • Added Turkish, Polish and Japanese interfaces
  • Added new conditions to obtain the Wrath of Iratus: for example, when the enemy inspires and sets a trap on the minions
  • Added a tooltip to the Halloween trophy
Bugfixes
  • Fixed incorrect behavior of the Keymaster on Tutorial and Cakewalk difficulty levels
  • [Mummy] Now the Hex Beam casting moves the camera to a usual distance
  • [Bride of Iratus] Now You Won't Get Him! can hit critically
  • [Musketeer] Now the Musketeer’s mark is removing by moving
  • [Musketeer] Now the Musketeer's grenade removes Wards
  • [Rain of Gore] Now remains when positive effects are removed
  • Smoking Gun's description is now correct
  • Sickle's description is now correct
  • Excavation subtitles now works
Minion Rework
Dark Knight
  • Added feature: The Dark Knight can't be critically hit.
  • Dark Tithe and all its upgrades were reworked: Then: Removes all debuffs from the Dark Knight. Iratus gains Mana or Wrath (depending on upgrade). Now: Removes all debuffs from the Dark Knight. Iratus gains Mana and Wrath
Mummy
  • Hex Beam and all its upgrades were reworked: Then: Deals 50% / 75% Stress damage to target. Now: Deals 40% / 60% Stress damage to all enemies.
Fallen Dhampir
  • Trap and all its upgrades were reworked: Then: The enemy inside the trap can't move [and loses all Initiative in one version of the skill]. Now: The enemy inside the trap can't move [and loses all Initiative in one version of the skill]. Enemies that enter the trap receive 75% physical damage.
Lost soul
  • Searing Vision was reworked: Then: Deals 125% magic damage to target and increases the damage it deals. Moves the Lost Soul and the enemy 3 positions back. Now: Deals 75% magic damage to the target and an enemy standing behind it. The targets deal more damage until the end of battle. Moves the Lost Soul and enemies 1 position back.
Wraith
  • Necrotic Wind and all its upgrades were reworked: Then: The target loses 15 Evasion for 1 turn. Now: The target loses all Initiative for 1 turn.
Zombie
  • Igniting Mixture and all its upgrades were reworked. All improvements deals 30% magic or stress damage to the target and an enemy standing behind it.
  • Igniting Mixture: Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
  • Smoke Bomb: Curses targets for 3 turns, dealing 60% stress damage each turn and lose 5 Luck, Accuracy and Evasion.
  • Fiery Explosive: Sets targets on fire for 3 turns, dealing 90% magic damage per turn.
Ghoul
  • Just a Bite and all its upgrades were reworked: Then: Attacks target ally, dealing 100% physical damage. Now: Attacks target ally, dealing 28-32 physical damage.

  • Repelling Mark and all its upgrades were reworked: Then: Enemies less / more often attacks the selected minion. Now: Selected minion gains bonus Attack, Dread, Luck and Evasion for the several turns.

Blood Phantasm
  • Mark of Retribution and all its upgrades were reworked: Then: Any enemy that damages the marked minion takes 15-25 / 20-30 magic damage. Now: Any enemy that damages the marked minion takes 100% / 140% magic damage.
Lich
  • Reanimate and all its upgrades were reworked: Then: Summons a Skeleton. In one improvement the summoned minion gains 12 Attacks and Dread until the battle ends, in another - the cost is reduced. Now: Summons a Skeleton. The summoned minion gains 8 Attack, 8 Dread, 6 Armor and 6 Resistance until the battle ends. In one improvement the summoned minion gains 12 Attacks and Dread and 8 Armor and 8 Resistance until the battle ends, in another - the cost is reduced.
Balance Changes
Skeleton
  • Baseline Attack increased from 19-21 to 20-22
  • Baseline Dread increased from 19-21 to 20-22
  • Unnerving Fortitude: Counter strike damage increased from 75% to 100%
  • Dismissive Banger: Upgrade bonus +2 Armor and +2 Resistance is changed to +1 Block and +1 Ward
Mummy
  • Impending Dread, Powerful Horror, Impending Misery: Damage increased from 60% to 75%
  • Unavoidable Curse, Powerful Horror, Hex Spear: Upgrade bonus +2 Dread increased to +3 Dread
Fallen Dhampir
  • Baseline Attack increased from 15-17 to 16-18
  • Baseline Dread increased from 13-15 to 14-16
  • Baseline Accuracy reduced from 92% to 91%
  • Masterful Thrust, Exquisite Thrust, Unerring Lunge: Now it can be used from the 2nd position
  • Aim for the Vein: Restored Vigor increased from 40% to 50% of the damage dealt
  • Aim for the Heart: Restored Vigor increased from 50% to 60% of the damage dealt
  • Aim for The Soul: Restored Mana increased from 25% to 33% of the damage dealt
Vampire
  • Feature: Bonus attack increased from 4 to 6
  • Blood Strike, Returning Strike, Blood Salvo: Now can target enemy in the 1 position
  • Blood Strike: Damage reduced from 80% to 70%
  • Returning Strike: Damage reduced from 100% to 90%
  • Blood Salvo: Damage reduced from 50% to 40%
  • Bloody Offering, Mesmerize, Hypnosis: Vigor cost is reduced from 20 to 10
  • Bloody Offering: Restored Wrath reduced from 40 to 30
  • Mesmerize: RestoredWrath and Mana changed from 20/10 to 15/15
  • Hypnosis: Restored Anger reduced from 50 to 40
  • Hysteria, Berserk: Vigor cost is reduced from 30 to 20
  • Berserk: No longer ignores Ward
  • Rage: Vigor cost is reduced from 20 to 10
  • Blood Thirst, Hunger for Hearts: Restored Vigor increased from 50% to 60%
  • Irresistible Thirst for Blood: Restored Vigor increased from 65% to 75%
Shade
  • Pain Mirror: Damage increased from 100% to 111%
  • Dark Portal: Restored Mana increased from 15 to 18
  • Dark Gate: Restored Mana increased from 20 to 24
  • Dark Channeling: Restored Vigor and Mana increased from 10 to 12
  • Gloom Claws, Gloomtalons: Damage increased from 60/30% to 80/40%
  • Voidclaws: Damage increased from 80/40% to 100/50%
Lich
  • Baseline Attack increased from 19-22 to 23-24
  • Baseline Dread increased from 18-21 to 22-23
  • Command Undead, Dominate Undead, Ineffable Command: Doesn’t stack. Duration time increased from 1 to 2 turns.
Banshee
  • Scream, Desolate Scream, Paralyzing Scream: Damage increased from 75% to 85%
  • Paralyzing Scream: Target Evasion reduction increased from 8 to 18
  • Noo!, Nooo!!!, NOOO!!!: Damage increased from 60% to 70%
  • Wail: Bonus Dread for one action increased from 8 to 12
  • Chilling Wail: Bonus Dread for one action increased from 10 to 16
  • Deafening Wail: Bonus Attack and Dread for one action increased from 5 to 8
  • Soprano,Crescendo, Accelerando: Damage increased from 30% to 40%
  • Soprano: Attack reduction for one action increased from 4 to 6
  • Crescendo: Attack reduction for one action increased from 6 to 8
  • Accelerando: Attack reduction for one action increased from 4 to 6, Evasion reduction for one action increased from 4 to 12
Unfrozen
  • Baseline Attack increased from 22 25 to 23 26
  • Baseline Dread increased from 19 21 to 20 24
  • Baseline Luck increased from 12 to 16
  • Feature: Bonus damage for Initiative difference increased from 3% to 5%
  • Ice Spear, Ice Lance: Now can target an enemy at 1 position
  • Ice Spear, Penetrating Spear: Now can be used from 3th position
  • Call of Winter, Winter's Grasp, Purging Blizzard: Now can be used from 2nd position. Damage increased from 45% to 60%. - Damage increase effect no longer stacks
  • Call of Winter, Purging Blizzard: Damage increase effect increased from 20% to 30%
  • Winter's Grasp: Damage increase effect increased from 30% to 40%
  • Glacial Protection: Upgrade bonus +2 Resistance changed to +3 Evasion
  • Punching Spear: Upgrade bonus +2 Armor changed to +8 Accuracy
Lost soul
  • Baseline Attack increased from 18 22 to 22 26
  • Baseline Dread increased from 17 21 to 21 25
  • Inspire Heroics, Doomed to Heroism, Hero Mania : Now moves the Lost soul 1 position forward
  • Morbid Beauty: Damage reduced from 175% to 160%. Enemy Damage Bonus reduced from 30% to 15%
  • Misleading Beauty, Morbid Beauty: Now can be used from 2nd position
  • Stream of Delusion, Panic Wave: Damage increased from 40% to 60%. Enemy Initiative Bonus increased from 1 to 2
  • Panic Wave: Enemy chance to escape increased from 5% to 10%
  • Psychotic Stream: Damage increased from 60% to 75%
  • Lucrative Boon: Damage reducing reduced from 20% to 10%
Bride of Iratus
  • Get Away From Him!: Enemy chance to escape increased from 10% to 15%
  • Think of Him, Worship Him: Attack and Dread Bonus increased from 4 to 6
  • Worship Him: Restored Mana increased from 8 to 12
  • Adore Him: Attack and Dread Bonus increased from 6 to 8
  • Careful Watch: Evasion Bonus increased from 15 to 33
Wraith
  • Death Grasp: Upgrade bonus +3 Luck changed to +3 Dread
  • Terrorwave: Upgrade bonus +8 Luck changed to +6 Dread
  • Evolution: Dread Bonus increased from 6 to 8
  • Terrifying Evolution: Dread Bonus increased from 8 to 10
Zombie
  • Baseline Attack increased from 14 16 to 15 17
  • Baseline Dread increased from 13 16 to 14 17
  • Baseline Luck increased from 8 to 12
  • Baseline Resistance increased from 6 to 8
  • Buckshot, Whistling Buckshot: Damage increased from 40% to 50%
  • Plentiful Buckshot: Damage increased from 50% to 55%
  • Bombardment, Shock Charges: Damage increased from 50% to 55%
  • Abyssal Bombardment: Damage increased from 60% to 70%
Bone Golem
  • Baseline Vigor reduced from 165 to 155
  • Bone Ward: Vigor cost reduced from 25 to 15
  • Splinter Hell: Upgrade bonus +2 Armor and Resistance increased to +3 Armor and Resistance
  • Suppressing Splinters: Upgrade bonus +25 Vigor reduced to +20 Vigor
Blood Phantasm
  • Transfusion, Grand Transfusion, Rage Injection: Now can be used from 1st position
  • Mark of Retribution, Mark of Vengeance, Aura of Retribution: Now moves the Blood Phantasm 2 positions back.
  • Phantasmal Assault, Phantasmal Carnage, Phantasmal Blitz: Now moves the Blood Phantasm 1 position back.

© 2019 Daedalic Entertainment GmbH and Unfrozen Studios. Iratus: Lord of the Dead, its logo, Unfrozen and the Unfrozen logo are trademarks of Unfrozen Studios. Daedalic and the Daedalic logo are trademarks of Daedalic Entertainment GmbH, Germany.

Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
23/04/2020
Identifiant :
Taille :
1.75 Go
Forum GOG :

Système : Windows 7 - 64 Bit
Processeur : Intel Core 2 Duo 2.4 GHz
Mémoire : 1 GB RAM
Carte graphique : Open GL 3.2+ Compliant
DirectX : Version 9.0c
Disque dur : 3500 MB available space
Carte son : Direct X9 Compatible
Autres : Requires a 64-bit processor and operating system

Système : Windows 10 - 64 Bit
Processeur : Intel Core i5 3.0 GHz
Mémoire : 4 GB RAM
Carte graphique : NVIDIA GeForce GTX 760, AMD Radeon R9 280X
DirectX : Version 11
Disque dur : 3500 MB available space
Carte son : Direct X9 Compatible
Autres : Requires a 64-bit processor and operating system

Système : Ubuntu 18.04 later
Processeur : Intel Core 2 Duo 2.4 GHz
Mémoire : 1 GB
Carte graphique : Open GL 3.2+ Compliant
Disque dur : 3500 MB available space
Autres : Requires a 64-bit processor and operating system. Official graphics drivers required.

Système : Ubuntu 18.04 or later
Processeur : Intel Core i5 3.0 GHz
Mémoire : 4 GB
Carte graphique : NVIDIA GeForce GTX 760 or AMD Radeon R9 280X
Disque dur : 3500 MB available space
Autres : Requires a 64-bit processor and operating system. Official graphics drivers required.

Système : OSX 10.11 or later
Processeur : Intel Core 2 Duo 2.4 GHz
Mémoire : 1 GB
Carte graphique : Open GL 3.2+ Compliant
Disque dur : 3500 MB available space
Autres : Requires a 64-bit processor and operating system

Système : OSX 10.11 or later
Processeur : Intel Core i5 3.0 GHz
Mémoire : 4 GB
Carte graphique : NVIDIA GeForce GTX 760 or AMD Radeon R9 280X
Disque dur : 3500 MB available space
Autres : Requires a 64-bit processor and operating system

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