Gamedec - Definitive Edition

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Gamedec - Definitive Edition

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Description
Gamedec est un RPG isométrique cyberpunk en solo et sans combat. Vous y incarnez un détective qui résout des crimes dans des mondes virtuels. Faites usage de votre bon sens pour recueillir des informations de la part de vos témoins et de vos suspects, ne vous laissez pas tromper, sauvez des vies, et enquêtez sur les relations extraordinaires entre les mondes virtuels et leurs habitants. Le jeu s’adapte continuellement à vos choix sans jamais vous juger : vos choix vous définissent.



Bienvenue dans la Varsovie du XXIIe siècle. La technologie du futur est si avancée que le « réel » est un concept relatif, tandis que la « vie » et la « mort » se déclinent en de nombreuses définitions. Les mondes virtuels nourrissent des problèmes bien réels de la nature humaine : luxure, paresse, envie et orgueil. Les habitants de ces mondes virtuels ont besoin de spécialistes : les Gamedecs, des détectives privés qui ont une certaine expérience de ces mondes et qui travaillent pour découvrir et exploiter des mécanismes cachés dans ces réalités moyennant une commission de leurs clients. Vous êtes l’un d’eux. Vous êtes un Gamedec.



En se concentrant sur le développement du personnage à travers les prises de décision, Gamedec s’inspire des jeux de rôle sur table. Obtenez des aptitudes et créez votre boîte à professions unique afin de mener des enquêtes à votre manière. Découvrez les relations extraordinaires entre les mondes virtuels et leurs habitants grâce aux informations recueillies dans le codex.

À l’instar des jeux de rôle sur table classiques, vous avez la liberté d’approcher les situations selon divers angles et n’êtes pas forcé à une solution unique : les décisions n’appartiennent qu’à vous.

Caractéristiques générales de Gamedec:

  • Interagissez avec des PNG pour recueillir des renseignements, et accédez à plusieurs options de dialogue en fonction de vos choix, de la profession que vous avez développée et des connaissances que vous avez acquises.
  • Visitez de nombreux mondes virtuels, depuis un environnement trompeur semblable à une ferme jusqu’à des royaumes fantaisistes en passant par des réalités cyberpunks obscures.
  • Utilisez votre codex et votre déduction pour démêler les faits et les évidences afin de clore l’affaire. Trouvez votre propre réponse et agissez en fonction de votre éthique personnelle, de votre intégrité ou simplement selon un sens poétique de la justice.
  • Modelez votre personnage selon des actions qui apportent des effets positifs ou négatifs. Déterminez la manière dont vous voulez être perçu par les autres en choisissant des traits de caractère qui correspondent à votre manière de jouer. Développez votre propre Gamedec à travers vos décisions, vos choix et vos actions.
  • Rencontrez de nouveaux personnages dans le Realium et le Virtualium qui peuvent être amicaux ou hostiles : cela dépendra de vos décisions au cours du jeu.

Patch 1.4 (27 January 2022)

General:
  • A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)
  • Fixed some major issues with the Player’s Character location after loading a save on various levels
  • Fixed some major issues with NPCs not following the Player’s Character on various levels
  • Improved audio on loading screens
  • Added missing translations to some Codex entries
  • Fixed some issues with loading NPC’s avatar’s during the dialogue
  • Tooltips on Aspects will appear again in the Professions menu
  • Fixed an issue with the dissapearing NPCs names in Codex
  • Improved the text visibility in 720p resolution
  • Improved ending’s graphics in the resolutions 1280x720 and 1152x864
  • Improved save menu graphics in the resolutions 1280x1024 and 1280x768
  • Fixed some minor language issues in the Options menu
  • The controls graphic in Options menu was improved
  • Fixed some formatting issues in Deduction menu
  • The Player’s Character won’t randomly pass through a wall anymore
  • Improved audio while going through dialogue with keyboard
  • Fixed issues with broken formatting in the text
  • Fixed some spelling issues and typos across all game
  • The double “Open” button in Deduction menu won’t appear anymore
  • After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically
  • After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically
  • Improved navigating between links in Codex
  • Fixed an issue with random appearing double icons on the left side of the screen
  • Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore
  • Fixed notifications in Codex
  • Placement of some general tutorials was improved
Like Father Like Son:
  • It won’t be possible to move the Character around while getting up from the bed anymore
  • Ramon will no longer be lying down and getting up rapidly before an interaction
  • Fixed some issues with two NPCs not re-appearing after a certain interation
  • Fixed an issue in which interaction with Ken wasn’t possible
  • The card trick interaction won’t appear again after taking the cards
  • The Player’s Character won’t be blocked after watching the card trick anymore
  • The Player’s Character won’t be blocked after being in a dialogue for too long
  • The NPC’s animation in the Theatre won’t be so glitchy anymore
  • The additional inventory slot was added
  • The music and audio effects in the Theatre and Rooftops was improved
  • Player’s Character won’t collect information from a different deduction than chosen one
  • Finding an NPC’s true nickname will now affect the dialogue with Ken
  • The NPC will now remember seeing the Unicorn
  • Some additional codex entries were added
Harvest Time:
  • Fixed an issue with the black screen appearing after choosing to go back to the Apartment
  • If the game was reloaded after restoring power in the Apartment, the light will remain on
  • The dialogue about the job in the e-mail won’t repeat anymore during the same interaction
  • Improved branching near the case finale
  • Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore
  • Added an additional way to leave the graveyard
  • The achievement for getting the maxiumum progress on the Farm will now be counted as intended
  • The hay won’t appear on the middle of the road after making a save in the city
  • The Player’s Character won’t be invisible after jumping from the roof
  • Some case-specific tutorials were moved to the different places
  • The sounds from graveyard won’t be appearing after returning to the city
  • The quest with meeting the Sheriff at sundown was improved
  • Audio improvements
  • The Player’s Character won’t walk slowly after talking to a NPC
  • The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s
  • Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game
  • The NPC’s shield will now dissapear after the duel
  • Fixed collision on a cactus
  • Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting
Fallen Hero:
  • Fixed broken interaction in the investigation
  • Audio improvements
  • Fixed some issues with clues at the Bar
  • Quest from the Captain will be dissapearing from the quest log after completing
  • Improved some fail and win conditions in the quest with Bob and Rhonda
  • Achievement connected with the investigation was fixed
Knight’s Code:
  • The music near the Tree won’t cut rapidly anymore
  • The Player’s Character will no longer be able to interact with the Forge if the inventory is empty
  • It won’t be possible to throw every item from the inventory to bonfire in the Forge
  • The information about having to complete quest from the NPC after taking another one is now more clear
  • The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker
  • Some additional informations about the gamepad controls in the Jail minigame was added
  • It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him
  • The item while eavesdropping interaction will be visible
  • Fixed collision on Umbra’s house
Axis Mundi:
  • Fixed an issue with failing to load a cutscene on the end of the case
  • Added some new audio content
  • The game won’t crash randomly after talking to Jester anymore
  • The tutorial in the Gallery will now be visible
  • The tutorial will now have new graphics
  • The Player’s Character will not change their place in the final cutscene anymore
  • The Player’s Character rotation during the jump was improved
  • Added some new sound effects in the Haggis Office and the Labyrinth
  • The Player’s Character won’t be able to fall off of the boundaries
  • An issue with inactive deduction was fixed
  • Fixed an issue with Jester not disappearing when he is supposed to
Paradise Lost:
  • Audio improvements
  • The dialogue with an Eagle was improved and fixed
  • Fixed NPC’s avatar in The Vault
  • Fixed collision of the car
  • The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore

Hotfix 1.3.50 (2 December 2021)

  • Various Backer's Content has been added: Editors in Codex, new NPCs names, companies and items names,
  • Fixed some general formatting bugs in Codex and dialogues,
  • Fixed some minor gamepad issues while using link mode in Codex,
  • UI will no longer be visible during cutscenes while playing on the gamepad,
  • Added a new gamepad graphic in Options,
  • Fixed NPC's name inconsistency in Polish,
  • Like Father Like Son: fixed an issue with bugged Ramon's animation after loading a save.

Patch 1.3 (24 November 2021)

General Fixes
  • The controller support has arrived
  • Improved controls in menu, UI and in game
  • Fixed the issue that the code wasn't scrolling down in case of many unread posts
  • Optimized foliage
  • Further localization improvements and fixes
  • Fixed the Excursion achievement graphic
  • Fixed the issue where the game crashed after starting a new game
Harvest Time
  • Fixed the blocker on the cemetery
  • Fixed the issue with the blocked farm after level 8
  • Fixed the issue where Acke wouldn't arrive at the scene in the field
  • Fixed various animation and interaction issues
  • Fixed various audio issues
  • Fixed the issue where the player would gain $3 for picking golden pumpkin instead of $30
  • Fixed the bug where during the event Super Harvest the timer could be reset by saving and loading the save
  • Fixed the issue where workers wouldn't attend to the farm, even if the player paid for their work at Poppy's
  • Fixed Ken's spawn point at the Saloon in Act 2; he will show up closer to gamedec now
  • Fixed the issue where Handy Joe would say that the max level is 10, but the actual max level is 8
  • After collecting 100000 coins, the UI will show the correct amount now
Like Father Like Son
  • Fixed interaction issues
  • Improved music
  • Fixed graphic bugs
  • Fixed further localization issues
  • Fixed the issue where Bob would provide all the info to gamedec before helping him with his wife case
  • Fixed the issue where gamedec could kill Ken too early while he is still speaking
  • Fixed the minigame with Admin in Twisted & Perverted where the player's movement could cause glitches
  • Fixed the issue where Miya and Maya wouldn't leave the subway
  • Fixed the issue where after loading the save, Fredo wouldn't follow the player to the exit
Knight's Code
  • Fixed interaction and animation issues
  • Fixed graphic bugs
  • Fixed the issue where the player couldn't pick up the wire
  • Fixed the interaction with Jester and Lord after a conversation with the Lord
  • Fixed the dialogue lines in conversation with Lord Moth in Umbra's Quest
  • Fixed the bug where the player was able to pick up ginseng before taking a quest for it
  • Fixed audio issues
  • Fixed the issue where the player couldn't complete the meditation quest
Axis Mundi
  • Fixed various glitches
  • Fixed the issue in a labyrinth where the player could draw the picture with just one interaction
Backers
  • Voice Mail with backer's input has been added to the apartment
  • Hall of Fame as interaction at the bar in Low City

Patch 1.1 (13 October 2021)

GENERAL
  • All known language issues should be completely fixed.
  • Improved the quality of in-game music.
  • Fixed the overall SFX issues.
  • Improved the overall quality of SFX.
  • Improved the overall performance issues and optimized the CPU/GPU usage.
  • Fixed a bug when V-Sync could not be disabled using in-game options and still capped the FPS.
  • Added the quick save button in the controls settings menu.
  • Fixed numerous bugs affecting the playthrough and logic errors preventing players from proceeding.
  • Fixed various 3D graphics bugs.
  • Screens with key binding - fixed in all languages.
  • Adding smooth animation for dialog entry and exit.
  • Fixed some music issues on loading screens.
  • Fixed missing Codex entries.
  • Only high priority Codex entries get an exclamation mark at the beginning of the game
  • Fixed missing dialogue options throughout the game. A number was present, but there was no line after.
  • Fixed text scaling issues in NPC's speech balloons.
  • Fixed the NPC occlusion on Paradise Beach.
  • Fixed most of the issues with gender tags.
  • Deduction scales well to different aspect ratios.
  • Fixed crash which sometimes occured on loading screen between levels
ISSUES
  • Exiting farm on Harvest Time won't crash the game anymore.
  • Fixed an issue when, after talking to suspicious NPCs, meeting them at the Umbra House on Knight's Code is impossible.
  • It's no longer possible to get inside Umbra's house without a key in Knight's Code.
  • The tutorial appears correctly when it is turned on in the menu and no longer appears when the player turns it off.
  • The "Rheistic Systems" counter is now counting tips correctly [Fallen Hero]
  • Bug fixes on levels where lighting didn't work correctly.
  • Fixed a crash during autosave while entering the theater.
  • Fixed animation of Jester entering the portal.
  • Fixed a blocker in interaction with Kid when Nanette appears.
  • Gamedec won't run around with a gun after shooting Herman in Twisted & Perverted.
  • The pistol disappears properly after your gamedec dies in Twisted & Perverted.
  • Fixed an error when talking to Blazin' Dakota on Harvest Time that caused Akce Thomson to fall under the map.
  • Fixed an issue with the couch that did not have the option to teleport to Harvest Time.
  • Fixed the leveling bug on Twisted & Perverted.
  • Fixed the bug where loading the game from a save causes items from disappearing from the HUD in Knight's Code.
  • Poteto Gomuin in Knight's Code counts as an item and is not added to the total number of Gomuin.
  • Collecting resources before the proper option appears no longer leads to a block in the quest in Knight's Code.
  • Fixed the occasional significant loss of floor cardboard quality in Haggis Office.
  • Fixed the saves thumbnails - they are no longer semi-transparent so that you won't see the question mark in the background.
  • Fixed a bug when transforming from cat to human too close to the bridge railing caused the gamedec to fall under the map.
  • Improved the shadow capsules quality for some of the characters.
  • In the deduction, the Tip information box opacity was too high. Fixed.
  • Fixed an issue when tutorial for minigame with glitches showed up when minigame hasn't started yet.
  • Fixed dialogue with Starlett where she tells Gamedec where she took the boys. She did that twice on different occasions, which wasn't necessary.
  • Fixed an issue with The Outlaw's favor bar. It was tilted as if we've got her trust, but we haven't.
  • Fixed an issue when after the duel with the Sheriff and returning to the farm, Gamedec was still holding a gun in his hand.
  • Fixed an issue in Twisted & Perverted, where the street sounds do not fade back in after the respawn.
  • We politely asked the Unicorn from Twisted & Perverted not to spawn on the player, blocking the player's movement. You're a Unicorn, not a troll FFS.
  • Fixed collision boundaries on Axis Mundi, a player won't cross the bridge into the nothingness and roam freely between bridges.
  • You won't be able to talk with Wild Poppy after she disappears anymore [Harvest Time].
  • Fixed missing dialogue lines with the Sheriff on Harvest Time
  • The logs to the right of the bridge in Knights Code are now active.
  • In Knight's Code - suspects should no longer return to the starting point if we have started a quest to eavesdrop on them and then skipped a cycle.
  • Fixed an issue when a quest on Harvest time doesn't update correctly if you get the clues before going to the farm.
  • Fixed the Apartment issue - If you saved the game after rejecting a call from Haggis, that causes him never to call Gamedec again.
  • Fixed the UI in Knight's Code.
  • Fixed clipping issues on Harvest Time.
  • You can no longer click on a pumpkin on Harvest Time and then walk during a dialogue.
  • You can no longer save/load the game to buy free strawberries.

Hotfix 1.0.50 (24 September 2021)

  • Fixed a bug with a Diginet in AM.
  • Fixed a missing NPC on Harvest Time’s cemetery.
  • Fixed a bug with the Unicorn on Twisted & Perverted.
  • Fixed a bug with Panisantor on Twisted & Perverted.
  • Fixed an issue with mixed languages in the controls settings.
  • Fixed an issue with a double barrier on Happy Hunting Grounds.
  • Fixed an issue with mouse control when you had the controller connected.
  • Killing an NPC to get a higher level in Twisted & Perverted won’t block out the dialogue needed to proceed.
  • Minor fixes on Yeti’s bar.
  • Fixed an issue with lockpicking the Knight’s Code vault.
  • Fixed the initial CGI intro’s volume.
  • Fixed an issue blocking progress when talking to Starlet in the Yeti’s bar.
  • Fixed a conversation bug when talking to an NPC on Knight’s Code bridge.
  • Resolved the codex sorting issue.
  • When starting the game, already unlocked codex entries won’t prompt the “!” notification.
  • The Dogman will not block the AM dialogue anymore
  • Resolved the issue with Nanette dialogue dead-end on Harvest Time’s end-scene
  • Fixed the unlocalized settings menu for the Simplified Chinese
  • Fixed the interaction with Lord’s dresser in Knight’s Code
  • Fixed the issue with resetting the clock while closing the rifts if the player decided to save the game at this point.
  • Fixed the issue when you interrupt Tankred’s and Delia’s dialogue, resulting in no further interaction available.

Hotfix 1.0.45 (21 September 2021)

  • Implemented additional localized content to the game
  • Updated the English version of the Harvest Time case deduction

Hotfix 1.0.40 (17 September 2021)

  • Added additional localized content to the English, Russian, Simplified Chinese, Russian, French, German and Spanish languages versions.
  • The German localization will be tweaked in the more significant chunk in the next update.
  • Fixed a blocker on a conversation involving Nanette at the Mushroom after the Harvest Time case.

© 2021 Anshar Studios. All Rights Reserved

Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
16/09/2021
Identifiant :
Taille :
8.90 Go
Forum GOG :

Système : Windows 10 64-bit
Processeur : Intel i5-3570 / AMD FX-8140
Mémoire : 8 GB RAM
Carte graphique : Nvidia GTX 760 / AMD Radeon R9 270
DirectX : Version 11
Disque dur : 30 GB available space

Système : Windows 10 64-bit
Processeur : Intel i7 4770k / AMD Ryzen 5 1500X
Mémoire : 16 GB RAM
Carte graphique : Nvidia GTX 1060 6GB / AMD RX580
DirectX : Version 11
Disque dur : 30 GB available space

Langues
Chinese Simplified
Sous-titres
Langues
German
Sous-titres
Langues
English
Voix
Langues
English
Sous-titres
Langues
Spanish
Sous-titres
Langues
French
Sous-titres
Langues
Polish
Sous-titres
Langues
Russian
Sous-titres
Langues
Chinese Traditional
Sous-titres
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