Alwa's Legacy

  Aucune évaluation  |    87 Consultations  |    0 Téléchargements  |    25 Recommandations  |    0 Commentaires

Alwa's Legacy

0/5  |  87  |  0  |  25  |  0
Téléchargements
Vous devez être connecté pour voir les téléchargements.
Vidéos
Description


Alwa's Awakening will be added to your Library for FREE when buying Alwa's Legacy!


A modern retro adventure game filled with magic, secrets and exploration!

Alwa’s Legacy is a modern retro game full of dangerous dungeons, magical items and ancient secrets. By upgrading your magic, any way forward is right in this non-linear adventure game full of exploration.

Customize how you play

  • With our upgrade system you can choose how you want to play - Explorative, offensive or strategic. It’s your choice!

Exploration is rewarded

  • Don’t leave any stone unturned, the world of Alwa is filled with secrets and finding them requires you to explore and solve puzzles

A non-linear experience

  • Combining exploration and different item upgrades allows you to find your own way through this adventure

Looks and sounds amazing

  • Enjoy crisp pixel-art combined with modern effects as well as a soundtrack made by chiptune extraordinaire RushJet1

A challenge awaits

  • Quick reflexes are needed to navigate through the many challenging rooms and with easy-to-change settings anyone can enjoy Alwa’s Legacy

Patch 1.3.6.7509 (06 December 2021)

Hello everyone!

We just updated Alwa's Legacy and added a bunch of new languages. Here's the full changelog.

General
  • Updated the Elden Pixels intro splash screen
  • Added translations for Chinese (Traditional and Simplified), Japanese and Korean
  • Updated enemy positions in Sylvan Temple to prevent unfair scenarios
  • Updated Dungeon door puzzle in Boyd's Farm to prevent softlock
  • Removed our URL from the about page
  • Removed 640x360 resolution to prevent issues with blurry fonts
Fixes
  • Passing by ladders while upside down no longer risks crashing the game
  • Removed language settings from the in-game menu to prevent bugs where text wouldn’t update properly (these settings can still be accessed in the main menu)
  • Selecting the "Reset Settings" will no longer reset language settings
  • Fixed bug where the Demon enemy sometimes would get stuck in the air after falling

Thanks everyone!


Language patch and more - changeset 7236 (30 October 2020)

General
  • Added German and French translations
  • Added a setting that lets the player enable the use of directional inputs for casting magic
  • Added a notification toggle setting for the players total death count
  • Icon for the Magic Staff location is no longer displayed on the map
  • Updated multiple rooms in Ancient Catacombs and the Magic Staffs location
  • Added a chicken
  • Small fixes to the the Swedish translation
  • Added more electricity in Tower
  • Credits for Kickstarter backers are now displayed in alphabetical order
Fixes
  • Fixed scenarios where the player could venture into areas before they had retrieved the required items for those areas
  • Cleaned up visual errors in the background and environment
  • Re-balanced level design
  • Made it more clear that certain areas require specific items to be accessed
  • Made the inventory more intuitive and easier to navigate
  • Made player abilities more consistent and easy to use
  • Brightness settings are now updated to not impact gameplay and to be easier to understand
  • Cutscenes should no longer be repeated after you've seen them once
  • Certain letters in text should no longer be offset
  • Enemies should no longer teleport upon entering rooms
  • Enemies hitboxes should now better register getting hit
  • Abilities are now more consistent across all boss fights
  • Fixed issues related to respawning with the "quick respawn" option enabled
  • Fixed bug where a "popping" noise would play after a new scene is loaded
  • Fixed issues with NPCs triggering the wrong dialogue
  • Fixed issue where the "Ready To Rumble" achievement wouldn't trigger
  • Zoe should no longer get stuck in her dash animation
  • Fixed issue with darkness not being properly set upon respawn
  • Fixed enemies graphical layer issues
  • Getting off ladders now keeps the direction you were facing
  • Warping no longer triggers death count popup
  • Fixed collision errors in multiple areas
  • Fixed graphical alignments for boss doors
  • Fixed cutscene error at the end of the spirit flame event
  • Fixed so area font now properly supports all special characters
  • Block no longer keeps sliding if you save while pushing it
  • Taking damage no longer prevents your attacks from registering as hits
  • Settings now display their correct values upon first startup of the game
  • Fixed styling errors in multiple areas
  • Fixed bug where Ghost wouldn't ask you to race
  • Fixed multiple cutscenes where enemies wouldn't move during camera transitions

2 Patch 1.5 - changeset 6973 (8 July 2020)

General
  • Implemented new animation for Demon enemy making it easier to see when you can attack them
  • Screenshake now triggers properly during lowering water cutscene at Rose Altar and bossfight in Sylvan Temple
  • Boss-jingle now plays as intended in Gloomy Cellar
  • Cohen will now always say his introduction dialogue the first time you talk to him
  • World spawned bubbles can no longer spawn inside of Zoe
  • Wall and ceiling spikes now damages Zoe even if she has her shield ability active
  • Assist mode will no longer spawn you in Vampire rooms
  • Updated DisBlock graphics in Gloomy Cellar
  • After defeating Sir Pent, Zoe is invulnerable to prevent her from dying on the spikes after defeating the boss
  • Trapper projectiles glow now fades out upon impact
  • Demon glow now fades out upon death
  • Keydoors glow now fades out when opened
  • Torches interaction prompts are lowered to make it more clear what you're interacting with
  • Updated Torne's animations
  • Rovio now plays take damage sound when they are attacked
  • Bats glow now fades out upon death
  • You can no longer enter dungeon doors while standing on a bubble
  • Sander projectile now breaks on camera transition
  • Pacifist Mode rose UI now fades out with the rest of the UI
  • Zoe's staff now changes color depending on which magic you have equipped
  • Boss items no longer triggers doors when in Pacifist Mode
  • Entering doors now feels more consistent even when jumping into them
  • Information popup now appears above the black fadeout
  • Entering and exiting the Pacifist Mode select screen now plays a sound effect
  • Cleaned up graphical errors in multiple levels
  • Remapping should now work better for more controller types
Bug Fixes
  • Alferd is now properly aligned with the chest
  • Sander no longer lifts off the ground when attacking
  • Bombwall in Central Alwa now explodes in the correct order
  • Barrels no longer play landing sounds after being destroyed
  • Guardian no longer plays burn sound if they've been defeated
  • Music no longer clips or jumps when transitioning from intro to loop
  • Health pickup lo longer falls through cloud tiles
  • Zoe sprite no longer shakes in the elevator between Town of Westwood and Castle Gardens
  • Skeleton no longer collides with Rovio
  • Fixed bug where you couldn't rebind controller inputs
  • Pausing the game for a long time no longer causes it to freeze or crash
  • Vicar bridge event will no longer trigger twice after returning
  • Book cutscenes now shows the Items tab being selected instead of Map
  • Block no longer breaks during screen transitions if the player is on top of it
  • Player color now stays the same when picking up boss items In the bridge Vicar cutscene, Zoe no longer overlaps the boxes
  • Demon door sound effects are no longer delayed
  • Town doors animations now look correct
  • Picking up boss items while on a bubble no longer causes the animation to play in the air
  • Mire Chimney no longer plays a door sound
  • Tiny altar cutscene in Valley now moves the parallax correctly
  • Health Pickup sprites are no longer cut off
  • Fadeout in the defeating Vicar cutscene no longer flashes
  • Spikeblock no longer breaks when passing Valo, Inhaler and Torne
  • Protector can no longer damage you after they’ve been defeated

1 Patch 1.4 (26 June 2020)

Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog:
General
  • Increased Torne’s cooldown time
  • Increased Valo’s cooldown time
  • Increased Kloki cooldown time
  • Updated art in book to better fit the pages
  • Idle Hands achievement now triggers on all bosses
  • Decreased range of bubble projectiles
  • Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds)
  • Updated late game cutscenes in Grand Library
  • Desktop screen resolution will now be selected as default when first launching the game
  • Brightness settings screen removed from initial boot (still accessible from settings)
  • Updated Elden Pixels logo in the intro
  • Updated info popup size for completing NewGame+
  • Updated position of Vampire in final dungeon, they should no longer fly through walls
  • Increased HP of The Collector and The Architect
  • Moved Lirod’s position in the intro
  • Chest rewards now move faster
  • Updated Spirit Flame cutscene
  • Beth will now ask you about your gold even if it’s the first time talking to her
  • Updated trigger position for Duck Tale achievement
  • Updated start positions of the blockslide puzzles in Rose Castle
  • Added interaction prompt for the first gravity platforms in Eydie’s Keep
  • Updated Demon’s animations to make it more clear when they’re vulnerable
  • Aligned text in stats screen
  • Updated the art for the key hidden in the wall in Rose Castle
  • Music box now also triggers controller rumble
  • You now get an info popup whenever your max HP increases
  • Updated checkpoint position in Sylvan Temple to prevent softlock
  • Removed door in the gold cave in Central Alwa
  • Added support for localized NPC names
  • Demon enemy no longer drops health
Bug Fixes
  • Player no longer gets stuck if attacking while transitioning into another room
  • Credits now always displays the correct button prompt
  • NewGame+ now triggers the correct cutscene in the final dungeon
  • You can no longer pause during screen transitions, this prevents enemies from freezing
  • Added sound effect when entering final area
  • Main Menu music should no longer stutter
  • Cleaned up misplaced sprites in Monk’s Mire
  • Added collision to prevent falling out of bounds in final area using Incantation of Umbra
  • Selections in Main Menu should no longer flicker
  • Boss door in final area should now properly open in NewGame+
  • Interaction prompt for dungeon doors should now be the same across all doors
  • Zoe should no longer get stuck in an infinite death loop in Gloomy Cellar
  • Mary should no longer appear behind the door in the Valley house
  • Wunderling orb in Central now counts towards the secrets percentage

© Elden Pixels 2020

Détails sur le jeu
Genre :
Tags :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
17/06/2020
Éditeur :
Identifiant :
Taille :
173 Mo
Forum GOG :

Système : Windows 7/8/10
Processeur : 2.1 GHz Dual Core
Mémoire : 2 GB RAM
Carte graphique : Intel HD Graphics
DirectX : Version 9.0
Disque dur : 1 GB available space
Autres : Requires a 64-bit processor and operating system. Gamepad Recommended.

Système : Ubuntu 16.04
Processeur : Dual Core 2 GHz
Mémoire : 2 GB RAM
Carte graphique : Intel HD Graphics or better
Disque dur : 1 GB available space
Autres : Requires a 64-bit processor and operating system. Gamepad Recommended.

Système : Mac OS X 10.11
Processeur : Core 2 Duo
Mémoire : 2 GB RAM
Carte graphique : Intel HD Graphics or better
Disque dur : 1 GB available space

Langues
German
Sous-titres
Langues
English
Sous-titres
Langues
French
Sous-titres
Langues
Swedish
Sous-titres
Commentaires & Revues

Commentaires (0)

Aucun commentaire trouvé.

Vous devez être connecté pour commenter ce jeu