A - Attack X - Use / LeftRight Y - UpDown (180 turn outside of combos) B - Select Object / Jump LB - Block LT - Sneak / Previous Enemy RB - Throw RT - Lock On Enemy / Next Enemy Left Stick - Regular movement, with Up being 'Run' and softer version of it 'Walk' Right Stick - Camera Up - Desinage from Lock-On / Draw or Sheathe Weapons Down - Cycle through weapons Left - Cycle through shields Right - Cycle through potions L3 - Next View R3 - Last View
This layout enabled us to preserve the combo mechanic as-is without sacrificing its complexity. We like to think that it's mindful of the possible range of actions you want to do in various scenarios be it combat, exploring, checking combos panels, navigating through the main menu, or shooting with a bow.
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Système : | 64-bit Windows 7, 8.1, 10 |
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Processeur : | Dual Core 2Ghz Processor |
Mémoire : | 4 GB RAM |
Carte graphique : | DirectX 11 compatible for 1920x1080 |
DirectX : | Version 11 |
Disque dur : | 2.5 GB |
Autres : | Requires a 64-bit processor and operating system |
Système : | 64-bit Windows 10 |
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Processeur : | Intel Core i5 / AMD Ryzen 5 Processor |
Mémoire : | 4 GB RAM |
Carte graphique : | GeForce GTX 950 / Radeon R7 370 for 4K |
DirectX : | Version 11 |
Disque dur : | 2.5 GB |
Autres : | Requires a 64-bit processor and operating system |
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